Nature of the Warp Aug 25, 2004 9:36:45 GMT -5
Post by Kage2020 on Aug 25, 2004 9:36:45 GMT -5
It sounds like the problem you are describing is one of those 'can't put my finger on it, but something is wrong' type of problems.
More or less... the general premise is intriguing and viable - despite my tendencies to wonder about nutritional value of the plant vs. energy constraints and what would likely be CAM photosynthesis (!?) - but the image jars with that of the 40k universe more so than anything else that has been done in the ASP. Other than some the ideas on enviornmental systems I don't think it actually adds that which is in, as much as possible, keeping with the universe. I'm also uncertain as to the whole idea of STC (and please drop that final 's' from STCS) and the structure that you're pertaining to. I would question the need for that level of population aggregation such that you would actually continue on into the trillions... It just doesn't make a great deal of sense to me.
That and some of the concepts with integration into what you see as '40k' also don't work... (Oh yes, and you need to work on presentation and engage the 'ole spell check! )
Philip said:By dragons you mean 'dead pools', 'eddies' and full on 'warp storms'?
No, I didn't mean dead pools. I mean eddies, warp storms, indigenous lifeforms, random 'warp flashes', even the odd daemon... or perhaps Aodiean.
Philip said:More Navigators, a lead Navigator followed by those in 'training' who lock onto the 'flag'.
Self-evidently, although that kind of defeats the purpose in the first place does it not. Still think that the 'flag' should be able to lead if adjustments are mirrored in the 'slave' ships with 'modifications' applied by position and predicted warp variation... But that's just me. I just like to offer obvious counter-arguments where possible.
Philip said:Tau aren't the Imperium and do things differently. The Imperial warp engine is the same whether controlled via computer or navigator, it does the same thing, in the same way, at the same speed.
I offer up merely an example, you can take with your interpretation what you will of it. Personally speaking I relate 'depth' to a fragmentation of the 'rules' and moving more directly into the 'Realms of Chaos'... So for me it is entirely plausible. In many ways, Navigators plumb deeper depths.
Philip said:numbers have changed again.
The significnce of such changes waits to be seen. Again, I don't agree with the black/white nature... but there we go.
Philip said:No, I figure they were the only ones crazy enough and desperate enough to use calculated jumps, and because of this were limited in the range of influence they had.
A reasonable suggestion... I'm not going to buy into it, though. Why? Personal preference... same thing that you're using.
Philip said:I thought smugglers would have to use calculated jumps when moving serious contraband to avoid the Navigator being 'tracked'...
Note the 'fluff' that the Navigator is not specifically culpable for the cargo that they carry at the behest of another indiviudal assuming that the indiviudal is in no way bound to the House through contractual, or other, arrangements beyond the specific lease of services. Fairly sure that was the suggestion in the 'fluff'...
The idea of only the criminals using calculated jumps is, once again, something that I don't like...
Philip said:Pirates in the Imperium? you'd have to be off your rocker to take up such a career.
Yes, that is true. I'd be more concerned with the Fleet than the warp, though.
Philip said:Pirates use calculated jumps because not have a Navigator means no Navigator signal (so no tracking once they jump and would be very hard to follow, unless done quickly and by a very skilled Imperial navigator).
I now think your beginning to make up something entirely different with reference to the Navigator signal...
Philip said:Doesn't seem quite right.
It's preference, baby. I prefer the idea of 'free trade' since it creates the Imperium as an entity other than just something which is supposely imposed but doesn't quite work.
Philip said:With big cargo ships, you could just hire a stasis protected 'load space' and have the benefit of a Navigator jump at a fraction of the cost.
Without the freedom or, rather, the illusion of freedom.
Philip said:I'm sure a Navigator House could afford to sub a sector to get a huge cargo line set up, and then maintain the monopoly indefinitely.
And with history, the influence of noble houses - not the Navigators - they could also do this outside of the direct influence of the Imperium, but which the Imperium self-evidently influences.
Philip said:The Navigator House would keep a regular line running for all cargo transit, anyone can buy space for a trip (like the big metal containers used in modern shipping, that can be unload straight onto a truck).
Again, this ties into your preference to keep Navigators omnipresent in space travel. I prefer not to. I win.
Not saying that you don't make congent arguments since the above is going to apply even for non-navigated jumps.
Philip said:The Imperium loves this because the can nose around during the trip and see what be transported, scanning cargo...
Philip said:Chances are changing.
They need to change quite a bit.
Philip said:I think this idea is at the heart of why the Imperium has a problem with the warp and clamps down so hard.
Again, your interpretation. It's kind of like thinking about terminator armour... depending on how many ships needed 'cleaning suits' in the D/GAoT you can have as many as you want, that's assuming you believe the 'fluff' which states that they cannot be made any more. Of course, then you ignore the 'fluff' on automated cleaning systems in favour of the 'cool'...
The simple fact is that the 'fluff' on the warp and just what the Imperium knows about it is... questionable. Again, remember the original statement that the eldar were one of the few races that had made the conceptual leaps that provide all the links.
Philip said:Not in 40K is doesn't.
You could argue the same point in any universe.
Philip said:Also I revised the jump table, so calculated jumps are just 'shorter' and not so dangerous.
That would be good since that is, in essence, the 'fluff'. 1-5 light years for a calculated jump...