Post by Dazo on Dec 2, 2004 12:09:55 GMT -5
STANDARD REPRESENTATION
KOLKHOZ SYSTEM
9,36,8 - K5-V
KOLKHOZ I
B6998AA-9 Ag 824 Im 795
Planet name: Kolkhoz I
World class: Civilised-Fortress world
Population: 199,000,000 (total system pop-280,756,320)
Tech level: 9
Tithe Grade: Decuma Prima
Aestimare: B50
Orbital Distance: 0.2 AU
Equatorial Diameter: 6,400 miles (10,240 km)
Gravity: 0.95 terra
Orbital Period: 233.271 standard days
Length of Day: 19.85 Terran hours
Atmosphere: Standard oxygen-nitrogen mix with pollutant taint
Surface Atmospheric Pressure: 1.6 atm
Base Mean Surface Temperature: 33 degrees C
Hydrosphere: 90% liquid water
Indigenous Lifeforms: Abundant
Planet Description
Kolkhoz is a placid world, blue green with great swirls of white clouds, while the surface of the planet is covered by warm salty oceans. It is from these oceans that the majority of Kolkoz’s food is harvested, and like most newly colonised water worlds in Anargo much of the advanced aquaculture techniques used come from Theta Corionis. The land, the little there is of it, is a patch work of fields in which all manner of crop is grown, grains and roots being the most common. It is very pastoral, those areas not covered with habitation that is. Most of the cities are located by the ocean, both for defensive purposes, and to allow for a greater percentage of dry land to be given over to agri crops. Great port cities service the vast ocean going fleets, which transport the produce of the floating fisher communities. The planet has a wet and stormy climate, with great hurricanes developing during the summer months. Luckily, its main landmasses are in a temperate zone where the cooler climes tend to drain much of the bite out of the summer storms.
Kolkhoz is a heavily militarised world with a bristling planetary defence net, both orbital and ground based. Great walls surround all of the major cites along the coast, in effect ringing in the interior of the single continent behind vast weapon studded fortifications. The buildings and city layouts are standard for the fortress sub sector, walled cities arranged to provide maximum protection for the defenders and force a high attrition rate on the attackers. The buildings are low at the outskirts, with flat roofs for firebases and narrow twisting streets; the effect is of an enormous trench system. The walls, buildings and street levels rise as they approach the coast. It is here the great weapons of the Imperium are mounted, plasma cannon, defence laser and macro cannon. All of which can turn up to defend against orbital attack, or be turned inwards towards the centre of the continent ready to burn the earth and prevent ork infestation.
The cities do not end at the shore but extend outwards several miles in a melange of gantrys, piers, factories and ware houses. Vast ice and smoke houses work night and day, to keep the fishing hauls fresh until they can reach the processing factories or to preserve and flavour the fish for export. All manner of marine life is caught be the fishing fleets, much of it is rendered down into a nutrient paste ready for off world consumption. It is also on the seaward side of the cities the vast starports are located, they have had to be heavily reinforced to accomodate the landing of Titan transporters and other super heavy weapon platforms.
Government
The governance of Kolkhoz has always been the remit of one man, the Imperial governor, or as is the case now, commander and holds the title of lord marshal. It is his job to ensure the industrial, agricultural and military output of Kolkhoz remains within acceptable levels. The majority of resources are shipped to Massil, mostly in the form of ration packs, artillery munitions and lasgun energy cells.
New commanders are appointed by the retiring lord Marshal; it is a powerful position to hold within castellan, it is also a risky one, failure to meet tithes results in the execution of the marshal and all his staff. It is surprisingly not the people who bear the brunt of the administratums displeasure, but those in charge; Kolkhoz is a productive world and has been for millennia meaning any short falls must be the result of poor management. Each region has its own commander who reports to the military high council in Lejansk. Each region is divided into shires under the control of a Reeve; these men are responsible for taxes and production levels for that particular area and report directly to the regional commander.
