Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Oct 7, 2004 2:16:03 GMT -5
Hi all,
This is my first post on the anargo sector boards, and I'm very impressed with what you guys are doing!
I've come up with an idea for a world. A spaceport world, where merchant ships are based, maintained and built by the planets business-nobility. The planet would be girdled by a series of space docks, where home ships are docked etc and outside vessel can be repaired/stabled. Below these docks would be the manufactoriums, mansions and hab-zones where the shipbuilders etc would live. These areas would be totally enclosed as the planet is extremely cold, rocky and has an unbreathable atmosphere.
What do you think so far? More coming soon!
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Post by Dazo on Oct 7, 2004 4:08:28 GMT -5
Ok fleetmaster, thats the basic beginnings of an idea but you need to add a little more meat to your concept. I know of several worlds of the top of my head that will fit your needs, so that at least isn't a problem. Do the space docks cater to imperial warships as well as merchantmen. I should also point out the difficulty in ship building, its apparrently to expensive for anyone other than the imperium, so you need a good reason why your world can do it.
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Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Oct 7, 2004 6:06:14 GMT -5
Yes, the space docks are used by imperial warships, and there is a constant fleet presence there.
The planet can build spaceships because:
It has low gravity, so huge ground structures for building ship parts can exist, and space elevators (do these exist in 40K?) can be built fairly easily.
There are many minerals below ground surface, which can be refined into adamantium, plasteel etc, also resources of uranium and plutonium for nuclear power (again, is this a feature in 40k?)
Perhaps STC diagrams were discovered on the planet, and its surviving population were very advanced in this field?
Its near the edge of a star system so ships can leave port and warp jump soon afterwards.
And a little more on the planet itself:
Development is restricted to a girdle around the equator. Apart from a number of mines, the areas north and south of the tropics are unoccupied wilderness. There are a number of ancient mountain ranges crossing its surface, but no active volcanoes (the lack ofplate movementis also a pro for super-large structures). The north pole is surrounded utterly by a mountain range and the plateau within it is dotted with strange obsidian statue heads, which means that the area is quarantined, by the Inquisition.
I'm going to start on the planets basic stats now! ;D
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Post by CELS on Oct 7, 2004 10:38:44 GMT -5
Hey Fleetmaster, welcome to the forum! Whilst it's an interesting idea for a world, you should know that there are only two shipyards in the Anargo sector that produce ships with warp drives. This would be Anargo Secondus II (or something) and Proteus. You may want to ask Kage about the first world though, since it's located in his system. Maybe he would like some help in developing it.
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Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Oct 7, 2004 12:24:23 GMT -5
Ah...Chavonis (my new planet name ;D) only manufactures local freighters which are not warp capable, asteroid mining equipment (again, not warp capable) and parts for larger vessels. It can berth and repair warp capable ships though (although it is not capable of repairing warp drives themselves Is this alright? Does it fit in, etc? The planets basic description is coming soon, although not all the fields are filled Oh, and do you have to generate a system for your planet, or not?
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Post by CELS on Oct 7, 2004 12:54:15 GMT -5
Ah...Chavonis (my new planet name ;D) only manufactures local freighters which are not warp capable, asteroid mining equipment (again, not warp capable) and parts for larger vessels. That works. Of course, you'd need some warp capable ships to tow the freighters to their customers. Why have this kind of industry on a dead rock of a planet though? You could get the same conditions on the moon of a populated planet, or a planet in the same system as an industry world, like Archaios or Salinas, or a hive world like Meksum. It would be cheaper to have this shipyard in the same system as their suppliers. Obviously Well, I seriously suggest that you look at a system that has already been developed, and see if you want to make Chavonis the moons of a developed planet, or even another planet in the same system as a developed planet, or the moon of a gas giant in the same system as a developed planet... erm... know what I mean?
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Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Oct 7, 2004 13:07:48 GMT -5
I just find the idea of such a planet "cooler" (I dunno) than a "normal" world. But if there was an occupied system or moon going free, near an agri-world, I would be more than happy to have it placed there. That would be fine. Stats coming up any time now
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Post by Destecado on Oct 7, 2004 13:16:49 GMT -5
Hey Fleetmaster, welcome to the forum! Whilst it's an interesting idea for a world, you should know that there are only two shipyards in the Anargo sector that produce ships with warp drives. This would be Anargo Secondus II (or something) and Proteus. You may want to ask Kage about the first world though, since it's located in his system. Maybe he would like some help in developing it. Only two systems build ships? Are those military ships or merchant vessels as well? The only reason I was asking is because there is a system within the Sargassos Subsector that has not only the tech level to support the production of large vessels. While I can agree that the drive systems may only be produced in two places, it strikes me as odd that them may not have additional fabrication facilities within the sector. That might actually make for an interesting system that builds the ships, but is dependent upon Anargo Secundus or proteus to provide the warp drives. Another thought migt be to have the planet as a repair facility. Perhaps they produce fighters, drop ships and other smaller craft, but also have exstensive drydock facilities to service both military and civilian vessels. While you may not want facilites that build ships all over the place, it is necessary to have drydock and repair facilites in strategic locations.
