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Post by CELS on Nov 9, 2004 13:10:23 GMT -5
Yes, it might be a sub-dwarf but its still a G class star so it will still be very hot In other words, these two worlds would be very much like the planet Mercury? Sounds interesting. Very interesting indeed. And no, no problem. Why does one world have a gravity of 0.0 though? Considering its size, this seems odd. Well... if most of the population lives in citadels above the gas, then the walkers could be used to fight in the land under the gas. Since the air there is so toxic, a simple rebreather wouldn't be enough. You need huge oxygen tanks or air recirculation units. Knight walkers would be a good alternative to normal infantry, because normal infantry would be encumbered by the huge oxygen tanks needed for prolonged battle. And in such conditions with near-zero visibility, I'd rather have a walker than a speeder or a jeep. I didn't want the winds to be that powerful. Like I said; not like Jupiter where the wind will shred your space suit in a micro second. On a normal day it would be more like a normal storm on Earth. A person would have slight difficulties moving around, but it would be far from impossible. Walkers would be totally unphased. The latter. Like a hot air balloon, except you wouldn't need hot air. You'd just need air that was lighter than the heavy gas. That's what I was hoping Maybe Destecado can be of more help.
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Post by Destecado on Nov 9, 2004 15:29:20 GMT -5
Idea 1) A world where some sort of heavy gas lies like an ocean above the actual ocean. If anyone has played LBA 2: Twinsen's Oddyssey, they'll know what I mean. The people on this world would live on islands of land above the cloudy oceans of heavy gas. My first thought for a gas that might meet your needs was Benzene. Benzene is a colorless liquid with a sweet odor. It evaporates into the air very quickly and dissolves slightly in water. It is highly flammable and occurs naturally in the gasses emitted by volcanos or forest fires. Benzene is also a natural part of crude oil, gasoline, and cigarette smoke. After further consideration, I was unsure if there would be suffucient amounts of Benzene emitted to provide the levels of toxicity you are looking for. The planet would have to have significant volcanization and if that were the case, the Benzene gas might be the least of the worries of the populace...let me look into a couple of other options and I'll get back to you. Edit: Actually, benzine in combination with other volcanic gasses and naturally occuring minerals might be the way to go. It could be that the planet has naturally occuring acid rain. The oceans could be devoid of life due to these volcanic slolutions being present. The Mist is actualy acid fog, which occurs just like natural fog, but because of the substances held in solution is very acidic. The fog would probably be present a good amount of the year. It would help if the planets climate was slightly colder. The oceans being warmer due to volcanic activity and the exothermic reaction (reaction which gives off heat) caused by the introduction of sulfur dioxide which produces sulfuric acid, would make the oceans warmer than the land thus causing fog. I don't see this as being a plantary wide phenomenon, but one that is localized...like in england where the warm ocean currents meet the cold norther air. Scientists believe that acid rain damages the protective waxy coating of leaves and allows acids to diffuse into them, which interrupts the evaporation of water and gas exchange so that the plant no longer can breathe. This stops the plant's conversion of nutrients and water into a form useful for plant growth and affects crop yields. The effects of acid rain on forests result from nutrient leaching, accumulation of toxic metals and the release of toxic aluminum. Nutrient leaching occurs when acid rain adds hydrogen ions to the soil which interact chemically with existing minerals. This displaces calcium, magnesium and potassium from soil particles and deprives trees of nutrition. Toxic metals such as lead, zinc, copper, chromium and aluminum are deposited in the forest from the atmosphere. The acid rain releases these metals and they stunt the growth of trees and other plants and also that of mosses, algae, nitrogen-fixing bacteria and fungi needed for forest growth. The acid levels will also have a major impact on the aquatic life. Aquatic plants grow best between pH 7.0 and 9.2. As acidity increases (pH numbers become lower), submerged aquatic plants decrease and deprive waterfowl of their basic food source. At pH 6, freshwater shrimp cannot survive. At pH 5.5, bottom-dwelling bacterial decomposers begin to die and leave undecomposed leaf litter and other organic debris to collect on the bottom. This deprives of food, so that they too disappear. Below a pH of about 4.5, all fish die. This wuill cause a large "dead zone" on both the land and sea...It may be that the cities or settlements are built into limestone mountains or areas with high levels of limestone. Limestone is a base, which will help to counteract the acid. It may be that there are large caves underneath the cities or maybe the cities are built in the limestone caves to better weather the effects of the acid rain. This is a picture of a cliff dwelling in mesa verde. Although this one is built into a sand stone cliff, build similar structures into limestone would not be that different. This image is to give you an idea of what the inside of the ceiling of such a cave might look like in its natural state. the inhabitants may seel it to prevent seepage from outside...of course depending on their tech level. There could also be large lake underground where the highly acidic water from outside mixes with the strong base of the limestone to reach a neutral Ph. This may not be the only form of habitaton on the planet, but might be good for those that live close to the dead zones. The question of course arises, why would anyone wnat to live near the dead zone. One reason is to mine the chemicals that have kucked up the enviroment. Sulfer and even sulfurich acid have many industrial applications. If the tech level of the planet is low enough, the inhabitants may not be able to manufacture these substances in an large quantity and may therefore reliant on these naturally occuring sources. What are your thoughts?
