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Post by Kage2020 on Dec 24, 2003 7:08:31 GMT -5
It is rather obvious that the 'wargaming' side of thing needs some organising in the Anargo Sector Project. I'm an RPGer and am therefore of little use here. What will this role entail? Not sure... the hardest part is helping in the creation of a consistent campaign system that will allow wargames to be both represented and played within the extent of the Anargo sector.
Anyone up for this and the joys of 'mod-hood'...?
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Post by Sojourner on Dec 24, 2003 7:30:54 GMT -5
Awkward.
I have ideas, but not experience. I am inclined to say that I'm not suitable for wargaming 'boss' but I can help out where needed with concepts and such.
I have difficulty in that I've never found a campaign system which works to my liking. Maybe an Eye-of-Terror style system would work.
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Post by Kage2020 on Dec 24, 2003 14:08:33 GMT -5
Well the hope was to present a structured approach to campaigning and Imperial assets, somewhat akin to the old Mighty Empires system. The last time I remember Commissar Rowe - or was it Minister - was working upon a version, though one which was based off Battle Fleet Gothic. One can only hope that they show up then... As an aside, the main campaign potentials that obviously crop up are: (1) invasion by the 'wily ork empire'; and (2) the quest for the interior of the sector (amongst other things it would seem to be Necron-related). How these wargame campaigns would work I do not know... I've got some basic ideas but, since I don't play the wargame, I woud be intrigued to know how they calculated the EoT campaign victories/lossess, etc. Kage
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Post by Farseer Kythil on Dec 28, 2003 7:47:37 GMT -5
I haven't run any 40K campaigns before but I am 'friends' with a few people who are running one. I could get information on how this would be implemented and possibly set up objectives/goals with Da Boss’ input. Keep in mind that this is the first time I have attempted this but I am willing to experiment with some possibilities (Famous last words ).
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Post by Kage2020 on Dec 28, 2003 7:59:34 GMT -5
Excellent! It is the overall structure of this type of thing that is of interest since, in the long term, it would be nice to run a campaign and show how the Anargo sector reacts to this. The same applies in the RPG section: there will be a campaign run, hopefully, which has an effect on the socio-economic and political life of the sector... It's not something that will be run for quite some time, but I've also got the feeling that it is quite complex to run so I thought that I would try and get a head-start... So any help is more than welcome! Kage
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Post by Farseer Kythil on Dec 28, 2003 8:07:39 GMT -5
Excellent! It is the overall structure of this type of thing that is of interest Well thewre are two types of campaign structure, the ladder and the narative. The Ladder structure is set out before had the results of one battle will have one of two consequences. but I feel this type is too structured and can't be expanded properly. The other is a narative campaign where the consequences of a battle is decided by a GM. Also you can add in an evolutionary element, as the armies progress, the units get better and more experienced (Their points and stat lines increase as well as them earning battle honours and such).
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Post by Kage2020 on Dec 28, 2003 8:46:42 GMT -5
The narrative campaign, of course, sounds the most interesting... Related to this is a concept discussed in the Necron board: Of course, the size of the Rogue Trader's fleet is going to be limited but from a wargaming perspective (in terms of the campaign) this is perhaps very interesting, i.e. offering a total points value for the Rogue Trader fleet and then using that to 'invade' the centre... But that's a subject for the wargaming thread. Just a thought. Kage
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Post by Farseer Kythil on Dec 28, 2003 8:53:37 GMT -5
The narrative campaign, of course, sounds the most interesting... I thought you'd say that. ;D We could expand the campaign to include not only 40K but also BFG to represent the Rogue Trader fleet and possibly Inquisitor to represent the Imperium poking their nose into the Necron tomb world...
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Post by Kage2020 on Dec 28, 2003 10:18:53 GMT -5
In my mind it goes without question that any wargame campaign associated with the ASP should include all aspects of the wargame including, but not limited to, Battlefleet Gothic, Epic and Warhammer 40,000... Indeed, even the pseudo-RPG of Inquisitor should be included to represent the different 'resolutions' of the game universe. Even the concepts of such a game excites me, a definite non-wargamer! Kage
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Post by Farseer Kythil on Dec 28, 2003 10:23:12 GMT -5
Well if you want i'll begin, but I must stress this will take a little time as it's fairly new to me (The organising side of campaigns).
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Post by Kage2020 on Dec 28, 2003 10:43:07 GMT -5
It can go nowhere until more information on the worlds has been created, I'm afraid! ;D Kage
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Post by Farseer Kythil on Dec 28, 2003 10:50:41 GMT -5
That only hinders certain areas (the major ones admittedly) but there are other things to work out one of which is a reason for the whole campaign to start with. Also which races will be involved in what areas but that needs the system to be completed first.
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Post by Kage2020 on Dec 28, 2003 18:12:32 GMT -5
In the absence of other posters and if you don't mind, perhaps you could begin working on the basic structural premise of a campaign and we can begin to build it from here. Then it would be a fairly simple process to include the storyline... One thing that obviously comes up, and the reason for the Mighty Empires link in this forum, is that of integration of the different game systems, more specifically what damage (etc.) and army point values mean between the systems. Again, however, this is all up for discussion but if you would care to begin o nthe basic concepts then that would be great. Kage
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Post by McHaggis on Jan 2, 2004 8:58:11 GMT -5
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Post by McHaggis on Jan 2, 2004 13:14:31 GMT -5
The idea of resource points for armies…
A proper dynamic campaign system in the Anargo sector is a humbling prospect; you will need to work out what the systems contribute to each other and thus how a war over one system will effect others, kind of like the butterfly effect, then link it together. The best bet for that is through a database, trouble is some of the systems are just the little twinkle in future posters eyes and nowhere near stable enough to be part of the database.
Any system would have to be based on the fact that only certain systems would contribute to an invasion force or an anti invasion force, then working out what they produce for it in terms of manpower, resources, ships, tanks for either race. From then we could calculate it down to a number that’ll be one sides resource value.
You would also need a guide to how each race will go about invading the systems, probably along the basis of an island hopping campaign, but Imperials will want to make certain planets habitable whereas Orks won’t bother sticking around and jet off on the nearest hulk once everything’s completed. This part will need human interaction, if we then assign people to play NPCs such as the Rogue Trader or the main Ork Warboss for instance, their job would be to make decisions such as where about to invade and other things.
I think you need to separate the campaign into the fleets of space ships that secure the planets and the troops that fight on them, like they did in EOT, and you could produce a map for the area of the campaign. Then you could plot the course of the fleet, from then you just need to decide how much detail you want the invasions to be. I suggest getting the NPCs to think of some scenarios that will be played by the players in the campaign during the week, Admirals will think of the BFG ones, WarMasters will think of the 40k and Epic ones, I’m not sure about how to do Inquisitor as the scenarios must be important enough to worth noting, however must involve only a few people.
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