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Post by Zidagar Dinoman on Jul 7, 2004 9:55:28 GMT -5
CELS:
I've done some thinking on the Salinas-Archaios relationship. I really think that the Archaios regiments are more deserving of the "Phalanx" title than the Salinans. Salinas is devloping into a much more mechanised society than I first expected, and the image of stacked columns of limited mobility armored infantry doesn't really fit the tank/maneuver warfare strategy of the Salinans.
So here are some ideas of the Archaios Phalanx regiments: Doctrines: -Xenos-Fighters: Eldar (experienced at fighting off DE raiders) -Carapace Armor (better protected soldiers) -Close Order Drill (trained to advance in formation) -Heavy Weapons platoons (heavy weapons concentrated behind advancing infantry squads)
The basic combat strategy of the Phalanxes is to advance toward the enemy in tight formations with bayonets fixed. Basic infantry units are not equiped with heavy weapons, but ocassionally have a special weapon. Heavy weapons platoons, tanks, and artillery batteries take position behind the advancing infantry screen, providing covering fire.
If you are interested in hearing more, let me know!
-Dinoman
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Post by CELS on Jul 7, 2004 13:33:51 GMT -5
I agree with what you say, Zidagar, and indeed I had envisioned the Archaios regiments as infantry heavy (and perhaps even heavy infantry ) The doctrines seem about right, and the short description of Archaios combat doctrine (not so much a strategy ) is good. If you have more thoughts on Archaios combat doctrine, I'd be very interested in hearing about it. Keep in mind though, if it's very 40k-orientated, it should be in the Wargaming forum
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Post by CELS on Jul 23, 2004 3:28:25 GMT -5
Ok, here's the SR for Archaios Prime. The rest of the system will follow shortly 6,32,19 - M-V - BAE7356-10 Lo 703 Im 2C0UWP: BAE7946-A (modified) Planet name: Archaios World class: Civilised world Population: 9,000,000,000 Tech level: A (High Imperial technology) Tithe grade: Aestimare:Orbital distance: 0,2 AU Equatorial diameter: 16,010 km Gravity: 1,15 terra Orbital period: 46,2 days standard Length of day: 15.65 hours standard Atmosphere: Ellipsoid, standard oxygen-nitrogen mix Surface atmospheric pressure: 5.00 atm at equator Surface temperature: 44.2 degrees C Hydrosphere: 66% Life forms: Only single cellular native life. The world has been terraformed. Moons:Planet descriptionArchaios is an ancient world, colonized during the early Dark Age of Technology. Similar to ancient Terra, Archaios’ lands vary from infernally hot deserts along the equator, covered by white sand, to ice-cold canyons and fjords, ravaged by freezing polar winds. Most of the population on Archaios is found near the equator, where the worlds’ major cities and industrial hubs surround the major starports. In the temperate regions of the world, nearer to the equator, the main commodity is agri-culture. Endless plains covered with grain, vegetables and domesticated beasts supply Archaios with all the food that its population needs. Having been a centre of trade in the subsector for millennia, Archaios has developed many different cultures, greatly influenced by offworlders. After many great wars, these cultures have learned to live in harmony, and the people of Archaios are constantly coming closer to being united GovernmentAll of Archaios’ eight continents are considered independent and have separate governments. Still, the continents benefit from great cooperation, and representatives from each continent form a council known as the Conclave of Archaios. The Conclave consists of two hundred representatives from the various continents, with each continent contributing a number of representatives that is in proportion to the continent’s population. The Conclave of Archaios was originally formed in M35, to oversee the rebuilding after a worldwide civil war, to benefit worldwide trade and to aid in the integration of the different economical systems. Only centuries after the Conclave was founded, it was decided that the Imperial Commander, previously elected only on the continent Eremia, would now be elected by the representatives of the Conclave. Unlike the previous Imperial Commanders on Archaios, the Conclave leader has very little real power. In theory, of course, the Imperial Commander has the highest authority on the planet, disregarding that of the Adeptus Terra and the Inquisition, but in reality, the Conclave leader is forced to follow the wishes of the Conclave, or a vote of no confidence will be put forth, and a new leader will be elected. ReligionWhilst the grand majority of the Archaians follow the Cult Imperialis, several older religions linger on this ancient world, especially in younger nations, far from the world capital in Eremia. While few dare to openly worship these heathen gods that can be traced back to the Dark Age, quite a few Archaians worship them in addition to the Emperor, praying to the Emperor for strength and salvation, and praying to the ancient gods and spirits for good luck, amongst other things. Naturally, the Ecclessiarchy on Archaios remain ever vigilant, ruthlessly condemning people for heresy if they are of questionable faith. The Inquisition has also investigated these ancient religions carefully, with several Inquisitors claiming that the old beliefs can be traced to alien cultures or even the dark gods of Chaos. Society and