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Post by malika on Jun 19, 2004 3:22:38 GMT -5
Here is something I came up with, not all the fields are filled in yet because I have no idea how these things would work...I basicly wanted to create a big jungle like world...something in the lines of Latin America. I also dont know in which subsector to place this world, I hope you like it, and some little help would be very welcome Planet name: Quechit World class: Civilized world (factory world) Population: estimated 4.253.000.000 Tech level: 7 Tithe Grade:Aestimare:Orbital distance: 0.2 AU Equatorial diameter: 14.500 km Gravity: Orbital period: Length of day: Atmosphere: Standard (slightly polluted) Surface atmospheric pressure: Surface temperature: Average 27° C Hydrosphere: 75% Life forms: native rainforests, high diversity in animal and plant life, now also Imperial life form introduced Moons: none Planet descriptionQuechit is a world which is for a great part covered with jungles and oceans. The populated areas are mostly on the coastal areas of the three continents and other smaller islands where nature hasn’t taken over yet. Cities are partly on land and partly on the oceans most of the time. However some of the cities have destroyed parts of the jungles in order to expand their living space, but also their agricultural space. The cities are very large, covering most of the coastal areas of the planet, and also covering small parts of the ocean and even some parts under the water. Most of the architecture of the planet is the same: white building with dark red brownish roofs. Many parts of the jungles are populated by strange and dangerous creatures and plants. Some of these animals and plants are used for the production of medicines. Most of the factories on Quechit produce medical equipment and supplies. The jungles are not only used to acquire the ingredients needed for the medicines, but also as training grounds for the planets PDF and Imperial Guard. GovernmentThe planet itself is ruled by a council of the owners of the largest factories on the planet, they elect one person who is the representative of the planet, and thereby the planet’s governor, the governor keeps his function for life, he will only be replaced when he dies. The governor however does not have more political power than the other council members; he is just the face of the government. The council controls all aspects of control and law on the planet; they decide who becomes a judge for example. ReligionThe Ecclessiarchy has a relatively weak presence on Quechit, the people have a limited freedom in religion, they are not obligated to pray or to pay tithes for the shrines present on the planet. The shrines are kept and paid for by the Ecclessiarchy and religious citizens who are willing to pay for it. Society and lawOn land there is a relatively moderate level of law. Firearms are not prohibited, but all owners of a firearm are registered. Blade weapons are not illegal either; however it is not allowed to openly show these weapons. On the oceans however there is very little control of the law, Adeptus Arbites coastal units only control the coasts and a small part of the ocean. Smugglers of drugs and weapons are known to operate on several parts of the oceans. Most of the people work for in the factories, it is relatively low paid and mind numbing work. But the people don’t seem to care about that, they just work really hard, proud of their work. The factories also have large groups of people who go into the jungles to acquire the plants and animals needed to produce the medical supplies. Not all the factories produce medical products, some of them also produce luxury goods and weapons. Raw materials for these are inside the mountains of the smaller islands surrounding the continents. On these islands are small settlements where the mine workers live. Since the planet has so much jungles there is also a large group of people who work in the production of wood, they take down large trees, which are used for buildings, small ships, but also as an important export product. Most people in the cities live (to a certain extend) in harmony with each other, relationships between the wealthier and the poorer people on the planet are fairly stable, there is little crime on the lands Quechit, on the oceans however… Quechitians are known for their friendliness and their need to party and celebrate a lot, in their free time many people make music, do dances, go out and drink, party. People are friendly to each other, and have fun together, no matter what social class they belong to, to many off-worlders this is a strange thing.
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Post by malika on Jun 19, 2004 3:23:12 GMT -5
Technology The technology on Quechit is fairly the same as on most civilized worlds in the Imperium. However in areas such as communication, medical care and environmental care, they are clearly superior to many Imperial worlds.
