Post by Kage2020 on Dec 22, 2003 21:23:00 GMT -5
This thread was originally located on Portent and can be found at:
Worlds of the Anargo Subsector
The following is a list of the systems/mainworlds contained within the Anargo subsector (emboldened world is Anargo, the capital)...
17/20/12 - M-V - C567535-7 Ag 425 IM 630
17/21/23 - M-V - X362100-0 Lo 104 IM 400
18/19/13 - K-V - C746300-6 Lo 414 IM 560
18/21/16 - Catastrophic Variable (3 months)
19/19/14 - G-V - B966ADG-8 Hi 213 IM 59(17)
19/19/16 - M-V - X7C7000-0 Ba Fl Lo 001 IM 290
19/20/14 - M-V - A473632-A N 302 IM 040
20/17/13 - M-V - C798454-9 314 IM 360
20/17/15 - M-V - B585536-A Ag 601 IM 120
20/19/13 - M-V - X200000-0 Ba Lo Va 002 IM 050
20/21/14 - M-V - C8459AE-8 S Hi 903 IM 48(20)
20/21/15 - Lost Planet (terrestrial)
20/22/14 - M-V - B443230-A S Lo 614 IM 550
21/18/15 - K-V - XAC2225-7 Fl Lo 813 IM 060
21/20/14 - G-V - B539000-0 Ba Lo 025 IM 560
22/20/15 - M-V - X562432-8 321 IM 140
22/21/12 - M-V - B46188C-6 S 802 IM 330
22/21/13 - Flare Star (type M)
While the original thread contains the first version of Anargo's extended system, it has been subsequently modified for inclusion in an example document which can be found at the following URL:
Basic concepts for worlds within the subsector...
The following very basic ideas have been created for the worlds within the subsector:
Anargo (Capital world)
19/19/14 - G-V - B966ADG-8 Hi 213 IM 59J
Concept: A high population 'proto-hive' world, Anargo is the administrative (secular) capital of the Anargo subsector and sector. A binary system, Anargo Secundus contains one of the few starship manufacturing facilities in the Anargo sector, acting as the focus of Battlefleet Anargo.
Changes in UWP: I'm going to be boosting the population multiplier of '2' up to 8. I shall also be changing the original posted Extended System information to take into account the mistake made in originally rememebering what the UWP meant! There will be one planetoid belt and three gas giants. Dominant export will change from J to Y (Information/News), though the original J code will be maintained as a substantial export in clothing, including fashion templates, etc. Tech-level altered to D (13) as the 'highest' TL for a non-adeptus mechanicus world.)
Antares
20/17/15 - M-V - B585536-A Ag 601 IM 120
Concept: Agriworld maintained by feudal aristocracy. High-technology distribution networks in place as a method of preservation and transporting of food products. Common access to technology is restricted, however.
Changes to UWP: Export code is changed from 0 to 4 (agri-consumables). Tech-level A (10) is maintained as indicator of high-tech farming practices. Starport reduced to C.)
Chenet
19/19/16 - M-V - X7C7000-0 Ba Fl Lo 001 IM 290
Concept: Mining World with entirely transient population. Guild-operated.
Changes to UWP: Thinking of changing export to M (20; rare minerals).
Algorex III
20/21/14 - M-V - C8459AE-8 S Hi 903 IM 48M
Concept: Civilised world. Highly controlled world, possibly related to previous state of anarchy. (Quirk: Presence of proto-sentient race...)
Changes to UWP: None at the moment. Export may be altered in the long-term, however.
The Academy
18/19/13 - K-V - C746300-6 Lo 414 IM 560
Concept: A world which has become defined by the presence of the Anargo military academy and 'training world'
Changes to UWP: None.
Teracin
17/21/23 - M-V - X362100-0 Lo 104 IM 400
Concept: Research Station.
Changes to UWP: Ultimately only to reflect nature of the world (i.e. advanced research station).
Thorp
17/20/12 - M-V - C567535-7 Ag 425 IM 630
Concept: Civilised world (sub-class, Medieval).
Granite
21/20/14 - G-V - B539000-0 Ba Lo 025 IM 560
Concept: Unpopulated world. Potential colonisation effort.
At present, all other worlds will be altered to population, government, law and tech of '0' to replicate their uninhabited nature.
I welcome alterations or suggestions, preferably for increased depths, to the above system concepts.
