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Post by Skabbhatt on Feb 11, 2004 15:25:34 GMT -5
I guess this is the right place to post this, or so I hope.
My disorganized attempt of a concept.
I was thinking of world of nomads. Family units (clan/tribes) who travels the lands in their buggies, jeeps and trucks following herds of animals (grox?). Fighting over the limited about of animals would be common. Think Mad Max and/or Postman. And I was thinking of minor ork infestation. Originally it would been an agriworld but the wars against the orks would have destroyed the structure of the society and the people devolved (or evolved, depends on how you see it) into this nomadic lifestyle. Cause they really don't have any government the Imperium would have a small enclave running the world. I also see the Imperial warmachine having a base of operation there.
The subsector would be Castellan.
That's the basic idea, how does it sound? It will get more real when I found an appropriate world for it. (I think I have.)
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Post by zholud on Feb 11, 2004 16:06:45 GMT -5
I was thinking of world of nomads. So not too cold, with grass for horses (?) and water. Family units (clan/tribes) who travels the lands in their buggies, jeeps and trucks following herds of animals (grox?). Fighting over the limited about of animals would be common. Think Mad Max and/or Postman. And I was thinking of minor ork infestation. Originally it would been an agriworld Grox production? Taking that they are reptiles you need hot world to grow them… your preferred gravitation ? but the wars against the orks would have destroyed the structure of the society and the people devolved (or evolved, depends on how you see it) into this nomadic lifestyle. Cause they really don't have any government the Imperium would have a small enclave running the world. So, Balkanised Government ithink. I also see the Imperial warmachine having a base of operation there. why to have it on rather primitive world?
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Post by CELS on Feb 11, 2004 16:13:48 GMT -5
Sounds good to me. I suppose that the world would produce more than livestock though, or would you prefer that it didn't?
Anyway, the whole planet is basically in anarchy, with people doing what they want, living off the land and herding grox, but also trading with this Imperial enclave? Or is there some sort of government that rules over the tribes / clans? What kind of presence do you see the Imperium having here? To what extent does the Imperial enclave rule the world?
Right now, it sounds alright, but very... uncomplicated. Of course, agri-worlds often are. Oh, and why hasn't the Imperium rebuilt the planet after the ork wars, and made it more civilised and effective?
@zholud; The Grox race are very adaptive, which is why you see them imported to Imperial worlds all over the galaxy. They can survive in different temperatures, atmospheres, and can even live off the minerals of dirt and rocks for short periods of time!
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Post by Skabbhatt on Feb 11, 2004 17:13:37 GMT -5
So not too cold, with grass for horses (?) and water. Yeah, no but horses, useless animal... So, Balkanised Government ithink. Nah closer to I envisioned it closer to anarchy. why to have it on rather primitive world? Well it would be in the Castellan sub sector, and I though it would be quite close to the front. Sounds good to me. I suppose that the world would produce more than livestock though, or would you prefer that it didn't? Anyway, the whole planet is basically in anarchy, with people doing what they want, living off the land and herding grox, but also trading with this Imperial enclave? That the generally idea, I don't see the planet producing much at the moment. Oh and for the trading I thought of the Imperials supplying the clans/tribes with weapons and ammo in exchange for fight the orks, maybe throw in some black marketeering (does all the weapons go to the clans/tribes? etc.). What kind of presence do you see the Imperium having here? To what extent does the Imperial enclave rule the world? Basically I see the Imperial Conclave really not caring what the clan/tribes do, other then they are keeping the ork in check. Primary propose of the planet (in the bigger picture) in as a defendable position against the Waaaghs! So I see the Imperials keeping in their Conclave, with regular patrols. If the clans/tribes mess with them, they are dead. Right now, it sounds all right, but very... uncomplicated. Of course, agri-worlds often are. Oh, and why hasn't the Imperium rebuilt the planet after the ork wars, and made it more civilised and effective? As I said above it's not primary an agri-world, but a "military base". As I understand it the ork wars ain't over yet, maybe I'm wrong? But it may be overrunned when the next Waaagh! comes so the Imperials just don't think it's worth it yet. Hey just got an idea, maybe a small-scale resettlement has begun, with friction/hostillity between the "newcomers" and the clans/tribes.
