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Post by Tynesh on Jan 12, 2005 11:16:12 GMT -5
White Worlds = Available, but unsuitable for colonisation TurquoiseWorlds = Available (Most Conducive for Habitation) Yellow Worlds = Claimed Red Worlds = Under Construction Green Worlds = Complete Purple Worlds = Hostile but interesting
9,35,9 - G-V - X224000-0 Ba Lo 021 Im 840 9,35,10 - Lost Planet (terrestrial) 9,36,8 - K-V - A6997A9-C Ag 824 Im 991 - Kolkhoz: Fortified Agriworld - Dazo 9,36,10 - M-V - X632000-0 Ba Lo 024 Im 090 9,37,7 - M-VI - A628347-A Lo 500 Im 530 - Listening Post Cas-Alpha 9,39,7 – D 9,40,6 - M-V - X00000-0 As Ba Lo 005 Im 050 10,36,5 - K-V - XAA1000-0 Ba Fl Lo 005 Im 080 10,36,9 - M-V - B638252-B S Lo 300 Im 530 - Listening Post Cas-Beta 10,39,10 - M-VI - X596000-0 Ba Lo 024 Im 290 11,37,6 - K-V - X966567-0 Ag 503 Im 1A0 - FW1, Civilised World 11,37,10 - K-V - C976876-7 S 201 Im 460 - Massil: Fortified, Civilised World, Subsector Capital- Tynesh 12,36,9 - M-V - X000000-0 As Ba Lo 023 Im 000 12,37,5 - M-V - B7A7332-7 S Fl Lo 403 Im 0A0 12,37,9 - M-V - A454643-C Ag 414 Im 730 - Saylonia: Agriworld - Sojourner 12,39,10 - M-V - BAA6367-7 N Fl Lo 824 Im 0A0 - Horp's Station: Space Station - Femerenden 12,40,5 - Grey dwarf 12,40,7 - M-V - C8B0100-8 S De Lo 930 Im 090 9,35,4 - M-V - A777564-8 N Ag 505 Im 471 - Parcellum: Agriworld - Tynesh
Here follows an overview of the subsector as Sikkukkut and I see it.
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Post by Tynesh on Jan 12, 2005 12:27:08 GMT -5
The Castellan Subsector is the Anargo Sector's protective wall against the ork-infested bedlam of the wrecked Cruciatine Sector. The dominating feature of the sector, militarily, demographically, politically and economically, is the "Castellan Line". This integrated system of fortress and support worlds forms a militarised zone that has reduced the civil government of the subsector to a shadow: the Lord Militant Protector now runs a military powerhouse that draws men and materiel from all over the Sector.
Broad history:
The old Massil subsector was a prosperous "breadbasket" region, dominated by agri-worlds, and extended further than the present borders. It was ruled by a millenia old dynasty of Massilian Governors. Foodstuffs and the products of light-industry were its main exports; most made their way to the high population systems in the Sector.
In M36. Greenskins flooded in from the Cruciatine Wars, their ships and hulks caught in the currents of the Pendulum Tide. Several worlds were conquered and many more devastated before an effective defense could be raised, only then did the ork attack grind to a halt. The remaining worlds became a battlefront, wars of attrition rage for years neither side able to make effective gains. After twelve years, the Tide turned and reinforcements were able to flood in from the rest of the Anargo Sector.
The aftermath saw great strife for the subsector, a succession of slapdash military and Commissariat commands were unable to come to terms with the invasion and the population fearful of more attacks. The Munitorium created the post of Lord Militant Protector commander of the whole militarised zone; with nearly all of subsector's worlds under arms, the Lord Militant Protector quickly became the de-facto subsector governor. It was at this time that the Massil Subsector became the Castellan Subsector, symbolising the strength and defiance of the defenders.
At the request of the Inquisition a chapter of Space Marines was created as part of the nd Founding. The Frost Bringers Chapter established a fortress monastry on Massil and were instrumental in protecting the vulnerable subsector in the early years of rebuilding. Vast works, both civilian and military were begun, providing work for millions of survivors. New cities were built across the subsector, all constructed to the same plan; circular walls and buildings designed to confound and slow down an attack. Orbital batteries and system ships were constructed to aid the Battlefleets defence of Castellan.
