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Post by CELS on Nov 19, 2004 11:52:44 GMT -5
I thought it might be interesting to design different types of Knight Walkers used on the Knight worlds in the Archaios subsector. On my new world, Greavedale, the walkers are supposed to be quite big, but still have jet packs that can lift them high up in the air when they're stuck in the snow or need to surprise their enemies, but I'm not sure if this is plausible, even on a low gravity world. Could someone point me to an internet program that can help me design them?
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Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Nov 19, 2004 12:11:12 GMT -5
How large exactly do you see the knights as being?
I picture them as being of about sentinel size and design, but thats because of my early ideas for converting them...
EDIT: According to white dwarf 126, they are thirty to forty feet tall (about 10 to 14 metres). Is this the size you were thinking of?
Jet packs... the tau can do it (crisis battlesuits, etc) but I struggle to envisage a group of flying sentinels... of course if you have low enough gravity anything is possible (how low, exactly?)
I'll have to head off to criticalhit to read up on knights...
EDIT: Not much mention of their real appearance, i now imagine them as more of a mini-titan than a sentinel.
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Post by Destecado on Nov 19, 2004 12:21:18 GMT -5
Knight Walkers refers to a typical type of Titan from the Titan Legions correct? If that is the case, then the descriptions that I have read about the Knights and the pictures that i have seen put them at about the size of a Battlemech from Battletech.
The "classic" Battletech System had an entire book devoted to designing your own battlemechs. You might want to check with Kage to see if the Battletech system has been translated into the Gurps system (heck they've translated every other game). This might allow for a little customization among the Titan Legions.
BTW, there are battlemechs that incorporate Jump Jets...but this is done by sacrificing the amont of armor protecting the mech. Most ttitans seem to be all about heavy armor with less importance going to mobility....of course this is just my take on the situation.
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Post by CELS on Nov 19, 2004 12:35:21 GMT -5
I have actually drawn some scetches of the Greavendale pattern Knight walkers. At the moment, they look like a mix between Battletech 'mechs' and Imperial Guard sentinels. They stand 10 meters tall, and their bodies/torsos are relatively small compared to their long, powerful legs.
They are designed for speed and firepower, so are mostly walking guns, with relatively little armour. (By the way, the first type I've invented has two large autocannons and two rocket batteries)
They are not considered Titans, as far as I know. Unlike Titans, they do not have machine spirits. They are, in principle, identical to Battletech 'mechs'. In addition, I believe Knight walkers are far lighter, without void shields, and far less advanced.
As for the jet packs.. The Battletech 'mechs' can do it, and those weigh up to 100 tons, so I hope it wouldn't be impossible for a 3-5 ton Knight walker to do the same.
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Fleetmaster
Scribe
Ultras just got interesting!
Posts: 38
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Post by Fleetmaster on Nov 19, 2004 13:18:30 GMT -5
Jets don't sound so impossible in that case (and the idea of them flying is pretty cool) Could you post your drawings? I would like to see exactly what you have in mind. (Hope that doesn't sound too nosy ) Are you going to include the Knight's "lance", along with the more orthodox weaponry?
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Post by CELS on Nov 19, 2004 15:25:22 GMT -5
Well, I don't have a scanner to scan my scetch on paper, but here's a poor copy made in Microsoft Paint No close combat weapons, except for a few relics (the high nobles might have some pretty cool walkers, master crafted by the AM). While the walkers are made by the Adeptus Mechanicus, the weapons and special equipment is made by the local population, who have less advanced technology. Thus, instead of lascannons, meltaguns and power lances, you'll see autocannons, assault cannons and rocket launchers a plenty!
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Post by Dazo on Nov 20, 2004 5:15:33 GMT -5
I thought knights where supposed to look like minature titans not imperial scout walkers (and i mean starwars imperial) I had visions of the old knight models with arms and lances and heads shaped like helmets. I strongly dissaproved of GW new sentinels, and i'm not sure I approve of this. But hey its your world and thats a prety nice picture you done there, you got any more.