Religion
The standard Imperial cult is the mainstay of religion on Kolkhoz, with temples found in every major city, and with smaller chapels found in the more outlying areas. Though not rabidly fervent Kolkhozians maintain a strong and dignified belief in the Emperor. A faith that only strenthend following the events on steps of Zohasadar when several preachers lost there lives while fighting for the rights of the people of Kolkhoz.
Society and law
Kolkhoz society is grim, when not working long hard hours in service of the Imperium, they spend the majority of their free time drinking in the workers clubs or sleeping. One day per week is given over to the worship of the Emperor, and rest from work, this is one reason why Kolkhozians have great respect for the preachers of the Imperial cult. Before the governor of kolkhoz was forced by the ecclesiarchy to grant them a day of worship the people were forced to work non-stop without any rest or time off to worship the Emperor. The incidents of suicide and metal breakdown were off the scale. It seemed the Emperor himself had granted the wish of the people when his priests began numerous demonstrations to end the evils of the corrupted imperial governors. They succeeded, though at great cost, and the people’s workload was reduced, production actually began to increase, this pleased the authorities no end and led to numerous one-day holidays being declared. Though work is still hard, the people are now far more content with their lives.
The law was always quite strict, mainly a hang over from the older regime not wanting the people to have the capacity to rise up against them. It was actually illegal to own a weapon during the reign of Mad Ikel, which considering the nature of the sub sector was indeed lunacy. The only people who cannot get a weapon are children and those with mental disabilities. The justice system while being harsh is also fair and diligent in its prosecution of a crime, meaning if you are innocent, you have reasonable chance of being found innocent. Though the number of police on the streets is high enough to discourage all but the most idiotic or professional from committing a crime.
Technology
This close to ork space it is vital that whatever advanced technology is available is used. The lasgun is standard issue to PDF and Guard regiments, however if there are any weapons that can equal the lasgun and be as reliable in combat, then it will be acquired. Power generation utilises both plasma and fission, as there is the need for maximum power outage with a minimal amount of space given over to power generation. Technology is as clean as it can be on Kolkhoz so as not to impact negatively on the environment, and jeopardize agricultural output, to this end much of the heavy polluting industry that took place on Kolkhoz has been moved of world.
Telecommunications are as good as they get, any sighting of orks needs to be swiftly reported, and it needs to be available to everyone. Orbital satellites have a sizeable array of scanning capabilities and will track any planet bound object until verified as either friend or foe. This is a civilised world with both advanced farming and mining techniques, both to increase crop and ore yield, and free up more bodies for the military.
Trade and Tithes
Its largest tithed export is food, much of it processed in to ration packs ready for use by the imperial guard, who are stationed through out the sub sector. Weapons, munitions and machine parts constitute its next largest export, the manufacture of these are vital in sustaining the fight against ork invasion. Minerals and other raw compounds do not make up a substantial part of the tithe, as much of the mining output of the system goes into the manufacture of finished goods and weapons. Kolkhoz also is expected to raise 2 new guard regiments every 10 years as well as maintain its own defence force.
Luxury items while not being a priority are also produced, and while not contributing to the tithe serve to increase the wealth of the planet as a whole. This allows more advanced technology to be bought in when it is found to be necessary. Gemstones, wines and spirits, exotic fruit and foodstuffs tend to make up the majority of luxury goods produced by Kolkhoz.
Physiology
The people of Kolkhoz are hardy individuals, able to bear arms to defend themselves and their world. The constant threat of ork invasion has given them powerful physiques, due to all the hard labour and military training required to be ready to repel such threats demands. The majority of the adult population tops 6’, with excellent muscle tone and stamina. They have a rugged appearance as the harsh weather and constant stress lead to what many would call premature aging.
Psychology
The constant threat of orks invading their world has given the kolkhozians a strong mental disposition, though the rate of mental breakdown and psychotic episodes is slightly elevated amongst military personnel. However, drugs can be prescribed to moderate these effects and so lessen their impact to society. Depression is very common amongst adults at some point in their lives and is a recognised ailment that receives full medical support if it is reported. Most adults do not like to say anything though as they perceive it as a weakness to complain and so simply try to work through their problems on their own.