Trade and tithes Quechit’s main export products are medical supplies; Quechit medical products are used throughout the Anargo Sector and also outside the sector. The planet also exports wood, food supplies (aquatic and avian creatures), weapons (pistols and rifles) The planet’s tithes are paid in the form of medical equipment and troops, many young people (both male and female) from Quechit join the Imperial Navy and Imperial Guard.
Physiology The people of Quechit are slightly shorter than the standard Imperial citizen, their skin is also a little bit darker. Most people have brown hair and brown eyes, but this tends to vary sometimes.
Psychology Quechitians are very proud of their planet and their work; they are known to be very friendly towards off-worlders, to most off-worlders they are known for their friendliness and directness. They receive off-worlders in a friendly matter, involving lots of dancing and drinking. For off-worlders it is strange to see that these people work very hard during the day, and still have the energy to party at night. Quechitians don’t seem to be bothered by class-differences, which is strange to many off-worlders.
Language and dialect The managers of the factories and other members of the higher class are known to speak High Gothic when they are dealing with off-world business, but when they are talking to each other or members of a lower class they tend to talk in a dialect of Low Gothic.
Planetary defense force Most of the PDF forces are aquatic. Relatively small and fast ships cruise across the oceans, ready to take out enemies in the air, sea or land. In the cities most PDF members have a normal working life too; they will only be active as PDF when needed to. In the jungles there are many small groups of PDF soldiers, experts in guerilla fighting, and experienced in jungle fighting.
The aquatic forces mount fast corvettes of various types; mostly they are anti-aircraft ship, taking out their targets before they can reach the surface. Other corvettes take out naval and land targets, in case the enemy gets to the surface.
The city forces normally don’t do that much, they are on stand by. This is why they also have a non-military career, working in the factories for example. They are called in for duty when it is needed.
The jungle forces are spread out very thinly throughout the jungles of Quechit, small independent units which are specialized in small attacks on larger enemies. Their expertise in guerilla and jungle warfare makes them perfect for this planet.
History Before the Great Crusade the planet was ruled by a Tyrant, killing everyone who resisted his will. He was able to stay in power thanks to his army. This was happening for hundreds of years. Quechit was a poor and exploited planet; the people were slaves to the Tyrant. One day however small groups of people tried to escape, most of them were killed off very quickly, but some of them were successful and hid away in the jungles. There they had a very difficult time, first of all they had to survive in this harsh environment, and life was very hard for the escaped Quechitians. Secondly they had to hide from the Tyrant’s forces, which were now also looking in the jungles. Eventually they managed to survive; they learned that specific kinds of plants could be used to create small explosives. Their rebellion had started. A small outpost of the Tyrant was attacked by rebel Quechitians, the defenders dead and their weapons stolen. More of these small scale attacks followed, later on the people inside the cities learned about the rebels. They too tried to attack, but most of the time they were not successful. The years went by and the rebels gained more weapons and support, now they had build very small scale production facilities in the jungles, producing weapons, supplies, clothes and other goods needed for the revolution.
Years later they started to gain success, they gained control of several cities, the Tyrant was losing ground. His forces could hardly defeat the guerilla fighter and after 15 years he finally lost. The guerillas managed to occupy the capitol, a bloody massacre followed, the Tyrant and his troops were executed, but it didn’t stop there, the Quechitians started killing everybody who supported the Tyrant, and to them that also meant if you didn’t fight against him.
After all this, the Quechitians started to rebuild their cities, trying to get the economy running again. During their time in the jungles they learned about the value of certain plants and animals, they could be used as medicines. Small hunting parties were sent into the jungles to acquire the plants and animals. Medicines were produced on a relatively small scale.
When the Emperor’s forced arrived they found a prosperous world, representatives were sent to the surface to talk to the inhabitants of this world. The Quechitians were interested in the technology the Imperium had to offer. This was why they accepted to become part of the Imperium, it is probably also the reason why Quechit isn’t as religious as many other Imperial worlds.
During the Horus Heresy Quechit stayed very loyal, sending out troops to attack traitor forces. Eventually the traitors tried to attack Quechit, the traitors managed to get to the surface and enter the cities. However, they were driven off very quickly because of the guerilla attacks made by the Quechitian PDF and Imperial Guard.
