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Post by Taffer on May 26, 2004 19:34:34 GMT -5
;D Ok, this is my first post here so it's going to be a little off topic at the start. To start, may I welcome myself to this forum... To start, may I welcome myself to this forum... [glow=red,2,300]Welcome Taffer[/glow] "Thank you for that lovely invitation, he's a real great bloke isn't he folks..." *ahem* ;D Some of you might recognise me from Portent. You know, I'm the annoying one? Just so everyone knows, I thought I'd do a quick introduction. My name is Taffer (ok, it isn't really, but I use Taffer so often that I've all but forgotten my real name)...(and bonus points to the first person to say where I get the name from! ). I have been playing 40k since mid 2nd edition, a little off and on. I started with Space Marines (don't we all? : , which I nicked from my brother, and quickly moved to Imperial Guard, which I nicked from my friend (hey, I was poor...sue me!). When I finally got some minatures of my own, I started up Eldar (harrah!), and really stuck with them. When Necrons came out, I bought a couple of 'Necron Raider' boxes, but never went very far with them. Then 3rd ed came out . At first I hated it...then I read the rules again, and hated it even more...but there was not much I could do; all my friends were playing with the 3rd ed rules, and my brother and I were the only real people I knew who prefered the older rules. Oh well, too bad for me. This is getting a little long, so I'll skip the year-by-year description of my life . In short, I currently play Eldar and Orks. I despise the 'new' Ork look, and hence all my Orks are 2nd ed or RT era models. I even have 2 of the oldest Dreadnoughts! I resent the force-fed C'Tan fluff, although some of it is ok I guess, and I don't really like the Tau (but that is simply because I think they are a little boring). I also would like to start Space Marines (two home-brew chapters that I have in the works; Sons of Osirus and Iron Angels) and Chaos (I want to play a 'Malal' warband). *few* Feels better to get that off my chest ;D. I have always been attracted to 40k mainly because of the fluff, and I'd like to think I'm fairly knowlegable about such things, but I know in this forum I should just keep my big mouth shut . I know who my betters are! ;D I've always been interested in designing things for the 40k universe. I am an ideas person...plenty of ideas to throw around, but too many to ever actually finish. In fact, the only major idea I've even seen to the finish was my home made Codex: Undead for 40k...but that's another story. At (generally) by brothers great anoyance, I am forever having inspirational ideas about "new races for 40k". To day, I've devised the Scalos, a race of liquid beings, a race of living metal (NOT the Necrons), a race of farm animals (well...not really, but that's how everyone else seems to think of them), the Undead and a winged race...and I have new ideas every 30 seconds! As you can see my brain is a busy place! Pitty I can't put all that energy into my studies...oh well . To this end, when I heard about the Anargo Sector Project, my heart jumped. A real chance to make things up! I am in hogs heaven!!! ;D But I thought I'd start simple. After reading the introduction post in the Introduction and Announcements forum I noticed that a major project at the time is the development of the 50 Imperial controlled worlds within the sector. Although I'd love to develope my own race, I figure I'd start small(ish). I havn't really gone through the different forums yet, so I'm not sure if this idea has already been done. Hell, I'm even not sure if this is the right time or place to even post it! But I figure I'll get it out in the open, so the most honorable ASP members can respond while I go through the masses of posts elsewhere on this forum site. But without further ado, this is my idea! Without getting into names and exact details (which area always the last to come for me), I've devised a world in the Sargassos sub-sector. As you have probably figured out by now from my topic heading, my invisioned world is one of water. Lots and lots of water. I see endless seas, stretching to the horizon in every direction, and beyond! An endless storm blankets my world, creating a climate somewhat akin to that of the west coast of my lovely home country, New Zealand (in case you don't know what it's like there, they have more days of rain then the number of times the 'f' word is used on the show 'The Ozzbourns'). I see a lone research base, afixed atop a great piller reaching out of the stormy sea. I dream of great monsters of the sea, behemoths capable of swollowing a Thunderhawk Gunship and not even notice. I hear whispers of ancient, forbidded, secrets found on my world. Secrets that, if they were to fall into the wrong hands, could be used to hinder the ever present struggle the Imperium faces for survival. I see a hidden world, known only by the Inquisition and the High Lords themselves. I dream of a world, a secret world, that has to be protected, yet the knowlege of it's presence could lead to it's demise... ;D What do y'all think? EDIT: Forgot to add: To the mods, I know some don't like pictures in the signature. If it is a problem, let me know and I'd be happy to remove them .