Kage
forums.portent.net/printthread.php?s=d20004521a3831d7628cef4125879151&threadid=134300761&perpage=185
Worlds of the Anargo Subsector
The following is a list of the systems/mainworlds contained within the Anargo subsector (emboldened world is Anargo, the capital)...
17/20/12 - M-V - C567535-7 Ag 425 IM 630
17/21/23 - M-V - X362100-0 Lo 104 IM 400
18/19/13 - K-V - C746300-6 Lo 414 IM 560
18/21/16 - Catastrophic Variable (3 months)
19/19/14 - G-V - B966ADG-8 Hi 213 IM 59(17)
19/19/16 - M-V - X7C7000-0 Ba Fl Lo 001 IM 290
19/20/14 - M-V - A473632-A N 302 IM 040
20/17/13 - M-V - C798454-9 314 IM 360
20/17/15 - M-V - B585536-A Ag 601 IM 120
20/19/13 - M-V - X200000-0 Ba Lo Va 002 IM 050
20/21/14 - M-V - C8459AE-8 S Hi 903 IM 48(20)
20/21/15 - Lost Planet (terrestrial)
20/22/14 - M-V - B443230-A S Lo 614 IM 550
21/18/15 - K-V - XAC2225-7 Fl Lo 813 IM 060
21/20/14 - G-V - B539000-0 Ba Lo 025 IM 560
22/20/15 - M-V - X562432-8 321 IM 140
22/21/12 - M-V - B46188C-6 S 802 IM 330
22/21/13 - Flare Star (type M)
While the original thread contains the first version of Anargo's extended system, it has been subsequently modified for inclusion in an example document which can be found at the following URL:
Basic concepts for worlds within the subsector...
The following very basic ideas have been created for the worlds within the subsector:
Anargo (Capital world)
19/19/14 - G-V - B966ADG-8 Hi 213 IM 59J
Concept: A high population 'proto-hive' world, Anargo is the administrative (secular) capital of the Anargo subsector and sector. A binary system, Anargo Secundus contains one of the few starship manufacturing facilities in the Anargo sector, acting as the focus of Battlefleet Anargo.
Changes in UWP: I'm going to be boosting the population multiplier of '2' up to 8. I shall also be changing the original posted Extended System information to take into account the mistake made in originally rememebering what the UWP meant! There will be one planetoid belt and three gas giants. Dominant export will change from J to Y (Information/News), though the original J code will be maintained as a substantial export in clothing, including fashion templates, etc. Tech-level altered to D (13) as the 'highest' TL for a non-adeptus mechanicus world.)
Antares
20/17/15 - M-V - B585536-A Ag 601 IM 120
Concept: Agriworld maintained by feudal aristocracy. High-technology distribution networks in place as a method of preservation and transporting of food products. Common access to technology is restricted, however.
Changes to UWP: Export code is changed from 0 to 4 (agri-consumables). Tech-level A (10) is maintained as indicator of high-tech farming practices. Starport reduced to C.)
Chenet
19/19/16 - M-V - X7C7000-0 Ba Fl Lo 001 IM 290
Concept: Mining World with entirely transient population. Guild-operated.
Changes to UWP: Thinking of changing export to M (20; rare minerals).
Algorex III
20/21/14 - M-V - C8459AE-8 S Hi 903 IM 48M
Concept: Civilised world. Highly controlled world, possibly related to previous state of anarchy. (Quirk: Presence of proto-sentient race...)
Changes to UWP: None at the moment. Export may be altered in the long-term, however.
The Academy
18/19/13 - K-V - C746300-6 Lo 414 IM 560
Concept: A world which has become defined by the presence of the Anargo military academy and 'training world'
Changes to UWP: None.
Teracin
17/21/23 - M-V - X362100-0 Lo 104 IM 400
Concept: Research Station.
Changes to UWP: Ultimately only to reflect nature of the world (i.e. advanced research station).
Thorp
17/20/12 - M-V - C567535-7 Ag 425 IM 630
Concept: Civilised world (sub-class, Medieval).
Granite
21/20/14 - G-V - B539000-0 Ba Lo 025 IM 560
Concept: Unpopulated world. Potential colonisation effort.
At present, all other worlds will be altered to population, government, law and tech of '0' to replicate their uninhabited nature.
I welcome alterations or suggestions, preferably for increased depths, to the above system concepts.
Kage