Fael
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Post by Fael on Jan 18, 2005 20:35:19 GMT -5
I was thinking of a solar system that had either been the site of some major battle in the past, or maybe just been in the "right place" to catch a large amount of space hulks and other debris. Preferrably, this is a remote, or simply unexplored place, so space debris could have been there largely undisturbed since "ancient" history, not as far back as the War in Heaven, or anything, but definitely far back in the realm of the history of the Empire. So, who knows what can be found in a place where the remains of ships from many cultures rocket about in wild orbits. One idea is to have, besides the stereotypical Genestealers, and other strange space beings, maybe a bunch of orks, either survivors of the original battle (because, come to think of it, there likely will have been some fairly major, forgotten battle fought there) or immigrants, have taken up a existence in this crazy array, modifiying hulks into crude space stations, and trading and, of course, waaaghing amongst themselves, and basically being as orky as low-G and wild ellliptical orbits allow. Come to think of it, Sargrasso, perhaps along the edge, would be a good place for it. A neat explanation as to why they just don't leave (though, they might actually like it there) Thoughts?
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Post by Sikkukkut on Jan 18, 2005 22:09:51 GMT -5
There may well be potential for this in the nomansland systems in the Castellan subsector, which have seen ferocious fighting when Imperium and orks have repeatedly contested the sub but which neither side has ever managed to properly (re) conquer. Thus there would be devastated worlds covered with rubble and wreckage and similar spaceborne graveyards left by space battles. Detritus and hulks from both sides would tend to collect at trojan points (is this the right term) in those systems.
There might be some good scenario and fiction possibilities in these, since I imagine salvage parties from both sides would be trying to sneak in and pillage the wrecks for all sorts of reasons.
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Post by Kage2020 on Jan 18, 2005 22:25:29 GMT -5
Another possibility is Sargassos, more namely the Sargassos Gulf where 'warp currents' are calmed...
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Post by Zholud on Jan 19, 2005 11:39:09 GMT -5
I guess that junk system idea is appealing. However I doubt that we should use Space Hulks there. I’m favouring great Imperium-Ork battle, maybe with adding up eldar… if it is not too GW like with all eggs in one basket. Maybe have there kind of neuron blast, which left a large number of ships that cannot be used again. And millennia after, some stalkers go there to retrive some remains. Their base is the main world. Add some Mechanicus and salt.
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Post by CELS on Jan 19, 2005 12:20:12 GMT -5
The idea does have a lot of interesting possibilities, but it requires a lot of explanation. If there are space hulks, why did they end up here? This could be tied into the warp calm of the Sargassos gulf, or the pendulum tide of the Castellan front. If there are ships from a great battle, or more likely, many great battles, then why were there any battles here in the first place?
It depends on how far you want to take the image. 10-15 blasted shipwrecks in various odd orbits is realistic. The idea of a 'ship graveyard' with a great amount of shipwrecks, space hulks and space stations in close proximity with constant fighting and treasure hunting... probably not so realistic.
But again, the idea does have some interesting possibilities, so I hope you come up with something smart ;D
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Fael
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Posts: 14
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Post by Fael on Jan 19, 2005 13:09:25 GMT -5
I really do like the idea of the whole, er, oddness in the warp in Sargrassos having a hand in this. Currents over the years outside of Sargrassos could have swept space hulks into the area. Then, once inside the eddy, small currents( there is, at least in water, no such thing as a perfectly calm spot) could have slowly collected them there. In fact, maybe offshoot currents from Tuskragga swept a bunch of space hulks, and maybe even battle debris, here. That would be a good place for the orks to come from.
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Post by Kage2020 on Jan 20, 2005 7:11:19 GMT -5
Erm, are you suggesting that the orks are going to come from Sargassos, or at least a splinter faction? At the moment that is a big 'no no', since it defeats the premise of the Castellan front. (Of course, that's the point of warp travel: there should be no such thing as a 'front'.)
One other thing that you have to remember about Sargassos: there might be getting in but, at the moment, there is no getting out.
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Post by rsljudd on Jan 20, 2005 8:12:43 GMT -5
artistically ,the idea is very appealing... 8-)i don't know how practible it is concerning the sector but i think it sounds feasible that the sector is big enough to have an ''elephants graveyard'' sort of thing full of the flotsom and jetsom of space debri that has gone unnoticed.?