lawEach of the continents on Archaios has a distinct culture, and sociological conditions vary immensely from the capital in Eremia to the distant mountain nations of Gotar, near the south pole. Of the people on Archaios, the Eremians and the Nakhtians are most commonly known in the Anargo sector, and indeed the Archaios stereotype is based on a combination of these two cultures. The continent of Eremia is located on the northern hemisphere of Archaios, and its ancient capital Malakos is the location in relation to which the west and east of this planet is defined. Considered a single state, Eremia is the most powerful continent on Archaios, both in terms of economy, world politics and military. According to Archaios’ history, it has been this way since the world was first colonised in the Dark Age of Technology, as the city Malakos was supposedly the first city on Archaios. The people of Eremia are tremendously patriotic and proud of their state, considering many other younger cultures on Archaios inferior to themselves. One of the few exceptions to this, is the continental state of Nakhtia. Nakhtia is undoubtedly the second most powerful continent on Archaios, after Eremia, and over the millennia, great wars have been waged between the two giants for control of this world. These conflicts have contributed much to divide the two cultures, and this is plainly seen in everything from dialect to clothing, architecture, music or religion, which have become increasingly varied. Where Eremian buildings are sturdy and practical, the Nakhtian buildings are elegant works of art, and while many Eremians wear simple robes or functional clothing only, the Nakhtians wear elaborate tunics and dresses, expensive jewelry and cosmetics for both sexes. Though there are great differences in culture on Archaios, the laws are increasingly monolithic across the planet, thanks to the founding of the Archaios Conclave. Possession of any weapons other than hunting rifles and close combat weapons has recently become enforced across the world, and even in the more barbaric states. Though there is still far to go, a world-wide common criminal system is also under work, and extradition of criminals is demanded from all states on Archaios, doing much to reduce major organised crimes.
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Post by CELS on Jul 23, 2004 3:29:51 GMT -5
TechnologyOne of the major differences between the states of Archaios, is that of technology. Though the world is always working to unite the states for the common good, the wealthier states such as Eremia and Nakhtia have proven somewhat reluctant in sharing their high technology with the more barbaric states. Though it is claimed that this reluctance comes from economy-related problems, it is quite clear that it is simply a matter of bad blood. For millennia, their higher technology has been the major advantage of these states in the wars against the so-called barbarians, and evidently, not everyone is confident in a common benefit of such charity. The states of Archaios with relatively high technology, possess the same technology as most civilized worlds in the Imperium. Electricity is created by powerful plasma reactors, transportation is powered by powerful plasma batteries, sub atomic reactors or even magnetic levitation. Weapon technology is considerably advanced, as a result of a powerful weapon industry. In the states with lower technology, cheap nuclear reactors and fossilized fuels are the major energy sources. In the most poor slum regions, electricity is not available at all. Still, even in such relatively low tech states, the military is well equipped, and while some people are starving, advanced weapons are imported from other worlds in the subsector. Trade and tithesBeing the capital of the Archaios subsector, the world Archaios has always been a hub of trade, and offworld products are quite common for the middle class. The major exports of Archaios are wood, ore, food, jewelry, weapons and battery-powered vehicles. The exported wood consists primarily of the stone pine of Gotar, found near the south pole. Though not tremendously durable, the stone pine wood is easily carved, making it perfect for furniture and decoration. The food exported by Archaios is extremely varied, from exotic birds and reptiles to the common grox. A type of food that is quite famous in the Anargo sector, and even other sectors, is the springberry. Originally believed to be a small fruit, the springberry was later found to be a small insect living in symbiosis with a certain plant. Its origin is entirely unknown, as Archaios had only single cellular life when it was first colonized, but it is guessed that the original settlers of the settlers could have brought this insect with them from another world, and that these insects have later become extinct on their home world. Still, the small juicy insect has kept its name, and the springberry is known across the stars for its delicious bitter-sweet taste. Archaios’ tithes consist mostly of weapons, food, and soldiers for the Imperial Guard and Navy. The food tithed from Archaios, consisting mostly of grain, fish and grox meat, is transported to a few other worlds in the subsector, such as Proteus and Elina. PhysiologyArchaios is quite similar to Earth and its people are quite similar to most Imperial citizens in build and height. Since the planet has a breathable atmosphere and appropriate temperatures, the citizens of Archaios spend much time outside, and as a result, skin colours