Post by Kage2020 on Jul 16, 2004 2:43:11 GMT -5
Well, I didn't want to type it out verbatim, but here is the basic gist of the GT:FT system that is mentioned in the thread "Modelling Trade in the Anargo Sector..." (And as I read this I realised that I made yet another darned mistake in the calculation! <sigh> )
(And one of the reasons that I didn't want to post this is because of all the darned tables!)
World Trade Number (WTN)[/u][/size]
The world trade number rates both size of a world's economy and its tendency to engage in interstellar trade. it is determined in three steps:
1. Determine Unmodified World Trade Number (UWTN)
UWTN measures the size of a world's economy. It is dictated by the size of the world's workforce (depends on the world's population) and the productivity of that workforce (depends on the world's TL), as follows:
2. Determine Port Modifier[/u]
Port modifer measures a world's propensity to trade, and is determined in part by the world's starport class. A good starport increases trade by making the world a more attractive stopover for merchant ships. more important, it reflects the world's desire for off-world contact.
Port modifier also depends on the size of the planetary economy. Planets with large and prosperous economies can better afford to invet in starport facilities, which makes it all the more unusual when they do not. For examle, Forine - at 1.6 billion people and TL9 - has the second largest economy in District 268, but only a Class II (D) starport. The fact that Forine's starport cannot even perform minior repairs on starships, despite the world's size and affluence, indicates its indifference or even hostility to off-world trade.
3. Deermine World Trade Number[/u]
World trade number (WTN) is given by:
Trade Classifications[/u][/size]
Trade classifications note clusters of economically meaningful world characteristics - important natural features that can influence a world's comparative advantage and pattern of trade.
Agricultural (Ag): Producer of foodstuffs. Earthlike terrestrial world with Thin to Very Dense atmosphere (0.43-2.49 atm), surface water 35-84% and population 100,000-99,999,999 (5-7).
Asteroid Belt (As): Many small "worldlets" in place of a single world; rockball planetoids with diamters under 124 miles.
Barren World (Ba): No population (0), government or law (0,0 respectively).
Desert World (De): No water. A desert world has Very Thin or greater atmosphere (>0.09 atm) and surface water 4% or less.
Extreme (Ex): Inhospitable planet, requiring the use of domed habitats. Vacc suits or other protection require to venture outside. Any of: diameter is <500 miles; atmosphere is Trace or less (<0.10atm). Superdense or greater (>2.50 atm), corrosive or exotic; surface water <5%. If a world is As, De, Fl, Ic or Va then it is also considered Ex.
Exotic Ocean (Eo): Oceans composed of fluids other than water. A greenhouse or hostile world with an exotic or corrosive atmosphere and surface "water" >5%.
High Population (Hi): Populatin of one billion or more (9+).
Ice-capped (Ic): Hydrographics contained in polar ice caps. Any icy rockball world with a Trade atmosphere or less (<0.10atm) and surface water >5%.
Industrial (In): Heavy industry forms a major part of local production. Trace or less (<0.10 atm) or polluted atmosphere, and a population of one billion or more (9+).
Low Population (Lo): Population less than 10,000 (3 or less).
Nonagricultural (Na): Dependent on synthetic food production and imports. Very Thin atmosphere or less (<0.43 atm), surface water <35%, population of one million or more (6+).
Nonindustrial (Ni): Population less than 10,000,000 (<6).
Poor (Po): Low-grade living conditions. Very Thin or Thin atmosphere (0.10-0.80 atm) and surface water from 5-35%.
Rich (Ri): High-grade living conditions. Earthlike terrestrial world with Standard to Very Dense atmosphere (0.81-2.49 atm), population of 1,000,000-999,999,999 (6-8) and a moderate to high level of government organisation (2-5).
Traffic Classification[/u][/size]
Traffic classifications were first introduced in Behind the Claw[/b] for use in random ship encounter tables. They have been adapted and redefined here to describe the levle of starship traffic passing through a star system. They indicate how connected planetary companies and merchants are to other worlds in the region (see later).
The presence or absence of a route passing through a system is determined in Trade Flows and Trade Routes (later).
(And one of the reasons that I didn't want to post this is because of all the darned tables!)
