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Post by TheGlyphstone on Mar 7, 2004 9:06:01 GMT -5
Hello, all. Here is the species that I designed from scratch, codex and all, and the reason I ventured into the Anargo Sector. Enjoy!
NOTE: No being listed below is a resident of Georgia ;D
The Atlantans
The Atlantans are a water-dwelling race hailing from an unnamed water world somewhere within the boundaries of the Imperium, the location of which they keep secret for protection against those who might destroy it. They are a peaceful, yet highly militant society who believe in the greater balance of the galaxy, which they see themselves as the guardians of. Their mysterious and hidden homeworld is a highly unusual one, even by galactic standards. Its surface is 95% water, with the rest being mile-high mountain ridges that separate the five major oceans. Each ocean is a completely different environment, nesessitating different adaptations. However, through a genetic quirk and occasional contact, the Amphiblian race as a whole has managed to maintain the same basic genetic structure while evolving to suit their surroundings. Being a race of intergalactic druids of sorts, they have kept a low profile and subsequently survived, even in this war-torn time. But the galaxy has grown unstable. The Imperium has become too large for comfort, while the Eldar dwindle to near extinction. The Tyranids pose a grave threat to all life in the galaxy, and the forces of Chaos grow ever larger. And so the Water Lords of the Five Great Oceans have convened for the first time in fifteen thousand years, with the simple, but momentous task of restoring balance to the galaxy.
Okay, enough with the cheesy pompous talk. I designed the race with the fact in mind that the 40K universe does not have an “impartial” race, if that’s possible. Like almost all the other 40K races, they were created by the Old Ones, and given the duty of guarding balance of everything. Seems like a big task, doesn’t it? This “neutral” side sees it as their sacred duty to even out the various major conflicts. So, they can fight on the side of any team, whether good or evil, since it will supposedly even out in the long run. I created their society with vague hints of different races, though noticeably different. Similar to the Tau system of castes, the Atlantans are divided into different groups depending on which type of ocean environment they live in. They are also reminding of the Imperium, with their grand idea of complete balance. But where the Imperial idea of balance is a peaceful galaxy inhabited by only law-abiding humans, the Atlantans aim for a continuing struggle that will last for eternity. Again, it’s a big order, considering every other species in the galaxy is trying to tilt the scales of balance in their favor.
If you are still put off by my “fish names” for the various units, read no further. If you are still interested, here’s some general info on the species as a whole.
They live underwater (Duh!), on a planet somewhere in the galaxy already explored by the Imperium. The Imperial Explorators that catalogued their homeworld saw it was covered in water and decided “hmmm, no land, no somewhere sentient creatures could be, no way” and called it a death world, never bothering to look underwater.
As mentioned in the first paragraph, each ocean is completely different. The Stormy Ocean is constantly racked by savage hurricanes, waterspouts, whirlpools, and the like. Thus, the strongest and toughest of the Atlantans evolved there, who are trained as the Barracuda heavy weapon troopers. Overflow from the many tumultuous currents spreads into the neighboring Cloudy Ocean, stirring up the sand on the seafloor and making the water very murky and hard to see through. Here is where the Strikers are recruited, since exceptional eyesight is needed to pierce the dark water and this makes them the perfect choice for the basic soldiers.
Currents from the giant storms also make their way into the Rocky Ocean, named such because it takes the brunt of the leftover currents, as well as the occasional full storm, which dislodges thousands of huge chunks of rock from the bordering mountains and spreads them through the ocean. Naturally, all this activity will disturb the local predators as well as those farther away, who come to see what tasty meals have been exposed by the latest event. The Atlantans who live here must learn from birth to hide wherever is handy, to avoid the marauding beasties. So, the scouting Stalkers are recruited from this ocean, due to their incredible skill at using cover. There is also the Crystal Ocean, on the opposite side of the planet from the Stormy Ocean, where the water is largely untouched by the violent currents and you can see for miles. The most vicious Atlantans come from here, the Piranha assault troops.