Many of the cities were heavily damaged after the Heresy; Adeptus Mechanicus delegations came to the planet to help to repair it. The first factories were built, and very quickly Quechit was able to survive on its own again. Medical supplies were produced very fast and efficient, supplying other planets and helping them to repair the damages caused by the Horus Heresy.
Now the planet still supplies medical product on a large scale to other worlds and the Imperium military forces.
Date of preparation: ? World UWP: Diameter: 14.500 km Density: Mass: Gravity: Primary Mass (Star): Orbit number (Planet): Orbital period (Planet): Rotation period: Axial Tilt: Orbital Eccentricity: Seismic Stress Factor: Asteroid Belt Zones: Primary Mass (Planet): Atmospheric composition: standard, slightly polluted Surface pressure: Stellar luminosity: Orbit factor: Energy absorption: Greenhouse effect: Base temperature: Orbital eccentricity modifier: Latitude temperature effects: Axial tilt effects: Daytime plus: Nighttime minus: Native life: very diverse animal and plant life Atmospheric terraforming: none Greenhouse effect terraforming: none on purpose Albedo terraforming: none Temperature terraforming: none Hydrographic percent: 75% Hydrosphere composition: standard Number of tectonic plates: 5 Hydrosphere terraforming: none Terrain terraforming: none Number of major continents: 3 Number of minor continents: 0 Number of large islands: 13 Number of small islands: 8923 Number of archipelagoes: 10 Notable volcanoes: 1 on one of the major continents Weather control: no Natural resources: wild-life (aquatic, avian, jungle), agriculture, wood, ores, crystals Processed resources: agroproducts, metals, non metals, wood Manufactured goods: medical supplies, consumables, weapons Information: broadcastings, newspapers Total population: estimated 4.253.000.000 Local customs: Lots of dancing and drinking at night, singing and celebrating the people’s victory over the Tyrant (pre Great Crusade) and the traitors (Horus heresy). Primary cities: 7 cities, population in total, 2.113.561.000 Secondary cities: 13 cities, population in total, 1.123.799.000 Tertiary cities: 45 cities, population in total, 2.015.640.000 Progressiveness: enterprising Aggressiveness: non competitive, people work to better their planet and the planets around them, not themselves. There is however competition on the oceans between gangs Extensiveness: very friendly towards outsiders Representative authority: World government description: council of factory owners, represented to the Imperium by one of the council members Other authority: none
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Post by Kage2020 on Jun 19, 2004 4:22:09 GMT -5
Malika... it's good to see that you're posting information on your worlds. I do have a question, however: Erm, if you've generated your world using the Guide then why are there all those blank bits? If you haven't used the Guide then this is a concept, to be discussed in an individual subsector that you wish to locate the planet? Surely?
If you're having trouble with the Guide perhaps you can begin to discuss the matter with someone by PM or even a 'chat' mechanism of some form?
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Post by malika on Jun 19, 2004 4:36:40 GMT -5
I dont know where to place this world yet, and no I havent used the guide, I used Nagoma (created by CELS) as an example, and tried to build from there. I will place it in a subsector soon, and then discuss it with the subsector mod
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Post by Kage2020 on Jun 19, 2004 5:01:09 GMT -5
Well, that's fair enough... Writing it in this way does make it a more developed concept, giving people more things to comment on. But you really don't need to include all the 'junk' information about orbital periods, etc. That gets generated with the Guide...
Just include the 'government' &c. information and remember that you might get to modify this when you finalise it in Guide format.