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Post by Sojourner on May 26, 2004 22:09:23 GMT -5
Are you Welsh?
No, I doubt it. I'm stumped then.
Continual storms? Heavy. Though, this sounds rather like Proteus (or is it another Forgeworld with lots of oceans...)
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Post by Kage2020 on May 26, 2004 22:26:25 GMT -5
Hey there taffer... good to see you over at this end of the 'Net. With specific regards to your world concept, where are you wanting this world. You report that you would like it in the Sargassos subsector, which AFAIK comes under two broad categories: those worlds contained within the Sargassos phenomenon, and those outside of that phenomenon. If within the Sargassos phenomenon, no-one is really going to be going there anytime soon... it's becalmed, partially a result of the tides, eddies, and pools created by the Heart of Anargo. Warp travel is, therefore, extremely difficult... (I now have the "Cabin Fever" song whizzing around in my mind from Muppet Treasure Island! <sigh>.) Outside of this you have more standard warp currents... Creating a 'hidden' world, a 'secret world', is more problematic. It's easy enough to whack an Inquisitorial seal on the system, preventing unauthorised warp travel (ish), but I'm guessing that's not quite what you're after... On the other hand, creating a 'secret' world would most likely require locating the world outside of the borders of, for example, the Sargassos subsector (which, once again, is thought to be cursed though could give a specific 'slant' to the 'secrets' of the world)... So... would you care to expand upon the idea somewhat? You also might want to attract Destecado's attention to this thread, if he doesn't show up soon, so that you can run it past him as PPL of the Sargassos subsector. (And, incidentally, this would indeed by something like the third water world concept. Though obviously this one is not going to be similar to the rather complex Proteus environment, nor will it be a forgeworld... ) Kage
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Post by Destecado on May 27, 2004 5:09:08 GMT -5
The world you are describing sounds dark and mysterious....the Sargassos Sub-Sector sounds like the perfect home for it. I've put forward some ideas in the Sargasso Gulf Phenomenon thread that no one has bothered to lok at but which I can summarize here. The Sargasso Gulf for the most part is a phenomenon that is driven by the disruption of the flow of warp space taking place at the Heart of the Anargo Sector. The Sargasso Anomaly is not constant. It shrinks and grows with changes occuring in the Heart of the Sector. It was my thought, that the Gulf might be going through a period of contraction. This would make accessable some systems that previously lay inside of the Gulf. The changes may also help to explain why the Sector Governor is sending rogue traders into the Heart of the Sector and into the Sargassos Sub-Sector. You could perhaps place your world inside the area recently opened to exploration. One thing that you must be aware of is that like the tide going out, eventually the Sargasso Gulf will expand again and perhaps cover the system again. There are some area around Cape Cod and the islands (near where I live in Massachusetts), where the outgoing tide pulls back great distances. You can actually walk out to rocks and small islands which are normally seperated from the mainland. If you don't leave before high tide, you will be stranded out there. I picture much the same thing happening with these systems. Please don't mistake this to mean that the expansion or contraction of the Gulf happens quickly. It can take many years or longer for this to occur. If you do not want to place a world in this area, you could perhaps take one of the cordonned of worlds or one with a research station or outpost on it. You may want to reconsider the idea of another water world with great boundless oceans.....it seams that we have wound up with a couple such worlds. this does not mean that you shouldn't be able to design another one, you may just wish to review the concepts being used already to avoid redundancy in worlds. BTW does the ocean have to be of water? Have you given any thought to perhaps a shallow ocean of water laying on top of a sea of Bitumen. this is naturally occuring asphalt as you would find in such places as the La Brea Tar Pits. There could also be other layers of naptha or patroleum that have seperated out and stratfied. Every so often there are eruptions in the sea as a gas bubble brings the petroleum products to the surface. Maybe bubble of natural gas perculate up through the water as they are released from deeper strata. The ocean can actually catch fire. This Petroleum strata ocean does not need to be world wide, but imagine the odd creatures that might occur here. One might be microbes that eat oil. We have these on earth and they are used to clean up oil spills, who knows what they may have evolved into given enoug time to develope in the proper enviroment. It also opens the posibility of hazards to human population. Depending on what the plastics and other materials used by the Imperium are made of, they could be in trouble. If they are based off of some kind of petroleum product, the microbes might find them a tasty snack. Just some of the possibilities.
