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Post by malika on Mar 22, 2004 10:27:42 GMT -5
I was thinking about the Meksumians' rumoured drug-habits, and using the Chem-inhaler upgrade to represent this. I imagine the Meksumian drugs would be similar to the drug "Kalma" mentioned in C:IG, right? Calming effect to escape the horror of war, as opposed to 'slaught... What trademark items, btw? This drug...would it be an illegal drug which the authorities just ignore? Or would they even supply it to their troops? Would they produce the drug themselves? Maybe we could integrate the Unibians in here, they sell the drugs for the Meksumian regiments, the Unibians are notorious for their drug trades.
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Post by CELS on Mar 22, 2004 10:37:26 GMT -5
Probably many different drugs, and not just one. I suppose Meksum could offer the drugs to the Guardsman, but I imagine someone from the Ordo Hereticus throwing a hissy fit (hope I got that silly English expression right) if the Meksumian government forced drugs on heroes of the Imperium. Sure, the Imperium does a lot of nasty things with drugs and implants, such as making criminals arco-flagellants or servitors, but it's usually just on the people who have done bad things. Then again, it might be interesting if the Meksumian government did something they weren't supposed to...
With that said, this is really a thread intended to discuss the armed regiments in the Castellan subsector. If you want to discuss this further, take it to the proper forum.
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Post by malika on Mar 22, 2004 10:44:17 GMT -5
I am discussing the regiments...the drug use amongst the Meksumian regiments is an important part of their being.
That is the reason why I put it there...it has to do withthe background of the regiment, because from what I read here most of it looks just like what kind of rules we should use for each regiment instead of background.
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Post by CELS on Mar 22, 2004 11:28:04 GMT -5
With that said, this is really a thread intended to discuss the armed regiments in the Castellan subsector. If you want to discuss this further, take it to the proper forum. I think the Meksum forum would be more appropriate. Discussing things in the right forum makes it easier to find them later, when we're looking for old posts
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Post by Tynesh on Mar 24, 2004 5:31:09 GMT -5
Wow It appears I can finally post in this forum now! So on with the ideas!
Okay from what has already been established.
Massil - the former capital world of the sub. After one very large invasion the capital was removed to Parcellum (Castellan). Massil became a heavily fortified agriworld, with the population clustered in several large cities. The Regiments founded on the planet are geared heavily towards the PDF and due to its location only a small number of regiments are tithed by the Administratum. The planet has many low, rugged mountain ranges that separate the great seas. Most of the planet is covered in broad sweeping steppes and plains, further to the north there are dense conifer forests. During the 'Great Conflict' vast stretches of the plains became fierce battle grounds as the Massilians dug in for a lengthy battle of attrition against the Orks.
The Massilian military PDF regiments are predominantly infantry heavy and adept at moving across the rough ground between trench lines. Suppressive weapons like the heavy bolter and mortars are common within the regiments and they are often organised into large fire support squadrons. Skilled marksmen may be granted the use of sniper rifles when the regiments are engaged in trench warfare becoming deadly opponents.
The infantry regiments are supported by battlefield artillery, most commonly the basilisk, one of the few armoured vehicles capable on being manufactured in the planets workshops. Grouped together in batteries of 5 vehicles the Massilian Artillery has become a feared weapon of the Ork clans. The only other common tank in the massilian armoury is the use of heavily augmented Medusa siege guns. Often against the wishes of the tech-priests heavily armoured Medusas have been known to see front line service in place of the rare Leman Russ variants.
