Post by zholud on Mar 10, 2004 11:26:22 GMT -5
The following text is by CELS.
"Hello everyone. Since the original map template was kind of a pain because of grey tones that made it difficult to colour the map on the computer, I've fixed the problem with this image. The way I see it, there are two benefits from this newer template. 1) You no longer need to print out, draw by hand, and scan, as some have done already. 2) Everyone will have maps that look very similar, to avoid confusion like someone using brown for desert areas, and others yellow.
Let me explain the different types of land
Deep water / shallow water - I didn't want to set any depth in meters, so this is up to the person drawing the map, unless someone objects
Ice Land & Tundra - The difference between ice land and tundra is that ice land is typically covered by thick, thick ice and snow, whilst tundra is not. Tundra is just damn cold, but without all the ice. There may be some ice in tundra, but not a lot. I'll leave it to you to draw the line. Either way, both types of territories should be below 0 degrees celsius the entire year (or maybe touching a few + degrees on very hot days)
Temperate & Jungle - "Temperate" was for lack of a better word. This is the kind of landscape you'll find in England, France, Germany, most of Canada, Norway (except the most northern regions), etc. Jungle is basically anything from earth's rainforests to Catachan jungles. Terran jungles need a constant temperature of between 20 and 40 degrees celsius (I think). So if you want a jungle in a region that goes sub-zero during winters, they can obviously not be terran.
Desert & Savannah / Prairie - I don't know how to explain this very well (or if I need to), but desert will typically have a lot of sand and/or rocks. Almost no vegetation. Savannahs and prairies are flat grasslands with none or very little trees. For temperatures in deserts and savannahs, do look on earth for examples. There are relatively few deserts far from the equator.
Volcano / Wastelands - Some worlds, such as Armageddon, have large wastelands of extreme pollution, covered by thick layers of ash, or many live volcanoes that continuously spew smoke and lava into the air. This kind of territory is very unusual on Imperial worlds, however.
Canyons / Mountains - Regions of steep cliffs, great mountains, etc. Note that areas that are rocky, but do not have tall mountains or deep cliffs, should probably be mapped as desert (beige), not canyon / mountain (brown).
Cities - This part needs little explanation. Choose the size of the cities based on the results from the guide, the part where you calculate the population of the world, and its largest cities.
Important note- You obviously don't need to map each and every city on the planet. If your planet has 1 Very large city, 5 large cities, 59 medium cities, 943 moderate cities, 10000 small cities and a million very small cities, just map the very large one and the 5 large cities. If some of the other cities are important for some reason (the location of your homebrew chaos cult, for example), put them on the map as well, regardless of size.
"Important locations" could be anything from the site of a large battle, or an important shrine, or a small ork infestation.[/i]
When you open the file now, Template5.GIF, you'll see a an example of what a world could look like, using this standard template. To edit the template to make your own map, all Windows users can open it in the program Paint, which you'll find in your Accessory folder. Those of you who have a computer, but don't have Windows are probably clever enough to figure out a way yourself. Those of you who have Mac... *shakes his head*
For those of you using paint, the Fill tool should be very effictient, and some clever copy-pasting of cities and islands.
That's it. I hope people find the template useful. Cheers
"Hello everyone. Since the original map template was kind of a pain because of grey tones that made it difficult to colour the map on the computer, I've fixed the problem with this image. The way I see it, there are two benefits from this newer template. 1) You no longer need to print out, draw by hand, and scan, as some have done already. 2) Everyone will have maps that look very similar, to avoid confusion like someone using brown for desert areas, and others yellow.
Let me explain the different types of land
Deep water / shallow water - I didn't want to set any depth in meters, so this is up to the person drawing the map, unless someone objects
Ice Land & Tundra - The difference between ice land and tundra is that ice land is typically covered by thick, thick ice and snow, whilst tundra is not. Tundra is just damn cold, but without all the ice. There may be some ice in tundra, but not a lot. I'll leave it to you to draw the line. Either way, both types of territories should be below 0 degrees celsius the entire year (or maybe touching a few + degrees on very hot days)
Temperate & Jungle - "Temperate" was for lack of a better word. This is the kind of landscape you'll find in England, France, Germany, most of Canada, Norway (except the most northern regions), etc. Jungle is basically anything from earth's rainforests to Catachan jungles. Terran jungles need a constant temperature of between 20 and 40 degrees celsius (I think). So if you want a jungle in a region that goes sub-zero during winters, they can obviously not be terran.
Desert & Savannah / Prairie - I don't know how to explain this very well (or if I need to), but desert will typically have a lot of sand and/or rocks. Almost no vegetation. Savannahs and prairies are flat grasslands with none or very little trees. For temperatures in deserts and savannahs, do look on earth for examples. There are relatively few deserts far from the equator.
Volcano / Wastelands - Some worlds, such as Armageddon, have large wastelands of extreme pollution, covered by thick layers of ash, or many live volcanoes that continuously spew smoke and lava into the air. This kind of territory is very unusual on Imperial worlds, however.
Canyons / Mountains - Regions of steep cliffs, great mountains, etc. Note that areas that are rocky, but do not have tall mountains or deep cliffs, should probably be mapped as desert (beige), not canyon / mountain (brown).
Cities - This part needs little explanation. Choose the size of the cities based on the results from the guide, the part where you calculate the population of the world, and its largest cities.
Important note- You obviously don't need to map each and every city on the planet. If your planet has 1 Very large city, 5 large cities, 59 medium cities, 943 moderate cities, 10000 small cities and a million very small cities, just map the very large one and the 5 large cities. If some of the other cities are important for some reason (the location of your homebrew chaos cult, for example), put them on the map as well, regardless of size.
"Important locations" could be anything from the site of a large battle, or an important shrine, or a small ork infestation.[/i]
When you open the file now, Template5.GIF, you'll see a an example of what a world could look like, using this standard template. To edit the template to make your own map, all Windows users can open it in the program Paint, which you'll find in your Accessory folder. Those of you who have a computer, but don't have Windows are probably clever enough to figure out a way yourself. Those of you who have Mac... *shakes his head*
For those of you using paint, the Fill tool should be very effictient, and some clever copy-pasting of cities and islands.
That's it. I hope people find the template useful. Cheers