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Post by CELS on Jan 26, 2004 15:46:11 GMT -5
I'm not sure submarines would be very common actually, Minister. It's like helicopters. Sure, the Imperium has the technology and would definitely benefit from the abilities of helicopter gunships, but... they just don't use them much. Of course, these thing vary from planet to planet, I suppose... Anyway, I would like for the submarine (Ordinatus Proteus ) to be somewhat unique, and not just because of its size. After all, there's nothing that one big ship can accomplish that several smaller ships can't... But it seems the people have spoken. Submarine going once... going twice....
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Post by Minister on Jan 26, 2004 15:46:22 GMT -5
The idea of a space-sub doesn't apeal at all. They are two almost completley different designs, and having redundant systems would take up stupidly large chunks of onboard volume.
Instead, I would see a modified landing craft, simmilar to the type used to hold Titans, landing in relativley shallow waters. The sub would then sail in, the hatch close and the water drained off before the sub was secured. Ordinatus (Ordinati? Ordinatuses?) Arn't that big when some of the things in 40K are concerned, so it should be doable.
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Post by Minister on Jan 26, 2004 15:50:07 GMT -5
If it's Ordinatus Proteus, it means that it will have had to be built for a campaign on Proteus itself. I'm not saying this isn't the case, but you are pinning yourself to it.
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Post by CELS on Jan 26, 2004 15:51:44 GMT -5
I agree, Minister. As for the size of the sub, I kinda saw it being too big for 40k (the game). I mean, the burrower Ordinatus was big enough to get enough troops inside the enemy fortifications to win an epic battle. Edit - Bloody hell. Make it Ordinatus Castellan or something then. Too bad- I liked that name
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Post by Minister on Jan 26, 2004 15:55:24 GMT -5
I was refering to the 40K universe rather than the core game itself, so it would be quite a big beasty but not on the level of kilomiters-long space vessels.
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Post by CELS on Jan 26, 2004 16:14:38 GMT -5
Agreed. I'll let this thread rest for a few days, giving everyone a chance to object to the submarine idea. Then we start talking about the machine's specific characteristics, design, armament, etc. I'm not too keen on using the GURPS vehicle design thing myself (since this machine will probably not be used in any wargame, nor roleplaying), but we shall see.
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Post by zholud on Jan 26, 2004 16:32:05 GMT -5
Just note to sizes of sub – the one drowned last year was around 200 m IIRC, so 800 one isn’t that big submarine especially considering 40k sizes.
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Post by Minister on Jan 26, 2004 17:09:48 GMT -5
Agreed, but I don't think one the size of an Imperial Navy Battleship would work, do you? ;D
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Post by Sojourner on Jan 28, 2004 12:39:47 GMT -5
Why not?
The thing's going to need a plasma reactor, as the Admech put those in everything...
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Post by Minister on Jan 28, 2004 13:12:32 GMT -5
"Why not?"
Because it couldn't go anywhere near the coastline, and anything that big would stick out like a sore thumb simply from the energy signature.
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Post by zholud on Jan 28, 2004 13:39:21 GMT -5
Agreed, but I don't think one the size of an Imperial Navy Battleship would work, do you? ;D No, not even Cruiser size. What about giant amphibian vehicle is the lines of Capitol Imperialis, but just able to work underwater...
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Post by Kage2020 on Feb 4, 2004 19:51:10 GMT -5
Of course, as always with GW 'fluff' the *cough* reality of the "plasma reactor" could mean one thing or a number of things. Same way that 'spirit stone' has two meanings (broadly) with the eldar though it is the same term... A plasma reactor could therefore reference to, say, huge antimatter plants on Imperial starships, or it could refer to fusion power plants... Just depends. (There's a thread on this very board about this...) Kage
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Post by Sojourner on Feb 5, 2004 10:34:49 GMT -5
When has there been any reference to antimatter in the fluff?
In any case, an antimatter reactor would also be a 'plasma' reactor of a sort, simply using both quark configurations of their given fuel atoms...
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Post by Kage2020 on Feb 5, 2004 12:30:21 GMT -5
As to the design sequences, use what you want depending on what you want to do with them. Model them in the Wargame, throw them in the Wargame board. Just want generic discussion of them, then that's a bit more tricky but since you're talking about it in reference to Proteus then it should go in the Proteus subsector board. The whole point of the Factory is that this is where, on a limited scale, detailed descriptions using one game system or another (and, yes, I'm implying that the wargame is not detailed), whatever that may be. Like GURPS Vehicles then use that. If, say, you like the CP2020 system then use that... If you want to model something in Star Wars then use that (though the lack of rigid design sequences in the latter would kind of defeat the object; might as well describe it in the wargame for the same effect). When has there been any reference to antimatter in the fluff? In any case, an antimatter reactor would also be a 'plasma' reactor of a sort, simply using both quark configurations of their given fuel atoms... Erm, that was exactly the point that I made. Kage
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Post by CELS on Feb 5, 2004 12:58:02 GMT -5
Ah, then I misunderstood the purpose of the Factory. I don't see the Ordinatus being very important to an RPG, so I guess I should have put this thread elsewhere.
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