The final ocean is in the far northern pole, the Frozen Ocean. The Frozen Ocean, like our Arctic Ocean, is covered by a thick sheet of ice. In keeping with their observers/guardians role, they have a colossal telescope-observatory complex here, called the Great Observatory. The telescopes use the purified magnifying crystals to tremendously increase their sight range, which is also boosted by the near total lack of atmosphere at the poles (don’t ask me why, I just threw that in). The fearsome Octopi reside here, charged with safeguarding the ancient halls of knowledge of their race.
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Post by TheGlyphstone on Mar 7, 2004 9:06:53 GMT -5
The Atlantans are one of the most ancient races in the galaxy, as old as the Eldar if not older. They have watched the evolution of every other race, recording everything from their first discovery to the first event in the chain that set up the race’s extinction. Most principal among their subjects is the race of humanity, who many of their scientists find intriguing.
Before we go any farther, let me say that I know how space physics works. What we see through our telescopes is what stars looked like millions or billions of years ago. The telescopes or the Atlantans do not have this restriction because, um......, they have Warp-powered focusing devices that let them see things in real time! Yeah, that’s it!
Back to the telescopes. They have studied humans from their first attempt to produce fire to their current struggle against the living reflections of the dark depths of their own souls (read: Chaos). All this has been carefully archived, producing such a complete record of human technological development that the greatest collection of STC templates would be a mere notation, and the most devout tech-priest would drool in envy (or leak hydraulic fluid, depending on how you look at it) at the thought of possessing such knowledge, except that they don’t know it exists.
Now, on to their culture. They live in a fragmentary clan society, each clan trusted with the guardianship of a small patch of sea. Each clan also has a particular specialization, whether it be farming, raising livestock of some sort, ship-or-vehicle-building, or crafting the ornately carved beam rifles and pistols, etc. Each clan is led by a clan leader, who answer to a regional Seamaster, the equivalent of an Imperial sector governor. The Seamasters in turn each obey the Oceanmaster of their particular ocean, of which there is one for each ocean. The Oceanmasters convene once a planetary cycle (about a year) to decide in council what should be done with the race. Emergency councils are called only in times of utter peril for the species as a whole, which has not yet occurred. There is also one Oceanmaster for each of their auxiliary outposts and several Seamasters under each one’s control. They have outposts on many watery worlds throughout the galaxy, including a (rumored) small base on a planet within the Ultramar system!
Atlantan physiology is quite remarkable. On the outside, they do not appear too unusual compared to many other species known to the Imperium. They are very tall, most of them easily approaching the height of a Space Marine. Their skin is smooth and rubbery, with a grayish coloring. They have a highly unusual bone structure, one not yet seen among any species save that of Terran snakes. Instead of large bones, their limbs consist of chains of tiny bones linked together, the largest being present in the ribcage and skull. This unique physiology grants them unheard-of flexibility and agility. Atlantan warriors are capable of bending over backwards nearly in half to avoid a chainsword swing, and a common accident among youngsters who are still developing their muscles is the embarrassing sight of your own arms tied into knots!
One of the prime focuses of their civilian culture is their poetry. This is not like the poetry of other races, for it encompasses all of their arts. Some is performed on a stage like a play; others are projected in a manner similar to a holofilm. Still more is recited in the manner of typical poetry. As such, a skilled poet is quite respected in an Atlantan community and many young Atlantans dream of being immortalized as heroic warriors in a master poet’s epic.
Their language is also a source of interest. Atlantans speak through ultrasonic waves, at a frequency impossible for human ears to hear. The Imperium cannot even intercept these messages through mechanical means, unless the Adeptus Mechanicus has arcane devices that they have so far refused to reveal which are capable of such things. There is no known sentient race other than the Atlantans able to communicate in this manner, though it is rumored that the Eldar can hear it as a faint mumbling on the edge of their auditory senses. The Atlantans can supposedly even adjust the frequency of their transmissions within a certain range, much like the Imperium would adjust the frequency of its vox-casters and comm-links, ensuring that only those who need to hear it will receive the message in the frenzy of battle.