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Post by malika on Jan 20, 2005 8:21:35 GMT -5
I think the area occupied by the Orks could be filled with ship graveyards. They would bring their looted ships there or perhaps it was the scene of a giant old battle which the Orks won, but the Orks also tend to fight a lot amongst themselves, so lots of remains of ships, etc.
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Fael
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Posts: 14
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Post by Fael on Jan 27, 2005 17:31:18 GMT -5
I still like the "bunches of space hulks" idea. This culture could be augmented by a asteroid belts and some gas giants with moons. But to add to it, I would like to incorporate an idea that I have seen elsewhere, and instead of it being a typical ork culture in space, it could be a bunch of gretchin who have rebelled, and since what they want most is to find a place where they can follow their own destiny, they have set up shop in this remote, uninhabited system, making a living in the remains of ships and hulks that they came in on, and perhaps found already there, and in the asteroids themselves. I don't see Gretchin caring about WAAGGH'in as much as orks dd, so they may be largley insular. Also, perhaps they are on the edge of the Sargrassos, and even sometimes in it, as the boundaries, I remember, do fluctuate.(right?) This could make a graveyard of space hulks and other detritus, as stuff hits the edge of the Sargrassos, and then stops when the warp currents do.
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Post by Tynesh on Jan 27, 2005 17:40:21 GMT -5
When I first read the title of this thread I got ideas of a system used as a scrapyard for old ships. Maybe they get broken down by salvage companies.
Could be interesting to see a concept on a bunch of greasers visiting the 'junkyard' to get parts to order. Maybe they could even palm off old tech and stuff to the AdMech.
Interesting idea, could have very different design concepts depending on where you locate the system.
Cheers
Tynesh
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Fael
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Posts: 14
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Post by Fael on Feb 4, 2005 15:21:24 GMT -5
Following the "sargrassos fluctuations" idea out further, this system could have had several cycles of being inside and outside of the calm area. Therefore, there would have been times where the Gretchin had contact with the outside, in the form of whoever stumbled across the system (salvage hounds, pirates, Xenos fleets) and then periods of no outside contact. Sometimes, these periods could be long enough for the system to be forgotten by the sector at large, except as legend and hearsay. This would also allow a replenishment of salvage. Perhaps, at this point, the Sargrassos effect could be beginining to weaken again, maybe with an affect like intermintent static on a phone. Sometimes you can get through, sometimes you can't. This can lead to the question of what ought to be done about this "Gretchin Infestation" once it comes to the attention of the Imperium. Meanwhile, its a salvage bonaza, with conflicts, and trade, between whoever comes, and the Gretchin.
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Post by HighInquisitor on Mar 14, 2005 9:56:26 GMT -5
A very interesting idea. And a one that could be done in many different ways. Since a place like this, if remote enough, would be a perfect safe haven for somebody who wants to hide, we could have a plenty of different factions here. We could have some Dark Eldar from prince Khal's invasion who decided to stick around. Hell, we could even have a secret Alpha Legion base here.
Maybe the shipwrecks could be the remains of a large imperium vs. chaos battle from the times of Horus Heresy, when the Alpha Legion and it's supporters were driven out of Anargo?
However, in my opinion we should refrain from the "all the eggs-in one basket" -approach because that's just not believeable. Better have just one or two things reside here and let the imaginery of a vast graveyard of hulking debris do the rest of the job.
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Post by Agmar on Apr 7, 2005 0:47:41 GMT -5
Another option could be a massive celestial construct, such as (but not necessarily) a dyson sphere, which has broken up and now exists as a massive artificial asteroid belt. Who made said object would depend on what you want it for.
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Post by Tynesh on Apr 7, 2005 6:57:53 GMT -5
Not too sure how well a Dyson Sphere would go down with Kage ;D We really don't like the big and mysterious constructs that were built by an ancient civilisation here in the Anargo Sector. Hence the great lack of Necron Tomb worlds with hidden C'tan, the Sleeping Daemon under the High Altar on Dorvastor and Ghazghkul Trakka's cousin about to lay waste to Castellan in a giant Waaagh! Tynesh
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