Well, the 'Anargo Chronicles' has been mentioned, and though I (pretend to) hate to blow my own horn, I think that's a great way of change the Anargo sector. Perhaps not with major changes, since wargame campaigns seem perfect for that, but anything from the death of a ganger in the underhives of Meksum to the assassination of an Imperial Commander.
But let's try to do this in an organised way.
Wargaming campaigns (I really don't think single scenarios should have an effect on the sector)
- The return of the Alpha Legion
- Ork Waaaghs! Resolve a Waaagh in the Castellan subsector. Or, if you have enough ork players, follow a Waaagh from the very beginning and watch the orks fight eachother for the position of Warlord.
- Dark Eldar, hunting the hunters. Destroy the Dark Eldar presence in the Anargo sector, while simultaneously trying to protect your cities, convoys and other vulnerable... things.
- Civil war. Guardsmen vs guardsmen, Space Marines vs Space Marines. Imperial forces in the Anargo sector fight between themselves, as one or more worlds rebel.
RPG campaignsNot really my cup of tea, and since I really don't know the limits of RPG, this might cause people to frown.
- Inquisitor wars / investigations. Playing Inquisitor seems like one of the more fun RPG possibilities in 40k,
if you have a good GM. Such RPG campaigns, if well planned out and coordinated with Kage and the PPLs, could deal with a rebellious commander, contact with aliens, investigation of the Adeptus Mechanicus, etc.
- Adeptus Arbites. Chaos cults, genestealer cults, alien cults, you name it. Save a world from corruption and defeat the cultists, while outnumbered and blinded from their underworld domain!!
Or, you could reverse it. Be a cult leader, and seek the attention of the forbidden gods. Learn the arcane arts of sorcery and all that.
Anargo ChroniclesOf course, the sky's the limit, as long as the idea is officially approved. Some things I've been thinking about though.
- The underdogs. In total admiration of Frodo the Hobbit, see how the underdogs of the Imperium can prove to be the greatest heroes of all. For example... a small gangster band on a hiveworld discover that their hive is quickly corrupted by cultists. And not the usual fanatic Redemptionists either. In an attempt to save their own hides, and that of their family, they're really saving the entire hive, and perhaps the world. No one can be trusted, least of all the local law enforcers.
- The Eldar. For whatever reasons, the Eldar are fighting the enemies of mankind. From a small group consisting of a Farseer and his trusted bodyguards, to a single Ranger, the Eldar are reluctantly seen cooperating with humans. Of course, the enemy would have to be someone who could also form a threat to Tir'asur, so we're probably looking at chaos or genestealers. Or, for a new twist, the Eldar convince a group of humans to help them for the greater good. Except, in reality, the Eldar proposition is not that benefitial to the Imperial forces at all. Quite the opposite, in fact. Self-serving bastards
Obviously, I was hoping to kidnap Kage for this one, since I was very impressed by the Eldar story that was posted back in the day, and I'm pretty sure my own attempts at portraying the Eldar won't be approved anyway
- The adventures of a rogue trader / free trader. Trading with pirates, doing secret business for conspiring Imperial commanders, buying slaves back from the orks, contacting aliens... the possibilities of a rogue trader are endless, and few of the very entertaining ones are legal, which makes for interesting complications!
+ + +
Of course, these are all general ideas. But then, you asked for it