There also exists a secondary form of communication among the Atlantans. This is closer to a telepathic speech, but different in that it appears to be uncontrolled. It is believed to be related to the Atlantan group subconscious but the few facts available indicate that this psychic communication is controlled on an unconscious level, broadcasting to nearby Atlantans specific messages in dire circumstances, whether it be a plea for help or a warning to stay away and not endanger themselves. These messages are limited in their complexity, however, since the size of the brain portion that controls the messages is relatively small.
But one of the most mysterious aspects of the Atlantans revolves around their apparent psychic power. All Atlantans seem to share a mind at the most basic subconscious level, forming a species-wide link. This rarely interferes with their daily life, but does have a purpose in battle (see above), as well as serving as a near-impenetrable shield against demonic penetration. This is due to the fact that even the most powerful demon cannot hope to subdue an entire species at once, not even the Chaos Gods themselves are capable of breaching this defense when augmented by the various charms and talismans crafted by the Seers. This group-mind also provides a source of great energy for the Atlantan psykers to draw their power from, eliminating the need to risk demonic attack. Since all Atlantans reinforce this pool of energy with their every thought, it never runs out. The only drawback is drinking too deeply from the psychic pool can have devastating or even fatal effects of the user, since no mortal is meant to funnel so much power at once.
Yet another side effect of this is that Atlantans who have for some reason or another left the group civilization will often find work on Rogue Trader vessels, since their instinctive ability to navigate the currents of the warp (being similar to the natural currents of the ocean) makes them easily on par with moderately experienced Imperial Navigators. Those few Atlantans who are actually trained in Warp-navigating can be a match for even the most experienced Navigator, and rich merchant captains unafraid of the Inquisitional penalties for dealing with xenos will go to great lengths to ensure the comfort of these strange fish-men in return for the traveling safety they provide.
There you have it. What needs to be done, ya think?
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Post by Skabbhatt on Mar 7, 2004 11:17:54 GMT -5
NoooooooOOOoo! It ate my reply! Oh well... I'm quite sceptic when it comes to the geology of the homeworld. Just seem to simple I guess. Myabe have it many diffrent areas (still the 5 kinds of area) instead of 5 big ones? I think the Explorators would be experianced enought to know that most life begin in the oceans. And well, an spacefaring race do leave traces. Just have it undiscovered, as that is more then common. Why the telescopes? How much is many outposts? And how big are they on a average? What tech do they have? How do they live? In cities? The 5 subspeices are fine, but the description is a bit "wargamey". Oh and why do the Altantans let the beasties be a constant treat in the Rocky Ocean? I like the idea of an collective subconscious, maybe tie it in with the poetry? Like good poetry really touches the soul. Them being one of the first of Old Ones races is intresting, some explaination of the history is needed. How did the C'tan and Necrons effected them? Oh I think you need the dirty them a bit, maybe a racial trait of extreme rational though?
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Post by TheGlyphstone on Mar 7, 2004 12:38:22 GMT -5
- I wanted an almost "pure" water world, but with distinctions between the regions to support the various subspecies. - Undiscovered it is. This is a lot easier. - Telescopes were included as their means of observing the constant state of the galaxy, so they would know if a gross imbalance occurred. - "Many" outposts... I dunno. I envisioned between 100-1000 colonies, enough to be capable of combating the Imperium but no so much as to attract detailed scrutiny. The size of each one would depend on the size of the planet and its proximity to Imperial colonies. I was considering having one placed on Jupiter's moon Europa, to keep with the idea that they keep watch over everything, but that is a little farfetched to assume the Imperium wouldn't notice them right uner their noses. - A fairly high tech level, since they use grav vehicles for travel abovewater and high-powered plasma/laser weaponry. I thought I covered their lifestyle - yup, I did - Fragmentary clan society...each clan entrusted with guardianship of a patch of sea. Each "clan might consist of several extended families. - The descriptions are indeed a bit "wargamey" since they are copy-pasted from the fluff section of my codex-in-progress. I'd say the big monsters are left alive because they play some vital role in the ecosystem. - heh heh. - Not sure. I'd say they concealed themselves from the Star-Eaters to ensure that balance would be restored once the C'tan fell to the Enslavers, which they were protected from. - Vulcans, bah! The Atlantans are more of a philisophical type. You're right, they do need some sort of flaw.
