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Post by Sojourner on Jan 4, 2004 10:17:44 GMT -5
I think it would help our modelling of the Anargo economy if we set out a stocks and commodities system with set prices at a given point in time, perhaps based on a single commodity like the gold-based economy of present day earth.
These commodity prices can be derived themselves from man-hour requirements to extract them, perhaps? Thus deducing the rough wealth of every planet.
Thoughts?
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Post by zholud on Jan 4, 2004 11:02:32 GMT -5
I generally agree on such an idea, but think wider. Alas the law of one price doesn’t hold in real world, but the creation of price list for given world is a nice touch.
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Post by Sojourner on Jan 4, 2004 13:19:25 GMT -5
I disagree; modern commodity listings give a uniform price index for each item worldwide.
Call it a tithe value index then; as tithed goods are available to whoever is deigned to recieve them wherever they are in the sector.
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Post by Kage2020 on Jan 4, 2004 14:12:32 GMT -5
I think it would help our modelling of the Anargo economy if we set out a stocks and commodities system with set prices at a given point in time, perhaps based on a single commodity like the gold-based economy of present day earth. Is not the problem here that there is no single commodity that things can be based upon, that rather the economy is more abstractly based? As to prices, if you give me a rough artefact I can provide a price on it! Kage![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png)
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Post by zholud on Jan 4, 2004 14:24:43 GMT -5
I disagree; modern commodity listings give a uniform price index for each item worldwide.. Right now PTM is in full force, not PPP. Those cool looking abbreviations mean ‘pricing to market’ and ‘purchasing price parity’. Just look at BL books prices and recalculate them on exchange rate.
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Post by Sojourner on Jan 5, 2004 11:55:13 GMT -5
So...we set the prices first and then calculate relative wealth levels of various groups and individuals, or vice versa?
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Post by zholud on Jan 5, 2004 12:35:32 GMT -5
So...we set the prices first and then calculate relative wealth levels of various groups and individuals, or vice versa? About what prices we talk right now? Bread or Battleship?
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Post by Sojourner on Jan 5, 2004 15:36:54 GMT -5
Well, I was thinking of those goods which have a large circulation in terms of units sold; food, medical supplies, building materials and suchlike.
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Post by Sojourner on Jan 8, 2004 16:14:53 GMT -5
OOookay...
Here's an example for a random, 'virtual' world in the anargo sector used purely as a model..
Commodity: Plascrete, dry unmixed, sanctioned composition to 0.1%
Trade unit: kilograms
Labour cost per unit: 2.6 man-hours
Capital cost per unit: 0.35 IC
Transit cost per kilogram per light-year: xxxx
Total cost per unit (labour cost X mean manual wage + capital cost per unit + transit cost per unit X mean travel distance)
I would *hope* this is self-explanatory, however this is unlikely, so instead of typing out a load of long unhelpful waffle, I would ask for any feedback on exactly what explanations I need to give for my ideas in this regard.
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Post by Minister on Jan 8, 2004 17:09:28 GMT -5
"Transit cost per kilogram per light-year: xxxx"
The problem with this is that it's not fixed. Transit for one light year is wholely dependant on which light year you're crossing. Therefore, i sugest a more abstract "Transit Grade" (In this case A2: No special conditions, not very reactive).
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Post by Kage2020 on Jan 9, 2004 8:10:42 GMT -5
The only problem here is that the information is reliant upon a whole swathe of questions. The price - or grade - per light year... Hmmn, how much does the ship cost versus the serviceable lifespan... what about the cost of regular services... cost of fuels... wages where appropriate... fuel... That's just how it appears to me at the moment. Kage![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png)
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Post by Sojourner on Jan 9, 2004 10:41:19 GMT -5
My idea was that, as simulating warp lanes would just be too complicated, I thought that we could simply set the travel distance as the mean distance that any good might travel to get to its destination from anywhere else.
On review, a more accurate system would probably be more appropriate. Does travelling from a more remote world in realspace make the warp journey longer?
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Post by CELS on Jan 9, 2004 11:08:32 GMT -5
Yes, the travel time in the warp should normally increase in proportion with the distance in the material universe.
The suggestion of a 'Transit grade' seems to be the best solution. Some routes might be extra difficult because of warp storms (temporary or lasting) or strange warp currents.
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Post by Sojourner on Jan 9, 2004 11:24:31 GMT -5
Another question; are all tithed goods sent to a specific location before redistribution?
If so, how about the following:
Transit cost per unit = distance to destination X transport running cost per LY
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Post by Sojourner on Jan 24, 2004 3:49:29 GMT -5
I had another thought for standardising trade; set the economy on a standard good.
And what commodity has exactly the same value to everyone, wherever they are and whatever the natural resources available?
The only three I can think of are glucose, oxygen and drinking water i.e. the essentials for life. These are worth exactly the same to a population which doesn't have any i.e. everything.
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