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Post by ZoomDog on Jan 2, 2004 16:28:30 GMT -5
You and Kage should probably vote me in as a Veteran then, just so I can view this thread. You posted some very good ideas there McHaggis, but do we really want a campaign that deals with the fall of Imperial worlds? Our sector has (relatively) been a peacful one, and the Imperial worlds have stood for millenia without coming close to being conquered. If we start up a campaign, we could quickly find that the Anargo Capital has been conquered by Eldar, Proteus is now a Dragon Cult world, and the Fortress sub-sector overrrun with Orks. What we really need to do is limit the actual worlds which can be invaded, which would most likely remove the threat of entire systems falling, and the 'butterfly' effect you mentioned. (Unless things go very badly in the Castellan sub). Also, the forces that can fight depends on where in the timeline we are up to, ie, has the genestealer cult begun its uprising yet, or is it still recruiting? Same for the Chaos cult/s. I think the Necrons have just been awoken, but are they active enough to begin raids? Or we could ignore all this and limit the campaign to Orks vs Imperial Guard
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Post by Kage2020 on Jan 3, 2004 13:17:36 GMT -5
A proper dynamic campaign system in the Anargo sector is a humbling prospect... This is one of the reasons for the related ME thread, but which might ultimately be an extensive parallel wargaming project in its own. ...you will need to work out what the systems contribute to each other and thus how a war over one system will effect others... Based upon what you're saying here I'm not sure that a truly "dynamic" campaign will be necessarily appropriate. A narrative campaign, as outlined by Farseer Kythil, would make things a great deal easier and also make it less 'pie-in-the-sky' and a more realistic goal to achieve before before final completion of the project... That is, in part, why I'm rather keen on the Castellan-Ork situation as well as a number of other potential conflict situations. They create the axis by which this narrative campaign can be introduced without significantly harming the set-up but which will, obviously, have an impact on the setting/story. With that said, however, I can see some sense in the 'dynamic' campaign and would, again, point you to the ME thread. Any system would have to be based on the fact that only certain systems would contribute to an invasion force or an anti invasion force, then working out what they produce for it in terms of manpower, resources, ships, tanks for either race. This is one point at which we'll run into a fundamental, though not unassailable, point That is, the guide.pdf is created for an RPG and, as such, does not concentrate solely on the wargame side of things (tank production, troops, etc.). Thus it would be difficult to quantify the economic output in specific terms rather than on the micro-scale that the RPG defines for 'trade'... Again with that said, however, I do not think this is an impossible task. Indeed, I think it would be related to the "Standardised approaches to tithes...?" thread on the Imperium board in which I have asked zholud whether it is possible to create a standard approach for calculating the tithe grade of a world creating using the ASP guidelines. You would also need a guide to how each race will go about invading the systems, probably along the basis of an island hopping campaign... To continue with the concept of the 'dynamic campaign', surely this would just create a binary (yes/no) or narrative campaign? A truly 'dynamic' campaign should in many ways act like the various world-building/strategy computer games out there... What you do with your resources is up to you. I think you need to separate the campaign into the fleets of space ships that secure the planets and the troops that fight on them, like they did in EOT... Remembering, of course, that I still have very little idea about how that campaign progressed. Might start up a separate thread so that we can continue with this fascinating discussion without getting side-tracked too much. You posted some very good ideas there McHaggis, but do we really want a campaign that deals with the fall of Imperial worlds? This is why it would more than likely be best to have a narrative campaign rather than the 'dynamic campaign'... assuming that I'm getting the lingo right... Kage
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Post by McHaggis on Jan 3, 2004 16:47:39 GMT -5
You posted some very good ideas there McHaggis, but do we really want a campaign that deals with the fall of Imperial worlds? Our sector has (relatively) been a peacful one, and the Imperial worlds have stood for millenia without coming close to being conquered. If we start up a campaign, we could quickly find that the Anargo Capital has been conquered by Eldar, Proteus is now a Dragon Cult world, and the Fortress sub-sector overrrun with Orks. Yes a good point and one I was going to add but, erm, forgot. You would need to work out just how far you could go in the campaign and what would be up for fighting over. So it’s a point for the narrative campaign. We could create some ‘test’ sectors and putting them in the path of the Ork invasion just so they could be fought over. I’m going to look into the Mighty Empires stuff now. If I’m thinking of the same thing there’s stuff like this for Warmaster.
