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Post by Ryan on Nov 17, 2004 14:12:24 GMT -5
Hello
This post is really to introduce myself to you World Builders
I used to be part of Rogue Angel Productions and was one of there primary World Builders
I was well on the way to making 4 Sub-Sectors on my Jack when the whole thing kind of pittered out
Anyway Is it alright if I post some of my Work onto this and get some opinions on what needs to be modified so its compatabl;e with your Format?
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Post by Dazo on Nov 17, 2004 14:26:36 GMT -5
Erm yes no problem, but if you could just post your basic concept for the world in general first so we can chew it over with you and see what needs doing/changing/dropping that sort of thing. And have you familiarised yourself with the system we use, not that its important just yey as we'll point you in the right direction when its time for the nitty gritty
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Post by CELS on Nov 17, 2004 15:56:31 GMT -5
Actually, I'd be interested in seeing a sample of your former work, eventhough we usually work by starting to post a concept. So please, just show us a world you've created before.
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Post by Ryan on Nov 17, 2004 23:01:40 GMT -5
OK here's a Fortress World I did
At the time i did this I didn't know a great deal about Inquisitor so I didn't add it cos i would have been unable to do it justice
<<IMPERIAL TRANSMISSION: Background Report on Delvesta VIII>> System: Delvesta Sun: Green Giant Planet Type: Fortress World Gravity: 2.6 Tithe Grade: Aptus Non Land Mass 68%, Seas 12%, polar ice caps 20%. Population: 15,000,000,000 Population Centre’s: Delsa Gor, Delsa Hor, Delsa Kris, Delsa Forge and Delsa Jova Important Features: Delvesta VIII is similar in many ways to Cadia they are both fortress worlds with a reputation as excellent storm troopers. The major difference is that will Cadia has to deal with the Archenemy, Delvesta has all of the Sectors Xenos to deal with. The Warrior Beltesans and the Seltan Co-operative but to name two. To this end there are a high number of Imperial Guard regiments stationed here as part of a rapid reaction force along with 3 Battle Companies from the White Corsairs, Storm Lords and Scythes of the Emperor Adeptus Astartes Chapters. Delvesta VIII also serves as the Sectors Military Command Centre with all Imperial Guard Regiments reporting directly to Central Command at Delsa Gor. Also as a fortress world there is a state of marshal law in effect and as such has no Arbites force stationed here with PDF regiments for filing the roll of law enforcers.
Armed Forces Description and Deployment
Imperial Guard:
Overall Commander: Lord High General Welsern
Imperial Guard 3999th Delvesta Storm Troopers Commanding Officer: Colonel Strafam 5 Storm Trooper Companies and 1 Artillery Company. Based: Delsa Gor as part of the rapid reaction force they are on a constant training rotation. Note these exercises are always live fire and there is a higher than average number of deaths in these exercises this true of all Imperial Guard Regiments station on Delvesta VIII
Imperial Guard 9234th Delvesta Scout Armour Commanding Officer: Colonel Lance Desvan 6 Armoured Companies and 1 Armoured Fist Company Based: Delsa Kris. Note the Armoured companies and Armoured Fist company have a high percentage of Reconnaissance specialist vehicles and squads as befits there name.
Imperial Guard 1st Delvesta Armoured Hand Commanding Officer: Colonel Strom Desvan (Younger Brother of Lance Desvan) 7 Armoured Companies Based: Delsa Kris. Note the Armoured Companies of this Regiment exclusively use the Conquer and Vanquisher variants of the Leman Russ Battle tank as it best suits their doctrine of lightning strike warfare. The 1st and 9234th generally deploy together as the specializations of each formation compliment each other
Imperial Guard 455th Delvesta Infantry Commanding Officer: Colonel Gregory Telvan 3 Infantry Companies, 1 Armoured Fist Company, 1 Tank Company and 1 Artillery Company Based: Delsa Forge
Imperial Guard 679th Delvesta Sabres Commanding Officer: Colonel Felontan Selgan 3 Infantry Companies, 1 Veterans Company and 2 Sniper Companies Based: Delsa Hor
Imperial Guard 595th Delvesta Siege Breakers Commanding Officer: Colonel Hasperant 6 Re-enforced Siege Companies Based: Delsa Jova. Note: The Siege Breakers make extensive use of any kind of Siege guns and Artillery pieces both self-propelled and towed like the Medusa and Earthsaker Platform, and as such has a large number of Trojan support vehicles
General Notes: The 1st, 679th and 9234th are currently deployed to the – sub-sector as part of the attempts to put down the cultist uprising
Planetary Defence Force:
Overall Commander: Major-General Von Decasta Deployment: Each Major population centre has 3 Regiments of PDF 1 of which is used as a Police force. The others are generally out on manoeuvres.