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Raider
Scribe
The Anti-Christ
Posts: 53
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Post by Raider on Mar 8, 2004 3:35:46 GMT -5
100-200 seems way too high for me.
1) There simply wouldn't be enough worlds suitable for them and uncolonised by the Imperium, unless you want them strung out across most of the Segmentum Ultima.
2) The Imperium would have found you. Especially since the Worlds you'd want to colonise seem broardly similar to that Humans would want i.e. water, temperate climate.
I fear you're falling into a common trap with creating new races (we've all probably done it at some time). You're attempting to make them too powerful.
As for a flaw, how about a severe inability to destroy any life i.e. they wont kill one Atlantian to save ten.
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Post by TheGlyphstone on Mar 8, 2004 6:06:00 GMT -5
They still need a widespread group of planets, so maybe 100 is good. 1)It's an entire galaxy, fr crying out loud. There's got to be plenty of water worlds out there. 2) The atmosphere is irrelevant. It's only the presence of large oceans that matters (though, don't they go hand in hand ). You're right here, I need to find some way on ensuring they can keep their outposts hidden. They're not really that powerful. I don't think it's included in the fluff, but they are VERY suceptible to exposure to open air, suffocating within minutes. This is represented in the codex I wrote, but got left out of the fluff. They wear special suits abovewater to protect them. You're right that they would be loathe to kill one of their own to save a group, but on the flip side, that one would, in a heartbeat, kill itself in order to save the group. Perhaps a slight bend of arrogance, i.e. they see themselves as the ultimate equalizers of the galaxy, and just can't grasp the conecpt that a member of another race would do something selfless. Or give them an underlying trait of an irregular attention span, due to their minds' tendency to wander like ocean currents.
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Post by zholud on Mar 8, 2004 6:48:58 GMT -5
Ok, here comes my list of comments on the race: - Importance of the race. I strongly suggest to downplay it from the role of universe-changers, even if this is stabilisating change to just another small race. The point is that Anargo is average Imperial sector, which should show how Imperium really works.
- Their biology. They are aquatic race but no mention about their problems on the ground moves as well as their mechanisms of water movement, I mean biological ones.
- Their technology. Add some unique sonic weapon (if we speak about weapon tech ATM) because usage of chainswords, laser and plasma is just too Imperial IMHO
- the physical forces of the planet. As already noted, it is hard to believe they could be that different. Also note that in at least physical appearance your race is actually races… octopus and piranha aren’t closer to each other than man and crocodile…
- Make the less potent. Just think – they are superior to any race in psychic resistance, physical characteristics, their technology is better than Imperial and still we never heard about them before.
- I like poetry and messed up minds idea, so keep it.
That’s all at the moment.
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Post by TheGlyphstone on Mar 8, 2004 14:55:36 GMT -5
- The only reason I chose the Anargo sector as the site of their homeworld was because it was the only place available. I could take them somewhere else (wait, no I can't ), but I really like to keep them here, same as they are this way. - Uh, well, not sure. I focused mostly on the "wargamey" aspects before coming here, so my vehicle data is a little vague. The tanks, at least, operate on a type of antigrav drive that holds them only a couple feet off the ground, similar to Necron Tomb Spyders. - This, and question #5, are answered in the link below. - They don't use chainswords, but vibrating blades of their own design carved from coral, bone, metal, whatever. Plasma isn't really Imperium only (Eldar got it, Tau have it, SM have it) so that didn't seem too far off the mark. But the laser tech i do want to get rid of. How about a weapon that interferes with the target at the molecular level, like vibrating the atoms, making them collide or other violent reactions? I had thought of this already with one of their heavy weapons, that uses a stream of high-energy antiparticles to chill the impact point to absolute zero, at which point I envisioned the target as simply evaporating as the molecules drift apart. Too farfetched? - Not sure what you mean by "physical forces". And on the names, OOPS! Naming bump. I ran into this the first time I worked on them. They look like this. www.pbase.com/image/25669943-I don't know about the potency. They have no actual psychic resistance, more of a demonic resistance. Psykers can use the Warp to affect them, but the denizens of the Warp themselves are powerless. Their physical abilities were not intended to be stellar, just to have a great deal of flexibility. -Thanks.
