Post by CELS on Dec 6, 2004 12:23:38 GMT -5
Disclaimer; I am currently in the process of creating the Aoideans, whilst finishing my long awaited articles on the Adeptus Mechanicus and the Inquisition, but also the standard representation on two Knight worlds in the Archaios subsector, and the capital system in the ork empire. When you consider this, and the fact that I obviously need to participate in other threads to help other people, it is very, very safe to say that the standard representations for the following worlds will not see the light of day in 2004
Concept I - Dictatorshit[/color]
This is the world that no one wants to visit. The world is very warm and tidally locked. People live on the dark side of the world, because the warm side is so dangerous that even with protective gear, you won't last long. (Out of interest, all the high-security prisons on this world are located on the warm side)
The world has a very high population and needs to import great quantities of food regularly, especially during the dry seasons. The food situation is nowhere as desperate as on hiveworlds, however. It is categorised as an industrial world.
The world is ruled by a rather unpopular dictator. Of course, you'd never guess that he was unpopular if you were an ignorant visitor. You either praise him, shut up or get shot up The dictator and his 'nobles' are extremely powerful and wealthy, and to plot against them is to beg for a long and painful death.
The world is in many ways similar to the Soviet union. It is a world with great resources, and from the many monuments and parades in honour of the dictator and the nobles, you'd think it was wealthy, but the majority of the people live under miserable conditions.
The population of this world is extremely religious, and fanatically loyal to the Ministorum. Obviously, this is connected to the living conditions mentioned above.
Soldiers from this world have a reputation for being mindless drones or brave souls, depending on how you choose to look at it. Basically, if someone with a higher rank tells them to commit suicide, they won't even raise an eyebrow before they pull the trigger. It's scary.
Concept II - Nothingville[/color]
Orbitting a huge gas giant around a rather warm and orange K-class star, there are no less than three agri-worlds that cover the need for food in the Anargo subsector and then some.
These agri-worlds are very traditional; they have an extremely low population, a somewhat low gravity, a high number of servitors, and enough food to choke the Eye of Terror.
Very little actually goes on in this system, except for the constant stream of ships coming to collect their tithes, the occassional Imperial patrol, and the odd attack from pirates, aliens or chaos cults.
Interestingly, most of the lands on these worlds are owned by offworlders such as nobles on Anargo, wealthy Navigator houses, etc. The governor of the world is responsible for taxing these landowners, but the tax isn't too high, so a lot of luxury goods are produced and exported in private ships.
One of the agri-worlds is actually categorised as a garden-world, as eventhough it's main commodity is agri-culture, most of its lands are owned by the extremely wealthy of the Anargo sector. Here you can find retired Lord Generals of the Imperial Guard and their families, owners of interstellar corporations who run their business empires with a lazy hand from afar, Imperial nobles on vacation and other celebrities. Needless to say, the security is very high.
+ + +
So, what do you think? I'd very much like for the first world to have a warm star that could really fry the bright side. For the second concept, I might be able to use the following system
21/18/15 - K-V - XAC2225-7 Fl Lo 813 IM 060
Of course, the mainworld in this system is not appropriate. Can I just neglect it?
Oh, and keep in mind that whilst these are my concepts, I'd be very happy if someone wanted to start working on them before I do, making it a collaborative effort
Concept I - Dictatorshit[/color]
This is the world that no one wants to visit. The world is very warm and tidally locked. People live on the dark side of the world, because the warm side is so dangerous that even with protective gear, you won't last long. (Out of interest, all the high-security prisons on this world are located on the warm side)
The world has a very high population and needs to import great quantities of food regularly, especially during the dry seasons. The food situation is nowhere as desperate as on hiveworlds, however. It is categorised as an industrial world.
The world is ruled by a rather unpopular dictator. Of course, you'd never guess that he was unpopular if you were an ignorant visitor. You either praise him, shut up or get shot up The dictator and his 'nobles' are extremely powerful and wealthy, and to plot against them is to beg for a long and painful death.
The world is in many ways similar to the Soviet union. It is a world with great resources, and from the many monuments and parades in honour of the dictator and the nobles, you'd think it was wealthy, but the majority of the people live under miserable conditions.
The population of this world is extremely religious, and fanatically loyal to the Ministorum. Obviously, this is connected to the living conditions mentioned above.
Soldiers from this world have a reputation for being mindless drones or brave souls, depending on how you choose to look at it. Basically, if someone with a higher rank tells them to commit suicide, they won't even raise an eyebrow before they pull the trigger. It's scary.
Concept II - Nothingville[/color]
Orbitting a huge gas giant around a rather warm and orange K-class star, there are no less than three agri-worlds that cover the need for food in the Anargo subsector and then some.
These agri-worlds are very traditional; they have an extremely low population, a somewhat low gravity, a high number of servitors, and enough food to choke the Eye of Terror.
Very little actually goes on in this system, except for the constant stream of ships coming to collect their tithes, the occassional Imperial patrol, and the odd attack from pirates, aliens or chaos cults.
Interestingly, most of the lands on these worlds are owned by offworlders such as nobles on Anargo, wealthy Navigator houses, etc. The governor of the world is responsible for taxing these landowners, but the tax isn't too high, so a lot of luxury goods are produced and exported in private ships.
One of the agri-worlds is actually categorised as a garden-world, as eventhough it's main commodity is agri-culture, most of its lands are owned by the extremely wealthy of the Anargo sector. Here you can find retired Lord Generals of the Imperial Guard and their families, owners of interstellar corporations who run their business empires with a lazy hand from afar, Imperial nobles on vacation and other celebrities. Needless to say, the security is very high.
+ + +
So, what do you think? I'd very much like for the first world to have a warm star that could really fry the bright side. For the second concept, I might be able to use the following system
21/18/15 - K-V - XAC2225-7 Fl Lo 813 IM 060
Of course, the mainworld in this system is not appropriate. Can I just neglect it?
Oh, and keep in mind that whilst these are my concepts, I'd be very happy if someone wanted to start working on them before I do, making it a collaborative effort