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Post by 97alehol on Aug 6, 2004 0:24:37 GMT -5
Hi everyone. I have been reading through the world building guide recently and think I have worked out how to do it, having never done anything remotely like this before. Many thanks to Kage for his example of world creation in Anargo. The problem was that I did not have an idea of what I wanted my planet to be like, so I decided to select one from the list and hope I would think of something while I was building it. From the available planets I randomly selected this one: 20/19/13 M-V - X200000 - 0 Ba Lo Va 002 IM 050 Although this does not look like a very good world I have selected it and will try to do something with it. So, Kage, can I have it? Please.
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Post by CELS on Aug 6, 2004 1:12:42 GMT -5
Hi there! That's ok, I don't think more than a few of us had done anything remotely like this before the ASP either Well... I wouldn't really recommend it, but at least this means you won't be tempted to bend the rules to fit your concept, hopefully It doesn't look like a very good world at all. First of all, it's the size of our moon. Second of all, it seems to have all the other characteristics of our moon. No water. No air. No life. Not exactly tremendous resources either, so I'm one is left to wonder why exactly the Imperium would bother colonising this planet. I am also worried that this world will be terribly boring. It's basically just going to be a small mining world in space, very sparsely populated since there are few minerals worth mining. Most of the systems in this have gas giants with several moons, most of which would have the same characteristics as this planet. So why bother importing minerals from a distant star system when you can get it from a gas giant's moon in the same system? Since Kage is apparently very busy these days (something about a PhD, I think ) I'll be bold enough to speak in his place. Yes, you can have it. Go nuts. BUT... I would recommend that you go here and randomly select one of the worlds Kage has put forward instead. Chenet, Terracin... I think Antares and Thorp is available too, but I'm not sure if someone claimed them long ago and then disappeared... Ah yes, Lordof claimed Thorp in Mars 2004, but little further work has been done. Maybe decide randomly between Antares, Chenet and Terracin?
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Post by Kage2020 on Aug 6, 2004 1:17:56 GMT -5
Should be doing work... I have been reading through the world building guide recently and think I have worked out how to do it, having never done anything remotely like this before. New vistas are always good! Many thanks to Kage for his example of world creation in Anargo. Wait until you get the modified version for Anargo... I've been trying to get in contact with Zoom so that he can upload that, but ah well... The problem was that I did not have an idea of what I wanted my planet to be like... It does help to have a rough idea of what you want from a planet, though. The concept is the driving force that makes the Guide function... Best thing to do is take a look through the subsector forums and see whether the PPL has put up a list of 'worlds in the subsector' with possible concepts and interpretations of those worlds... You can try and snafoo one of those or, if not, take up one of the other UWP and make of that what you will (i.e. from your concept). 20/19/13 M-V - X200000 - 0 Ba Lo Va 002 IM 050 Hang on, that's in the Anargo subsector isn't it! It's useful to use the Guide to translate the statistics before you start off, whether you're using Heaven & Earth to generate the system or not. First thing that you've got to remember is that the star in the system is cold. You need to generate the star decimal classification with the Guide, but only M0V stars are really capable of sustaining 'habitable planets' (and even then they are somewhat chilly). Indeed, check out Destecado's thread in this forum about making what you can of worlds with the M-type stars. The UWP can be interpreted as follows: starport / world size / atmosphere / hydrosphere / population / government / law - tech level / trade codes / population multiplier / planetoid belts / gas giants / allegiance / life value / resource value / export So, applying that and the Guide for the UWP selected, you've got: Starport = X (no starport) World size = 2 (very small) Atmosphere = 0 (vacuum) Hydrosphere = 0 (no water) Population = 0 (no population) Government = 0 (no government) Law = 0 (no law) Tech-level = 0 (no tech) Trade Codes = Ba Lo Va (Barren, Low Population, Vaccum) Life = 0 (no life) Resource = 0 (middling mineral resources) Export = 0 (no export) The population, government, law and tech-level are as stated elsewhere just be used as guidelines. But the physical statistics should remain unchanged... Again, what does all that mean? Well, the system is cold and with no obvious reason for colonising/settling it... That doesn't mean that it wouldn't just that you're going to have to come up with a justification for it... Although this does not look like a very good world I have selected it and will try to do something with it. Well, if you're comfortable with this and the above then perhaps... Hmmn. Perhaps you should take a look at the worlds around it and think of something 'sneaky' for the world. A listening post? Something to do with one of the darker organisations? A pirate outpost (even in the capital subsector)... or whatever...
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Post by 97alehol on Aug 6, 2004 8:54:07 GMT -5
Thanks for you’re input guys, and I had realised some of the problems with this planet when I randomly selected it, however I like a challenge. Anticipating you saying yes to me having this planet (thank you) I had begun to think about what it would be. However, all of my ideas seemed to yield only new questions, like what is so special about this planet and what could it be used for. The solution to my problems came when I began to roll up the stats for the other planets in the system and a plan began to formulate. The following is, in my mind, very interesting, and I don’t see any problem with it (always the case), but I need your O.K. on the possibility of it. It’s also quite long, so please bare with me. The system as it stands at the moment is like this: The sun is M3V and there are 6 orbits, each with a planet, as follows. Planet, no moons. Small Gas Giant, three moons. Main World, no moons. Planet, ringed. Large Gas Giant, eight moons. Planet, one moon. At the moment the most promising planets, in terms of atmosphere, hydrosphere, etc. are the first planet (in the habitable region), one of the moons of the LGG, and the outer planet and it’s moon. I’ll come back to this information later, but it is important for what comes next. I have split this into two parts because it is a bit long, so please forgive the double post.