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Post by zholud on Mar 8, 2004 16:35:26 GMT -5
- The only reason I chose the Anargo sector as the site of their homeworld was because it was the only place available. I have to admit that I’m professional rainer on one’s parade, so sorry for disappointing you. The one solution may be that Anargo isn’t a homeworld for this race, rather one small colony of them. Thus their influence can be minimal, while you can create a lot of great fluff for them. The weapon you’ve described can work on sonic tech as suggested.
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Post by TheGlyphstone on Mar 9, 2004 6:07:42 GMT -5
Perfect. I can go for that. Plus, this allows their true homworld to remain unnamed and hidden, the way I had wanted originally (that is, before I came here).
And I was just loathe to include "sonix" type weapons because that is what Slannesh is famous for.
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Post by CELS on Mar 9, 2004 7:33:35 GMT -5
Hello again, Glyphstone. My, my, this is a lot of text. The trouble with members who have very detailed ideas, is that its naturally harder for them to adjust their race to fit it into the demands of the project. 1) I'm not too happy about the name. Not only does it immediately remind a lot of people about the USA, it's also very similar to the Atlantic ocean. When using names from earth, it's important not to use something too obvious, like major cities or continents, IMO. 2) The Altantans are described as a peaceful race. Doesn't quite go with the idea that they struggle for balance through eternal war. 3) I'm also worried about the geology of the homeworld. It all sounds quite unrealistic. 4) Why did the Ocean Masters convene 15,000 years ago? 5) Why did the Old Ones want them to maintain balance? The Old Ones didn't want balance, they wanted to destroy the C'tan. Right? 6) I'm put off by your fish names, but I'll continue anyway ;D Are you sure you can't use anything else for inspiration? 7) I agree that their worlds should be unvisited by Explorators. They would probably have checked to see if the world could be used as a water agriworld or something. 8) I think the names of the different oceans need changing, if you keep the five distinctly different oceans. Stormy Ocean, Rocky Ocean and Cloudy Ocean sounds too "simple", if you know what I mean. Perhaps change it so Stormy Ocean is Ocean of Tempests or the Ravaged Seas, or maybe use real names, like the oceans of Earth have names. 9) If the 5 oceans were seperated for most of the Atlantans' history, one would think that each ocean 'nation' had its own troopers, heavy weapon troopers, scouts, etc. I can see how some of these would be more apt than others, but I think it's a mistake to say that an entire nation only produces scouts. 10) How about instead of using the telescopes, which sound slightly dubious to me, you can have the Altantan psykers as seers? They wouldn't need a telescope if they could, say, combine their powers to see what is going on in the galaxy. 11) I guess since the Five Oceans are on the Altantans' homeworld, and since that homeworld isn't in the Anargo sector, the Atlantan planet in the Anargo sector would be entirely different from the one described here. 12) The creator of an earlier aquatic race in the Anargo sector project made a point about aquatic races not having developed inner ears like races living on land, which would mean that they would have difficulties walking upright. What are your thoughts on this? 13) Are the Atlantans humanoids? Do they have two legs, two arms and no tails? If yes, how do you explain that an aquatic race have arms and legs like humans? 14) If they speak in ultrasonic waves, the Eldar would only hear them like the high-pitched singing of birds, not deep mumbling 15) As Kage will no doubt point out, it is important that you work out how the telepathic-unconscious thing works, even if it is unknown to the Imperium. We need to know behind-the-scenes information, if you will ;D 16) The combined psychic powers of the Atlantans might be a problem. I mean, I can understand how this might work if a group of Atlantans were in close proximity, but when they're spread all over the galaxy, it seems to me it would take tremendous power to protect them all. In other words, a single Atlantan on a space ship, far away from the nearest Atlantan colonisation would be an easy prey. It least it should be an easy prey, IMO. Heheh, it seems I have put zholud's parade-raining abilities to shame ;D Don't let all my questions and comments get me down. Just trying to help
