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Post by zholud on Feb 10, 2004 11:55:43 GMT -5
Soon after the end of Horus Heresy the Hiveworld Meksum reached the population of 90 billions and continued to grow, the neighbouring agriworlds and even some other planets were stripped clean of resources able to produce food and liquid oxygen. So, the High Lords of Terra issued a warrant which allowed to Meksumian governor to settle new world for the agricultural processes only. Due to absence of uninhabited habitable planets nearby it was chosen that former Feudal world known as F09.230X2II/e will be technologically modernised/uplifted, achieve some additional colonists and resources as well as change in status to Agriworld. The name for new world was chosen in order to honour Povolzh system which is famous with its three agriworlds (extremely rare case when 3 planets with just a tiny terra-morfing are able to achieve such yields). Stats, basic. 56;50;54 G-V C779575-5 S Ag 701 Im 40so, what do we have: - Coordinates. The system is not far from the Meksum, which is 58,46,53. Namely, the distance is 4.58 light years (?) if I calculated this right
- Star. Solo star, G4V. Orbit 2 is habitable zone.
- System data. No planetoid belts, 2 Gas Giants.
- Starport. C quite expensive and high tech, but harvest should be delivered very quickly, BTW on worlds with Mechanicus presence too, so they upgraded it finely
- World size. 7 or: “Medium” diameter 10,920 km.
- Atmosphere. 7 or: “Standard (tainted)”, pressure 0.72, probably due to unfinished terra-morphing.
- Hydrosphere. 9 or “wet world”, with 92.6… I would like to grow here some derivate of rice, or set clear water culture. BTW is the UWP System flawed or everyone uses water worlds?
- Population. 5 or “Moderate (hundreds thousands)”, I got 981,000. Reasonable for Agriworld I guess.
- Law Level 7 or “Moderate law. ‘Hunting’ firearms prohibited.” Maybe some quirk with swords as sign of status.
- Government 5 or “Feudal Technocracy. Government by specific individuals for those who agree to be ruled. Relationships are based on the performance of technical activities which are mutually beneficial.” I think about mix of old Feudal world elite and merchants from Meksum.
- Tech Level 5.
- Trade. Surprise, surprise of course, agriculture.
- Life Value. 4 or “Complex microscopic. Lots of colourful ooze. Transplants would have taken over for the most part, however, there might be some indigenous bacteria still competing.” Most of the biosystem is now primary consists of earth plants and their derivates.
That’s all for a moment. Any comments?
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Post by CELS on Feb 10, 2004 16:04:21 GMT -5
1) If the taint was that the atmosphere was too oxygen-heavy to breathe, that would useful in that the world could export oxygen, no? 2) Cool name. Nice change, from all the greek and latin. 3) Bad name for the feudal world though Make it shorter, IMO. 4) Since we have so many waterworlds, I would suggest that you either find a new world, or that you ask permission to just change the hydrosphere. Yes, eventhough we're not supposed to do that. IMO though, it doesn't matter if we follow the guide, if we still end up with a bunch of clones. Of course, three waterworlds out of thirty Imperial worlds isn't all that bad, I suppose.
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Post by zholud on Feb 11, 2004 14:18:39 GMT -5
1) If the taint was that the atmosphere was too oxygen-heavy to breathe, that would useful in that the world could export oxygen, no? The wold will be exporting oxygen, but I thought about it more as a flows instead of stocks, i.e. the plants consume carbon dioxide and produces oxygen – thus constant oxygen inflow. I even thinking about importing carbon from a hive… 2) Cool name. Nice change, from all the greek and latin. It is based on Povolzh, the Agriworld I describe in my navigator’s fluff. Original name came from Povolzhje – region in Russia which was primary agricultural and suffered great famine in 1920s due to grain requisition. 3) Bad name for the feudal world though Make it shorter, IMO. I guess it is nice to have some two/three world names… but I’ll think about it. 4) Since we have so many waterworlds, I would suggest that you either find a new world, or that you ask permission to just change the hydrosphere. Yes, eventhough we're not supposed to do that. IMO though, it doesn't matter if we follow the guide, if we still end up with a bunch of clones. Maybe it is just my sub, but among 5 world which I’ve chosen as candidates for agriworlds 2 get hydrosphere of A and rest had 8-9… so, I’m unsure, wasn’t it just an error in Generation program. Of course, three waterworlds out of thirty Imperial worlds isn't all that bad, I suppose. We have 30 world already?! I thought around 18-22… cool.
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Post by Sojourner on Mar 9, 2004 4:07:55 GMT -5
The only difficulty I see is that not many of us speak Russian...hence actually getting an idea of how to pronounce the name correctly and thus get an idea of the 'mood' you were thinking of when you named it will be difficult.
It's a nice concept though. We seem a little short on agri-worlds.
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Post by zholud on Mar 9, 2004 15:21:57 GMT -5
The only difficulty I see is that not many of us speak Russian...hence actually getting an idea of how to pronounce the name correctly and thus get an idea of the 'mood' you were thinking of when you named it will be difficult. First part is French word Neu for new (Russian would be Novoye but I like to add language mix) and the second sounds Pov-ol-zh as: - Pov – as ‘pov’ in poverty, so usual;
- -ol- – as ‘ol’ in old;
- zh – as first sound in jeans or in French pronunciation of ‘general’.