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Post by CELS on Jun 19, 2004 5:18:45 GMT -5
Like Kage says, it's good to see a long post from you, especially since Quetchit (which is an amusing name btw) sounds different from the other worlds done thus far. Of course, there's the problem of fitting your concept with the UWP data of a mainworld in the Anargo sector. If you have problems with this, PM me and I'll help out. Now, to discuss the concept at hand [/li][li] The Jungle world. I think you'll have difficulties finding a world mostly covered by jungles, because jungles need quite special conditions (a lot of humidity and a temperature that is constantly between 20 and 40 degrees). At least the terran jungles do. The jungles of Quechit might be slightly different though. [/li][li] The world sounds too monolithic. Having an overall concept is good, but by the sound of the text, this world is one huge jungle with white houses with red roofs here and there. [/li][li] Who is the governor? [/li][li] How is the planetary council chosen? And I assume the members are from the most powerful corporations, and not the biggest factories [/li][li] In the final SR, I hope you'll use a more formal language (prose, as Sojourner calls it), since what you've written so far is really 'verbal'. "there is little crime on the lands Quechit, on the oceans however…" [/li][li]I would like to read more about the planet's religion, and I'm also curious about this 'freedom'. Keep in mind that the Ecclessiarchy constantly watch out for deviation from standard creed on most worlds. Not only chaos cultists are burned as heretics. Going around proclaiming the imminent rebirth of the Emperor is just as likely to get you burned on most worlds... [/li][li]Ocean crime has soon been done to death in the Anargo sector. Maybe this could be toned down? [/li][li]Describing the people of Quetchit as 'friendly' just seems wrong to me. Maybe it would be better to describe them as 'warm' or 'extrovert'? And to say that they enjoy large social gathering and have a common usage of different stimulants, rather than that they enjoy drinking and partying? But perhaps I'm being silly now... It's a question of tone and formality, really. [/li][li]I suggest that you should explain why the people of Quetchit are generally shorter and darker-skinned than other Imperial citizens. Especially why it's a world-wide phenomenon. [/li][li]For such a down-to-earth people, it seems strange for High Gothic to be common during business meetings. Does the world have any dialect worthy of mention? [/li][li]I don't understand how the people were able to overthrow the 'Tyrant'. They were barely surviving out in the jungle. Even with explosives made from.. plants. Eventhough they could make bombs and even primitive grenade launchers, the Tyrant would presumably have superior numbers and superior equipment on his side.
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Post by malika on Jun 19, 2004 5:46:34 GMT -5
I could slightly alter this, I want it basicly to be this big carribean like planet. I was thinking that the governor could be elected, as in a member of the ruling council of he most powerful factory owners. Yes they are the owners of the most powerfull factories, these also tend to be the largest. The owners of the factory are the descendants of the original founders of the factory, it kinda stays in the family. Dont worry about that, it will sound more formal when it's done. The basic idea is that religion on Quechit isnt as strict as on other Imperial worlds, sure they have the Imperial Cult and people worship the Emperor to a certain extend, but it's not like the whole lives of these people revolve around religion and being a good little sheep. It's not like these people have to go to an Imperial Church on sunday for example, or that they have to pay taxes for the Imperial Shrines. I could remove sea crime entirely...well maybe on a very small scale, but nothing big, maybe a very few gangs, but nothing big. This is like you said earlier, language used, it will sound more formal, but I didnt know how to express what I wanted to say What I meant with darker skin and shorter is that they look like somebody from Latin America would look, I mean if you've seen lots of South Americans together you will notice that they are smaller than Europeans and their skin is also a bit darker than somebody from lets say Skandanavia. High Gothic is used for important off-world business, very formal thing, like supplying the Inquisition for example. The Low Gothic dialect is typical for Quechit, but it's not very special. The people eventually learned to survive in the jungles. During the attacks on small outposts of the Tyrant they of course managed to take the weapons of their dead enemies, which they used in later battles, later on with also people in the cities rebelling it became harder for the Tyrant to focus his military on the guerillas. The Tyrant had his army, but the army wasnt larger than the poor population of Quechit, eventually the entire "slave" population rebelled against him, after the successes of the guerillas
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Post by CELS on Jun 19, 2004 6:16:26 GMT -5
I could slightly alter this, I want it basicly to be this big carribean like planet. Which is a tad boring, in my humble opinion. I mean, it's a whole planet. There will be different climates, different temperatures. The entire planet is not likely to look like the carribean. Again, I must insist that this should be changed to most powerful corporations and companies, rather than single factory. A factory is a building, after all. It would be very silly for the owner of the biggest buildings to have more political power than one with countless slightly smaller buildings Ah, in that case, that is fine. It just sounded like the government allowed all kinds of sects, not really caring about religion. This would be preferable, in my opinion. I wouldn't mention it at all... I know that's what you meant, but my point is that you need to justify it. They have too look like that for a 'real' reason. They could be short because of high gravity, for example, or as a result of their diet. And they could have darker skin because of the strong sun on this planet. But if you want everyone on the planet to have dark skin, that will need some explanation, I think. I mean, look at people on earth today. The dark people tend to live near the equator. They would still be at a severe disadvantage, relying on scavenging the equipment of dead enemies, obviously. Even if you can use the weapons of your enemy, you can't hope to win against an enemy with superior equipment AND numbers. Ah, ok. If it was a huge, planet-wide rebellion, it makes sense. It sounded kind of like a small group of poorly equipped rebels conquered the world on their own.
