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Post by CELS on Jan 31, 2004 10:47:59 GMT -5
I beg you; leave Freud OUT of 40k!!
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Post by zholud on Jan 31, 2004 11:18:47 GMT -5
I beg you; leave Freud OUT of 40k!! What about Jung instead? And now I am half-serious about his global unconscious idea.
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Post by CELS on Jan 31, 2004 11:38:32 GMT -5
I must admit, I haven't read much about the global unconscious, but I reckon Portent would be a better place to start such a discussion
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Post by AtomSmasher on Mar 16, 2004 17:52:36 GMT -5
Opinions: 1. The Orks are not patheticaly stupid. They have a straightforward way of looking at things, disslike over-complicating the issue and prefer brute force, but that's not the same thing as stupidity. 2. The Orks do, in fact, have the ability to manufacture things. True, their work practices are more industrial revolution than 21st century, but it does exist. 3. A little comedy is apropriate, but the Orks are not the comedic fools of 40K. 4. Whilst the Orks like a good bit of violence in their lives, they do often settle down on a world, where they will limit themselves to low-level violence untill provoked by something or untill a good oportunity presents itself. This is basically a restatement of the more recent fluff, and is probably as close to the "truth" as you're going to get. What about Jung instead? And now I am half-serious about his global unconscious idea. Thats actually a pretty good point, although it wouldn't quite explain wierdboyz belching fire or giant feet appearing out of nowhere to crush the enemy...
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Post by CELS on Mar 17, 2004 10:26:56 GMT -5
This is basically a restatement of the more recent fluff, and is probably as close to the "truth" as you're going to get. Fair enough. At least it shows where we stand on the orks, as people have very different opinions about them. I'm also not sure that the recent fluff shows the industrious / "peaceful" side of Ork, but there you go. The important thing is that we agree. Watch this space (read: forum), I'll start a discussion of the orks in Anargo soon.
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Post by Minister on Mar 17, 2004 17:34:35 GMT -5
I was actually trying to re-state the recent fluff. Make it blindingly obvious and there's little room for miss-interpretation.
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Post by Kage2020 on Mar 18, 2004 11:27:49 GMT -5
Which given the balance of the 'fluff' on the orks is a rather depressing situation. Thanks for killing my hope for interesting orks in Anargo, Minister! <grin> Kage
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Post by Minister on Mar 18, 2004 16:31:09 GMT -5
What's been said is important to stick to. What HASN'T been said is, as allways, where it gets interesting.
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Post by malika on Mar 26, 2004 12:16:12 GMT -5
Ok...since the Ork are going to be an important enemy in the Anargo Sector, and there will be an Ork Empire, there has to be paid attention to Ork society.
Look what I found:
It might be 2nd Edition fluff, but it's good...I like it.
Ork culture, how would Ork Kultur be. Since it would mostly be a Death Skull/Blood Axe dominated Ork society.
Would they loot/steal aspects of Imperial culture, and try to create their own version of it? Or would they create something totally different?
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Post by CELS on Mar 26, 2004 13:32:56 GMT -5
This is not official fluff, but some of it is alright, I suppose. Squigpipes... ;D Some of the other instruments sound very Disney-evil to me though... If the majority likes my suggestion of making the wily warlord a Deathskull or Blood Axe, I imagine this would have some effect on the ork society in Anargo, yes, but not necessarily. The different ork clans seem to be present everywhere, so we'll need to explain why one clan is dominating in this sector, if that's what we want. Personally, I don't think we should make the majority of orks in the Anargo sector different from other ork worlds. I do think that a few exceptions, such as the snakebite world and the weirdboy world might be interesting, but on a larger scale, I think the clan composition would be pretty even... But that's just me, and the feeling I have. I'm open for discussion
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Post by malika on Mar 26, 2004 13:48:21 GMT -5
I know what you mean, but have the main leader of the Ork presence a Death Skull or a Blood Axe.
Seems this sector is full of cunningness..Blood Axes, Death Skulls, Alpha Legion...
But ok, what you said there should be presence of all the Clanz, have most Orks just be Ork Boyz, not really walking around in Clan uniform...that was what I liked from Gorka Morka..no real Clan uniforms...
Have a small elite group of Blood Axes, maybe something like a personal bodyguard army for the Warlord.
The whole Death Skull looting thing..have these Orks loot more, could be fun.
But I found that fluff on music in this fluff thingie..that evil thing called the fluff bible
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Post by CELS on Mar 26, 2004 15:13:05 GMT -5
What I meant to say was that it was not from the 2nd Edition Codex I agree on the clan uniforms, but I still think it's appropriate that the clans display their colours in battle. Gives them a sense of belonging, I suppose. Good for moral and all. On their homeworlds though, the orks would probably not be too obsessed with such things, except the young ones...
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Post by malika on Mar 26, 2004 15:28:28 GMT -5
Yoofs (younger Orks) walking around in clan uniforms...overdoing it and getting into fights with other older Orks...sounds like fun I had this idea some time ago, I think I posted it too, that the Ork have taken over a Hive World, and totally looted it, so the spires are still standing, only they have been "Orkified" ;D
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Post by Kage2020 on Mar 27, 2004 18:39:05 GMT -5
Hmmn... I'm still getting this hodge-podge and rather random image of the orks in the 40k universe? Can someone provide me with a cohesive image? Kage
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Post by CELS on Mar 27, 2004 19:31:18 GMT -5
What is a cohesive image, exactly?
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