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Post by zholud on Mar 12, 2004 1:40:03 GMT -5
I'm not really sure what you mean here... could you sketch it down or describe it further? Some kind of constructs which look like the mushroom colony, especially on ones with ball-like heads.
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Post by CELS on Mar 12, 2004 13:22:48 GMT -5
That's a cool possibility. Any particular reason they would be more squat than the hivespires of other hiveworlds? I'm not saying you must think of a good reason, since this is just as sensible as building spires... I'm just curious Of course, now it's just another hiveworld. This isn't necessarily a bad thing though, since there must be some 'normal' planets in the Imperium ;D
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Post by Skabbhatt on Mar 12, 2004 14:16:07 GMT -5
Hey nifty idea, no spires that pierce the clouds but spires that pierce the ground.
As for why well it's a tainted atmosphere, maybe plasteel don't react very nice with the upper atmosphere?
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Post by zholud on Mar 12, 2004 16:15:40 GMT -5
That's a cool possibility. Any particular reason they would be more squat than the hivespires of other hiveworlds? I'm not saying you must think of a good reason, since this is just as sensible as building spires... I'm just curious The most obvious – world was colonised by people from the space faring community which had round living quarters (optimised for space, think about miniature Dyson spheres) and when the land they just used old ball constructs they had, their STC and thus with generations it came to just ‘planetary style’ in architecture. Other idea – they had something against edges of any kind, this was so in their culture that even buildings were round. Both ideas need a lot of polishing, but here they are.
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Post by Shoulder on Mar 13, 2004 5:54:59 GMT -5
Some kind of constructs which look like the mushroom colony, especially on ones with ball-like heads. I really like this idea! And zholud, if you don't mind, I need some meksumian first names, for the timeline.
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Post by zholud on Mar 13, 2004 6:16:25 GMT -5
Thanks, I am glad to hear this. And zholud, if you don't mind, I need some meksumian first names, for the timeline. As already stated Meksumians are largely based on the Mexico-city image and Italian troops and thus to some extent culture. As a result different Carlos, Iglesias, Juan, etc are the safe bet.
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Post by Kage2020 on Mar 14, 2004 6:03:16 GMT -5
Not too happy about this one... Physical characteristics, unlike social characteristics (law, population, government), should not be changed if at all possible. Indeed, it sholud be the last recourse beyond changing the concept to incorporate it. Government 7 - Balkanisation A ruler for each hive. Should be interesting to see how this manifests on the interstellar stage. Tech Level A - Nanoscience: environmental engineering, nanomachines, sentient AI, mature fusion technology. That thread of Minister's is actually causing more confusion than it should. The world cannot have a TL10=A. That is restricted to the adeptus mechanicus. Furthermore, the TL descriptions mentioned in Minister's thread are for the GURPS TL system (GTL), not the Traveller TL system (TTL) that the guide uses. TTLA is going to be <GTL10. Trade Codes N/A I wouldn't have minded Hi, but I shan't whine. The population that was randomly generated was not high enough to generate a "Hi" trade code. Increasing the UWP population will subsequently change the trade code. IIRC a mininimum UWP Population digit of ?9 is required for a "Hi" designation. Population Multiplier 4 - 400.000,000,000 inhabitants. If I got this right... Based on the UWP Population listed, no. Approximate population would be 400,000,000. Gas Giants 5 - Five A lot of gas giants, to say the least. Yep. Life Value 7 - Teaming Ecosystem: Water/land-airbased herbivores and predators. Strange, considering the atmosphere... A thin atmosphere still has oxygen in, assuming of course that's what the ecosystem is after. Furthermore, the taint has not been determined and could be something which would allow the support of a 'teaming ecosystem'. Above all, however, remember that the statistics produced are, as the name suggests, a Guide. They are not there to constrain imagination only offer a consistent framework by which they can be created and represented (even if sometimes glitchy). At least that way everyone is going to be standing on the same level with worlds, rather than the hodge-potch concepts where people with different levels of knowledge create different levels of information... As to the following information regarding "mushroom hives", that's actually quite interesting... Kage
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