KOLKHOZ SYSTEM
9,36,8 - K5-V
KOLKHOZ I
B6998AA-9 Ag 824 Im 795
Planet name: Kolkhoz I
World class: Civilised-Fortress world
Population: 199,000,000 (total system pop-280,756,320)
Tech level: 9
Tithe Grade: Decuma Prima
Aestimare: B50
Orbital Distance: 0.2 AU
Equatorial Diameter: 6,400 miles (10,240 km)
Gravity: 0.95 terra
Orbital Period: 233.271 standard days
Length of Day: 19.85 Terran hours
Atmosphere: Standard oxygen-nitrogen mix with pollutant taint
Surface Atmospheric Pressure: 1.6 atm
Base Mean Surface Temperature: 33 degrees C
Hydrosphere: 90% liquid water
Indigenous Lifeforms: Abundant
Planet Description
Kolkhoz is a placid world, blue green with great swirls of white clouds, while the surface of the planet is covered by warm salty oceans. It is from these oceans that the majority of Kolkoz’s food is harvested, and like most newly colonised water worlds in Anargo much of the advanced aquaculture techniques used come from Theta Corionis. The land, the little there is of it, is a patch work of fields in which all manner of crop is grown, grains and roots being the most common. It is very pastoral, those areas not covered with habitation that is. Most of the cities are located by the ocean, both for defensive purposes, and to allow for a greater percentage of dry land to be given over to agri crops. Great port cities service the vast ocean going fleets, which transport the produce of the floating fisher communities. The planet has a wet and stormy climate, with great hurricanes developing during the summer months. Luckily, its main landmasses are in a temperate zone where the cooler climes tend to drain much of the bite out of the summer storms.
Kolkhoz is a heavily militarised world with a bristling planetary defence net, both orbital and ground based. Great walls surround all of the major cites along the coast, in effect ringing in the interior of the single continent behind vast weapon studded fortifications. The buildings and city layouts are standard for the fortress sub sector, walled cities arranged to provide maximum protection for the defenders and force a high attrition rate on the attackers. The buildings are low at the outskirts, with flat roofs for firebases and narrow twisting streets; the effect is of an enormous trench system. The walls, buildings and street levels rise as they approach the coast. It is here the great weapons of the Imperium are mounted, plasma cannon, defence laser and macro cannon. All of which can turn up to defend against orbital attack, or be turned inwards towards the centre of the continent ready to burn the earth and prevent ork infestation.
The cities do not end at the shore but extend outwards several miles in a melange of gantrys, piers, factories and ware houses. Vast ice and smoke houses work night and day, to keep the fishing hauls fresh until they can reach the processing factories or to preserve and flavour the fish for export. All manner of marine life is caught be the fishing fleets, much of it is rendered down into a nutrient paste ready for off world consumption. It is also on the seaward side of the cities the vast starports are located, they have had to be heavily reinforced to accomodate the landing of Titan transporters and other super heavy weapon platforms.
Government
The governance of Kolkhoz has always been the remit of one man, the Imperial governor, or as is the case now, commander and holds the title of lord marshal. It is his job to ensure the industrial, agricultural and military output of Kolkhoz remains within acceptable levels. The majority of resources are shipped to Massil, mostly in the form of ration packs, artillery munitions and lasgun energy cells.
New commanders are appointed by the retiring lord Marshal; it is a powerful position to hold within castellan, it is also a risky one, failure to meet tithes results in the execution of the marshal and all his staff. It is surprisingly not the people who bear the brunt of the administratums displeasure, but those in charge; Kolkhoz is a productive world and has been for millennia meaning any short falls must be the result of poor management. Each region has its own commander who reports to the military high council in Lejansk. Each region is divided into shires under the control of a Reeve; these men are responsible for taxes and production levels for that particular area and report directly to the regional commander.
