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Post by Kage2020 on Apr 4, 2005 22:01:48 GMT -5
In my approach to the Eldar Path I've always assumed that a part of the 'focus' that the Eldar Path allows tends to mean that all else gets pushed by the wayside. Non-Path skills (etc.) tend, for me, to be pushed behind a barrier in their mind and remain 'hard to get at'? Since I tend to represent things in RPG terms, something I find useful for consistency, this ends up (currently) as: - Primary or Core skills: Those that are directly related to the Path and Way that the eldar is upon. These skills can be developed through experience and practice (i.e. that's the whole point of the Path).
- Secondary or Related skills: While they are not considered the 'core skills' they are still useful or necessary for a follower of a given Path or Way. They cannot, however, be modified through experience: they are "set".
- Tertiary or Unrelated skills: These are all the other skills. They lie behind the aforementioned 'barrier' and while they can be called upon, to do so risks a 'nexus', a point at which the previous Paths can come to dominate and the whole reason that the Path was created in the first place.
This approach does, for the most part, work. However, if you read some of the latest BL novels, whatever you might think of them int terms of whether they are canonical or not, the implication is that the Path is basically like a changing job. You stay on your job for a given time and then shift to another, with no real investment in it. I was wondering what peoples' thoughts on this matter were? Kage
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Post by CELS on Apr 8, 2005 2:54:28 GMT -5
I'm afraid this is a bit too abstract for me. Could you give examples of secondary and tertiary skills?
I assume the primary skills are for example the way of the seer, the bonesinger, etc
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Post by Sojourner on Apr 8, 2005 3:02:51 GMT -5
I don't think there's any such thing as a skill outside of the Path. The Path isn't so much a lifestyle as an attitude; if you think that something belongs on x/y/z part of it, you can do it, with a mind to advancing along that path. The Path is less about what you're doing and much more about what you're thinking about. After all, it isn't the action itself that causes problems but its effect on the mind. You can do anything you like as long as you focus it on your chosen Path goal.
Of course, you have skills that were learned and used on a different Path, and this might well threaten to break concentration by bringing up vivid recollections of the previous Path and thus state of mind. They're not a problem in themselves but it does require cuation to avoid mixing up the impulses of your current Path and your previous ones.
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Post by Kage2020 on Apr 8, 2005 16:19:19 GMT -5
CELS... To use a very simple example off the top of my head? Erm. Consider a Howling Banshee. Power Sword would be Primary, as would Acrobatics and/or their appropriate 'Martial Art'. A 'secondary' skill might be Stategy (while Tactics, i.e. unit actions might again by Primary). Tertiary, on the other hand, would be Physics or even Pilot.
Sojourner... From what I can tell the approach is the same, you just feel that there should be nothing but 'willpower' between the eldar and their former experiences. Such an interpretation is evident in Shadow Point and it always seems to make eldar appear like 10 year olds.
With that said, it isn't actually that different...
Kage
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