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Post by malika on Jun 19, 2004 6:23:40 GMT -5
The factories are the companies, I didnt mean just the factory building, I mean the factory company, the company who produced the medical products.
I could have the continents and islands be around the equator instead of spread throughout the planet, that could partly justify the climate on land and the colour of their skin (sunlight). The fact that the people would be shorter would be partly because of the diet.
Just look at the Cuban Revolution, at first there were only a very few revolutionairies, with very little to no equipment, later on the whole country joined in. Imagine this, but then on a planetary scale
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Post by CELS on Jun 19, 2004 6:52:32 GMT -5
The factories are the companies, I didnt mean just the factory building, I mean the factory company, the company who produced the medical products. Well, I recommend that you use the word company then, since factory by definition is a building, I think. It wouldn't be terribly realistic though, if all the landmass was located too near the equator
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Post by malika on Jun 19, 2004 15:15:31 GMT -5
I'll be working on some variations for the climate, maybe have one of the three continents more in the north, having a colder climate, lots of mountains...mines!!!
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Post by malika on Jun 20, 2004 5:54:28 GMT -5
Continents: Quechit has three large continents and almost 9000 islands. Two of the three main continents are located around or south of the equator, since the planet isnt straight, but the lower part turned to it's star the lower hemisphere has a warmer tropical climate the entire year.
The third continent is located in the nothern hemisphere, almost near the northern pole of the planet, the climate there is colder, it has an average temperature varying from 10° C in the south of the continent to -15° C on it's most nothern part.
Most of the people live on the two continents in the south. A relative small number of people live on the nothern continent which is covered with many mountains containing various ores and christals. The main industry in the north because of this is mining, several large mining companies are located there.
There are only 2 secundairy and 10 tertiary cities located on the continent. The two largest cities are build around the original naval ports which have been built on the continent, which have now grown to enormous size.
Trade and tithes: Quechit is mostly known for it's medical technology, it's main export product are medical supplies, supplying other planets, Imperial military organisation and even some inquisitors. It's secundary export product are wood, consumables (mostly avian and aquatic creatures, but also several local vegetables) and weapons (primairy relatively light weapons). The planet's tithes are paid in the form of medical supplies and human recourses. While most of them would join the Imperial Guard or Imperial Navy, a large percentage are sent off as medical personell.
Tourism: This is a development which has happened in the last couple of centuries. Tourism wasn't a very common thing on Quechit, but recently it has been growing. The cities of Quechit are becomming popular touristical cities where the young and rich like to celebrate and amuse themselves. For the more daring there are small jungle trips, former guardsmen who have trained in these jungles are most of the time the guides through these dangerous forests. Most of the people taking these jungle trips are decommisioned or retired guardsmen.
So far tourism isn't a very important source of income for the Quechitians, but it is growing and it is speculated that in the next couple of decades it could grow to probably a very important source of income.
