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Post by Dazo on Jul 27, 2004 0:41:12 GMT -5
Orks are the only way to go like. The mighty human nations of the planet are constantly fighting the savage ork tribes, maybe black powder is available but still in its infancy, the prefered mode of combat is hand to hand, knights in armour is a good image, I also like the idea of the orks having a more sophisticated culture than your standard 40k ork which are quite dull i'm thinkin war craft III as a better example.
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Post by Kage2020 on Jul 27, 2004 1:07:11 GMT -5
You're problem with 40k orks is that they have this horrible tendency of creating technologically-advanced weapons...
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Post by CELS on Jul 27, 2004 1:14:36 GMT -5
Not if you kill them fast. That's why you have feral orks appearing on so many Imperial worlds. They're all killed before they have the time to form a culture and society of their own, and thus the normal structure of mekboyz, painboyz, etc does not form. As they're not brought up in ork culture, the feral orks do not learn a language either (I'm not going to believe that they're born with knowledge of ork language), which further delays the invention of weapons.
So, sure, a feral mekboy will invent stuff, but nothing post black-powder.
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Post by frodo34x on Aug 2, 2004 9:01:06 GMT -5
So where does it go from here?
Please be careful. One line responses are generally viewed as Spam. Although your question is valid, it is somewhat nebulous (vague). You may wish to better define what aspect of the idea you are questioning so that you receive a response that answers your question
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Post by Dazo on Aug 2, 2004 23:16:52 GMT -5
Well where would you like to see it go
One good Spam does not deserve another.
Who are you, why do you mock me
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Post by Destecado on Aug 5, 2004 8:52:53 GMT -5
You're problem with 40k orks is that they have this horrible tendency of creating technologically-advanced weapons... Quite right. This is why GW came out with a game called Gorkamorka. Are we looking to invent a similar world, but without the vehicles? What about creating a death world where the orks are in a desperate struggle with the local flora or fauna. Maybe there are creatures that are actually spirits of the forest, who are out to destroy the orks for desocrating their forests. this would be a kind of wood elf or dryad (not the tree people, but the concept of wood nymphs) against the ork invaders....any thoughts?
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Post by CELS on Aug 5, 2004 9:17:44 GMT -5
Did someone else just warn people about spamming? Anyway, the wood nymph thing sounds interesting, if it's not too wood elfish, and they don't hate the orks because they are killing their tree friends, but rather taking their primary source of food and shelter. As for orks and technology... An ork doesn't build a bolter after a few weeks in the forest. Yes, the orks do develop post-black powder technology rather fast (as a matter of centuries or perhaps even decades), but... not if you make sure that their society stays stagnant by keeping them on the move or killing them. The latter seems like the best option, for this world. Let the orks grow in strength from time to time, only to be destroyed to a man, er, ork, and then slowly reappear as the death spores grow new orks.
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Post by Destecado on Aug 5, 2004 9:49:30 GMT -5
Perhaps we can revive the concpet of the Kudzu & Bregma...but lose the whole conection to the Old Ones. they might make a formidable enemy for the orks. The orks carve out settlements by blasting out huge areas of the Jungle and then have fire teams that beat back the encroaching jungle...however, every once in a while a large force of K & B descend and wipe them out. Technology just has no place in this world spanning jungle. The only places that permanent habitation would be possible is at the poles or peaks above a certain height.
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Post by DrDeath on Aug 7, 2004 23:34:19 GMT -5
Hello first post on the forum (be gentle . Going back to the whole wood eldar piss take of the warhammer world and with full and unashamed bias kicking in; how about the 'knights in shining armour' type be a da successor chapter holding out in a stone keep in imitation of caliban, perhaps posing as the wood eldars greatest threat (da being renowned for their hatred of Xenos species.) Just a thought. Dr Death
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Post by Dazo on Aug 8, 2004 11:58:46 GMT -5
Firstly hello err Dr Death (again i must protest the lack of a raised eyebrow smiley, sort it out someone) good to have you with us Right da is that dark angels, if so that would probably be unlikely, we already have a marine chapter in anargo. But why can't knights in shining armour be knights in shining armour guys in full plate running around wacking orks, maybe there are eldar maybe not maybe they are just eldarish aliens. The humans with there shihing armour may well be holed in stone keeps like on El Cid with charlton heston, with the great orky nations constantly waging war on the humans, but losing...mostly. Its not just dark angels that don't like xenos, arn't all marines programed to hate xenos
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Post by DrDeath on Aug 8, 2004 22:27:46 GMT -5
All marines are programmed to hate the enemy they're facing, be it xenos, traitor/heretic humans, marines. DA just take it to an extreme. I beleive there is a rather famous story whereby the da are sent to aid a company of the imperial guard but when they arrive they find the company is made up of ogryns so they just leave them to their fate.
Still im not dead set on a da presence i just thought it might be a bit of a fun continuation of the parodies gw have already set up.
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Post by malika on Aug 26, 2004 4:36:15 GMT -5
An idea for the Eldar...what about having Dark Eldar there? They crashed there, only a few survivors, with no means of reproducing their technology they resort to hand to hand weapons and bows.
What about some ship which was transporting a Wych Cult? Hardly any fancy high tech weapons, the ship destroyed, just Dark Eldar, now they are out in the woods, capturing human slaves to build their tower or something, a Dark Tower rising up from the corrupted woods.
Dark Eldar with psychic powers get born and arent hunted down by their brethern, so psychers (sorcerers) would be there, corrupting the woods, bringing to live strange tree like creatures.
They still like to have fighting arenas, which was a tradition left over from the Wyches, so they hunt for Humans and Orks to fight in these arenas against strange local creatures.
In the night they go out and hunt for prey creatures...
This could be an evil concept...I dunno, I like evil elves better than those sort of goodie good elves/Eldar ;D
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Post by Dazo on Aug 26, 2004 5:26:57 GMT -5
Yeahh cool, the dark woods, maybe with communities under seige from the terrors that stalk the shadows. Would their be a good race or would the humans be that race all white and shiny and noble. What about orks, maybe more like the blood axe clan tolerant of humans willing to work with them against the horrors of the forest. Mmm interesting
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Post by malika on Aug 26, 2004 5:42:03 GMT -5
Kind of like the Orks in Warcraft 3, noble and honourable, in a way also idealistic, but still very savage and always in for a good fight I want these elves to be evil...very evil...twisted, selfish, decadent...basicly like the Dark Eldar in 40k...or perhaps also a bit like Dark Elves in WBF, except from the Chaos worshipping...our Eldar worship themselves or their lords ;D Ok...Im gonna try and draw some elves...and make them look evil...dont get mad at me if they look too anime because I suck at drawing elves...oh yah and I need a scanner
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Post by Dazo on Aug 26, 2004 5:56:36 GMT -5
Yes exactly what i had in mind, I actually made the same suggestion in an earlier post but its worth repeating.
Mmmm yeah, but depending on how long they been their maybe they split into different factions. I think evil elves and I see Drow, they are nasty but cultured. Where as Druchii tend to be more nasty but mystical and for some reason not as delightfully wicked as drow, both types would be good for the forest thing but also other wilderness places like high mountains. These would be the places humans avoided anyway perhaps living on the borders in heavily fortified villages
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