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Post by CELS on Nov 9, 2004 15:56:21 GMT -5
It doesn't have to be extremely toxic. All I'm after is an atmosphere with two 'layers' of air, so that you have a sort of cloud ocean. And by ocean, I don't mean liquid. Gas clouds
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Post by Dazo on Nov 9, 2004 16:16:01 GMT -5
Aye just like mercury, did I not provide the base temperatures of those worlds, if not I shall remedy that straight away. Thats what I though actually, maybe its a mistake with the program, I would advise you to give it a gravatic value of a similar sized world, as nothing that large can have zero g. Why not modified tanks. Though as you say there could be a place for them, as long as your happy with the explanation I have no problems. Again tanks would be the simpler option, but your right the conditions you describe would not unduly hinder a walker, unless it slipped in the mud like hydrogen or helium The thing is these sorts of phenomonon are generally toxic and nasty, and if air starts to seperate then you know it can't be good for you.
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Post by CELS on Nov 10, 2004 4:47:58 GMT -5
Dazo, I need the following information for the ork world with three very large moons, if you please. (This means I need this information for all three moons) This information would be useful for all planets, actually, if I am to evaluate the chances of colonisation
- Atmosphere type and surface pressure - Gravity (Could you enter the UWP for the moon with zero gravity and see what kind of gravity it would have if it was a seperate planet?) - Orbital period - Rotational period - Water type and hydrospheric percentage - Seismic stress factor
Also, I need help with determining the max and min temperature on worlds that are tidally locked. One world has a max temperature increase of 571 degrees in daylight, for example. Does this mean that the hot side of this world will be over 600 degrees Celsius?
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Post by Dazo on Nov 10, 2004 5:16:00 GMT -5
Is that every planet and moon or just planets and planet sized moons, I personally tend to ignore moons below a certain size if there are larger moons in the system, hence the reason I have only given info on the larger of the moons.
The info for the three moons has been updated I'll also update every moon of size 5 and up
Oh and is that new ork world any good
It does, it will, I have no idea, I don't understand the calculations for TL worlds, maybe descatado can help there. Is that the TL world I generated, the one with the TL moon.
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Post by CELS on Nov 10, 2004 9:34:07 GMT -5
Correction... I need the following data for the following worlds, if you please.. 0,56,0 - G-VI - C772514-9 602 Im 830Ork world For this world, and its three large satelites (size 6, 6 and 5) I need absolutely all information that is relevant for an SR. Now, in normal SR's, you only give a detailed presentation of the mainworld, and write short and shallow presentations of the satelites and other planets in the system. But since this world has three large satelites that will support major ork colonies, I'm giving a full representation of all four worlds (1+3). So... I need all kinds of information for the satelites, including stellar luminosity, energy absorption, etc. All the stuff that is written in the raw data part of the SRs. Oh, and is there any chance you could find a way to calculate the distance from the mainworld to its satelites in miles or kilometers? 5,30,17 - M-V - C676320-9 Lo 900 Im 650Possible Knight world In the data you posted for this mainworld, there were a few blanks which I'd appreciate if you filled in. Atmospheric composition, surface temperature, orbit period, etc. 9,26,22 - M-V - B7966BA-A Ag 822 Im 330Got all I need for this one!