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Post by Taffer on May 27, 2004 8:33:11 GMT -5
Hey, thanks for the replys guys! ;D First of all, my world idea was never really hard-and-fast. It was more of a "that sounds cool" idea then anything else. As such, I can see the problems with creating another 'water world', if several already exist. I do like the 'stratafied layers' type of sea, but it's still sortof the same thing IMO. I had a couple of other since last night, so I thought I'd throw them in to see how they fit. The first is similar to this world, but instead of a sea of liquid (water, petrolium, magma etc) the world could be covered in vast 'seas' of a heavy gas. A liquid nitrogen 'sea', for example. Ok, yes, I realise that this still is a liquid, but the sea only needs to have a very shallow layer of this. Above the actuall liquid would be many Kilometers of heavy gas, still acting like a liquid in many ways. Creatures could live in it, but instead of the fish swimming, they could have wings and fly. Kind of like manta rays or skates. My seconds idea was to do away with the sea idea entierly, and change the setting to a gas-giant. Many hundreds of years ago, in a daring incursion into The Sargasso Gulf. In it (very near the 'surface' though) they found an ancient craft (or artifact or whatever) in a very low, decaying, orbit around a gas giant. So low, infact, that it was 'within' the planets atmosphere (yes I know...I did physics too...shut it ). They realised that this ship was one from late in the Dark Age, and so create a research facility to study it. After which they have discovered many other such ships around this planet, a curious phenomenon that seems to have gone unanswered. The only problem with this that I see (other then needing a physics lesson) is that I don't really want to upset the technological 'balance' of the Imperium with some wonderful Dark Age stuff. Maybe progress in increadibly slow, and as such only in recent years have they even gained access into the ship. Just (another) thought(s).
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Post by Destecado on May 27, 2004 9:01:02 GMT -5
The liquid nitrogen sea sounds interesting, but you do realize how low the temperatures would have to be for this to occur naturally. It would also probably occur on the dark side of a planet with little or no atmosphere. If exposed to even minor fluctuations in temperature, you could be looking at an explosive situation as the liquid nitrogen gickly returns to a gaseous state. It still has possibilities, but any human on the world would need a closed suit in order to survive.
As to the idea of a ship in a gas giant, you need to consider the effects of atmospheric pressure and the intense winds that can be whipped up inside of a gas giant....look at the great rep spot on Jupiter. it is in actuallity a great anti-cyclonic (high pressure instead of low pressure) storm that has persisted for well over 400 years...Its been around at least as long as humans have been looking at Jupiter with telescopes. The great red spot is big enough to hold three earthsized planetary bodies.
You need to consider this when trying to work out how the ship survives in the atmosphere of the gas giant. Maybe it is in a higher strata or is putting out some kind of field that counteracts the effects of the gas giant's winds. You also need to consider how deep it is. The gravity of the gas giant would be intense. Unless the ship is being kept aloft by some field or motive force, it would have long ago plummeted into the gas giant's gravity well.
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Post by Taffer on May 27, 2004 14:13:04 GMT -5
I guess you could say that I'm more of the 'poetic license' turn of mind. However...
As for a sea of liquid nitrogen, it wouldn't need to be on the "back side" of a planet. Pluto has 'snow' of frozen nitrogen. The planet simply has to be far enough away from a heat source. Additionally, liquid nitrogen (or any similarly cold substance) would only expand explosively if it was subjected to heat equal to or above it's boiling point. If, just for example, the boiling point of liquid nitrogen was -100 (I know it's not even close, but it's simply for examples sake), and the planet's temperatures never rose above -150, then there would be no danger of expansion. On the other hand, if the temperatures were just right, the seas would seem to 'boil', and could create a plot-twist where the first settlers of the planet mistakenly thought the seas were worm, and jumped in...only to be frozen solid!
All this aside, my idea was more for a 'sea' of gas, rather then a liquid. Carbon dioxide is heavier then Oxygen and would sink to the low parts of the planet, but it isn't dense enough. Possibly a halogen? Although it would be a little too reactive for my likes. Possibly the 'sea' is of a nobel gas, that way it is chemically unreactive (or very nearly so), and could get fairly dense.