vary from the pale Jomans to the dark Nakhtians. PsychologyThe varied cultures of Archaios have made it difficult to identify specific personality traits that are common for all Archaians. While the Eremians are typically extrovert and hot tempered, the Gotar are introvert and slow to anger. Still, the standard stereotype of Archaians that is recognized all over the Anargo sector, is a loud, jovial person with terrible mood-swings. Archaian women are especially known for their hot temper, and it is said that the soldiers of Archaios fear only two things; the Emperor and Archaian women. Language and dialectLow Gothic is the most common language on Archaios, and is taught as a primary laungage in all the major states, and as primary or secondary language in most small states. While Eremia has no dialect as such, the Nakhtians are easily recognised from their sharp, guttural dialect, which few find easy on the ear. Fortunately, most Nakhtians also speak fluent High Gothic. In small states such as Gotar or Prysa, other languages are spoken in the district, which probably date back to the Age of Terra. Though they have been influenced by Low Gothic over the millennia, the Gotar and Prysian tongue are completely incomprehensible for those who only speak Gothic. Planetary defence forceThe Archaian PDF is considerably well trained and equipped, and regularly provides the Imperial Guard and Imperial Navy with new soldiers. With the exception of a few small states who have mandatory military service, the majority of states on Archaios have voluntary military service, which is typically a well-paid profession. On Archaios, joining the elite forces or earning a promotion is not only rewarded with honour and glory, but also a considerable increase in salary. The PDF of Archaios is divided between its many states, and an immediate merging of the different military forces to form a single organization seems unlikely, as a result of the many previous wars between the nations. Gruesome acts of war are still fresh in the memory of the various armed forces, and the earlier civil wars are an important part of their history. The only inter-continental army on Archaios that draws recruits from the entire world, is the Archaian Conclave Phalanx, an army that is intended to enforce the laws of the Conclave and pacify rebellious states that seek to disrupt the uniting of Archaios. This army is equipped to the standard of the Imperial Guard itself, and its soldiers are the elite of Archaios. HistoryArchaios was first colonised during the Dark Age of Technology, in early M21, at the same time as the world Taranis Prime, later renamed Proteus. At first, there were few worlds in the area of space later known as the Archaios subsector, and the world Archaios had precious little contact with other worlds. The first continent to be colonized on Archaios, was that of Eremia, its lands rich with ore and its oceans perfect for terraforming. As soon as the human civilizations started to spread across Eremia, terraforming the regions with enough rainfall to support crops, the people began colonizing the eastern desert continent of Nakhtia, which was also rich with valuable minerals and stone. Soon, terraforming began in the continents further from the equator, to start agri-culture which could support the growing population on Eremia. Over the millennia, each continent formed separate independent states, often through decades of war. During the Age of Strife, frequent warp storms caused the world of Archaios to lose contact with other human worlds in the region, and civil war erupted as all import and export suddenly came to a halt, causing great economical disasters and even periods of hunger. When the Emperor’s forces discovered Archaios in M30, during the Great Crusade, it only had contact with the forgeworld Proteus, which had been colonized in M26, during the Age of Strife. Eager to become united with Mars and the Imperium, Proteus greated the Imperial forces with open arms, and Archaios followed the example of their allies. During the Age of Apostasy, Archaios was one of the worlds in the Archaios subsector who were quick to rebel against the ruthless followers of Vandire, and suffered great losses from the sanctions of the capital of the sector. As years passed, and more and more people were killed by the ruthless Imperial armies, forgeworlds and Space Marine chapters across the Imperium did what they could to stop the slaughter, and the forgeworld Proteus was no exception. Protecting Archaios from the invading Imperial armies, intended to quell the rebellions against Vandire’s rule, the Tech-Guard armies of Proteus saved millions of innocent lives. In return for protection, Archaios started producing great warmachines and equipment for the Tech-Guard armies. When the Age of Apostasy ended in the Anargo sector, as the Crusade of the followers of Sebastian Thor destroyed the old government, Archaios once again resumed its position as subsector capital, and so it has remained for four millennia. Shielded by the Castellan subsector, Archaios has not seen any major invasions by the ork empires in the region, but in recent centuries, dark Eldar raiders have attacked several worlds in the subsector, including Archaios itself. Though some major Imperial victories have been won, successfully ambushing the greedy Eldar raiding fleets, the losses have been tremendous, and are likely to continue. + + + That's all, folks. Let me know what you think, and tell me if there's something you feel is missing!
