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Kolkhoz
Aug 2, 2004 21:24:21 GMT -5
Post by Tynesh on Aug 2, 2004 21:24:21 GMT -5
It would be safer and more secure to have the starport on the mainland, plus it would require less tech etc.
A centrally located export site would make it easier for the Adeptus to administer trade and impose taxes etc.
Since it is a largely water world, some form of whale or the like could provide some luxuary trade item.
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Kolkhoz
Aug 2, 2004 23:08:31 GMT -5
Post by Dazo on Aug 2, 2004 23:08:31 GMT -5
Yep i agree with that
I was thinking more along the lines of pearls and caviar or exotic shell fish, I thinks whale type creatures would proivide alot of bulk resource, much as they did on earth Though the farming of them would have to be managed well so they don't go extinct
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Post by Rourke on Aug 3, 2004 1:08:37 GMT -5
Good idea, mate. Luxury food stuffs unique to the planet sounds like just the thing. You get five points.
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Post by Dazo on Aug 6, 2004 1:31:33 GMT -5
Ha you like that eh, you should check out my other world Seleca over in meksum, luxury stuff galore. This world is a civilised world though and agri culture is not its only output. Due to the nature of the sub sector i would like it tio be highly militarised with lots of weapon factorys ,though these might well be located on the moons, Also mining, ore processing and the making of alloy's will also be a big part of this worlds produce capacity. The fortress worlds need raw materials as well as food. Not to mention a mighty standing army. And this time i will have my well armed well trained battle force and a small fleet mayhaps hahahahaha warp drives for everyone
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Post by Tynesh on Aug 7, 2004 8:28:40 GMT -5
So Kolkhoz is a civilised world then, in many respects similar to Massil. Both are heavily geared toward a military economy, producing and supporting large ground forces. They are both capable of sustaining themselves and also produce a number of exports that are shipped out-of-sub. Remember - An Agriworld is one given over specifically to production of foodstuffs and feed. Civilised worlds can basically be likened to modern day Earth, supporting a multitude of industries etc, except that they are part of a much larger galactic civilisation and not a self sufficient and contained world. Dazo - just remember that it is a civilised world with a biased toward military production and not a true (cadia) styled fortress world with elite training and AdMech forges producing space-craft.
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Kolkhoz
Aug 7, 2004 12:27:34 GMT -5
Post by Dazo on Aug 7, 2004 12:27:34 GMT -5
It has 90% surface water so agriculture will be a massive part of its industry, it also has a very large population so i have plenty of people do everything. And yes like earth thats sorta the model i was working from
Tut, I know i was kidding about the warp drive bit, but it can easily cope with a large army, this is a sub sector at war, and this is an important world in terms of resources and has to be defended well, if when i do get round to the SR if i go overboard on the milatary side fel free to offer suggestions
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Kolkhoz
Aug 7, 2004 14:39:46 GMT -5
Post by Kage2020 on Aug 7, 2004 14:39:46 GMT -5
Remember that this is what the Trade Codes and the Export statistic are used to represent... And incidentally it's mariculture! And remember that it might be useful if not every world of the Anargo sector is massively populated...
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Kolkhoz
Aug 7, 2004 16:56:31 GMT -5
Post by Sikkukkut on Aug 7, 2004 16:56:31 GMT -5
True as far as it goes, but all Imperial-held worlds in Castellan are going to have a significant human population either spread or moving across its surface. It's fundamental to the defences of the sector that no world have great epty tracts of land where orks can land, sporulate and get a foothold before anyone notices them. This would be especially true for a world that has logistical value like Kolkhoz, which can not only feed itself but can supply food to less hospitable worlds.
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Kolkhoz
Aug 7, 2004 23:04:06 GMT -5
Post by Dazo on Aug 7, 2004 23:04:06 GMT -5
By Kage I know that, thats what i'm working off, incedentally the total system population is 161,756,320 which may be a tad to high i'll probably jiggle some figures By Sikkukkut Or maybe i'll leave the figures how they are, I hadn't thought of it like that. Can orks sporulate in water. I was thinking of having the cities on the main world form somthing like a wall around the interior of the continent so it becomes a vast killing field should any orks land their. There would be nowhere for them to go or hide as it would all be fields for crop growing and quite flat. Damn straight
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Post by Tynesh on Aug 8, 2004 0:12:51 GMT -5
The population is not that considerable. It is smaller than Massil (271,000,000) and less than a 40th of the population of Earth at the moment. In fact the Castellan sub is quite sparsley populated. It would be quite interesting Dazo if there were some smaller areas of land on the planet beside the continent. I can visulise an Orky Armada speeding D-day style to the coast of the mainland! Mmmmm Sporulate nice world
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Post by Kage2020 on Aug 8, 2004 1:50:54 GMT -5
The population is not that considerable. It is smaller than Massil (271,000,000) and less than a 40th of the population of Earth at the moment. To be fair I don't think a population was posted prior to its mention after my post. When he said 'large population' I had horrific images of yet another hiveworld-like planet with a population in the high billions... In fact the Castellan sub is quite sparsley populated. By indigenous people... military personnel is another matter.
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Post by Dazo on Aug 8, 2004 8:25:45 GMT -5
Oh aye obviously, volcanic island chains, small tropical islands where the luxury goods come from. Rocky atolls, the tips of vast undersea mountains, though i can see these being covered in defensive weapons and the rallying point for deep sea defences Ah quite right kage, I now get to pick up the dreams i had to cast aside on seleca, because it was just an agri world
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Kolkhoz
Aug 8, 2004 22:00:47 GMT -5
Post by Tynesh on Aug 8, 2004 22:00:47 GMT -5
Well at least we are in agreement on the population, like Kage I too feared a 'hive world' forming:)
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Kolkhoz
Aug 11, 2004 0:59:33 GMT -5
Post by Dazo on Aug 11, 2004 0:59:33 GMT -5
What am I an idiot, you don't put hive cities on agriworlds thats basic agriworld building 1:0:1 come on guys a little faith.
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Kolkhoz
Aug 25, 2004 0:06:47 GMT -5
Post by Dazo on Aug 25, 2004 0:06:47 GMT -5
What I do want is the entire solar system contributing to the war effort so anything that can be mined or farmed will be. If a moon can support weapon factories or parts factories then it will. Any food producing world will be kept as clean as possible so as not to impact the enviroment. Troops are also somthing i see as being part of the tithe, ten thousand troops out of a population in the 100 millions is rather small and would i feel have little impact on its other industries
Could someone maybe comment
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