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Post by TheGlyphstone on Mar 9, 2004 8:33:19 GMT -5
Note: Please excuse any melancholy tine present here. I am currently deeply depressed on finding that the Dakka Dakka B+M store, my 40K home for more than 2 years, is closing. Sigh 1) I'm not too happy about the name. Not only does it immediately remind a lot of people about the USA, it's also very similar to the Atlantic ocean. When using names from earth, it's important not to use something too obvious, like major cities or continents, IMO. I was trying to invoke references to Atlantis. Guess I failed. Perhaps “Atlanteans”? 2) The Altantans are described as a peaceful race. Doesn't quite go with the idea that they struggle for balance through eternal war . Peaceful, not pacifist. They fight because it is their destiny to ensure the stability of the universe. 3) I'm also worried about the geology of the homeworld. It all sounds quite unrealistic. Well, I can’t even drive yet. I don’t know that much geology. 4) Why did the Ocean Masters convene 15,000 years ago? Because it’s a nice, round number. 5 ) Why did the Old Ones want them to maintain balance? The Old Ones didn't want balance, they wanted to destroy the C'tan. Right? The Old Ones knew they were doomed, but they could also see that the C’tan would fall as well. They were a peacful, benevolent race UNTIL the nasty stargods showed up. The Atlantans were created to keep the Old Ones’ dream of a stable galaxy alive. 6) I'm put off by your fish names, but I'll continue anyway ;D Are you sure you can't use anything else for inspiration? I can’t think of anything. 7) I agree that their worlds should be unvisited by Explorators. They would probably have checked to see if the world could be used as a water agriworld or something. Definitely. I was thinking about a solution where the planet was found, and catalogued for a small colony, but the colonies kept mysteriously disappearing or being destroyed. Units sent to investigate either disappeared as well or found the colony bases buried under a landslide, attacked by undersea monsters, etc. 8) I think the names of the different oceans need changing, if you keep the five distinctly different oceans. Stormy Ocean, Rocky Ocean and Cloudy Ocean sounds too "simple", if you know what I mean. Perhaps change it so Stormy Ocean is Ocean of Tempests or the Ravaged Seas, or maybe use real names, like the oceans of Earth have names. Very good idea, I’ll work on this. 9) If the 5 oceans were seperated for most of the Atlantans' history, one would think that each ocean 'nation' had its own troopers, heavy weapon troopers, scouts, etc. I can see how some of these would be more apt than others, but I think it's a mistake to say that an entire nation only produces scouts. They each have their own general forces. It’s when the race is fighting as a whole (like offworld) that the natural adaptations of each sub-species are put to their best use. 10) How about instead of using the telescopes, which sound slightly dubious to me, you can have the Altantan psykers as seers? They wouldn't need a telescope if they could, say, combine their powers to see what is going on in the galaxy. That works. They are called Wave-Seers, so this makes sense. I wanted some purpose to the giant northern ice cap, though. Maybe instead have the ice cap function like a giant lens, with the seers focusing their power through it to view events of the galaxy? 11) I guess since the Five Oceans are on the Altantans' homeworld, and since that homeworld isn't in the Anargo sector, the Atlantan planet in the Anargo sector would be entirely different from the one described here. Yup. Now I need to figure out how to work the World Generator. 12) The creator of an earlier aquatic race in the Anargo sector project made a point about aquatic races not having developed inner ears like races living on land, which would mean that they would have difficulties walking upright. What are your thoughts on this? That makes sense. I’d say their abovewater breathing/battle suits also include neural stabilizers, whatever those are. 13) Are the Atlantans humanoids? Do they have two legs, two arms and no tails? If yes, how do you explain that an aquatic race have arms and legs like humans? They do indeed. Did you look at my sketch link? The Old Ones created them with the fact in mind that they would at times be required to fight in places above water, on other planets. 