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Post by Kage2020 on Jul 24, 2004 4:25:25 GMT -5
Well, you hang around waiting for other people to reply and it never happens... <sigh> As a general request, if we could avoid the use of the 'comma' instead a decimal point (period), that would be great. Ellipsoid atmospheres... I'm becoming increasingly suspicious about these, but I'll let it pass for now... Population and Agriculture... You have the equatorial zone as both population centre and focus for agrarian activity on the world. Is this correct or a typographic? Centre of trade... At present, this is one of the problems with one of the 'statements' of the ASP. If you can remember it was stated that an A-class starport was not permissible on anything other than an adeptus mechanicus-controlled world (e.g. Proteus or, largely, Anargo Secundus). This is because the "Guide" states that an A-class starport is capable of producing starships, not just spaceships. With a B-class starport, it is not going to be as much as a 'centre' as Proteus, with it's A-class starport and equally significant population... Now this is a problem with the assumptions of the project, not the world. I just thought that I would mention it. At the moment I'm tempted to suggest that A-class starports are permitted in non- adeptus mechanicus worlds but they are still not capable of building starships although they are capable of 'repairing' them if they maintain a specific franchise with the adeptus mechanicus for said purposes. Balkanisation... I'm not entirely sure that a balkanised world, as it reads in the initial 'fluff', would be entirely suitable for a subsector capital. They are, after all, meant to represent a reasonable presence of the Imperium since it is somewhat up the 'hierarchy' of the adeptus administratum. Having different 'ethnicities' present on the world is an entirely differen situation. However, you've gone with a balkanised world and people might argue that such a determination is... problematic, at best. Government... <shudder> Representative democracy. But a good way of showing that non-standard governments are possible and feasible within the 40k universe. (The 'standard' there being the normal feudal approach.) Religion... On the 'heathen gods', surely the adetpus ministorum will be out trying to convert them through acculturated forms of the Imperial Cult? Not specifically condemning them since that's an image that is often used, perhaps over-used. Society and Law... Fairy snuff. Not much to comment on the setup in general, I'm afraid. It's a reasonable set up considering the assumption of balkanisation... Technology... Something that I was going to suggest before you did so here was this tech-discrepancy. I had an initial problem with it, i.e. if they had the tech-discprenacy then why have they not come to 'dominate' the other state (i.e. economically or physically). Also, what is this reference to 'plasma batteries'? Seems a bit pie-in-the-sky to me so it's probably just a hand-waving statement by GW. Weapons and imports... I would imagine that the first port of call would be the two powerhouses! Trade and tithes... Well, the world does have a high enough population for a 'soldier tithe', but once again I wonder how many regiments have been founded on Necromunda... With regards to trade in general, this is something that we should really get up and running asap... Language and Dialect... Remembering that High Gothic is generally reserved for the 'academic' and 'social' elites, why does the majority of Nakhtia speak this language? History... Why does Archaios produce weapons for the Tech-Guard of Proteus? Surely anything that they could produce would be hopelessly inefficient compared to anything that the adeptus mechanicus itself can produce?
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Post by CELS on Jul 24, 2004 5:41:13 GMT -5
Well, you hang around waiting for other people to reply and it never happens... <sigh> Ah well. Thanks for the reply, anyways. Good point. Silly habit from high school, I'm afraid. Well, the ellipsoid atmosphere doesn't really have a huuge effect on Archaios, but it does on Proteus. If you were to suddenly decide that ellipsoid atmospheres were out, I'm afraid I'd drop Proteus quicker than Snoop Dogg's dirty underwear Very much. I'll track it down and sort it out. The idea was that the 'agrarian activity' is closer to the poles, where the land is green and not too hot. I'll just leave this can of worms closed till we've discussed the whole economy and trade of the sector-thing. I guess this begs the question of what is required of the subsector capital? A balkanised world can have a reasonable presence of the Imperium, can't it? After all, all states are theoretically under the rule of the Imperial Commander. Just because he doesn't use his authority, doesn't mean he doesn't have it. Possible and feasible, but not the norm. I just wanted to try something new I agree. The fluff mentions the missions of the Ecclessiarchy, and non-militant orders of the Adeptae Sororitas, yet much of the fluff gives the impression that anyone who doesn't follow the norm are 'heretics' and are burned at sight. Actually, you remind me that this SR would be a good place to go against that image, by showing the missionaries of the Ecclessiarchy trying to convert the heathens of Archaios. I hope so! Well, they did. Which is why there was so many