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Post by Inquisitor Lord Vatsyayana on Jun 16, 2004 2:12:24 GMT -5
I didn't see anyone post this link. I figured since we are using Traveller UWP format, an automated program might be helpful. I've used it quite a few times for my Traveller campaign when generating new sectors and worlds. www.downport.com/wbd/HEAVEN_&_EARTH.htm
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Post by malika on Jun 16, 2004 2:19:20 GMT -5
wow...would this mean an easier version of the normal world builder?...I mean automated is easier right? Im liking this
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Post by Inquisitor Lord Vatsyayana on Jun 16, 2004 2:25:29 GMT -5
wow...would this mean an easier version of the normal world builder?...I mean automated is easier right? Im liking this I didn't see a link for an automated program. Only thing I could find was the PDF guide. The H&E program uses the extended world building tables from Traveller that the guide is using... unless something has been changed in the guide. Hopefully it could be helpful for quickly throwing planets together.
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Post by DesertGhostExarch on Jun 16, 2004 13:38:18 GMT -5
Still, even if it's not automated, it is probably the lazy man's method, which means those currently dodging world-building (eg, me), might accidentally get something done because there's now no excuse.... *EDIT: Not that there was an excuse before, but you know what I mean. I hope.
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Post by CELS on Jun 17, 2004 1:06:46 GMT -5
Well, I've tried this program and I must say it seems absolutely fantastic! For people who don't have the time or ability (the latter being unlikely) to use the Guide produced by Kage, I think this program could be of great help. Here's a warning though; I tried running my own worlds through this program, checking to see if they came out similar to the worlds I'd constructed. They did not. I hope this is just because the computer got different random numbers than me, but here's my point; Using this program sacrifices flexibility for speed. With my worlds, I could tweak the numbers within the allowable parameters by re-rolling results that I wasn't happy with. Using this program will give you a fresh and ready world, but it might not be what you had in mind. Because the program is less flexible than the pen-and-paper guide, you might need to reconsider your original image and concept of the world. For example, you may find out that this world is a lot colder than what you had in mind. Or that it has a very long rotational period (length of day). Or that it has a somewhat high/low gravity. Etc. Using this program, you'll save a lot of time working on numbers, but you'll probably need to spend more time working around problems that pop up and interfere with your image of the planet. When Kage has commented on this program, I'll put it in a sticky thread for everyone to see. Thanks for that, Inquisitor Lord Vatsyayana! PS: I shall henceforth be calling you Vatsy, because I can't be bothered typing such a long name ;D
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Post by Inquisitor Lord Vatsyayana on Jun 17, 2004 1:18:53 GMT -5
Well, I've tried this program and I must say it seems absolutely fantastic! For people who don't have the time or ability (the latter being unlikely) to use the Guide produced by Kage, I think this program could be of great help. Here's a warning though; I tried running my own worlds through this program, checking to see if they came out similar to the worlds I'd constructed. They did not. I hope this is just because the computer got different random numbers than me, but here's my point; Using this program sacrifices flexibility for speed. With my worlds, I could tweak the numbers within the allowable parameters by re-rolling results that I wasn't happy with. Using this program will give you a fresh and ready world, but it might not be what you had in mind. Because the program is less flexible than the pen-and-paper guide, you might need to reconsider your original image and concept of the world. For example, you may find out that this world is a lot colder than what you had in mind. Or that it has a very long rotational period (length of day). Or that it has a somewhat high/low gravity. Etc. Using this program, you'll save a lot of time working on numbers, but you'll probably need to spend more time working around problems that pop up and interfere with your image of the planet. When Kage has commented on this program, I'll put it in a sticky thread for everyone to see. Thanks for that, Inquisitor Lord Vatsyayana! PS: I shall henceforth be calling you Vatsy, because I can't be bothered typing such a long name ;D LOL, Vats will work just fine. It's quick and easy. ;D As for the program. If you generate a whole sector, you can edit planets. For some reason you can't edit if you generate a random planetary system. I get the feeling the programmer just never got around to programming that. If someone took the time to edit the Angaro sectors with this tool, we could have them all in file format and people could download the file and open it within H&E for speedy use.
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Post by CELS on Jun 17, 2004 1:41:24 GMT -5
As for the program. If you generate a whole sector, you can edit planets. For some reason you can't edit if you generate a random planetary system. I get the feeling the programmer just never got around to programming that. Can you edit stuff like gravity? I know you can edit hydrosphere, size, and the main statistics, but I'm talking about 'micro-data' such as orbital eccentricity, axial tilt, etc. .. You seem pretty knowledgable with this program. Think you could do it?
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Post by Inquisitor Lord Vatsyayana on Jun 17, 2004 2:00:26 GMT -5
Can you edit stuff like gravity? I know you can edit hydrosphere, size, and the main statistics, but I'm talking about 'micro-data' such as orbital eccentricity, axial tilt, etc. .. You seem pretty knowledgable with this program. Think you could do it? LOL, you tryin ta kill me? The micro-data alas you can't edit, at least not as far as I have been able to find. You can at least select the UWP on the list, change the major data and then have it generate the rest of the system. So hopefully it'll be somewhat helpful. I might be willing to do a sector or two. Maybe we could split the load amongst people. I'm decently knowledgeable with the program since I've used it a bit in my Traveller campaigns.
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Post by CELS on Jun 17, 2004 4:02:14 GMT -5
LOL, you tryin ta kill me? *Grin* If it's that much work, maybe we should just forget about it. It would be much easier to put all the Standard Representations in a single Word file, with all the relevant information, and a lot of extra relevant information (such as the actual written stuff). Very helpful! I assume you mean a subsector or two For now, let's wait with that. I think we can do without it, and there are other matters that are more important, such as world-building. Perhaps you would like to spend the time building a world instead? Shouldn't take too long, with your new toy ;D
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Post by Kage2020 on Jun 17, 2004 11:00:37 GMT -5
Automation has it's advantages and disadvantages, as have been pointed out. We've mentioned an Excel sheet in the PPL forum but, unfortunately, most of the people that have the experience just don't have the time to do it... Heck, let's just face it preparing the "Guide" and the "Example" documents (including artfully placed errors! ) has encompassed the requirement of typing up 140 pages of Word text... I would personally prefer this level of semi-automation since it gives the world-builder the flexibility that they need. After all, the Traveller and 40k universes are significantly different in their assumptions. This could create some problems but, then again... heck, I'm going to shut up now and see what happens when I run the program... With all that said, I'm downloading the file and will have a look at it to see just how 'useable' it is in the context of the ASP. Of course, there is nothing to stop someone else downloading it, creating a sector and then just modifying things (seemingly) so that the world fits as much as possible into the Anargo guidelines... Edit: Please note that all settings used in H&E should be for "MT" generation to be consistent with the Guide. Statistics generated in any of the variants - CT, TNE, T4, G:T, etc. - will not be applicable to the Anargo Sector Project.
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