World Trade Number (WTN)[/u][/size]
The world trade number rates both size of a world's economy and its tendency to engage in interstellar trade. it is determined in three steps:
1. Determine Unmodified World Trade Number (UWTN)
UWTN measures the size of a world's economy. It is dictated by the size of the world's workforce (depends on the world's population) and the productivity of that workforce (depends on the world's TL), as follows:
TL | TL Modifier |
0-2 | -0.5 |
3-5 | 0 |
6-8 | 0.5 |
9-11 | 1 |
12-13 | 1.5 |
Population | Population Modifier |
0-9 | 0 |
10-99 | 0.5 |
100-999 | 1 |
1,000-9,999 | 1.5 |
10,000-99,999 | 2 |
100,000-999,999 | 2.5 |
1,000,000-9,999,999 | 3 |
10,000,000-99,999,999 | 3.5 |
100,000,000-999,999,999 | 4 |
Each factor 10 increase | +0.5 |
2. Determine Port Modifier[/u]
Port modifer measures a world's propensity to trade, and is determined in part by the world's starport class. A good starport increases trade by making the world a more attractive stopover for merchant ships. more important, it reflects the world's desire for off-world contact.
Port modifier also depends on the size of the planetary economy. Planets with large and prosperous economies can better afford to invet in starport facilities, which makes it all the more unusual when they do not. For examle, Forine - at 1.6 billion people and TL9 - has the second largest economy in District 268, but only a Class II (D) starport. The fact that Forine's starport cannot even perform minior repairs on starships, despite the world's size and affluence, indicates its indifference or even hostility to off-world trade.
UWTN | V(A) | IV(B) | III(C) | II(D) | I(E) | 0(X) |
7+ | 0 | -1 | -1.5 | -2 | -2.5 | -5 |
6-6.5 | 0 | -0.5 | -1 | -1.5 | -2 | -4.5 |
5-5.5 | 0 | 0 | -0.5 | -1 | -1.5 | -4 |
4-4.5 | 0.5 | 0 | 0 | -0.5 | -1 | -3.5 |
3-3.5 | 0.5 | 0.5 | 0 | 0 | -0.5 | -3 |
2-2.5 | 1 | 0.5 | 0.5 | 0 | 0 | -2.5 |
1-1.5 | 1 | 1 | 0.5 | 0.5 | 0 | 0 |
<1 | 1.5 | 1 | 1 | 0.5 | 0.5 | 0 |
3. Deermine World Trade Number[/u]
World trade number (WTN) is given by:
WTN = UWTN + Port Modifier
Trade Classifications[/u][/size]
Trade classifications note clusters of economically meaningful world characteristics - important natural features that can influence a world's comparative advantage and pattern of trade.
Agricultural (Ag): Producer of foodstuffs. Earthlike terrestrial world with Thin to Very Dense atmosphere (0.43-2.49 atm), surface water 35-84% and population 100,000-99,999,999 (5-7).
Asteroid Belt (As): Many small "worldlets" in place of a single world; rockball planetoids with diamters under 124 miles.
Barren World (Ba): No population (0), government or law (0,0 respectively).
Desert World (De): No water. A desert world has Very Thin or greater atmosphere (>0.09 atm) and surface water 4% or less.
Extreme (Ex): Inhospitable planet, requiring the use of domed habitats. Vacc suits or other protection require to venture outside. Any of: diameter is <500 miles; atmosphere is Trace or less (<0.10atm). Superdense or greater (>2.50 atm), corrosive or exotic; surface water <5%. If a world is As, De, Fl, Ic or Va then it is also considered Ex.
Exotic Ocean (Eo): Oceans composed of fluids other than water. A greenhouse or hostile world with an exotic or corrosive atmosphere and surface "water" >5%.
High Population (Hi): Populatin of one billion or more (9+).
Ice-capped (Ic): Hydrographics contained in polar ice caps. Any icy rockball world with a Trade atmosphere or less (<0.10atm) and surface water >5%.
Industrial (In): Heavy industry forms a major part of local production. Trace or less (<0.10 atm) or polluted atmosphere, and a population of one billion or more (9+).
Low Population (Lo): Population less than 10,000 (3 or less).
Nonagricultural (Na): Dependent on synthetic food production and imports. Very Thin atmosphere or less (<0.43 atm), surface water <35%, population of one million or more (6+).
Nonindustrial (Ni): Population less than 10,000,000 (<6).
Poor (Po): Low-grade living conditions. Very Thin or Thin atmosphere (0.10-0.80 atm) and surface water from 5-35%.
Rich (Ri): High-grade living conditions. Earthlike terrestrial world with Standard to Very Dense atmosphere (0.81-2.49 atm), population of 1,000,000-999,999,999 (6-8) and a moderate to high level of government organisation (2-5).
Traffic Classification[/u][/size]
Traffic classifications were first introduced in Behind the Claw[/b] for use in random ship encounter tables. They have been adapted and redefined here to describe the levle of starship traffic passing through a star system. They indicate how connected planetary companies and merchants are to other worlds in the region (see later).
- Main route worlds are on Main Routes.
- Feeder route worlds are on Feeder Routes.
- Backwater worlds are on Minor Routes.
- Frontier worlds are not on any routes.
The presence or absence of a route passing through a system is determined in Trade Flows and Trade Routes (later).