wars on Archaios in the past. Basically, the first state (Eremia) started colonising new continents. Then, these younger states on the other continents wanted independence, and it was basically 1776 all over again (or whenever it was the USA fought against the UK). After the other states got independence, Eremia was still superior in technology, economy and military. Still, being superior in these respects doesn't mean that a state can easily invade and rule other states. You'll have rebellions, terrorist actions, and so on. Hmm, now that I think about it, it may have been a silly name for it. Basically, they were just advanced batteries. The vehicles would work pretty much like the latest electrical cars. What kind of technology would such battery use though? Good old acid batteries? Definitely. And the Conclave Phalanx. Why? Catachan, out of interest, has at least 390 Imperial Guard regiments (since GW mentions the 391st Catachan 'Coiling Cobras')[/quote] Well, why not? It's just a language. I just figure it's a status-thing. The Nakhtians decided that everyone should learn High Gothic. Prestige. And useful. If you want a good reason though.... it has something to do with religion. Yes, they are all required to learn High Gothic to read holy texts, which are usually written in High Gothic, and to understand what's bein said during religious ceremonies. In Norway, when the church first arrived, the priests only spoke latin, and most of the people didn't understand anything, if I remember my school lessons correctly. [/quote] Proteus has superior technology, but not unlimited means. And I didn't really see Archaios produce weapons for Proteus in M41- only during the Age of Apostasy. With the Adeptus Mechanicus more or less at war with the followers of Vandire, Proteus would have had to raise huge armies of Tech-Guard, fast. Forgeworlds don't usually have big enough armies to defend themselves and their neighbours, after all. So while Proteus was probably churning out space craft, air craft, super-heavy tanks with volcano cannons and other high-tech stuff, they would leave it to Archaios (and any other world they might be protecting) to make the lower tech stuff, such as lasguns, carapace armour and other equipment for the Tech Guard.
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Post by Kage2020 on Jul 24, 2004 11:33:11 GMT -5
Ah well. Thanks for the reply, anyways. I try and help where I can. This is unfortunately going to be tempered over the next 9 weeks, though... Good point. Silly habit from high school, I'm afraid. I think I'm not going to ask about that habit... Well, the ellipsoid atmosphere doesn't really have a huuge effect on Archaios, but it does on Proteus. If you were to suddenly decide that ellipsoid atmospheres were out, I'm afraid I'd drop Proteus quicker than Snoop Dogg's dirty underwear I'll tell you what. One and only time offer: you can change the stat code of Proteus UWP Atmosphere to another value. Just let me know what it is before you do so. No-one else in the project is permitted to do this. Very much. I'll track it down and sort it out. The idea was that the 'agrarian activity' is closer to the poles, where the land is green and not too hot. Although remember that you can have different types of plants growing in the more 'tropical' (relatively speaking) areas... I'll just leave this can of worms closed till we've discussed the whole economy and trade of the sector-thing. I'm hoping that zholud will come to that in such a way that is productive, though he is away for two weeks. I don't think that the premises of GT:FT economy are that far out of whack and, indeed, at least it is a system that has been extensively tested and is 'open'... Anyway... I guess this begs the question of what is required of the subsector capital? A balkanised world can have a reasonable presence of the Imperium, can't it? After all, all states are theoretically under the rule of the Imperial Commander. Just because he doesn't use his authority, doesn't mean he doesn't have it. A fair enough comment and not one that I can particularly argue against. I'm sure that something to do with 'stability' might come into play somewhere, though. <pedantism> Isn't that adepta sororitas? </pedantism> ...yet much of the fluff gives the impression that anyone who doesn't follow the norm are 'heretics' and are burned at sight... Given the balance of the 'fluff' on acculturated forms, I've got the sneaking suspicion that this is a false concept subject to "Rule of Cool". Actually, you remind me that this SR would be a good place to go against that image, by showing the missionaries of the Ecclessiarchy trying to convert the heathens of Archaios. Yes, more so if you create the 'heathen religion', have a strong concept of where the 'standard' Imperial Cult is, and then create a bastardised form. Yes, very interesting indeed. After the other states got independence, Eremia was still superior in technology, economy and military. As with American, it would seem by the sounds of it that they could quite simply just spend money faster than anyone else. What kind of technology would such battery use though? Good old acid batteries? You could just call them batteries. No need to use Star Trek or GW pulp science logic, here. Or perhaps just 'power pack' or 'cell'. After all, lasguns utilise a power cell which is, in essence, one big battery... Definitely. And the Conclave Phalanx. More