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Post by Kage2020 on Jan 9, 2004 7:42:43 GMT -5
We could create some ‘test’ sectors and putting them in the path of the Ork invasion just so they could be fought over. Would that be the general consensus, i.e. that the Castellan subsector and the Ork 'empire' would be the best test beore moving onto something more complex which deals with the campaign to the dark heart of Anargo? Kage
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Post by CELS on Jan 9, 2004 11:11:20 GMT -5
How would this work though? Would only games between Imperial Guard and Ork armies be registered? What about the people who play Space Marines, Chaos, Eldar, Tyranids, Tau, Necrons, Sisters of Battle, Dark Eldar...
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Post by McHaggis on Jan 9, 2004 15:55:38 GMT -5
Do we just want anyone to register results? If that’s the case we don’t even need them to be playing with Ork or Guard armies, they could say their Tyranids are representing Orks and the Tau are representing guard.
However the other extreme is to give out certain scenarios each week to a limited number of players who will then find an opponent and document the game, then report back.
Or a million other ways.
Time to start a brainstorm.
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Post by CELS on Jan 10, 2004 0:20:25 GMT -5
Depends on the number of visitors, in my mind. If we have a couple of dozens of fans that might be interested, we go with the latter extreme. If we have hundreds of potential campaign members, we'll have to look at how GW solved the problem.
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Post by Kage2020 on Jan 10, 2004 9:32:17 GMT -5
That goes to the core of the 'problem'. There are currently 20 people signed up to this board, but only aroun 7 regular posters... Of the - heck, I don't even know - people who originally showed an interest in the project... <sigh> I've got the feeling, however, that once there is slightly more substance behind the project in terms of worlds, etc., that people would be more than interested in using it for their own purposes and participating in a wargame campaign set there... That is, after all, what they normally do... Kage
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Post by McHaggis on Jan 10, 2004 16:16:25 GMT -5
Damn freeloaders.
How come some of the topics have 70+ views?
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Post by Femerenden on Mar 3, 2004 13:42:58 GMT -5
So how about a story like this one? Prologue: After the battles near the eye of terror the patrols of the navy has spotted some unidentified vessels and even Navy has lost comminications to some patrols. It is assumed that the Orks are mustering forces for an assault as most Orks do it periodicly; so the Navy patrols are put on yellow alert(Terminalogy needed for the Imperial one) and the PDF's are made ready if this comes true but its made sure that no civs. are aware of the situation as no roits or disorders are needed... Ork View of the thing(Sorry but i cannot write as an ork): During the battles near the eye of terrorthe orks who have been gone to the war has gained many victories and taken many worlds. So it is made clear that the Chaos knows where the best fights and more hummie's to bash. And now the are saying that they need a diversun so that they can kill more hummie's. If there are 'eads to bash why orkses have to miss it? Chaos point of view: The Crusade of the Despoiler has gone well but with one flaw the servants of the false emperor has taken control of the space. And the Despoiler needs a diversion to draw forces away from the Eye to muster forces and bring reinforcements and fleets of warships. The formed task force has chosen Anargo sector as it holds Alpha Legion(And IW if you ask me[Read here: kagemat.proboards19.com/index.cgi?board=Meta&action=display&thread=1075124164&start=30]) and a decent amount of Orks. So that the diversion will be made mainly by Orks. As the Despoiler used them in the Crusade you will use them here. Just make sure they are fighting with the Imperials too much that they have no time to think. So this is the assualters point of views. If you have liked but want to change some where do it as you wish. I am new to here and do nt know alot of the sector but this like of campaign seems me well as its up to date and smtn to do with all of the Universe...
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Post by Femerenden on Mar 3, 2004 13:45:29 GMT -5
But now reading all of the before post i suggest we start with smtn small ;D
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Post by zholud on Mar 3, 2004 14:42:24 GMT -5
One very quick point - there wasn't last decision that war would be in the present, even more, we thought about Age of Apostasy for the setting of campaign.
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