In terms of the IG codex is see Massilian PDF Regiments as having the following. Xenos-fighters: Orks Heavy Weapon Platoons Close Order Drill Iron Discipline Light Infantry
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Post by CELS on Mar 24, 2004 7:12:27 GMT -5
Wow It appears I can finally post in this forum now! So on with the ideas! Indeed. Glad to have you back! Okay from what has already been established. Massil - the former capital world of the sub. After one very large invasion the capital was removed to Parcellum (Castellan). Massil became a heavily fortified agriworld, with the population clustered in several large cities. Question; Why is it an agri world? You'd think the large invasion left the world in ruins, and that it'd be difficult to turn the ruined fortresses and cities into corn fields and banana plantations... The Regiments founded on the planet are geared heavily towards the PDF and due to its location only a small number of regiments are tithed by the Administratum. Geared towards the PDF? What does this mean? That they have the same gear? If yes- why? Remember that there are certain demands to be met for the Imperial Guard, so they must have certain armament and armour to be worth the tithe needed. You obviously just can't send out a bunch of people with clubs and slingshots. The planet has many low, rugged mountain ranges that separate the great seas. Most of the planet is covered in broad sweeping steppes and plains, further to the north there are dense conifer forests. What are conifer forests...? During the 'Great Conflict' vast stretches of the plains became fierce battle grounds as the Massilians dug in for a lengthy battle of attrition against the Orks. I humbly suggest that you find a better name for the invasion. The Great Conflict sounds like a civil war or heresy or something. The Massilian military PDF regiments are predominantly infantry heavy and adept at moving across the rough ground between trench lines. Suppressive weapons like the heavy bolter and mortars are common within the regiments and they are often organised into large fire support squadrons. Skilled marksmen may be granted the use of sniper rifles when the regiments are engaged in trench warfare becoming deadly opponents. Groovy The infantry regiments are supported by battlefield artillery, most commonly the basilisk, one of the few armoured vehicles capable on being manufactured in the planets workshops. Grouped together in batteries of 5 vehicles the Massilian Artillery has become a feared weapon of the Ork clans. The only other common tank in the massilian armoury is the use of heavily augmented Medusa siege guns. Often against the wishes of the tech-priests heavily armoured Medusas have been known to see front line service in place of the rare Leman Russ variants. Groovy! What are the rare Leman Russ variants though? In terms of the IG codex is see Massilian PDF Regiments as having the following. Xenos-fighters: Orks Heavy Weapon Platoons Close Order Drill Iron Discipline Light Infantry Sounds about right! If this world is often attacked by Ork invasions though, I suppose the PDF would have seen many years of combat against the Orks before being inducted into the Imperial Guard. Maybe have Veterans instead of Iron Discipline? I should have suggested this for Castellan too, but ah well...
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Post by Femerenden on Mar 24, 2004 7:43:40 GMT -5
Grenadiers Xeno-fighters: Orks Close order Drill Veterans Iron Discipline
I think this has to be the Doctrines of the Castellans. But as looking close to the C:IG i have spoted that some GW made base regiments such as Cadians(7), Death Korps of Kreig(6), Mordian Iron Guard(6), Tanith First&Only(7), Valhallans(6) have more doctrines than normal(noted in #'s are their doctrines).
As we are building our own System can't we make our troops like that(I don't want smtn like cadians allowing everything + drills etc.). I just wish i have another Doctrine point for my army in mind.
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Post by CELS on Mar 24, 2004 7:49:01 GMT -5
I'd go with sharpshooters over iron discipline, but they're both likely choices. Ultimately, I suppose it's up to Sikkukkut, since it's his world.
As for more than five doctrines, yes, it's perfectly possible. The problem is finding someone who will want to play against your army with six or seven doctrines, when the Codex only allows five (except for those who have been given more by GW). I suggest that we limit doctrines to five choices, and then people can add more if they have opponents who will let them.
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Post by Tynesh on Mar 24, 2004 8:00:16 GMT -5
Ok to confirm...
The planet was always an agriworld...one of the prime exporters to Anargo Prime etc. It still is an agriworld but this is now less important due to the constant ork threat. Sure the planet was rebuilt after the invasion but many areas remained left to rot. The new fortress cities were built to keep the population safer.
The planet has very few tithed regiments that are required to operate offworld. This is due to the status of the planet as a 'fortress' world where invasion is likely at any time. Therefore the PDF is well trained and well equiped.
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Post by Tynesh on Mar 24, 2004 8:05:57 GMT -5
The main forests are coniferous (think christmas trees! ;D) similar to the Siberian wilderness in my view, they are not lush oak and beech forests like Britain and Europe.
The planet does not have access to any of the Leman Russ variants and relys more on the chimera STC that can be produced locally. The few tanks of this design that the PDF possesses are ancient and of standard design, often only used in ceremony.
On the army selection--- I intend the list to represent a PDF force and not a Imperial Guard tithed regiment. As invasions are infrequent I do not see there being a great number of Veterans avaliable to a commander. Also few guardsmen will live that long in the trenches to recieve such experience!!