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Post by CELS on Feb 11, 2004 18:09:52 GMT -5
So... a world in anarchy, with tribes roaming the lands, herding their grox hordes, and fighting eachother. It just seems to me that if this is a perfectly habitable world in the Castellan subsector, then it's safe to assume that it's been under the control of the Imperium for some time. During this time, the Imperium will have shaped it to some degree, and it will probably have become either a full-grown civilised world (or hive world), or an agri-world. Why? Well, it's a perfectly good planet, and it just seems reasonable that the Imperium would have done something with it. This means, even if the world was trashed by orks, it's still an agri or civilised world (or another class, if you prefer) To put it simple, a world dedicated to defense is usually known as a fortress world, and this world doesn't sound up for the task. Some tribals in buggies and trucks? Fortress worlds would typically have plenty orbital defences, huge laser siloes, impenetrable ground fortresses, etc. PS: I don't mean to be too negative on your first concept btw! It's an interesting concept, and something the sector is lacking at the moment, but it needs some polishing
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Post by Skabbhatt on Feb 11, 2004 18:41:45 GMT -5
So... a world in anarchy, with tribes roaming the lands, herding their grox hordes, and fighting eachother. Just pointing out that anarchy does not mean fullscale riots and extreme voilence. Clan/tribal ties dominate the life for the common inhabitant, for the Imperial servant duty toward the Imperium and supervisors would dominate. It just seems to me that if this is a perfectly habitable world in the Castellan subsector, then it's safe to assume that it's been under the control of the Imperium for some time. During this time, the Imperium will have shaped it to some degree, and it will probably have become either a full-grown civilised world (or hive world), or an agri-world. Why? Well, it's a perfectly good planet, and it just seems reasonable that the Imperium would have done something with it. This means, even if the world was trashed by orks, it's still an agri or civilised world (or another class, if you prefer) Point taken, prolly upping the grox production or some thing else. To put it simple, a world dedicated to defense is usually known as a fortress world, and this world doesn't sound up for the task. Some tribals in buggies and trucks? Fortress worlds would typically have plenty orbital defences, huge laser siloes, impenetrable ground fortresses, etc. For this planet I was thinking of naval base, a rallying point for the fleet to repair, resupply and so one. PS: I don't mean to be too negative on your first concept btw! It's an interesting concept, and something the sector is lacking at the moment, but it needs some polishing No offence taken, concepts are meant to be polished. And what would be the meaning to post it at all if I didn't wanted opinions?
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Post by Kage2020 on Feb 11, 2004 18:48:03 GMT -5
I think that the world has some potential. Perhaps it would be best to locate it elsewhere, though? Just because you want an ork infestation doesn't mean that you have to keep it in the Castellan subsector... One thing that I'm keen to add is that at one point in history either the Castellan 'shield' buckled, and the orks were able to penetrate further into the subsector (if only in a minor fashion) or that orks came from somewhere else. And, to be honest, it would be nice to see a world created that wasn't in Meksum, Proteus or Castellan! Kage
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Post by CELS on Feb 11, 2004 19:14:05 GMT -5
Just pointing out that anarchy does not mean fullscale riots and extreme voilence. Clan/tribal ties dominate the life for the common inhabitant, for the Imperial servant duty toward the Imperium and supervisors would dominate. Aye, I figured that's what you meant. I just called it anarchy because there didn't seem to be an active government above the tribe level. You did mention the Imperial enclave, but I got the impression that it had a rather passive role. Point taken, prolly upping the grox production or some thing else. Maybe something else, just to make things more interesting.... Big insects, exotic plants, maybe even (semi-)intelligent aliens... For this planet I was thinking of naval base, a rallying point for the fleet to repair, resupply and so one. Right, but the planet doesn't have any mining or industry, so it wouldn't be able to supply the fleet, nor produce parts for repairs.. Not to mention that the entire population, save the Imperial enclave, would probably be useless at repairing star ships. It makes more sense to me to have an Imperial Guard base on the planet. No offence taken, concepts are meant to be polished. And what would be the meaning to post it at all if I didn't wanted opinions? I'm glad you share that view. Not all members do, at first In reply to Kage's post, I agree that the three mentioned subsectors have got a lot of attention. Are you sure you don't want to move this world to the capitol subsector, Skabbhatt? Maybe on the "border" to the Castellan subsector, so to speak. We do need more planets in the Anargo and Dorvastor subsector, both to get an even growth within the project, and to start getting a sense of the sector as a whole. Whaddya say?
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Post by Skabbhatt on Feb 12, 2004 12:56:29 GMT -5
I'm keen on the idea of the shield that is Castellan buckled at a point, maybe because of the ork coming from another point? The military power of the sector being in Castellan and as the other orks came they suddenly was force to fight a two front war. I will happily move the planet to the Anargo sub sector if it adds to the project. You did mention the Imperial enclave, but I got the impression that it had a rather passive role. I was thinking them being passive on the scale of the planet, but important at the scale of the sub sector. Maybe something else, just to make things more interesting.... Big insects, exotic plants, maybe even (semi-)intelligent aliens... I agree on having something else, what it is have do be defined depending on which UWP the planet going to have. But the grox production I think will be upped so it supplies grox for the Anargo sub sector, making it more as its main purpose then before. It makes more sense to me to have an Imperial Guard base on the planet. Not a base but a more or less permanent garrison.
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Post by CELS on Feb 12, 2004 13:21:18 GMT -5
I'm keen on the idea of the shield that is Castellan buckled at a point, maybe because of the ork coming from another point? The military power of the sector being in Castellan and as the other orks came they suddenly was force to fight a two front war. Entirely possible. I will happily move the planet to the Anargo sub sector if it adds to the project. Well, both options would add to the project. Moving this planet to the Anargo subsector just evens things out a bit. The more even the growth, the easier it will be to coordinate inter-subsector schemes, history, etc I suggest that you start a new thread in the Anargo subsector forum, and perhaps start a discussion on how you can compromise your concept with the concept Kage had in mind for the Anargo subsector's agriworld, Antares. Your ideas seem a bit different, but after some discussion, I'm sure we can work something out. I agree on having something else, what it is have do be defined depending on which UWP the planet going to have. But the grox production I think will be upped so it supplies grox for the Anargo sub sector, making it more as its main purpose then before. Good, good. The idea of a grox horde is very interesting, especially since these things are incredibly dangerous, which allows for some very entertaining accidents
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