Politics: The martial law imposed on planets close to the war zone was never lifted, and to this day the systems are still run by the LMP. Only a few remnents of the civilian government remain active today in Castellan today. Their relationship with the LMP is tense and several factions are essentially in exile, living out of the subsector with support from relatives and the Lord of Anargo. Indeed there is a great amount of bad blood between the LMP and the current Lord Anargo, something the former rulers are keen to capitalise on.
(Planets in the militarised zone are under the LMP's command and are independent in the same way that, for example, Parris Island, Edwards Air Force Base and West Point are independent: they have their own commanders and activities but are all definitely part of a larger military machine, with designated roles to play.)
The current LMP is in the process of shaking up the subsector government and the military machine, a system he sees as too complacent and lacklustre. The slapdash rule by previous LMPs had allowed planetary commanders to become lax and wasteful.
Economy and Demography The majority of systems in Castelln are heavily fortified and well protected. Many are still heavily geared toward agriculture and make exports to many planets throughout the Sector, however their output is in the hands of the LMP and can be quickly diverted if needs be. Light manufacturing is common on many worlds, and is capable of producing most military hardware and equipment. They exist to supply provision for the PDF and Imperial Guard regiments and Naval Fleets of the subsector. Trade and movement of supplies between the worlds is busy and frequent; many worlds cannot produce all the equipment they need and it must be located and shipped to where it is needed. Limited trade in manufactured items occurs with the rest of the subsector.
The vast majority of the subsectors population are united and comitted to the defence of Castellan and protection of the Anargo Sector. However tensions on some worlds are short and problems can arise between the native population and military garrisons from off-world or even those from outside Castellan. The planets have a strong pride and the arrival of these regiments is seen as an affront to their abilities.
Integration within the subsector All planets - strong links to Massil as it is capital system and location of LMP's government Saylonia - further from frontline, will recieve industrial support. Shipment of foodstuffs to frontline worlds Parcellum - Small colony to FW1, reliant for workers and equipment. Foodstuffs to military (ration-packs) Kolkhoz - May need additional military hardware from larger world like FW1 Horp's Station - Not many, out of the way and 'undesirable' population. Exiled government causing trouble.
Integration with other subsectors
Anargo Sub - Military Regiments, logistical support, capital for defense spending? Lord of Anargo - LMP discord Archaios - Military hardware, Titans, construction equipment, Meksum - Military Regiments Dorvastor - ? Inspiration
Phew!
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Post by Tynesh on Jan 12, 2005 12:29:43 GMT -5
Notes The mark of the military is very visible throughout Castellan: most things about the sector have been hammered into the form the military needs, and more conventional civilian concerns have to fit in as best they can. All large conurbations are fortified and constructed to plans designed to facilitate street-to-street fighting; transport infrastructure is first and foremost to make sure troops can quickly reach any part of the planet.
Wherever possible, populations are concentrated in difficult areas such as mountains, ravine networks, rocky island chains and so on - areas where properly built structures will be harder to damage with orbital attacks and where troop drops are more difficult. The likeliest spots for orbital assaults have been either fortified or rendered unusable - over the years Castellan has seem some engineering projects of stunning scale in the process. Even the placement of cities is designed to give them control of key points of landscape and support the chains of fortresses across each planet.
