|
Post by TheGlyphstone on Jul 9, 2004 8:18:37 GMT -5
Well, I don't want them relegated to blindness. Also, it seems like this might instead develop into a natural attack-sonar, which I don't want. Thee was something else I was considering, regarding a native creature of their oceans which I'm calling the Dreadfish. It's a symbiote between a giant turtle-like predator and a large slug-like creature which rides on the back of the turle's shell. That's a bit off topic here, but the point is the slug, which attacks with bursts of stunning sound waves. Perhaps the Atlanteans began crafting their sonic weapons in emulation of this and similar wild creatures of their environment.
I had a piece of wargear that let the bearer roll 3D6x3 for Nightfight and re-roll a missed shot. That'd work for a description ,and I only need to tweak the effect a little bit (remove the re-roll and add a penalty to cover saves).
Very cool. This would work nicely, and add some character. Also, it eliminates the problem of their language getting confused with their weapons (an Atlantean that does the euivalent of shouting would end up killing somebody, a not a good thing).
|
|
|
Post by TheGlyphstone on Jul 24, 2004 2:57:22 GMT -5
Hey, I'm back. (Did anyone notice I was missing?) ;D
It seems pretty solid at the moment, with Atlantean primary weaponry being ultrasonic guns (Destacado, what exactly would be the effect of a concentrated, high-frequency ultrasonic beam against a target - and how would it become lethal?), with some secondary/special weapons being the taser/teslacannon weapon, the plasma weapons, the reverse-Penguin-launcher, the harpoon gun, and the sniper rifles. (The warp-based weapons have been suspended due to lack of logical reasoning behind them)
So here's a list of what I have:
Disruptor Pistols/Rifles: Standard guns that project ultrasound in a destructive fashion.
(unnamed weapon): Fires a more powerful blast of ultrasound that shatters the molecular bonds between the molecules of its target.
Telsacannon: A large taser-type weapon (the "prongs" might need some sort of miniature jet-propulsion to give them an effective range) that delivers a deadly shock to what it hits, with possible conduction to nearby objects.
(unnamed) torpedo launcher: Works like a reverse Penguin missile, with antivehicle and anti-infantry variants (WARGAME: thought of giving it some sort of water-bonus, i.e. an Atlantean firing a "Penguin" from inside a water feature traces range from the edge of the feature and not his position)
Plasma weapons: Fire "blobs" of volatile plasma eneryg that is contained in spheres of energy for use underwater, though these can rupture with dangerous results.
Harpoon guns: Same-old, same-old, perhaps made more aerodynamic for firing abovewater?
Sniper Rifles: The only weapon currently in the arsenal used solely abovewater, since it is given to the Stalker scouts.
Any more help anyone can give me before I finalize this and get back to the real Atlantean project?
|
|
|
Post by Destecado on Jul 27, 2004 7:29:13 GMT -5
Hey, I'm back. (Did anyone notice I was missing?) ;D It seems pretty solid at the moment, with Atlantean primary weaponry being ultrasonic guns (Destacado, what exactly would be the effect of a concentrated, high-frequency ultrasonic beam against a target - and how would it become lethal?) At the proper frequencies, it can rupture ear drums of the blood vessels in soft tissue and organs (such as eyes). Other frequencies can liquify flesh or disrupt the molecules in concrete, steel or other materials. The key is finding the sympathetic or resonant frequency. This is how singers are able to shatter glass with their voice. I would probably keep the effects of the standard fire arm to something that causes eyes or ear drums to rupture. It would work better on soft troops than armoured troops. You could make a special weapon or heavy weapon that either increases the range of the shot or its destructive power.
|
|
|
Post by TheGlyphstone on Jul 27, 2004 11:16:21 GMT -5
At the proper frequencies, it can rupture ear drums of the blood vessels in soft tissue and organs (such as eyes). Other frequencies can liquify flesh or disrupt the molecules in concrete, steel or other materials. The key is finding the sympathetic or resonant frequency. This is how singers are able to shatter glass with their voice. Eeewww.... Thanks, that's what I was looking for. A possible problem I see is what you said about "resonant" frequencies. Seems like a blast that would fracture carapce armor would do nothing but give a Guardsman a headache, or vice versa. Am I reading it right? Defintely, that could be the unnamed weapon that breaks molecular bonds. "Disruption Blaster?"
|
|
Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
|
Post by Fleetmaster on Nov 5, 2004 11:03:23 GMT -5
As atlanteans have difficulty walking above water without body-suits, what say they used a lot of armoured vehicles in their forces?
|
|
|
Post by malika on Nov 5, 2004 14:22:37 GMT -5
What kind of vehicles would they have? Perhaps have them hollow out large shell creatures (lobster tank)...but let them have some sort of ritual to it...hollw it out alive...nice and morbid...fitting for the 40k universe ;D
|
|
|
Post by TheGlyphstone on Nov 5, 2004 20:00:31 GMT -5
As atlanteans have difficulty walking above water without body-suits, what say they used a lot of armoured vehicles in their forces? Definitely an option. I've got a transport vehicle, tentative name Poseidon. It's rather like a Imperial Guard Chimera in function, with slightly higher armor. I've also got a hovering mine-layer vehicle called the Apollo and a heavy battle tank, the Zeus. At one point, I had a large mechanical lobster-ish walker, a "Black Widow". As for battle doctrine, mechanized patrols would be common for saving effort, and for quick retreats. What kind of vehicles would they have? Perhaps have them hollow out large shell creatures (lobster tank)...but let them have some sort of ritual to it...hollw it out alive...nice and morbid...fitting for the 40k universe ;D Possibly. I actually had in mind the vehicles being constructed out of reinforced bone and shell, since metal would be rather rare on the homeworld and reserved for spacecraft. My concept sketches had them resembling submarines, for easy travel underwater. On land, they went through several transformations, starting with treads. Most recently, they carried sets of weak anti-gravity or repulsor generators, so the vehicle hovers a few feet off the ground. [wargame]One of the vehicle options I created was exhanging their jets for a cushion like that of modern hovercrafts, that increased their speed but brought increased risk of tearing in difficult terrain.[/wargame]
|
|
|
Post by rsljudd on Nov 6, 2004 5:57:20 GMT -5
how about giant crabs with bits scraped out to accomodate weapons and wired/mind controlled?they could fight on land and underwater??
|
|
|
Post by malika on Nov 6, 2004 6:53:23 GMT -5
Sounds like some sort of Defiler ;D
Perhaps as some sort of command vehicle?
|
|
|
Post by TheGlyphstone on Nov 6, 2004 7:04:03 GMT -5
Giant crabs. Already taken. I've got a unit in progress, that I'm calling Battle Crabs. They're effectively gaint crabs (roughly man-sized) with mind control thingies attached to them, possibly armored as well. They fight in packs under the command of an Atlantean bearing their controlling device. [wargame] They're purchased as a Troop choice, but are limited by the number of squad leaders or characters bearing Crab Controller wargear items. Each crab squad must be assigned to a particular controller, and can use their leadership as long as the controller is alive. If they die, the crabs run amok.[/wargame]
Malika :I did recognize the resemblance to the Defiler, that's why it got scrapped. A closer analogy, though, would have been a robot scorpion (it's got two big claws, a bunch of little legs, and a heavy gun on the curving tail).
Has anyone gone and read my lengthy essay on the race as a whole yet?
|
|
Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
|
Post by Fleetmaster on Nov 15, 2004 6:14:19 GMT -5
The giant scorpion sounds cool, is a bit similiar to the Talos...
Hovercraft tech sounds the way to go (at last, a race without boring anti-grav ;D)
|
|