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Post by CELS on May 28, 2004 1:14:45 GMT -5
Hey Taffer, welcome to the ASP! I'm afraid poetic license is restrained by the leash of science in the Anargo sector project. We want to step away from GW's way of "Ok, it's impossible, but it sounds cool", because doing this creates a mess, and it's always better when you can find something which both sounds cool and has a sense of realism. That said, I don't think you should be put off by the fact that this would be the third or so waterworlds. In my opinion, it makes more sense for humans to colonize a waterworld than an iceworld with frozen nitrogen snow. But... it sounds as if you want this waterworld to have some incredible secret and be fantastically important. I'm not so comfortable with too many such secrets in the Anargo sector, and I don't really want to see some kind of ancient C'tan artifact that can explode stars or whatever. Since this waterworld seems to be based entirely on the fact that it holds some great secret, this needs to be worked out before anything else can be done. If you're not entirely sure about what kind of world you want, Taffer, maybe you should cruise through the various subsector forums and check out potential worlds offered by the subsector leaders? Since the subsectors have been mapped already, there is a limited inventary of available worlds for you, so instead of hashing out a concept and then trying to squeeze it into one of the subsectors, maybe you should try going from the other direction; see if you can find a world that sounds interesting, and try to develop and add to its concept. Since you're new, I'll just give you the links right away ;D In alphabetical order... (I'm so happy I renamed my sub ) Anargo subsectorArchaios subsectorCastellan subsectorDorvastor subsectorMeksum subsector. (You'll need the Guide.pdf to read these statistics, since zholud hasn't translated them yet.) Sargassos subsector. (These might not be the correct worlds, since I'm not sure if we're using the worlds from the "cursed" or the "other" subsector. Guys?) PS: As an ork player, Taffer... Warlord Morzkraga needs YOU! in the ork forum
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Post by zholud on May 28, 2004 2:18:55 GMT -5
Meksum subsector. (You'll need the Guide.pdf to read these statistics, since zholud hasn't translated them yet.) What I haven't don and what I have to do? And Meksum is unusual waterworld because 80% of it filled with ice. Small red sun made me doing this
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Post by CELS on May 28, 2004 3:45:04 GMT -5
What I haven't don and what I have to do? Well, that's up to you. I think new members are more likely to choose to develop a world which comes with a description and/or a concept, since it usually takes a while for new members to get the guide and to learn to read the statistics of each mainworld. So... you don't really have to, but I think that if you were to translate the statistics, it would make it easier for new members to find an appropriate world. If you were to go as far as picking out a few worlds that you yourself find interesting, and even writing short concepts for these worlds, like Kage and I have done (and maybe Minister too, I'm not sure), that gives you an opportunity to help shape your subsector. Cool! Looking forward to reading more about Meksum
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Post by zholud on May 28, 2004 7:51:26 GMT -5
Above the actuall liquid would be many Kilometers of heavy gas, still acting like a liquid in many ways. Creatures could live in it, but instead of the fish swimming, they could have wings and fly. Kind of like manta rays or skates. You can laugh or cry, but the living being in a gas giant also already exist in Anargo, on Meksum Tertius to be precise, in Hiveworld sub-sector. Despite I added shift in environment, allowing much greater percentage of oxygen in the giant gases because I needed a food source for the starving Meksum Primus during Age of Strife. But it also uses manta and flying whales ideas. As to reading more on Meksum, general info is available and I’m to add more in modern template way some time in the future.