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Post by rsljudd on Nov 20, 2004 5:40:15 GMT -5
first off ,thanks fleetmaster for the WD126...information. *ever since Greavendale i've been looking for that article*.so,nice one Cels,i've e-mailed you some pics of I.K. from W.D126 ,hope this helps? in some of the pictures in WD126 they look about 35-40 feet high as fleetmaster states
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Post by CELS on Nov 20, 2004 6:04:03 GMT -5
Knights supposed to look like mini-titans? Well, I've only ever seen one Knight walker, and that was on the Portent galleries a long time ago. IIRC, it didn't look anything like a Titan. Second, bear in mind that there are probably several hundred knight worlds around the galaxy, if not more. The Knights are likely to vary in appearance then, in my opinion. As you'll see, the type of Knights needed on Greavesdale and Nova Cerkes are quite different. On Greavesdale, you need light walkers that can stride through deep snow, walker over relatively thin ice and use jet packs to move over difficult terrain. On Nova Cerkes, the ice is kilometers thick, so you don't have to build light Knights. They can be as heavy as Battletech mech's. Because the landscape is mostly flat though, they need to be able to crouch or even lie down. Well.. I've now looked at the pictures that Juddski sent me. (Thanks a lot Juddski! Very helpful). It seems that the light Knights (that would be House Mortimer, Jud) are very similar in principle to the Knight I'd drawn. The heavier Knights look more like Titans, as you say Dazo. But they look like the Titans in the old artwork, and not the Titans in the new artwork. As you'll see, the new Titans (3E era and later) are more bulky. Warlord Titans look almost like battlemechs in their bulkiness. Since the trend is more bulky titans, and less humanoid, I'm going to make my Knights look a lot more like battlemechs than the Knights in WD126. In other words, bulky. Heavy metal. Ugly. Arrr...
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Post by Dazo on Nov 20, 2004 6:11:59 GMT -5
Yes house mortimer and warwick and there was another one, brundell was it, those are the only knights I have seen, and yes I have seen the new warlord titans, they look fantastic, really what I should have said was that the knights more cloesly resembled the old reaver titans, you remember them and were about the same size as the warhound titan.
If people have pics of the new ones could you show me please, or even the old ones its been that long since i've seen them.
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Post by rsljudd on Nov 20, 2004 6:12:35 GMT -5
like ed 2o from robo cop but bigger*Nova Clerke*? i think that's his name,i'm sure you know the one i mean,anyway i agree that knight walkers are bound to vary from world to world to suit the terrain and the GW pics should only be a guide ,also if they move on snow wouldn't they have ''flatter feet'' like a camels or snowshoe types?
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Post by CELS on Nov 20, 2004 6:49:44 GMT -5
Here's a Knight from House Beaumaris, WD126. Notice that it looks very organic, humanoid and agile. Very stylish in that it is sort of supposed to look like a human, eventhough there is really little point in that. The pilot is presumably sat in the (exposed) head of the Knight, with two tiny windows that are far from ideally placed. If you look at the New Titans by Forgeworld, you'll see that the organic and smooth lines from 1E and 2E are gone. The Titans now look more realistic, less humanoid, and there are very few smooth lines (if there are any at all). They look bulkier and heavier. The trend in Imperial machines is that they are constantly looking bulkier, with clean and sharp angles. The smooth and organic look now belongs almost entirely to aliens like Eldar and Tau. If we are going to have some artwork featuring Knights in the ASP, then I would like to continue this trend. Bulky and heavy are the words of the day, and artists should look to Battletech for inspiration. That said... keep in mind the objective of this thread, which I started in the Factory forum. I want to design these Knights on paper, and figure out their weight, speed, etc. Can someone help me?
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Post by Kage2020 on Nov 28, 2004 22:20:58 GMT -5
Incidentally, Destecado, yes there is a GURPS Mecha! It's what I designed the 'Marine PA' in since at that time I couldn't be bothered with desining things by hand in GURPS Vehicles! In other words, yes it is possible to work out the statistics of these monstronsities, even though I would question the 'new' look being inherently more realistic than the 'old' one. Indeed, designing a Titan was actually on my list, so it would seem to be a good thing to actually start small... The main problem comes in the weapon systems, which are important to most peoples discussion of Titans, even Knight versions. After all, they are a weapon! So, any suggestions on how to translate the weapons over? At the moment (tired, have to get up to go to work in 7 hours) no obvious translation system springs to mind, so suggestions are welcome...
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Post by Sojourner on Nov 29, 2004 4:22:08 GMT -5
Personally I'd model Knights on Gundams. Perhaps a Zaku conveted to be hunched over with a 'beetle' carapace.
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Post by Kage2020 on Nov 29, 2004 18:29:45 GMT -5
<looks blank> All much of a much-ness to me, to be fair. Never really got into the whole 'mecha' side of things, whether Gundam or whatever. All in all, however, it really shouldn't be that hard whatever is decided to model things on.
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