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Post by Dazo on Jul 11, 2004 22:15:42 GMT -5
Firstly what dose the term tidally locked world mean exactly.
Second is there anywhere that says how much radiation a world recieves
Do i have to make the world given in the UWP my primary world, even if random generation creates a more viable world within the same system
Can some one make a cohesive list of colony/world type along with aestmere values and tithe grades in one neat little reference package, i know i would find that helpful
Also as list of resources valued by the imperium would be nice,copper,iron lead,adamantium you know, i mean do they still use copper wire or has it been replaced with somthing else
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Post by CELS on Jul 12, 2004 2:34:07 GMT -5
Firstly what dose the term tidally locked world mean exactly. It means that the world doesn't spin around its own axis. So one side is shrouded in perpetual darkness, and the other is constantly scorched by the sun. Of course, which area is more suitable for life depends on the distance from the sun. On some tidally locked worlds, the hot side will be so hot that all oceans have boiled away. On others, the hot side will be the only one hot enough to support life, and the cold side is over a hundred degrees beneath zero. No, that's up to you. But it should be rather obvious that a world that is very, very close to the sun (like 0,2 AU) and has a thin atmosphere, is going to have a lot of radiation. No, you don't have to use the mainworld, but as a rule of thumb, the mainworld will be the the planet best suited for colonisation though, I think. We'd all find that helpful, but unfortunately, that requires a lot of work. It is something that I need to do in the future though. At the moment, don't worry about it. When I do make some guidelines for calculating Aestimare and Tithes, we'll probably need to change all the values given so far anyway, since they're based on very loose 'estimates'. I guess high-tech worlds use something else, but it depends. Copper is cheap, so it's used on cheap equipment and low-tech worlds, I suppose.
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Post by Kage2020 on Jul 12, 2004 23:28:47 GMT -5
First off, thanks for CELS to responding to this first... I'll beat you one day, bwahahahahaha... Erm, okay... Firstly what dose the term tidally locked world mean exactly. As CELS says. Tidally locked worlds are described in the Guide on pages: 19, 24, 51-3 and 100-2. Please note that if you use the H&E program it is useful to also have this document so that you can interpret the results as well as learn how to put the world into the context of the 40k universe. Second is there anywhere that says how much radiation a world recieves. None, I'm afraid. That's one of those things that might be considered going into too much detail (LOL!)... as CELS says, a part of it is to do with the 'thickness' of the atmosphere, but also with the magnetosphere. If the world has a molten core then my "pulp" physics tells me that it will receive less incident radiation. Same thing if the world is a satellite of a gas giant (i.e. thinking of Jupiter's extensive magnetosphere at the moment). Do i have to make the world given in the UWP my primary world, even if random generation creates a more viable world within the same system Both the Guide and H&E preferentially select the mainworld into the biosphere of a star. The chances are that any 'more viable' world will actually have less favourable (read: Terra-compatible) conditions than the 'mainworld'. And that also reminds me. When using H&E, also ensure that your options are set in both cases to "MT" generation ( MegaTraveller, from which the Guide is derived) and not CT, TNE, or G:T. Can some one make a cohesive list of colony/world type along with aestmere values and tithe grades in one neat little reference package, i know i would find that helpful CELS' reply would be most useful here... I've also got a feeling that I'm going to have to make sure that he has the congent information from GURPS Traveller: Far Trader here for determining 'Gross World Product' and 'Bilateral Trade Number' (etc.), features which at preset are going to - or should - have an effect on determination of tithe/aestimare. Also as list of resources valued by the imperium would be nice,copper,iron lead,adamantium you know, i mean do they still use copper wire or has it been replaced with somthing else This is not something that is possible. Indeed, it would be hard even in the real world (beyond sweeping generalisations), let alone one where the resource pool consists of millions of worlds in hundreds of thousands of star systems...
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Post by Destecado on Jul 13, 2004 3:28:05 GMT -5
Information about tidally locked worlds was covered some what in a discussion of different worlds that may arise around red dwarf stars. Red Dwarf Star Systemsthese are just some basic ideas for how a colony might survive on a tidally locked world.
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