My first thought for a gas that might meet your needs was Benzene. Benzene is a colorless liquid with a sweet odor. It evaporates into the air very quickly and dissolves slightly in water. It is highly flammable and occurs naturally in the gasses emitted by volcanos or forest fires. So if I have a thick layer of heavy benzine gas forming a sort of gas cloud ocean on some regions of this world... is the gas flammable enough for a small spark to incinerate a square kilometer? The Mist is actualy acid fog, which occurs just like natural fog, but because of the substances held in solution is very acidic. The fog would probably be present a good amount of the year. It would help if the planets climate was slightly colder. Lowering the temperature is no problem, as I can just move the world further away from the star. I'm not sure this acid fog is the solution to my problem. As you know, I'm trying to get a sort of fog that holds so much heavy gas that a balloon with normal air will float on the fog as if it was on water. Thus, a vehicle with large air tanks will also be able to float as if on water. When you describe it as an acid fog, I get the impression that A) A vehicle with air tanks would fall through it like a rock B) The acid would destroy the vehicle anyway. I realize that I'm looking for a highly exotic condition here, and if it is at all possible, I'm more than prepared that the world will be a lifeless rock. I'm also prepared that the conditions I'm looking for would make it impossible for humans to live on this world, as acids may burn straight through the buildings, etc. I just thought it was a cool idea when I saw it in that computer game. You'd go down to the shore and look out at the misty ocean, and then suddenly realize that it was not an ocean at all... it was just a thick layer of clouds. And the boats floating on the misty ocean weren't actually boats. They were air-ships. The thing is these sorts of phenomonon are generally toxic and nasty, and if air starts to seperate then you know it can't be good for you. No problem. Oxygen tanks all around
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Post by Dazo on Nov 10, 2004 9:43:24 GMT -5
Ok here they are UWP: Y665000-0 PBG: 602 ALLEGIANCE: Third Imperium STELLAR DETAILS: Primary Star: G0 VI STAR SYSTEM ORBITAL ZONES 1. Orbital Zones: World: 5 (Satellites Orbit around World) SIZE RELATED DETAILS 1. Basic World Type: Satellite 2a. Planet Diameter: 6,200 miles (9,920 km) 2b. Planet Density: Heavy Core, 1.7 terra 5. World Mass: 0.717 terra 6. World Gravity: 1.275 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.6 sol 7b. Orbital Distance: 0.7 AU 7c. Orbital Period: 276.161 standard days 8a. Satellite Orbital Distance: 18,000 km 8b. Satellite Orbital Period: 0.252 standard days 9. Rotation Period: 0.0 standard hours 10. Axial Tilt: 47 degrees 11. Orbital Eccentricity: 0.005 12. Seismic Stress Factor: 16.607 ATMOSPHERIC RELATED DETAILS 1. Atmospheric Composition: Standard oxygen-nitrogen mix 2. Surface Atmospheric Pressure: 1.0 atm 3. Surface Temperature: 3a. Stellar Luminosity: 0.75 3b. Orbit Factor: 447.045 3c. Energy Absorption: 0.747 3d. Greenhouse Effect: 1.1 3e. Base Temperature: 2.503 degrees C 4. Orbital Eccentricity Effects: Tc=0.15 degrees C, Tf=-0.15 degrees C 5. Latitude Temperature Effects: (Hex Row=Degrees C) 1=+18, 2=+12, 3=+6, 4=0, 5=-6, 6=-12, 7=-18, 8=-24, 9=-30, 10=-36, 11=-42 degrees C 6a. Axial Tilt Base Increase: 28.2 degrees C 6b. Axial Tilt Base Decrease: -47 degrees C 6c. Axial Tilt Latitude Effects: (Hex Row=Degrees) 1=0.5, 2=0.75, 3=1, 4=1, 5=1, 6=1, 7=1, 8=1, 9=1, 10=1, 11=1 degrees 7a. Length of day and Night: 0.0 standard hours 7b. Rotation-Luminosity Effects: 0.75 7c. Daytime Rotation Effects: 0.375 +per hour of daylight, 516.568 absolute maximum plus temperature 7d. Nighttime Rotation Effects: 1.0 -per hour of darkness, 41.325 absolute maximum minus temperature 10. Tidally Locked Worlds: World is tidally locked 11. Temperature Worksheet: See separate section 12. Native Life: Exists 13. Atmospheric Terraforming: Has not occurred 14. Greenhouse Effect Terraforming: Has not occurred 15. Albedo Terraforming: Has not occurred HYDROSPHERE RELATED DETAILS 1. Hydrographic Percentage: 47% 2. Hydrographic Composition: Liquid water 3. Tectonic Plates: 2 4. Hydrographic Terraforming: Has not occurred 5. Terrain Terraforming: Has not occurred 6. Continents and Oceans: 1 major oceans, 2 minor oceans, 8 small seas, 9 scattered lakes 7. Volcanoes: 2 8. Resources and Goods: Natural Resources: Agriculture, Ores, Radioactives Processed Resources: Agroproducts 9. Weather Control: Is not practiced TEMPERATURE WORKSHEET --------------------- LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 3 18 21 2 3 12 15 3 3 6 9 4 3 0 3 5 3 -6 -3 6 3 -12 -9 7 3 -18 -15 8 3 -24 -21 9 3 -30 -27 10 3 -36 -33 11 3 -42 -39 AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 28 0.5 14 0 0.0 35 2 28 0.75 21 0 0.0 36 3 28 1 28 0 0.0 37 4 28 1 28 0 0.0 31 5 28 1 28 0 0.0 25 6 28 1 28 0 0.0 19 7 28 1 28 0 0.0 13 8 28 1 28 0 0.0 7 9 28 1 28 0 0.0 1 10 28 1 28 0 0.0 -5 11 28 1 28 0 0.0 -11 AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -47 0.5 -24 0 0.0 -3 2 -47 0.75 -35 0 0.0 -21 3 -47 1 -47 0 0.0 -39 4 -47 1 -47 0 0.0 -45 5 -47 1 -47 0 0.0 -51 6 -47 1 -47 0 0.0 -57 7 -47 1 -47 0 0.0 -63 8 -47 1 -47 0 0.0 -69 9 -47 1 -47 0 0.0 -75 10 -47 1 -47 0 0.0 -81 11 -47 1 -47 0 0.0 -87
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Post by Dazo on Nov 10, 2004 9:44:07 GMT -5
UWP: H614000-9
PBG: 602
TRADE CODES: Research Station
ALLEGIANCE: Third Imperium
STELLAR DETAILS: Primary Star: G0 VI
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: World: 9 (Satellites Orbit around World)
SIZE RELATED DETAILS
1. Basic World Type: Satellite 2a. Planet Diameter: 6,000 miles (9,600 km) 2b. Planet Density: Molten Core, 0.98 terra 5. World Mass: 0.413 terra 6. World Gravity: 0.735 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.6 sol 7b. Orbital Distance: 0.7 AU 7c. Orbital Period: 276.161 standard days 8a. Satellite Orbital Distance: 32,400 km 8b. Satellite Orbital Period: 0.609 standard days 9. Rotation Period: 27.061 standard hours 10. Axial Tilt: 27 degrees 11. Orbital Eccentricity: 0.0 12. Seismic Stress Factor: 8.274
ATMOSPHERIC RELATED DETAILS
1. Atmospheric Composition: None 2. Surface Atmospheric Pressure: 0.07 atm 3. Surface Temperature: 3a. Stellar Luminosity: 0.75 3b. Orbit Factor: 447.045 3c. Energy Absorption: 0.738 3d. Greenhouse Effect: 1.0 3e. Base Temperature: -25.561 degrees C 4. Orbital Eccentricity Effects: Tc=0 degrees C, Tf=0 degrees C 5. Latitude Temperature Effects: (Hex Row=Degrees C) 1=+18, 2=+12, 3=+6, 4=0, 5=-6, 6=-12, 7=-18, 8=-24, 9=-30, 10=-36, 11=-42 degrees C 6a. Axial Tilt Base Increase: 16.2 degrees C 6b. Axial Tilt Base Decrease: -27 degrees C 6c. Axial Tilt Latitude Effects: (Hex Row=Degrees) 1=0, 2=0, 3=0.25, 4=0.5, 5=0.75, 6=1, 7=1, 8=1, 9=1, 10=1, 11=1 degrees 7a. Length of day and Night: 13.53 standard hours 7b. Rotation-Luminosity Effects: 0.75 7c. Daytime Rotation Effects: 0.675 +per hour of daylight, 55.674 absolute maximum plus temperature 7d. Nighttime Rotation Effects: 15.0 -per hour of darkness, 173.208 absolute maximum minus temperature 11. Temperature Worksheet: See separate section 12. Native Life: Does not exist 13. Atmospheric Terraforming: Has not occurred 14. Greenhouse Effect Terraforming: Has not occurred 15. Albedo Terraforming: Has not occurred
HYDROSPHERE RELATED DETAILS
1. Hydrographic Percentage: 42% 2. Hydrographic Composition: Liquid water 3. Tectonic Plates: 1 4. Hydrographic Terraforming: Has not occurred 5. Terrain Terraforming: Has occurred 6. Continents and Oceans: 2 major oceans, 9 minor oceans, 7 small seas, 10 scattered lakes 7. Volcanoes: 4 8. Resources and Goods: Natural Resources: Ores, Crystals 9. Weather Control: Is not practiced