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Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Oct 7, 2004 15:12:05 GMT -5
ah, fighter and bomber production was something I hadn't thought of... do you mind if I nick it for Chavonis ;D?
And where can I find info on all the systems etc, within the Anargo sector? I can only find the sample planet on the main website, and Chavonis would work better (as CELS said) in an existing system including other world/s, preferably agriworlds.
And one last thing, another reason for Chavonis' fleet base world to be so inhospitable. The lack of surface liquid and thin atmosphere means possibly fewer storms (?) than on planet earth or earth like planets, so space elavators are less likely to be damaged. Is the thinking behind this completely wrong, or not?
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Post by CELS on Oct 8, 2004 5:19:03 GMT -5
I just find the idea of such a planet "cooler" (I dunno) than a "normal" world. But if there was an occupied system or moon going free, near an agri-world, I would be more than happy to have it placed there. That would be fine. Like I said, ask Kage if you want to help out with the world that builds starships. If you want to develop a planet that builds non-warp capable ships such as intra system freighters, there are many different systems that are appropriate. Check out the different subsector forums, and see if you find any systems to your liking. No point in working up stats before you've chosen a planet Only two systems build ships? Are those military ships or merchant vessels as well? All warp capable ships are built in those two locations, I think. Don't pay too much heed to the UWP stats, Destecado. Though some worlds show as having a very high tech level, Kage has set the upper tech limit for the Imperium and the Adeptus Mechanicus specifically. Well, depending on the size and qualities of the warp drive, it might be very difficult to build a ship and then install a warp drive later. And of course, you need a special towing ship that can carry the hull of the new ship through the warp. If you're building a barge or a cruiser, this could be very expensive. Still, I can definitely see this done, with certain industrial worlds building hulls or various components for starships which are later assembled in Proteus or Anargo Secondus. Mostly for smaller sized ships, of course. Caravels, cutters, etc. Definitely. Of course, it would be cheaper to have these drydock facilities in the outermost moons or planets of an Imperial system with a solid industry, than a distant star system with no civilisation except for the dry docks themselves. ah, fighter and bomber production was something I hadn't thought of... do you mind if I nick it for Chavonis ;D? Feel free. Building fighters and bombers isn't limited to a single world in the sector Don't forget the non-military products of the planet, by the way (although I'm not saying you are ) You can see 'finished' worlds in the Archive forum. Besides those, there are several worlds that are being worked on, which you can find in the forums of the different subsectors. The Anargo subsector, the Archaios subsector, the Castellan subsector, etc. Nope, sounds good
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Post by Kage2020 on Oct 8, 2004 8:57:48 GMT -5
There is no reason that a world cannot be dedicated to the production of sub-light vessels for export. They'll tend to be smaller and one would question the specific economics... but there we go. Like I said, ask Kage if you want to help out with the world that builds starships. One of the other 'controls' on Imperium shipping is the limitation on production facilities capable of producing 'warp drives', which is a tad more than just a 'black box'... All warp capable ships are built in those two locations, I think. In the Anargo sector, anyway. Ships are produced depending upon the local 'technology level' of the system. Though some worlds show as having a very high tech level, Kage has set the upper tech limit for the Imperium and the Adeptus Mechanicus specifically. Yup, they do act as a guidelines. Interesting 'high tech' may indicate the presence of a non-human race, though if within the 'sphere of influence' of the Imperium (read: subsector) one must necessarily question how they have survived. Well, depending on the size and qualities of the warp drive, it might be very difficult to build a ship and then install a warp drive later. Yep, true. Although there is no reason that either warp drives could be imported (maybe) or 'voids' left in the design appropriate for that specific design (e.g. 'hire' an appropriate level TechPriest to alter the design as required for subsequent integration). The latter is not particularly efficient, but perhaps most appropriate? If you're building a barge or a cruiser, this could be very expensive. And perhaps 'not right'. I would imagine that any large ships would require local introduction of warp drives (e.g. the super ships)... Erm, I've probably just contradicted myself but there we go. (E.g. because of the "Geller Field"). Still, I can definitely see this done, with certain industrial worlds building hulls or various components for starships which are later assembled in Proteus or Anargo Secondus. Incidentally, I thought that Proteus didn't really concentrate on ship production? In my mind I've always been working on the premise that Anargo Secundus is actually linked quite intimately with Proteus...
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Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Oct 8, 2004 9:53:00 GMT -5
The world would not be exceptionally large, with a population of around 60 million (or is this too small?) I'm glad people seem to like the general idea .
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