Planetary Air Force:
10 Squadrons of Lightning’s 12 Squadrons of Lightning’s (Strike Variant) 14 Squadrons of Marauder Bombers 8 Squadrons of Marauder Destroyers 9 Squadrons of Atmospheric Fighters 6 Squadrons of Atmospheric Bombers 14 Squadrons of Surface-to-Space Transports (For use by the Imperial Guard)
Adeptus Astartes:
1 Battle Company of the Storm Lords Chapter 1 Battle Company of the Scythes of the Emperor Chapter 1 Battle Company of the White Corsairs Chapter
<<INQUISITION EYES ONLY>>
Currently Based on Delvesta VIII are 3 Death-watch Chapter Kill Teams lead by Captain Gonsalta and Librarian Helts and 2 Grey Knights teams lead by Captain Groves
<<END BACKGROUND REPORT>>
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Post by Dazo on Nov 20, 2004 13:53:38 GMT -5
So this is a dry world, 12% water, though it is a large planet with a gravity of 2.6, what is the atmosphere like, is it normal, dense or thin. And wow its also a hive world is it, 15 billion inhabitants, you might end up with a serious resource deficit in terms of water. You have some interesting stuff there, but actually most of that would end up in the PDF part of the SR, you would need a hell of a lot more detail and structure before it could be accepted, but not to worry as we'er all here to help.
Having looked already I can't find any UWPs that match so you might have to change a few things, are you prepared to do that, I ask only because there have been some people in the past that refused to budge in the slightest over their concepts.
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Post by Ryan on Nov 20, 2004 16:23:53 GMT -5
Hey I am always open to suggestions on my work in fact I generally except constructive critazism
But on one thing I have to say I NEVER described this as a Hive World I described it as a Fortress World along the same lines as Cadia
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Post by Dazo on Nov 21, 2004 5:57:28 GMT -5
Fair enough, but a fortress world in anargo will not be able to sustain a population of that magnitude, the worlds in castellan, the fortress subsector are relatively small and most have more than 12% of their surface covered by water. So with limited landmass you are by default probably going to end up with hive cities. Thats all I meant.
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Post by Ryan on Nov 21, 2004 8:59:24 GMT -5
Oh ok then
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Post by CELS on Nov 21, 2004 10:26:15 GMT -5
Älright. I usually don't care about spamming or one-line posting, but posting just to say "ok" is a bit of a waste of everyone's time. The gravity is 2.6. This means that humans would have problems adjusting to this world without gravity shelters. A person normally weighing 80 kg standard would suddenly weigh 206 kg on this world. Hand him a gun, flak armour, various equipment and a backpack with supplies, and he's 250 kg on this world. Only ab-humans such as ogryns would be any use as infantry on this world, I think. Every day life is also quite a hassle. If you're going to contribute to the world-building part of the Anargo sector, I suggest that you start from scratch like everyone else. It doesn't look like what you have from your previous project is easily transferred. Start by thinking of a concept for your world, then post it for discussion and we'll take it from there. Don't bother making up details like the exact gravity, day length or temperature of the world, because you'll need to calculate all that more accurately later anyway. What you need to focus on is the initial concept. A battered fortress world which is still trying to recover from the last waaagh, a civilised world notorious for its firm belief in the Imperial cult, etc. And I suggest you start a new thread when you do have a concept Good luck
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Post by Dazo on Nov 21, 2004 10:41:49 GMT -5
Erm CELS you told him to post his ideas from his previous projects, you said. And that was in response to what I had posted which was, What are you on you nutter ;D
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Post by CELS on Nov 22, 2004 7:24:01 GMT -5
Ok, let's go over this nice and slow so everyone can keep up 1) Ryan posts and asks if it is ok to post some of the previous work 2) Dazo tells him to just write the concept 3) CELS tells him that we're interested in viewing the previous work, in case it can be salvaged 4) Ryan follows CELS' advice 5) CELS decides that the previous work is not suitable for salvage, and thus concludes that it is best to post an initial concept for each world (which Dazo admittedly suggested before, though perhaps too soon ) There it is, ladies and gentlemen. I hope you've all learned something
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