Nature of the Warp Sept 24, 2004 17:02:44 GMT -5
Post by Destecado on Sept 24, 2004 17:02:44 GMT -5
Kage2020 said:Apologies for the confusion with regards to the quotation system... Multi-tasking has its problems, as does replying to multiple posts at once.
Out of interest, why did you feel the need to quote yourself?
I added the quotes of my original posts in order to put my responses into context. Sometimes I find myself losing track of the original thread of the conversation when reading the response without the original comments it was associated with.
I was trying something new to see if it made the flow of the specific points addressed any easier to follow...not much different than without the I guess.
Kage2020 said:My bad, I was making a generic statement on intent not in specific interpretation. It's just that you brought up the specific phrase that was of use in doing this... You will note that I say that your science fits with pseudo-science previously described and, also, 'magical' theory. Bit of hand-waving, yes, but was kind of moving in the same direction as you... Or you as me but for different reasons... or whatever.
Not everything is an attack that needs to be defended!
I apologize as well. I wasn't angry and did not consider it an attack. I know I sometimes come off sounding defensive...what can I say, its just one of those little character quirks.
Kage2020 said:Given the warp zone is normally attached to a feature relating to the 'system' - energy/mass, population, whatever - then how is the population/whatever of a ship going to significantly contribute to this?
Are you are refering to the population of a planet increasing the warp zone? The reason that I see population playing a role in the distance of the warp zone is due to the increase in fluctuating electromagnetic fields that would further increase the density of the barrier between our reality and the warp (the zero point filed).
Nerve impulses are like little electric charges that travel from one neuron to the next. The firing of these electrical impulses fluctuates. It therefore generates its own electromagnetic field.
Eastern cultures would equate this personal energy field with the chi. Chi masters are able to do extrodianry things by manipulating their own personal energy field. This field also is how we interact with the warp.
We have already addressed the fact that dreams, emotions and even physical changes of "humans" (any sentient race) have an influnce or create echoes in the warp. The electromagnetic waves emitted by each person's electromagnetic field are the means by which this information is carried into the warp.
The great the number of electromagnetic fields, the greater the density of the zero point field. Worlds with high populations, such as hives, should therefore have a larger warp zone. If not a larger over all warp zone, then perhaps a change in the density as you approach the system.
I don't view the warp zone as being a specific boundary that all ships must pass in order to jump safely. The boundary instead is directly proportional or a factor of the ship's size. The warp Zone for a ship as small as a warp scout should be closer in towards the system than for say a Emperor Class battle ship.
It is not so much relative masses, but the size of the field that must be generated to allow the ship to jump through to the warp (or jump into real space from the warp).
Example: The force needed to push a screwdriver through a piece of wall panel would be much less than that needed to put your entire fist through it.
Being able to jump closer to a system is an advantage for the small ships used by pirates and raiders. This also allows them to jump out closer to the planets when they are being chased.
Using this variable warp zone model, I see the population of a planet acting as a modifier to distance.
Let us assume two systems with the exact same size and number of planets and with the same type of star. Now let us assume that one system has a high population (900,000,000 people) while the other is uninhabited. Would their warp zone be the same?
I would say no. The system with a high population would have a larger warp zone than the system that was uninhabited. This increase is caused by all the additional electromagnetic fields present. The safe warp zone for each size of ship would be pushed further out away from the system.
We could have a graduated scale where for every increase in population (perhaps every 10,000,000 people) the warp zone for a given size of ship increase a certan amount of distance. Any thoughts?
Kage2020 said:As before, I have always been rather unfond of the idea of a Geller Field as a "reality stabiliser". I see little overt purpose for it and every reason that it should be ignored as thus. Of course, it doesn't significantly affect the price of bacon so I leave it...
I'm not terribly fond of the concept either, but I did have an interesting thought about the "real" function of the Geller Field. The geller field provides an artificial "bubble" around the ship, that is suppose to keep it safe from warp emanations.
Perhaps it is to keep the ship safe from warp eminations created by the crew of the vessel. With the barrier of the zero point field removed, the electromagnetic waves generated by each individual on the ship now transmit directly nto the warp. What they think becomes reality.
I have images of crews not protected by a Geller Field meeting a fate like the crew of the Event Horizon from the movie of the same name. Navigators perhaps have the necessary ability to control their mental emissions, but your average human is not that disciplined.
I think I remember reading somewhere (I'm not sure if it was 40k fluff or not) that one of the reasons that the eldar (I know it had something to do with eldar or elves) feel uncomfortable around humans is that mentally they are broadcasting their every thought and feeling. This background noise to the psychically sensative eldar can be defening.