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Post by CELS on Mar 25, 2004 4:22:08 GMT -5
If it used to be an agri-world, I don't think it would have been made the subsector capital. Agri-worlds are usually very sparsely populated, after all. I think its tens of million citizens at most. If it had more citizens than that, it would have been in the civilised world class, even if 80% or so of the landmass was covered with cultivated lands. It makes sense that this world sends few Imperial Guard regiments off. Do you think other Imperial Guard regiments might be sent to this world though, to stand Guard? Oh, I know what you mean by coniferous now. Most forests in Norway are coniferous too. I just thought it sounded a lot like the word carnivore, so I got confused Btw, do you know if Massil is on the side of the ork empire? Or do the orks have to travel past the Castellan system to get to Massil?
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Post by Tynesh on Mar 25, 2004 6:08:44 GMT -5
I believe that Castellan is 'Anargoward' of Massil. Ie Massil is one of the frontier worlds between the orks and the rest of the sub, hence the reason that Castellan was established as the new capital after invasion of Massil. I see Massil as being a fairly developed world too, definitely a civilised world as you say so. I called it an agriworld as that is what the UWP stated it as when I took over its development. Maybe I should just tone down the agriworld exporting bit a little.
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Post by Femerenden on Mar 25, 2004 7:15:14 GMT -5
Hmmm... We got a Forgeworld in our sector and The fortress world in the sector does not have Leman Russ(Workhorse Tank of the IG). Interesting. If the Forgeworlds recourcess are not even in good quality to produce a Leman Russ than it will not become a forge world i think(If you go for the fluff of the forgeworld cannot produce Leman Russ). Yes they cannot have MANY Leman Russes to bring in to the every regiment but every world has to have some of them as all tanks used by the IG(modern) uses its hull at least. Why i haven't gone for the Sharpshooters is that: 1- The Org. Sheet has not much options to use Sharpshooters 2- Even if i use it only the support of the CHQ can get them and use it effectively 3- Man nead a very good leadership when examining the Orkish dental structure . 4- I have to have at least one doctrine to hold the man at the table when things get worse.
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Post by Tynesh on Mar 25, 2004 7:24:13 GMT -5
Look at the Armageddon PDF regiment list from the Campaign codex, they have many restrictions on what can be taken in the PDF regiments, plus the world is bigger and has more influence than this small fortress world does. Leman Russ' for the PDF would cost money as they are supported by the planetary governor, why buy abroad when home can do it for less, hence the example of using the Medusa in a more frontline role in the description above!
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Post by Femerenden on Mar 25, 2004 9:01:07 GMT -5
Hmmm... ok then. I haven't used an IG in the Armageddon campaign as i am in the part of "Smash the skulls of the Orks in the name of the Emperor" thing; as i am playing Black Templars at that time. After that i wanted to start out an IG but than my beloved Tau jumped in. And while i am gettin in to the fray of playing IG Eye of Terror struck in and me and my close friends here atracted by the influence of Chaos Gods turned to Chaos and my final and BEST army ever created as Iron Warriors . So at last i am able to build and play as IG because we are going on a campaign to smash the skulls of the Ork players here. I am participating in it by two armies(We got one less player in the camp. then the Orks so BT strike again). My only arguing here is that my only HS choices are Tanks and you are limiting me with just Bassilisks against the Spead Freaks. I know i can take medusas but the only tanks i have at my dispossal other than the Leman Russ variants are a Baneblade and a Stormblade. They are included in my Armoured Company. But for money purposes i have to sell a lot of tanks(All other than these two). I will like to include a Baneblade as i know i will be facing Battle Fortresses but i can only include one of them as i am going to use one Org. Sheet. So this leaves me with two HS options and i wish to include at least one Leman Russ. So i am asking to you, am i going to be blessed by the Emperor as my governor leaves me a beloved Leman russ to let me obliterate Orks. Note: I am asking this because i am going to build out my force and direct it due to every Anargon conflict. So if anyone here says i cannot have a Leman russ i am going to have 2-3 Bassies(No pie plates ). Or if Castellan history says that i have to fight tying one of my hands at my back i am going to do it. Cause from know on I DON'T WANT TO BE CALLED A CHEESY PLAYER by just doing what my IW fluff says; bringing a lot of guns and tank(No 4 HS 9 Oblit list has ever been done by me as i have a lack of constructing the Oblits).
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