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Post by Kage2020 on Dec 23, 2003 9:54:50 GMT -5
The original aim of the Anargo Sector Project was to randomly create the stars of the sector and then 'colonise' it by targetting the G-class stars, those similar to Sol (the star around which Terra orbits) and which therefore have a greater chance of being able to support planets which Terra-favourable conditions. In the rush to get things moving I was forced to select the locations of the subsectors based upon conditions presence on the randomly generated UWP statistics. This has meant that many imporatant worlds orbit around 'cold stars'... I am, however, reticent to allow people to automatically change their star to something that is more favourable since, if I were to do that, we would find ourselves with all the worlds as G-class stars. As such the following steps should be taken: - Maintain the concept of the world as much as possible given the star class that is mentioned. If it becomes impossible to modify the concept given the constraints of physics and the 'guide.pdf', then...
- Consider changing the decimal classification of the star if your world is in the habitable zone. If it is not, then shift the mainworld so that it is in that zone. If this doesn't work then, and only then, should you consider changing the decimal classification.
- If changing the decimal classification does not work then consider if you're being too focussed on the concept of the world. Did the creation process offer up an interesting suggestions that might be more appropriate? If not then...
- Talk to the Subsector Project Leader about changing the star-class. They will advise you whether this is possible and might even suggest and interesting star-class other than G.
- Above all, be flexibile...
Kage
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Post by Sojourner on Dec 23, 2003 11:50:10 GMT -5
*spams forum*
Where would one acquire this 'Guide.pdf' document?
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Post by Kage2020 on Dec 23, 2003 21:11:27 GMT -5
<grin> Let's try and avoid that... *Where would one acquire this 'Guide.pdf' document? The 'guide.pdf' as well as the guideline document can be found on ZoomDog's temporary website. The links to the individual files are something that I hope to add to a thread in this forum before I go to sleep... Kage
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Post by CELS on Feb 26, 2004 15:25:29 GMT -5
With all M class stars being small red stars, won't that mean that all the worlds in the M class systems will have a characteristic red sunlight? If yes, won't that be a bit.... boring...?
I know we're trying to escape GW's lack of realism and their cloning, but I just think this is a bit extreme.
I've also read that planets close to M class stars are likely to be tidally locked, and it would be ESPECIALLY silly if half the worlds in our sector had red skies and were tidally locked.
PS: The same is also true for some K-class stars, by what I gather.
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Post by zholud on Feb 26, 2004 16:19:37 GMT -5
With all M class stars being small red stars, won't that mean that all the worlds in the M class systems will have a characteristic red sunlight? If yes, won't that be a bit.... boring...? I’m unsure about this, but IIRC the sun is yellow dwarf by astronomic standardisation and still we have blue skies. Thus most likely colour of the sky is determined by atmosphere because stars emit rays in far wider spectre. And I already dropped this problem with Meksum just giving them bad radiation, so no one walks during the day on the sun while my underground complexes have special wide spectre illumination causing even darker than usual skin in some broken regions.
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Post by CELS on Feb 26, 2004 18:29:36 GMT -5
A fair point about Sol sending out yellow light... hmmm... I shall await the opinions of the other nerds though, just in case
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Post by Skabbhatt on Feb 26, 2004 18:43:29 GMT -5
Well IIRC our sky is blue ( or more often grey...) because the blue light has a denser wavelenght then the other colours. Therefore the bluelight bounces all over the atmosphere before it reaches our eyes. Blue sky.
That would mean that the nature of the star has really nothing to do with the colour of the sky, but the atmoshere would. The denser and/or more polluted the more red.
Hey isn't that a nice irony, that a higher pollotion means a more beautiful sunset.
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Post by CELS on Feb 26, 2004 19:34:16 GMT -5
That's pretty DAMN cool, and it works DAMN well with my polluted world Nagoma, which is known for it's beautiful sunsets!! Which incidently works out well with my japanese theme.... the rising sun and all... Oh yeah....
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Post by zholud on Feb 27, 2004 15:00:37 GMT -5
That's pretty DAMN cool, and it works DAMN well with my polluted world Nagoma, which is known for it's beautiful sunsets!! Which incidently works out well with my japanese theme.... the rising sun and all... Note that you may end up even with blue and green sun or relevant colour of sun...
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Post by Philip on Aug 23, 2004 1:47:01 GMT -5
Skabbhatt is correct.
Blue Light has half the wavelength of red, so it is scattered more easily (ten times as much) than red.
On any world with an atmosphere breathable by humans you are (most likely) going to find that the sky is blue (to human eyes). Pollutants (particulates) changes this because the red light can hit the partials an illuminate them.
The only way to change the sky colour is if the star doesn't radiate blue light, or blue light is filtered out some way.
If there is no blue light the next colour to scatter is green (then red, but to get red to scatter you will need a very dense atmosphere).
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Post by Dazo on Aug 23, 2004 2:26:21 GMT -5
Are all M class stars dwarves, I though M could mean giant or dwarf depending on whether it was V, I , III whatever, could some one give an explanation of what all these letters and numerals actually mean. And do we not have any neutron stars or pulsars with worlds orbiting them. And surface temp would be good, also radiation levels as they would actually drop as the star gets older colder and smaller woulnd't it
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Post by Kage2020 on Aug 23, 2004 10:57:17 GMT -5
This is actually covered in the Guide... <Kage clicks through various folders to find the Guide>
<Kage becomes embarassed when he reliases that he didn't type of that portion>
Okay, here's a super-quick summary:
Star Type For main sequence stars you've got O (blue), B (blue-white), A (white), F (white-yellow), G (yellow), K (orange), and M (red) with O being the hottest and M the coolest.
It works out differently giants, subgiants and supergiants where you have O, M, B, K and A.
Star Class (Size) Supergiants: Class Ia (largest) and class Ib Large Giant: Class II Giant: Class III Subgiant: Class IV Main Sequence: Class V Subdwarf: Class VI White dwarf : Class D
O-II, O-III, O-IV and M-IV stars do not apparently exist (?)...
F-III and G-III do exist but are not incorporated into the ASP...
O and B class generally only exist in spiral arms or a young cluster...
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Post by Dazo on Aug 23, 2004 13:11:43 GMT -5
Ah now, was that so bad, thanks cleared that up nicely. Star sequence goes W, O, B, A, F, G, V, M, R, N, S, though the R, N, S stars have apparently been grouped as type C
I believe type O are exclusivly super giants, and you dont get red sub giants
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Post by Kage2020 on Aug 24, 2004 1:13:42 GMT -5
One has to question why, if you knew, you would bother asking in the first place? I suppose it does put it out there for people who might want to know how their star fits into the grand scheme of things...
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Post by Dazo on Aug 24, 2004 1:16:42 GMT -5
Because I didn't know what the numerals meant, i was getting confused by the numbers in conjunction with the numerals.
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