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Post by Shoulder on Mar 7, 2004 11:01:27 GMT -5
While reading Codex Cityfight yesterday, and their examples of cities, hive such in particular, it mentioned underground hives, whole cities of tunnels and such.
I really like this idea, so here follows my ( rather brief, for the time being...) concept:
Partena Hive (commonly known as Cavetown)
Partena is a hive world rather odd in it's design. Instead of spires, Partena's hive cities consist of underground tunnels or chafts, sereval hundred miles deep. the poorest may never ever see a hint of the surface, let alone walk aroun on it. Since their is absolutely no wiev of the surface or sky, art has blossomed on Partena*. Many artists, famous thorought (sp?) the whole of Anargo, hail from here.
Why the hives have taken this shapes remain a mystery [i.e. it is open to discussion] but it is most commonly believed that the original settlers hadn't enough material to build spires, and therefore mined downward instead.
* Foot Note: this opens up to a new discussion: Is non-politically correct art frowned upon, or is it alright as long as it doesn't conflict imperial dogma? Needless to say, slaaneshi cults prosper on Partena, and many artists consider it a challenge to paint as occult as they can without their art being classified as heretical.
Thoughts?
I can't find the Meksum UWP's, where are they?
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Post by Skabbhatt on Mar 7, 2004 11:38:40 GMT -5
Nice idea, friend. Cavetown sound very nice indeed. Maybe the social elite live on the surface? Well a nice twist, but a question. You think that art exist because people want to surround them with beauty? And the uglier surrounding the more escapism? Personally I think art needs a context and/or inspiration. I think it would be ok, as I see the Imperium as an parasitic government. Individual world might be diffrent, of course. Now what exactly does the world do? Mining I guess, exporting art is another. Anything else? Strangly I also can't find them. Just a note, every hiveworld is not in the Meksum sub, nor is every shrineworld in the Dorvestor sub.
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Post by Shoulder on Mar 7, 2004 11:58:13 GMT -5
Nice idea, friend. Cavetown sound very nice indeed. Maybe the social elite live on the surface? Thanks. And some of the social elite on the surface is a nice idea. "Summer houses", perhaps? Inspiration and context is definitively vital to art, but I think decoration and art will prosper in an ugly-looking enviroment. People cant stand a hundred miles of bulkheads. Definitively mining and art. I can't think of anything else atm, but I'm sure I'll come up with something.
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Post by zholud on Mar 7, 2004 12:10:35 GMT -5
The Meksum description is HERE The list of planets/systems of the sub-sector are on the original Portent thread, should I post them on the sub? As to Spires – if you’ve read the Meksum description it does not have spires either, and by now it is the sole Hiveworld in the sector. The other two where developed, but author seems left us.
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Post by Shoulder on Mar 7, 2004 12:39:35 GMT -5
The list of planets/systems of the sub-sector are on the original Portent thread, should I post them on the sub? Yes, pretty please. Research before you post *note to self* Damn. However, considering the similarity of the two worlds hive cities (though mine are not that interconnected) Partena could have been colonised by Meksumians; who were suited to living underground (or rather underwater), and in combination with mining providing the solution why Partena's hives looks as they do. Then we'll just have to make sure the other tho have spires *Mafia attitude*
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Post by zholud on Mar 7, 2004 15:05:10 GMT -5
OK, here it is! If you will have any desire to make world in my sub-sector I may help you finding out the world for you with pre-determined conditions (to some extent). However, considering the similarity of the two worlds hive cities (though mine are not that interconnected) Partena could have been colonised by Meksumians; who were suited to living underground (or rather underwater), and in combination with mining providing the solution why Partena's hives looks as they do. Great! I hope to hear more info soon.
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Post by Kage2020 on Mar 7, 2004 15:42:26 GMT -5
Incidentally and in no means to detract from the concept of 'cave town', it sounds a bit like the caverns of Ix from Herbert and Anderson's Dune prequels... Might be interesting to to plumb for inspiration... Kage
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Post by Shoulder on Mar 7, 2004 16:23:06 GMT -5
With the aid of Skabbhatt, I have found the right UWP;
56,44,52 - K-V - B446847-A S,N 415 Im 76(23)
with the following modifiers:
Law 4 changed to A
In other words;
Partena | 56,44,52 - K-V - B4468A7-A S,N 415 Im 76(23)
Coordinates X-axis: 56 Y-axis: 44 Z-axis: 52
somewhere below Neu Povolhz
Star Type K type, orange star, 3,500 - 5,000 K at surface.
Starport B - Restricted to GTL8/9 (TTL: 12/13) worlds, these allow the production of non-warp capable craft. Also the repair of non-TL10 components.
Size 4 - Small, Mars sized world; 6,400km diameter average.
Atmosphere 4 - Thin, tainted atmosphere.
Hydrographics 6 - Wet world, about &0% water.
Not too happy about this one...
Population 8 - Hundred millions of inhabitants.
Law 4 - Mod. law, Light assault weapons prohibited.
Changing this one to: A - Ext. law, weapon posession prohibited.
Government 7 - Balkanisation
A ruler for each hive.
Tech Level A - Nanoscience: environmental engineering, nanomachines, sentient AI, mature fusion technology.