It's a nice concept though. We seem a little short on agri-worlds. I know… we have more Hiveworlds than agri-worlds ATM
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Post by Sojourner on Mar 9, 2004 15:56:19 GMT -5
Actually, I can *sort of* pronounce Russian from phonetic spelling, and know the odd word, but most wouldn't have a clue.
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Post by zholud on Mar 10, 2004 1:14:41 GMT -5
Actually, I can *sort of* pronounce Russian from phonetic spelling, and know the odd word, but most wouldn't have a clue. But this is the case with the other, official GW planet names as well ... Or you want to propose something else? None of my names are set in stone, so you're welcome.
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Post by Seamus on Mar 13, 2004 22:26:31 GMT -5
mind you this is just a question... but what *are* the chances of 3 Argi-worlds being in the same system??
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Post by zholud on Mar 14, 2004 10:23:31 GMT -5
mind you this is just a question... but what *are* the chances of 3 Argi-worlds being in the same system?? If the star is very bright and the 1st argiworld has thin atmosphere/low greenhouse effect, while the 3rd is with great greenhouse effect etc, it is possible to have three worlds which are habitable and more important, suitable for agricultural activities, i.e. solar activity capacity is around 2 kW (the Earth style). So, yes it is possible and even feasible in some cases, I even had the thought myself of creating such system. But it isn’t an easy task, because instead of rolling all dice you’ll need to twick stuff by hand.
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Post by Dazo on Jul 15, 2004 22:08:10 GMT -5
i just want to clear this up first according to the uwp this system only has 1 gas giant yes/no, personally the more the merrier as far as i'm concerned. there is also the problam of temperature, when i run this on H&E i get ice worlds every time, do you get the same result zholud. Its not catastrophic, but it means we would have to be very inventive about how this was an agri world ie liquid oceans under the ice with farming, or how about ice mining as well, with it being processed for pure water, oxygen and hydrogen, with some communities stuck like barnacles on the underside of the ice and others on the surface mining the ice, or how about the cities being based over active volcanic vents, using the geothermal energy for power and heating, you would still have the over and under ice split though Oh and i like Novoye could it be included in the name of a city maybe
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Post by zholud on Jul 16, 2004 0:06:14 GMT -5
i just want to clear this up first according to the uwp this system only has 1 gas giant yes/no, personally the more the merrier as far as i'm concerned. 2 gas giants, not planetoid belt. As for more is better – who cares, even 1 is enough to fuel Segmentum armada. there is also the problam of temperature, when i run this on H&E i get ice worlds every time, do you get the same result zholud. I’ve chosen right star, so it’s get good temperatures at the end, no problem here. Its not catastrophic, but it means we would have to be very inventive about how this was an agri world ie liquid oceans under the ice with farming, or how about ice mining as well Low temperature = low inflow of energy = less grown matter = unsuitable as Agriworld. Temperature will be higher than on Earth on average. On ice mining – no need – Meksum is a water world Hiveworld… Oh and i like Novoye could it be included in the name of a city maybe It is possible.
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Post by Dazo on Jul 16, 2004 0:14:26 GMT -5
Not nesseceraly, not all energy has to be supplied by the sun, black smokers are are good example of this.
And Meksum must be the most ecologically forward looking hiveworld in the imperium if it still has what could be called water after all those thousands of years of heavy industry, even if it is a waterworld, earth's not exactly a hiveworld but we are still managing to totally screw up the enviroment and its only taken us about a 100 years
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Post by zholud on Jul 16, 2004 4:08:27 GMT -5
And Meksum must be the most ecologically forward looking hiveworld in the imperium The problem is that Meksum does not have really heavy industry. Their primary export is entertainment – video/holo movies propaganda, some drugs, etc.
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Post by Kage2020 on Jul 16, 2004 4:26:44 GMT -5
Remembering, of course, that the export stat (etc.) are primarily there for guidelines. With such a huge population and the traditional industrial activity ascribed to hiveworlds, would it not be strange for it to have a heavy industry. I mean, the world actually counts as industrialised by the Trade Codes... Erm, I believe... The Guide is there to help in the creation of consistent information, but we must only ever view it as just that: a guide, filtered through our knowledge and interpretation of the 40k universe. Used as a suggestion where the 'fluff' is quiet, and beaten over the head with a large stick when the 'fluff' isn't quite so...
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Post by zholud on Jul 16, 2004 4:56:45 GMT -5
Remembering, of course, that the export stat (etc.) are primarily there for guidelines. With such a huge population and the traditional industrial activity ascribed to hiveworlds, would it not be strange for it to have a heavy industry. I mean, the world actually counts as industrialised by the Trade Codes... I just point out that heavy industry is usually the name for investment commodities, i.e. goods for making other goods, like ore processing, steel rolling, etc. For me, Meksum can live mainly supplying final consumption products and services, such as information and stock exchange, I guess. Yes, they still produce some heavy industry stuff but it generates lesser part of added value.
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