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Post by 97alehol on Aug 6, 2004 8:54:55 GMT -5
I want to make this world into a prison mining world. The first question that comes up is why this world? Why not any of the other lumps of rock? After thinking about this I thought that the ores(?) would be easy to get too, but too dangerous to risk non-criminals. But why would this be? The answer is in the layout of the system. Here comes the complicated bit. I got thinking about the system’s past and cool stories. Being a history student this is only natural. I thought it would be cool if the planet got it’s rings because of a collision with another planetoid, and this then extended into the following story. Imagine the system with the two gas giants only separated by a single orbit (instead of two as above). In this orbit there was a small planetoid, to make it easier we will call this X. Please stay, it’s really not as complicated as it sounds! The LGG still had eight moons, and the outer one (Y) was quite big and far away from the planet. Because of this gravitational pressure was put on it by the sun, and even more each time the two gas giants were together in orbit, orbiting in line with each other for a short time. Eventually, over a long, long time Y was wrenched from its orbit and ended up in the same orbit as X. Over a while X and Y collided (in a big collision), and due to the pressures exerted on Y it split apart into two hemi-spherical chunks. One half stayed in the orbit while the other (the main world) ended up in an orbit halfway between this and the SGG. The remains of X eventually replaced Y as the LGG’s eighth moon. The small pieces of debris made the rings. This happened quite recently (i.e. after the worlds had cooled from molten rock, so the pieces would not reform into smaller spherical planets. This would mean you would have to fudge the position of the planets slightly, but since you get to place them anyway I can’t see many problems. This just happened to expose the ores on the main world but also would make it a very dangerous place to mine in. Also the planet with no moons looks like it could be made into an agricultural world, would provide just enough to supply the prison world with food. The Imperium would not ship food between systems just to supply convicts. That’s it for now. Do you think; is it possible and is it a good story. See you later. Cheers.
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Post by Dazo on Aug 6, 2004 12:12:50 GMT -5
Whoa whoa easy big guy, there are easier ways to get a ring system. Firstly for a small planetoid your collision idea is fine, thats how we got our moon. but if it was between two gas giants what you would end up with would be an asteroid belt. The gravitational tidal forces wouldn't allow a planet to reform, how ever the gravitational stresses between the two GG might sling shot a moon out of orbit and set it on a collision course with the main world. That could allow for strange things ie a large gravity or magnetic field on a small world because the moon had a dense core and it transfered to the planet during the molten stage of reformation
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Post by Kage2020 on Aug 6, 2004 13:15:27 GMT -5
At the moment the most promising planets, in terms of atmosphere, hydrosphere, etc. are the first planet (in the habitable region), one of the moons of the LGG, and the outer planet and it’s moon. I was going to take you to task for putting the mainworld outside of the habitable orbit, but realised that it is quite permissible within the Guide (Extended System Generation of the Guide, Step 28, p15). So I'll shut up with one minor point: I'm most impressed that you're actually doing this by hand. It's how I did Anargo but with all the wonderful little bits that H&E does... <sigh> I have split this into two parts because it is a bit long, so please forgive the double post. I'm afraid that I'm going to integrate them since it's not actually that long. If you don't max out the character limit (10,000) then you're fine... and you'll have to create the monster posts such as those in Meta for that to happen! I want to make this world into a prison mining world. You really don't have the Resource value to substantiate mining in the system. (Remember that resource value is generated for the system as a whole, not just the mainworld.) Also, 'prison worlds' have the same problem as hiveworlds... Yes, they're canonical but why bother with them? (And there are some answers, but you should think about it...) Imagine the system with the two gas giants only separated by a single orbit (instead of two as above)... That's quite a convoluted story and, for me, doesn't make a whole lot of sense although an interesting way of 'exposing the ores'. Also the planet with no moons looks like it could be made into an agricultural world... Wait until you generate the temperatures for the world... that might put a little dint in that plan.
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Post by 97alehol on Aug 29, 2004 14:50:22 GMT -5
Hi, I’m back. I’ve been very busy lately with a lot of different things and have not been able to reply. I won’t bore you with the details. Anyway, Dazo, I see what you are saying about planets reforming, but wouldn’t this be only when the planets are still all molten. My idea was that this would happen when the planets had solidified and you would get something like this: I’ve drawn in the orbits so that you know exactly where they stand. I hope this has cleared it up it a bit, but if you still don’t like it I will willingly bow down to your superior knowledge. Thanks for your input Kage, and I am trying to think of a reason for a prison world, but nothing yet. I may change it into something different. Oh, and yes, it is cold, so very, very cold. I’m still trying to think of a way around that. 97. Er. Does anyone know how to post pictures because this dosen't seem to have worked. I'll get it up as soon as someone tells me how. Thanks.
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Post by Dazo on Aug 29, 2004 16:22:32 GMT -5
No, It would cool fairly rapidly but the push and pull of two massive planets would stop acretion from occuring. However having looked at the position of the worlds I see your main world is not sandwiched between two gas giants so i dont think there would be any problems. Incedentaly our asteroid field is a direct result of jupiter, if jupiter wasn't there we would probably have another planet where the asteroid belt is now. Also you could simply have said the mainworld was a captured planet and that would have solved your problem as well
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