TEMPERATURE WORKSHEET ---------------------
LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 -26 18 -8 2 -26 12 -14 3 -26 6 -20 4 -26 0 -26 5 -26 -6 -32 6 -26 -12 -38 7 -26 -18 -44 8 -26 -24 -50 9 -26 -30 -56 10 -26 -36 -62 11 -26 -42 -68
AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 16 0 0 9 0.0 2 2 16 0 0 9 0.0 -4 3 16 0.25 4 9 0.0 -6 4 16 0.5 8 9 0.0 -8 5 16 0.75 12 9 0.0 -10 6 16 1 16 9 0.0 -12 7 16 1 16 9 0.0 -18 8 16 1 16 9 0.0 -24 9 16 1 16 9 0.0 -30 10 16 1 16 9 0.0 -36 11 16 1 16 9 0.0 -42
AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -27 0 0 203 0.0 -211 2 -27 0 0 203 0.0 -217 3 -27 0.25 -7 203 0.0 -229 4 -27 0.5 -14 203 0.0 -242 5 -27 0.75 -20 203 0.0 -255 6 -27 1 -27 203 0.0 -268 7 -27 1 -27 203 0.0 -274 8 -27 1 -27 203 0.0 -280 9 -27 1 -27 203 0.0 -286 10 -27 1 -27 203 0.0 -292 11 -27 1 -27 203 0.0 -298
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Post by Dazo on Nov 10, 2004 9:44:32 GMT -5
UWP: Y553000-0
PBG: 602
ALLEGIANCE: Third Imperium
STELLAR DETAILS: Primary Star: G0 VI
STAR SYSTEM ORBITAL ZONES
1. Orbital Zones: World: 30 (Satellites Orbit around World)
SIZE RELATED DETAILS
1. Basic World Type: Satellite 2a. Planet Diameter: 5,400 miles (8,640 km) 2b. Planet Density: Molten Core, 1.0 terra 5. World Mass: 0.244 terra 6. World Gravity: 0.625 terra 7. Planet Orbit Period: 7a. Stellar Mass: 0.6 sol 7b. Orbital Distance: 0.7 AU 7c. Orbital Period: 276.161 standard days 8a. Satellite Orbital Distance: 108,000 km 8b. Satellite Orbital Period: 3.704 standard days 9. Rotation Period: 37.218 standard hours 10. Axial Tilt: 20 degrees 11. Orbital Eccentricity: 0.0 12. Seismic Stress Factor: 2.461
ATMOSPHERIC RELATED DETAILS
1. Atmospheric Composition: Standard oxygen-nitrogen mix 2. Surface Atmospheric Pressure: 0.6 atm 3. Surface Temperature: 3a. Stellar Luminosity: 0.75 3b. Orbit Factor: 447.045 3c. Energy Absorption: 0.799 3d. Greenhouse Effect: 1.05 3e. Base Temperature: 8.286 degrees C 4. Orbital Eccentricity Effects: Tc=0 degrees C, Tf=0 degrees C 5. Latitude Temperature Effects: (Hex Row=Degrees C) 1=+15, 2=+10, 3=+5, 4=0, 5=-5, 6=-10, 7=-15, 8=-20, 9=-25, 10=-30, 11=-35 degrees C 6a. Axial Tilt Base Increase: 12 degrees C 6b. Axial Tilt Base Decrease: -20 degrees C 6c. Axial Tilt Latitude Effects: (Hex Row=Degrees) 1=0, 2=0, 3=0, 4=0.25, 5=0.5, 6=0.75, 7=1, 8=1, 9=1, 10=1, 11=1 degrees 7a. Length of day and Night: 18.609 standard hours 7b. Rotation-Luminosity Effects: 0.75 7c. Daytime Rotation Effects: 0.45 +per hour of daylight, 316.447 absolute maximum plus temperature 7d. Nighttime Rotation Effects: 3.0 -per hour of darkness, 84.386 absolute maximum minus temperature 11. Temperature Worksheet: See separate section 12. Native Life: Exists 13. Atmospheric Terraforming: Has not occurred 14. Greenhouse Effect Terraforming: Has not occurred 15. Albedo Terraforming: Has not occurred
HYDROSPHERE RELATED DETAILS
1. Hydrographic Percentage: 32% 2. Hydrographic Composition: Liquid water 3. Tectonic Plates: 1 4. Hydrographic Terraforming: Has not occurred 5. Terrain Terraforming: Has not occurred 6. Continents and Oceans: 1 major oceans, 2 minor oceans, 6 small seas, 12 scattered lakes 7. Volcanoes: 6 8. Resources and Goods: Natural Resources: Agriculture, Ores, Radioactives Processed Resources: Agroproducts, Non-Metals 9. Weather Control: Is not practiced
TEMPERATURE WORKSHEET ---------------------
LATITUDE BASE HEX BASE TEMPERATURE TEMPERATURE ROW TEMPERATURE EFFECTS FOR HEX ROW 1 8 15 23 2 8 10 18 3 8 5 13 4 8 0 8 5 8 -5 3 6 8 -10 -2 7 8 -15 -7 8 8 -20 -12 9 8 -25 -17 10 8 -30 -22 11 8 -35 -27