Most people working in the tourism sector at this time are retired people, military, factory workers, etc. Some people from other planets have immigrated to Quechit to start tourist facilities there, but still on a very small scale.
Industry: There are several large and powerful companies on Quechit, they are also the leaders of the planet. There are large farmecutical factories on the southern continents near and in the jungles. Factories in the jungles are almost entirely isolated, only to be reached by ship on the rivers or arial transportation. These are relatively small factories with a hunderd workers at most.
Factories outside of the jungle are larger, almost gigantic compared to the jungle facilities, thousands of people work there, day and night. Traintransports to the spaceports and local transportation are the main ways to reach the factories.
Woodprocessing factories are also located near the jungles, large amounts of trees are processed into boards of wood for further use. These factories can be reached by train or local transport.
The weapons industry is the tertiary industry on Quechit, mostly infantry weapons are produced: pistol and rifles (las and auto), rocket launchers, autocannons. Military vehicles produced on Quechit are mainly Sentinels and aquatic ships. Most weapon-factories are located on the nothern continent, they are located on the coastal areas, near the large naval ports. They are resupplied by trains bringing the ores from the mountians, deeper in the continents.
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Post by malika on Jun 21, 2004 3:08:33 GMT -5
Planetary Defense Force: Quechit's Planetary Defence Forces can de devided in four groups. -Jungle Companies -Urban Companies -Aquatic Companies -Mountain Companies
Jungle Companies: These companies dont have a standard organisation. Each company consists of between 25 and 100 troops and their equipment. They operate independantly through the jungles of Quechit's southern continents. Most units consist of between three and ten soldiers, led by a sergeant. Most of these soldiers are armed with autoweapons (pistols and guns), few carry autocannons or grenade launchers. These troops are specialized in jungle fighting and guerilla combat, attacking stronger enemies with their smaller numbers. They hardly use any vehicles, with the exception of Sentinels of an older class, most of the time donated by Imperial Guard Regiments.
Urban Companies: Urban companies are located in the cities of Quechit, most of the troops are on stand-by and thereby can live a normal productive life, but a small number of soldiers are always on active, ready to respond very quickly to the situations which might occur on Quechit. These forces are organised in platoons of 45 men, four normal squads of ten soldiers and a 5 man command squad. Standard weaponry are autoguns, heavy weapon teams are armed with rocket launchers or autocannons. Grenade launchers and flamers are also seen in these PDF forces. For faster attacks they mostly use bikes, units of five mounted on bikes, armed with autopistols and various close combat weapons (knives, swords, clubs, chains) Leman Russ battle tanks provide the role of heavy support for the defence forces.
Aquatic Companies: The aquatic defence forces of Quechit consist mainly of squadrons of relatively small and fast ships. The ships are of local design and vary per shipyard. The armament however is very similar, most ships are armed with Hydra Autocannon AA turrets to take out their foes in the skies. They also tend to be armed with missle launchers to take out targets who are getting close or have already reached the surface. Each squadron consists of three to ten ships, mostly corvette class. There are also larger, frigate class command ships, many of these command ships are also transport ships for landing craft containing land troops.
Mountain Companies: The northern continent has it's own Planetary Defence Force. A very strict and disciplined force. Consisting mainly of infantry, each company consist of 100 troopers. The companies are divided in ten squads of ten men. Nine normal squads and a tenth command squad. Most soldiers are armed with autoguns, covered by grenade launchers and rocket launchers. There are also mounted companies, consisting of 50 men, mounted on modified motorized vehicles to function in this cold climate. These riders are armed with laspistols and close combat weapons, but on many occassions they are armed with two laspistols which have a bajonet connected to it. For heavy support they rely on Leman Russ battle tanks.
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Post by Kage2020 on Jun 22, 2004 0:39:10 GMT -5
And you got this information from the Guide or that "Heaven and Earth" programme that is being used by some at the moment...?
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Post by malika on Jun 22, 2004 1:53:09 GMT -5
About the military you mean? No...this is all coming from my head
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