a reference to the fact that local sources of weapons would more than likely be utilised before going to extra'terrestrial' ones. That said, there is nothing to say that they couldn't be 'smuggled in'. With that said, one would imagine that the Conclave would be against people getting their hands on too advanced technology, even for the world. In terms of weaponry, remember that the 'standard' weapon for the TL that you've selected is going to be the lasweapon... Why? Catachan, out of interest, has at least 390 Imperial Guard regiments (since GW mentions the 391st Catachan 'Coiling Cobras') That's why I was asking. That's wargame information and therefore beyond my area of 'expertise'... I just figure it's a status-thing. The Nakhtians decided that everyone should learn High Gothic. Prestige. That's reason enough. Beyond the superficial similarities to latin, which is a minor aside, one must remember the real world use of latin in the medieval period. It was used to create boundaries between people. Sermons, for example, were given in High Gothic so that the elite could control this aspect of society... Scientific documents were written in latin... etc. Yes, they are all required to learn High Gothic to read holy texts, which are usually written in High Gothic, and to understand what's bein said during religious ceremonies. See the above... High Gothic probably acts as as the latin analog here... So while Proteus was probably churning out space craft, air craft, super-heavy tanks with volcano cannons and other high-tech stuff, they would leave it to Archaios (and any other world they might be protecting) to make the lower tech stuff, such as lasguns, carapace armour and other equipment for the Tech Guard. The only problem here is that Proteus would have been able to do it more efficiently with its higher TL...
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Post by CELS on Jul 27, 2004 0:18:12 GMT -5
I'll tell you what. One and only time offer: you can change the stat code of Proteus UWP Atmosphere to another value. Just let me know what it is before you do so. No-one else in the project is permitted to do this. While I would have jumped at this chance when I first started work on Proteus, I'm afraid it doesn't sound very appealing now. I've put some work into writing the Proteus SR, and I'm pretty content with the world as it stands now. If it's at all realistic, I have no idea, but IIRC, the current solution was not my idea at all. If someone else would like to rewrite Proteus, be my guest. Personally, I do not welcome this extra work, since I've already put a lot of effort into that world. In other words, no thanks. Maybe later. Of course, and I don't see these regions as being devoid of life, but I had imagined them as being quite dry, and the high population and pollution makes it more worthwhile to terraform in remote regions. Amen. Probably. As Archaios is now though, this world is quite stable. One should also consider that with the possible exception of a Knight World, Archaios is the oldest world in the sector. Altarra was colonised in M35, Salinas in M32, and Elinas was also colonised in the M-thirties, IIRC. But then, there have been many wars on Archaios after M32. It is quite conceivable that other worlds could become more or less temporary capitals during this time. The question is; what is demanded by the subsector capital? Even in times of internal war, Archaios (and by that I mean Eremia) might be able to function as the subsector capital. I have no idea. I just remember zholud correcting everyone, and now he's got me confused Ten-four Definitely, definitely. Aye, but there are obviously different types of lasweapons, despite what GW's games might have you believe. From lasguns that are more primitive than the standard Guard issue, to the highly praised Hellguns used by the Storm troopers Dazo also demonstrated how some lasguns could be beefed up, with grenade launchers and targeters. Yeah, but why were you asking? Trying to figure out what the 'soldier tithe' is? Indeed. That's not really a problem. While they would be able to do it more efficiently, that doesn't change the fact that they have limited resources in war. It seems more advantageous for 1 factory on Proteus to produce one super-heavy tank and 10 factories on Archaios to produce a thousand lasguns, than for that one factory on Proteus to produce a thousand lasguns, and those factories on Archaios producing nothing at all. The more 'low-tech' stuff you can get Archaios to produce (lasguns, grenades, furniture for space ships, uniforms for tech guard), the more 'high-tech' stuff Proteus can produce.
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Post by Kage2020 on Jul 27, 2004 2:37:36 GMT -5
And that is what is called 'passing the buck' regarding Proteus' atmosphere. Reworking the physical side of things would, as you know, take peanuts of time with H&E... But fair enough, I shall bow out and wait for someone else to reply to the thread...
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Post by CELS on Jul 27, 2004 2:46:53 GMT -5
And that is what is called 'passing the buck' regarding Proteus' atmosphere. Reworking the physical side of things would, as you know, take peanuts of time with H&E... Reworking the physical data, yes. But as you know, there's more to an SR than the 'skeleton' (if that) which H&E provides
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