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Post by Kage2020 on Jul 7, 2004 13:24:37 GMT -5
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Post by Sikkukkut on Jul 9, 2004 4:46:01 GMT -5
Nifty. Which side(s) border up against the rest of Anargo and which face out into Cruciatine? Since Massil itself is a mustering point on the second line it would obviously be best for the side that Massil is closest to to be pointing back into Anargo: that cluster of worlds is Imperial, the cluster "facing" it is ork-held, and that small group of systems between and below them are the nomansland systems.
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Post by CELS on Jul 9, 2004 5:09:14 GMT -5
To get a better overview of the entire Anargo sector, check out the maps in the artwork forum, which shows both the entire sector, and the individual subsectors. The Ork empire is located around 60, 0, 60, so it seems Massil is on the wrong side of things, which is a pity, in a way. Still, it's not the worst thing that could have happened. Massil was always supposed to be a rallying point for Imperial forces anyway, which is nice to have close to the other subsectors. I guess Massil is now a sort of last line of defence in the Castellan sub though.
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Post by Kage2020 on Jul 9, 2004 12:51:57 GMT -5
As can be seen from the map found here or here, Massil does appear to be one of the systems 'closer' to Anargo. You could calculate this for yourself with a bit of simple Pythogoras, of course... The orientation of the subsector is roughly that which is presented in the sector map...
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Post by Tynesh on Jul 20, 2004 0:26:43 GMT -5
Kage are the co-ordinates on this map different to the ones genrated for the sub-sector?? Originally Massil had x,y,z co-ordinates of 11,37,10 Here it appears to be 50,11,37? This has thrown me off on working out what the other planets are?
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Post by Kage2020 on Jul 20, 2004 12:45:07 GMT -5
As I'm sure I've mentioned before, the axes are misleading. The purpose was to consistently show the relative positions of the subsectors within the sector and the systems within a subsector. Axes conventions were imported from the program used and not attempt was made to make things 'pretty' using more normal conventions (or at least the ones that I'm used to).
If you want to convert them to ASP co-ordinates then if lower-case are 'true ASP co-ordinates' and upper-case are the axes represented on the graps, then:
x = Y y = Z 60-z = X
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Post by Tynesh on Jul 20, 2004 22:34:50 GMT -5
Cheers, sorry missed the thing before!
Makes much more sense now:)
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Post by Tynesh on Jul 26, 2004 21:40:39 GMT -5
Okay have just taken Kage's wonderful map and re-jigged it about to give a better idea of the sub, it now has co-ordinates, planet names (both given and tempoary ones) and warp 'currents' that form the basis of most travel within the sub-sector. Let me know of any other worlds that need to be added, as far as I know the only other populated world will be just south-east of Saylonia as you look at the map. Apoc is the world just to the right of Massil. With respect to the currents, they are not definite and can easily be changed. The tide should slow travel into the sub from Anargo, while making travel to Anargo and in from Cruciatine much easier.
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Post by Kage2020 on Jul 27, 2004 1:51:57 GMT -5
The only problem with posting images the size that we have is that it makes it very hard to read the replies to the thread! Okay have just taken Kage's wonderful map and re-jigged it about to give a better idea of the sub, it now has co-ordinates, planet names (both given and tempoary ones)... It always had those! You've just changed them so that you don't have to worry about translating them! And your and warp 'currents' that form the basis of most travel within the sub-sector. I laud you for doing this but you have, in essence, merely created 'jump routes' between systems. Remember that 'warp currents' need not merely be a way of linking systems together... Even then the 'jump routes' should in some way mirror economy which is something that is being discussed elsewhere (and once again shows the importance of how an 'abstract' thread which people seem to consider unimportant is actually of drastic importance). The good thing about the 'jump route' approach is that it 'slows' commercial (non-Navigated) traffic... which was part of the idea anyway. But, once again, it should replicate the economy of the subsector. And, yes, while it is entirely possible to state that this is a subsector at, or on the brink of, war there is still going to be an economy... Oh yes, and Cruciatine is towards the top left (i.e. the top of the y-axis on your altered version... )
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Post by orangesm on Aug 7, 2004 18:33:31 GMT -5
So where is the frontier with the Ork Empire?
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Post by Tynesh on Aug 8, 2004 0:05:51 GMT -5
The Ork empire is above and to the left of the sub sector. Massil is sort of the closest planet, although it appears to be further away than other stars. The stars closer to the top left have no sizeable populations (ie<10) or are uninhabitable.
Off the top of my head there is a lone terrestrial planet, a couple of fluidic worlds, an asteroid and several barren planets.
So the 'front line' against the orks is a plane that lays across the top of the planets from Massil to Tririeme Apollo (Kolkhoz). So most attacks are going to come from above onto the horizontal plane (in a -Z direction) and not from the left (in a Y direction)
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