This even extends to worlds that the Imperium would never normally settle: the possibility of orks getting a foothold on such a planet is unacceptable, so even worlds too hostile for colonies have sealed-environment fortresses buried under their crusts or in orbit above them, holding forces of troops trained in survival-suit drills and monitoring batteries of auspexes
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Post by CELS on Feb 10, 2005 17:02:06 GMT -5
12,40,7 - M-V - C8B0100-8 S De Lo 930 Im 090 I assume you're going to change the social data (population, government and law), unless this world has a population of less than ten citizens, and total anarchy When are we talking about here? Age of Technology, Age of Imperium, Age of Apostasy, or what? And if there were so many warp storms, then how could aliens be a threat? They are dependent on warp travel just like the Imperium. Except for Necrons and Tyranids, perhaps, but they're not here already. And I'm not sure how Eldar webways are affected by warpstorms, if at all, but there have been no attacks from Eldar in the Anargo sector in the previous millennia. Sorry, I'm a bit uneducated in the natural sciences. How is a desert word ravaged by acidic sandstorms perfect for generating fertilisers? Beyond the richness in nitrate, I mean. Are you sure this is plausible? This part has to be reconsidered, since all worlds are in principle garrisoned by PDF, and not the Imperial Guard, and certainly not Storm Troopers. But that's no biggie, since the military forces are rather irrelevant to the purpose of this thread, which is integration between worlds This is a bit boring, isn't it? (Begging your pardon) We're trying to integrate worlds here. Are you sure you don't want to give it a go, and try to figure out what connections this world might have with other worlds, beyond the Imperial Guard and the fertiliser trade? Come on, give it a go. The sector is much more interesting when there is interaction and politics ;D
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Post by BrotherAnimosus on Feb 10, 2005 18:58:57 GMT -5
Well, Earth bacteria introduced to this environment I've been told would spawn exponentially. Would most likely be made underground and mixed with liquids so as to stay away from the surface heat. Will post more later.
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Post by Sikkukkut on Feb 10, 2005 21:06:45 GMT -5
This part has to be reconsidered, since all worlds are in principle garrisoned by PDF, and not the Imperial Guard, and certainly not Storm Troopers. Regular worlds, yes, but remember that Castellan is a thoroughly militarised sub where Guard garrisons are placed on every world and rotated between them constantly. So in this case you'd be looking at two tiers of military: the local PDF, run in the normal manner (and with Guard regiments skimmed off from them that are then shipped off to other worlds in Castellan). Then you've got the Guard regiments rotated in from elsewhere in the sub, occupying the planetary fortresses and probably spending a lot of their time on manoeuvres (given that the LMP is rotating regiments around Castellan so that every force can fight on every world if it needs to).
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Post by Tynesh on Feb 12, 2005 8:55:48 GMT -5
Massil
Civilised World; Fortress World
Subsector Capital
Rectified UWP:- 11,37,10 - F8V - C976876-7 S 201 Im 460
Massil is the location of the LMP's government for the Castellan Subsector. It is a highly militarised world, all its major population centres are fortified and its citizens are permently prepared for the event of an Ork invasion.
The planet is covered in vast sweeping plains, jagged mountains and expanses of tundra and permenent icecaps. It is the plains where the major battles of Massil's history have taken place and they have shaped the way the PDF wages war. Kilometres of trenches weave across the steppes testament to the long wars of attrition.
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Post by CELS on Feb 19, 2005 14:16:14 GMT -5
Good, Tynesh. Any chance you'll be writing something on politics as well? Regular worlds, yes, but remember that Castellan is a thoroughly militarised sub where Guard garrisons are placed on every world and rotated between them constantly. A fair point. But I still don't think it's likely that any worlds in the subsectors would be wholly dependent on Imperial forces for garrisoning. The Imperial commanders are responsible for setting up PDFs relative to the resources of their worlds.
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Post by Kage2020 on Feb 19, 2005 17:56:29 GMT -5
If you want some good examples of the 'concept' and 'integration' part of this process, then check out CELS' Tryphon as an example... (Anargo subsector).
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Post by Dazo on Mar 16, 2005 10:00:16 GMT -5
Kolkhoz Fortified Civilised world
Rectified UWP: K5V-B6998AA-9 Ag 824 Im 795
kolkhoz is a temperate world comprised mostly of ocean and hosting only one major continent which is heavily fortified to counter the threat of ork invasion. One of the first worlds colonised in Castellan Kolkhoz is something of an economic power house in the sub sector and is vital for the sustained defence of castellan. Origionally a highly productive agricultural world it diversified into weapons, machine parts and personnel and still maintained its truly impressive farming output. After the ork invasion the entire system was fortified and the population increased to meet the resurgent threat of orks.
Political links between kolkhoz and the rest of Anargo are thin on the ground, however within castellen it is a big player, providing much needed resorces to the frontline fortress worlds and also providing a strong defensive position to fall back to should they be over run. Its long standing relationship with Massil have not harmed it either.
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