Trade Codes N/A
I wouldn't have minded Hi, but I shan't whine.
Population Multiplier 4 - 400.000,000,000 inhabitants.
If I got this right...
Planetoid Belts 1 - One.
Gas Giants 5 - Five
A lot of gas giants, to say the least.
Allegiance Im - Imperial
Life Value 7 - Teaming Ecosystem: Water/land-airbased herbivores and predators.
Strange, considering the atmosphere...
Resource Value 6 - Moderate
Export Code 23 - Polymers
Yay! go me!
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Post by Shoulder on Mar 7, 2004 16:30:17 GMT -5
Incidentally and in no means to detract from the concept of 'cave town', it sounds a bit like the caverns of Ix from Herbert and Anderson's Dune prequels... Might be interesting to to plumb for inspiration... I haven't read Dune, so any similarities is purely concidential. Might check it up though, consediring the similarities it could prove a good source.
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Post by CELS on Mar 8, 2004 11:56:47 GMT -5
I must say that the image of underground hives is pretty cool, but I think it's a shame that we've already got the underground hiveworld Meksum and the underground miningworld by Sojourner. It makes it difficult to invent a third underground civilisation which is distinctly different from the other two, and equally interesting. I'm not saying this as criticism though, merely as a note of regret and an advice. Look hard at the other two worlds before writing up your own The image of large caverns and entire buildings carved out in stone, due to a lack of building materials, is pretty cool. Reminds me of fantasy dwarves, but we don't want to go too far in that direction (making it a high gravity world or something ) So let's say that the world is very poor on iron ore and other minerals that are useful for buildings, with the planet consisting mostly of rocks (and crystals?) A small world would be preferable for this. Merely saying that the colonists of Partena built underground constructions because they did so on Meksum is not a good enough explanation alone, IMO. Obviously, it takes a lot more work to build underground, since you have to do a lot of digging and careful exploding. Not to mention that when you get deep enough, it's going to be hell to get the dug-out rock to the surface. This also means you have to find a reason for the hives to be built deep into the ground. If you explain it with the hives using the molten core of the planet for heat, it immediately sounds a LOT like Sojourner's planet in the Castellan subsector. Hmmm... if the planet doesn't have minerals, making it difficult to construct new habitation areas, etc, we need to ask ourselves why this has become a hiveworld. Why have people flocked to this poor world where living quarters would be very expensive? I'm not sure I see the logic in art being especially common on Partena because of a lack of beauty. That they would be famous for stone statues and sculpting, because of a lack of wildlife to inspire paintings, that would make sense in my mind. But I don't see the logic in more people devoting their lives to art on especially "ugly" places... maybe it's just me. If the world has a high amount of crystals for some reason, the world could be famous for crystal sculptures too, and jewelry. Oh, and let's make this the second and last hiveworld in the Meksum subsector. As I've said before, we don't want to stereotype the subsectors by throwing all hiveworlds in the Meksum (hiveworld) subsector, all civilised worlds in the Anargo (capital) subsector and all shrine worlds and worlds with heavy Ministorum presence in the Dorvastor (shrineworld/cardinal world) subsector.
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Post by Shoulder on Mar 8, 2004 17:18:57 GMT -5
I must say that the image of underground hives is pretty cool, but I think it's a shame that we've already got the underground hiveworld Meksum and the underground miningworld by Sojourner. It makes it difficult to invent a third underground civilisation which is distinctly different from the other two, and equally interesting. I'm not saying this as criticism though, merely as a note of regret and an advice. Look hard at the other two worlds before writing up your own Point taken. I should have made more research. Where's AF's world located? Glad to hear we share that opinion . well... size 4. I like this idea. That wouldn't be the only reason, but them being used to living underwater would make the idea of underground cities less alien to them. Perhaps - they thought there might be more valuable minerals below
- The Planet could start off as a mining colony, and when mined "hollow" people moved in?
...lame I know, but I'm to tired to come up with anything right now. Sculpture would be the most common form of art, much for exporting to other planets for use in cathedrals etc. And people don't generally devote their lives to art, but the "Uphivers" are very fond of art, and a nice sculpture is considered very valuable. An underhiver could become rich in a month if he got the talent. Absolutely.
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Post by Sojourner on Mar 8, 2004 18:18:25 GMT -5
Castellan
</Spam>
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Post by Shoulder on Mar 11, 2004 11:58:58 GMT -5
As I read through Sojourner's Concept, I realised Partena had far to many similarities with his world.
...So I've decided to make Partena a far more 'orthodox' hive-world, with spires. The natives who ived there when the world was colonized lived in underground cities, and these have now become the under-underhive. Except the full history to be posted in the next few days.
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Post by zholud on Mar 11, 2004 16:56:47 GMT -5
As I read through Sojourner's Concept, I realised Partena had far to many similarities with his world. What about making the Hiveworld, were sky-scrappers are not spires but rather some squat and/or round constructs?
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Post by Shoulder on Mar 11, 2004 17:38:18 GMT -5
What about making the Hiveworld, were sky-scrappers are not spires but rather some squat and/or round constructs? I'm not really sure what you mean here... could you sketch it down or describe it further? and sure, no spires would indeed be nice.
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