14) If they speak in ultrasonic waves, the Eldar would only hear them like the high-pitched singing of birds, not deep mumbling All right, I’ll change that. It makes much more sense. 15) As Kage will no doubt point out, it is important that you work out how the telepathic-unconscious thing works, even if it is unknown to the Imperium. We need to know behind-the-scenes information, if you will ;D OK, I’ll start working on this. 16) The combined psychic powers of the Atlantans might be a problem. I mean, I can understand how this might work if a group of Atlantans were in close proximity, but when they're spread all over the galaxy, it seems to me it would take tremendous power to protect them all. In other words, a single Atlantan on a space ship, far away from the nearest Atlantan colonisation would be an easy prey. It least it should be an easy prey, IMO. Hmmmm. I guess I can let go that the “rogue” Atlantans, the ones who serve as Navigator substitutes for Rogue Traders, are also cut off from the main Atlantan mind-body, and must protect themselves in the ways that human Navigators do. Heheh, it seems I have put zholud's parade-raining abilities to shame ;D Don't let all my questions and comments get me down. Just trying to help That’s okay.
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Post by TheGlyphstone on Mar 15, 2004 20:42:04 GMT -5
I've put up the outpost planet stats in the Worldbuilding forum.
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Post by Kage2020 on Mar 24, 2004 4:42:52 GMT -5
Just to raise this point here, I'm still extremely concerned about a 'significant' alien presence of this form in the direct sphere of influence (read: subsector) of the Imperium. I can see this creating a whole lot of conceptual problems both in terms of the established canon ('fluff') and Anargo extensions therein... Perhaps you could expand - perhaps it is once again expand - upon why the race has managed to stay 'hidden' or hasn't been touched at this point? And other than perhaps some miscommunication why you wanted to put them at the heart of a subsector? Kage
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Post by TheGlyphstone on Mar 24, 2004 17:11:01 GMT -5
Just to raise this point here, I'm still extremely concerned about a 'significant' alien presence of this form in the direct sphere of influence (read: subsector) of the Imperium. I can see this creating a whole lot of conceptual problems both in terms of the established canon ('fluff') and Anargo extensions therein... I don't want to cause any disruptions. I could move it, execpt I have nowhere to move it to. Also, this is in no way meant to be a "significant" power. The race itself is significant, but their strength is elsewhere. This was meant merely to be a colony, a watchpost of sort. And Anargo can still be a typical sector with this, because i intended to back the fluff with many colonies, number is still unknown, all spread out through Imperial space. Perhaps you could expand - perhaps it is once again expand - upon why the race has managed to stay 'hidden' or hasn't been touched at this point? And other than perhaps some miscommunication why you wanted to put them at the heart of a subsector? Still not sure how they would pull off the disappearing act. One thing that goes in my favor is the fact that the planet is currently completely frozen over. This would hide them from view (perhaps add some sort of chemical property to the water that refracts radar signals, or whatever the **** the Imperials use to scan. They would refrain from launching vessels or conducting any sort of operation if there were Imperial vessels in the area. And I wanted to put them is an Imperial subsector because the only other option was the Cursed Subsector, and there's WAY too much nasty stuff going on there. The Dorvastor subsector came to mind only because of the (rather faulty) reasoning that the residents of the shrineworld sector would not be as vigilant as those of the Fortress, Capital, or Forgeworld subsectors (they're too busy praying .
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