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Post by Taffer on May 28, 2004 11:01:44 GMT -5
Thanks for the welcome CELS ;D. I admit, I am not someone to put down an idea just because it is impossible, but I can see what you are trying to create here. I fully support that, being a 'scientist' myself . I thought I'd clear a few things up about my concepts that I see I didn't explain very well. The idea for my world is not to have some 'ground breaking' secret. C'tan technology or anything like that. As you saw at the start, I'm not a big fan of the C'tan, so that is right out anyway. I'm thinking more of the possibility of a secret. For example, the world had a crashed ship, an ancient artefact from during the Golden Age (or Dark Age, depending on how you look at things). They have created a research station to study it, but have only just recently even gained access. I am thinking that, due to the 'limits' of the Adeptus Mechanicas, progress of any kind would be slow. And that is not even to say that the 'super advanced' ship has any great technology on board. I've always felt that the AdMech would have a tedancy to lean towards military technology before anything else, and as such it is entierly possible that the ship is a research ship, a scout ship, or a ship-to-surface runabout. Another possibilty is the old favourite "ancient mysterious artefacts". Strange buildings, soaring high above the waves. Wierd objects washing ashore (if there is indeed a shore). Things like that. I'd like feeling that this planet was once home to a civilisation, but some climate change all but destroyed it. All the ice caps melted (or all of the Nitrogen in the atmosphere liquified), and flooded the planet. Possibly the planet is moving farther and farther away from it's sun, some giant event in it's history knocking it out of a stable orbit, and sending it spiriling outwards. My plan was not for a gas giant at all, but a regular planatoid body with a 'sea' of gas. However, I think I'm steering away from that idea at present. I will probably stick with either the 'liquid nitrogen' type ocean, or some other regular liquid. And to everyone...I am slowly working my way through the forums. There is a lot of material covered here (and at the Portent forums), and it's going to take a while for me to get to it all! But I will...some day...
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Post by Kage2020 on May 28, 2004 11:17:16 GMT -5
I admit, I am not someone to put down an idea just because it is impossible... Then you shouldn't have too much trouble here. We're not in the way of restricting concepts as long as they make sense and integrate into the 'fluff' of the Anargo sector and, therefore, the 40k universe as a whole... I fully support that, being a 'scientist' myself . I have to ask... why the quotation marks. Well, apostrophes... I am thinking that, due to the 'limits' of the Adeptus Mechanicas, progress of any kind would be slow. And that is not even to say that the 'super advanced' ship has any great technology on board. A fair enough point... although you shouldn't worry about the 'limits of the adeptus mechanicus too much... that's the wargame 'fluff'. We can move slightly beyond that with the philosophies/factions/paradigms that we advocate here... Another possibilty is the old favourite "ancient mysterious artefacts". Strange buildings, soaring high above the waves. We don't have that many of those at the moment, so it's always something up to debate... ...but some climate change all but destroyed it. All the ice caps melted (or all of the Nitrogen in the atmosphere liquified), and flooded the planet. That would seem to be a rather significant event... And to everyone...I am slowly working my way through the forums. There is a lot of material covered here (and at the Portent forums), and it's going to take a while for me to get to it all! But I will...some day... That's okay! Despite the formative stages of the project, we're still somewhat more massive than people imagine. All we need is for every registered member of the project to create a world and... well... the ASP would take off better than a scramjet! Well, in the upper atmosphere anyway... Kage
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Post by Taffer on May 28, 2004 11:32:25 GMT -5
Righty! I like reply's ;D . Well that's all good then, mate. Becuase I am not a scientist yet. I'm only in the first year after all. And technically speaking quotation marks should only be use for quotes. Apostrophes are used when an idea is not actually what is ment, or to imply hidden meaning. And they are used around a title, like 'The Anargo Sector Project'. Well, ok, fair enough. I suppose you are right, but I still feel that there would be a heavy lean towards military tech. Simply because the AdMech is in charge with weapon development, and I'd think this were fairly important to the Imperium as a whole...seeing as they fight just about everything huh? That's good . After posting, I did think about that idea more, and the more I did the more I liked it. But like you say, it's open to debate. We'll see how other feel about it eh? Indeed it would be. The other possibility is that they are simply there, with no explanation as to where they are from etc. This also opens up the possibility of a new race, somewhere down the line. Oh don't I know it . Even though there are 'only' a few pages on each thread, almost every post I've seen has been a plethora (;D) of information. It takes a while!
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Post by TheGlyphstone on May 28, 2004 12:58:51 GMT -5
General Griping.... And Meksum is unusual waterworld because 80% of it filled with ice. Small red sun made me doing this Lucky you......I crafted Coronis all the way from UWP profile to full data, including the now-ongoing Atlanteans:Reloaded thread, and then I look closer and find out that my star type has the entire ******** THING frozen over. Try that on for size! [/gripe] BTW to Taffer: Too many smilies!!!! Just kidding. Welcome, welcome, welcome, welcome...(opening song from animated When The Grinch Stole Christmas). Your water world concept sounds very neat, and I agree that it should be in the Sargassos subsector.
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