AXIAL TILT HIGHEST HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW 1 12 0 0 8 0.0 32 2 12 0 0 8 0.0 27 3 12 0 0 8 0.0 22 4 12 0.25 3 8 0.0 20 5 12 0.5 6 8 0.0 18 6 12 0.75 9 8 0.0 16 7 12 1 12 8 0.0 14 8 12 1 12 8 0.0 9 9 12 1 12 8 0.0 4 10 12 1 12 8 0.0 -1 11 12 1 12 8 0.0 -6
AXIAL TILT LOWEST HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW 1 -20 0 0 56 0.0 -33 2 -20 0 0 56 0.0 -38 3 -20 0 0 56 0.0 -43 4 -20 0.25 -5 56 0.0 -53 5 -20 0.5 -10 56 0.0 -63 6 -20 0.75 -15 56 0.0 -73 7 -20 1 -20 56 0.0 -83 8 -20 1 -20 56 0.0 -88 9 -20 1 -20 56 0.0 -93 10 -20 1 -20 56 0.0 -98 11 -20 1 -20 56 0.0 -103
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Post by CELS on Nov 10, 2004 9:56:09 GMT -5
Thanks Dazo. Note that I have edited my post above, by the way! The two first satelites have all the information I need. Thanks again! The third satelite is still a bit of a mystery. A satelite with a diameter of 8,600 km with a molten core... with a density and gravity of 0... This is obviously an error. Could you please try again?
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Post by Dazo on Nov 10, 2004 10:46:45 GMT -5
That should be in the info I posted, yep there it is 8a. Satellite Orbital Distance: 18,000 km, just look for 8a and you should find what you are looking for Yes the atmosphere was missing, that has been corrected, but the others you refere to were there, unless you were looking at the info for the moon, which I have also updated. That has been corrected, gravity has been restored Actually its easier to just change the star, make it a cooler one so instead of say M0 V you have a M5 V I have done that second ork world, I just pasted it over the other one you didn't like.
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Post by CELS on Nov 10, 2004 10:59:04 GMT -5
Thanks, Dazo! I've started world building, and with your help, the ork capital should turn out pretty cool.
It's a bit strange though, that four planets of similar size (about 10,000 km in diameter) should orbit a central gravity point so closely. What's even more strange is that one of the satelites has an satelite orbital period of 0.252 days. That means that this satelite moves around the mainworld in only 6 hours. Considering the size of both worlds, that means that it's spinning awfully fast. You could probably see the other world move on the sky with your eyes.
And when the distance is only 18 km, I guess that means that the atmospheres are merging. Also, I guess the 'moons' would take up a pretty large chunk of the skyscape.
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Post by Dazo on Nov 10, 2004 11:25:31 GMT -5
I had fun Wouldn't that have somthing to do with the lang point thingy. And yes it is strange, as they couldn't have formed through normal planetary formation. I would suspect they began as rogue planets that happened to end up in the same orbit as the main world. Yep, it would probably be quite disconcerting if not terrifying, and you would quite probably be able to see it moving. You would probably see the planets crust buckling with great waves of volcanic activity, and I would not like to live on the coast. 18,000 km Yes, maybe, you would have an absolutly titanic charge build up, with lightening possibly arching between both worlds, or at least major ionic disturbances in the moon shadow probably most of it, how bizarre would that be
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Post by CELS on Nov 10, 2004 14:00:30 GMT -5
Well... is this plausible then, or is it an error from the program? I don't expect that the program takes into account the probability of three rogue planets going into orbit around this mainworld.
I'd hate to spend hours working on four different worlds, only to find that three of them have to be discarded when Kage gets back and says that the situation is ridiculous.
Help, please.
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