|
Post by malika on Jan 21, 2004 17:20:51 GMT -5
ok my bad I misinterpeted it hmm...if its a relic from the DAOT anything is possible, I've seen some of the vehicle stuff in the vehicle section, but I have no idea how these "systems" kage uses work... because I wanted to design some civilian vehicles and some gunboats, but I had to use the "system" or something
|
|
|
Post by Minister on Jan 21, 2004 17:51:14 GMT -5
Grav tanks could be a relic of the Imperium working on the "hmm... WANT ONE!" school of strategic planing after combat with the Eldar, but justifying a super-heavy would be hard.
This is getting dificult...
|
|
|
Post by malika on Jan 21, 2004 17:54:17 GMT -5
the imperium doesnt really create whole new designs of vehicles, variations at most, but still they are carefull with it not to offend the machine god and all that
|
|
|
Post by Minister on Jan 21, 2004 18:08:51 GMT -5
Yes, but the Mechanicus does work on new vehicles given enough time and a base to work from, so...
|
|
|
Post by malika on Jan 21, 2004 18:11:24 GMT -5
hmm...this thing CELS want could be the prototype of a vehicle created with a discovered STC, that would be sweet
|
|
|
Post by Kage2020 on Jan 21, 2004 18:20:49 GMT -5
This is where I think the RPG side of things could be useful. Remember that as a general guideline I use a maximum DAoT TL of 12 (or about 15-16 in the 'guide.pdf' format). Anti-grav systems therefore come under two categories: contra-grav (TL 12) and reactionless thrusters (TL9). Both systems only require power and have no 'fuel' per se, but the logic of them is different. The more common 'reactionless thruster' type of 'anti-grav' requires substantial power for reasonably low thrusts, meaning that the more weight that it has to negative the bulkier it is. This would mean that, for the most part, it would be restricted to the larger vehicles. This would mirror the 'fluff': only the larger and bulkier units tend towards anti-grav of this form. Archaeotech, on the other hand, (i.e. TL12 is beyond the adeptus mechanicus maximum of TL10/early TL11) means that CG systems are possible. These require proportionately less power per unit mass (or at least the power generators are capable of proportionately greater power production per unit mass of CG unit) meaning that they can be much smaller. See the joys of a consistent system? It automatically offers up more information and offers than wishy-washy 'fluff', but the latter of which acts as a guideline for interpretation. But again it is just a suggestion. It does have some rather obvious problems. Firstly the implication would be is that the 'plasma drives' used by the Imperium are actually reactionless thrusters, which would mean that they are capable of the fantastic transit times that the 'fluff' would ascribe to them. On the other hand it also means that consumables in the form of 'promethium' and other reaction mass would be reduced to, well, zero. It just is not necessary for a reactionless thruster system, as is obvious by the title... So, while RPG is useful as a guideline it is not the sole answer... Perhaps this would be best addressed in the Factory board in the rather obviously named threads? Kage
|
|
|
Post by CELS on Jan 21, 2004 18:32:26 GMT -5
Sounds pretty good to me, but we still haven't decided if we even want a grav-tank. Or any type of tank.
This discussion is hereby moved to the Factory thread. Thanks for the reminder, Kage.
|
|
|
Post by Kage2020 on Jan 21, 2004 18:50:40 GMT -5
Good... good. Wargame and RPG should work hand-in-hand on the Anargo Sector Project. Anyway... Kage
|
|