Religion
The standard Imperial cult is the mainstay of religion on Kolkhoz, with temples found in every major city, and with smaller chapels found in the more outlying areas. Though not rabidly fervent Kolkhozians maintain a strong and dignified belief in the Emperor. A faith that only strenthend following the events on steps of Zohasadar when several preachers lost there lives while fighting for the rights of the people of Kolkhoz.
Society and law
Kolkhoz society is grim, when not working long hard hours in service of the Imperium, they spend the majority of their free time drinking in the workers clubs or sleeping. One day per week is given over to the worship of the Emperor, and rest from work, this is one reason why Kolkhozians have great respect for the preachers of the Imperial cult. Before the governor of kolkhoz was forced by the ecclesiarchy to grant them a day of worship the people were forced to work non-stop without any rest or time off to worship the Emperor. The incidents of suicide and metal breakdown were off the scale. It seemed the Emperor himself had granted the wish of the people when his priests began numerous demonstrations to end the evils of the corrupted imperial governors. They succeeded, though at great cost, and the people’s workload was reduced, production actually began to increase, this pleased the authorities no end and led to numerous one-day holidays being declared. Though work is still hard, the people are now far more content with their lives.
The law was always quite strict, mainly a hang over from the older regime not wanting the people to have the capacity to rise up against them. It was actually illegal to own a weapon during the reign of Mad Ikel, which considering the nature of the sub sector was indeed lunacy. The only people who cannot get a weapon are children and those with mental disabilities. The justice system while being harsh is also fair and diligent in its prosecution of a crime, meaning if you are innocent, you have reasonable chance of being found innocent. Though the number of police on the streets is high enough to discourage all but the most idiotic or professional from committing a crime.
Technology
This close to ork space it is vital that whatever advanced technology is available is used. The lasgun is standard issue to PDF and Guard regiments, however if there are any weapons that can equal the lasgun and be as reliable in combat, then it will be acquired. Power generation utilises both plasma and fission, as there is the need for maximum power outage with a minimal amount of space given over to power generation. Technology is as clean as it can be on Kolkhoz so as not to impact negatively on the environment, and jeopardize agricultural output, to this end much of the heavy polluting industry that took place on Kolkhoz has been moved of world.
Telecommunications are as good as they get, any sighting of orks needs to be swiftly reported, and it needs to be available to everyone. Orbital satellites have a sizeable array of scanning capabilities and will track any planet bound object until verified as either friend or foe. This is a civilised world with both advanced farming and mining techniques, both to increase crop and ore yield, and free up more bodies for the military.
Trade and Tithes
Its largest tithed export is food, much of it processed in to ration packs ready for use by the imperial guard, who are stationed through out the sub sector. Weapons, munitions and machine parts constitute its next largest export, the manufacture of these are vital in sustaining the fight against ork invasion. Minerals and other raw compounds do not make up a substantial part of the tithe, as much of the mining output of the system goes into the manufacture of finished goods and weapons. Kolkhoz also is expected to raise 2 new guard regiments every 10 years as well as maintain its own defence force.
Luxury items while not being a priority are also produced, and while not contributing to the tithe serve to increase the wealth of the planet as a whole. This allows more advanced technology to be bought in when it is found to be necessary. Gemstones, wines and spirits, exotic fruit and foodstuffs tend to make up the majority of luxury goods produced by Kolkhoz.
Physiology
The people of Kolkhoz are hardy individuals, able to bear arms to defend themselves and their world. The constant threat of ork invasion has given them powerful physiques, due to all the hard labour and military training required to be ready to repel such threats demands. The majority of the adult population tops 6’, with excellent muscle tone and stamina. They have a rugged appearance as the harsh weather and constant stress lead to what many would call premature aging.
Psychology
The constant threat of orks invading their world has given the kolkhozians a strong mental disposition, though the rate of mental breakdown and psychotic episodes is slightly elevated amongst military personnel. However, drugs can be prescribed to moderate these effects and so lessen their impact to society. Depression is very common amongst adults at some point in their lives and is a recognised ailment that receives full medical support if it is reported. Most adults do not like to say anything though as they perceive it as a weakness to complain and so simply try to work through their problems on their own.