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Post by Kage2020 on Dec 27, 2003 11:22:08 GMT -5
One possibility for a structured approach to wargame campaigns in the 40k universe in general, and the Anargo Sector specifically, was in the use of the original Mighty Empires system. Discussion in relation to the Anargo Sector (small) can be found here: For more information on the concept of the integration of ME and 40k, go to the following URL: Does anyone see any future to this and, if so, would you care to run with it? Kage
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Post by McHaggis on Jan 4, 2004 17:55:32 GMT -5
Perhaps, I’ve got a couple of essays to do this week so not yet though.
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Post by Kage2020 on Jan 9, 2004 7:38:51 GMT -5
Maybe it would be useful for someone to take a look at the original threads and see if there is a core in there to apply to a larger ASP campaign? Kage
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Post by McHaggis on Jan 9, 2004 14:05:46 GMT -5
Interesting news: Epic Armageddon incorporates orbital forces into the ground battles. So you can buy fleet support in the form of Strike Cruisers, Battle Barges and Empire class battleships etc.
This could be very useful, not least because the two main forces are the Imperium and Orks.
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Post by Minister on Jan 22, 2004 6:20:18 GMT -5
Question for Kage reguarding something pretey critical: for your campaign system in planetary operations, what do you see as the "base unit" for the game (in 40K it's a trooper, for Epic it's a small group etc.)? Company or Batalion level?
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Post by Kage2020 on Jan 23, 2004 21:35:07 GMT -5
Is that not a question of 'points values', i.e. what a point buys you in one game to another? Kage
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Post by Minister on Jan 25, 2004 5:40:30 GMT -5
Not really. The game is limited by the number of pices it is possible to work with without things getting overwraught. For the likes of Inquisitor this is a half dozzen or so a side, for Necromunda we're looking in the tens and for 40K the hundreds. For Epic and the like it's in the hundreds as well, but there are more per "blip".
It also determines a large extent on the form of the things. A Marine Chapter will act differently to a Veteran company, four Battle Companies, two Tactical Companies, an Assault Company, a Devistator Company, a Scout Company, several support vehicle detatchments and Chapter aerospace cupport, if you see what I mean.
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Post by Kage2020 on Jan 25, 2004 9:49:24 GMT -5
That still doesn't take away from the fact that a unified or at least related points systems would make things much easier. Whether an army could be fielded within the bounds of the physical play of the wargame isn't necessarily a related feature. On my part I could play the wargame without pushing a figure around a table and using a more cohesive system... but that wouldn't be useful for others. Decisions based on the 'maximum' size of the unit are therefore, for me, separate to a question of points values. Kage
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Post by Minister on Jan 26, 2004 9:50:54 GMT -5
Right, one of us is not understanding this and I feel it's probably me.;D Anyway...
For the part of Mighty Empires, or any game, when an army is moved about with the intent of killing the oposition, there is a basic level of unit, the smallest thing which can do anything worth noticing at this level, which is also the smallest thing it is physically possible to move about. In WH40K this is a single bloke on a base, in Epic a small unit mounted on a base, in DBM, Warmaster and suchlike a formation of several hundred troops represented by several models on a base, in the old Battle for Armageddon and its ilk the basic unit is an army group represented by a single counter.
What level is our game going to be aimed at?
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Post by Kage2020 on Jan 26, 2004 20:55:07 GMT -5
The whole point is that it is aimed at all of them, or at least potentially so. If you want to play the 'high level' strategy-type game without playing around with the miniatures then you can do that. If you want to play with the miniatures then you can do so on any level... The total points value of any given 'thing' will obviously determine the scale of any conflict, but wargame types can run in parallel depending on the situation. Thus, a large force might consist of several regiments of Guard, a detachment of Marines and even a Titan or two. That would have x-points but would not represent any true 'minimum' force size. The opponent could have y-points, where y<x or even y>x. It depends on the situation... Force X could sub-divide itself into small detachments, with Detachment X1 being composed of a-points, where a is a value which has a meaning in 40k. A skirmish battle could then be fought (i.e. reflecting the meeting of scout detachments, or something similar) with the outcome having an effect on the meeting of Force X and Force Y. Similarly, Force Y could be composed of detachment-b, a small elite unit of Daemonhunters who do... well, something else. That is why a common system of relation of the different points values between the systems would be the primary basis, not a specific unit. This way individual armies can be constructed, or not, as desired rather than being limited to "1 Guard Regiment". That is at least how I envisage it operating. After all, that was the original purpose behind the ME game system. Kage
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