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Post by HighInquisitor on Jul 20, 2004 4:41:11 GMT -5
How could I not notice something like that? Somehow I failed to notice that the star type is mentioned in the UWP! This explains a lot of things. I'm sorry for this fuss, I'm off to try once more. Thanks for pointing that out.
I see that I have not lost the ability of suprising even my self with my stupidity...
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Post by HighInquisitor on Jul 20, 2004 4:49:11 GMT -5
What the..?
According to the Guide, a M5 V class star doesn't have a habitable zone. Now I'm totally confused! So, do I just place it in one of the outer zone orbits?
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Post by Dazo on Jul 20, 2004 5:13:14 GMT -5
The habitable zone for this type of star is in the 0 orbit zone which i believe is 0.2 AU. But your world is so small and has such a thin atmosphere that even this close to the star it remains cold and ice locked
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Post by HighInquisitor on Jul 20, 2004 5:21:37 GMT -5
Weird. I'm sure that my version of the guide says that M5 V star doesn't have a habitable zone at all...
But I believe you are right, it wouldn't make any sense to include that star type in the guide if planets couldn't be placed around it. I'll start working on it right away. Thanks for helping me out!
EDIT: You're right, I got -74 degrees celcius. Phew!
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Post by Dazo on Jul 20, 2004 5:27:39 GMT -5
No your right MV stars have no habitable zone's they are all classed as outer zones, but this really dosn't matter as yor get the world you want no matter where you place it
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Post by CELS on Jul 21, 2004 21:28:01 GMT -5
Right! Sorry for my recent absence from this thread...
1) If it's possible, I would want to avoid this world being colonised by a rogue trader or Imperial guardsmen, because that is something that I consider quite rare in this region (but quite normal near the borders of the Imperium), especially if it was colonised pre M35. Keep in mind that the Imperium can colonise worlds without the help of rogue traders and ex-IG. In fact, they might only use these for worlds that are either difficult to colonise, or held by enemy forces of some kind.
For most worlds that were colonised post-Heresy, I actually think that the Administratum would colonise, with the help of settlers (shouldn't be too difficult finding someone on a hiveworld who wants to settle a new world) and Imperial nobles who will form the government.
2) You can't change the star type (It's an MV, so you can't make it a KIV). If you want the planet to be warmer, change it to M0V. If you want it colder, make it an M9V. You can also alter the orbital distance, of course.
Keep in mind that people should preferable be able to walk outside on some parts of the world, without fully enclosed suits with oxygen tanks. I would like to see some parts of this world, near the equator, where you can stay outside for an hour, wearing good wool underwear and a heavy Valhallan-style fur coat. Otherwise, the whole imagery of ice-skaters with sails is out the window. These wouldn't work in an enviroment with -100 degrees, I think. The sails would freeze and break.
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Post by HighInquisitor on Jul 22, 2004 5:12:53 GMT -5
1) Sure. Sounds good to me. So the ruler of the world is an ascendant of an Imperial Noble who got to lead the colonization of the world? But can he just sell tracks of land to the corporations? And the settlers, should they be employees who become settlers as well, or settlers who become corporation employees too?
2) I'm not about to. I just made the mistake of trying to work on my world after spending two almost sleepless nights in a row. Very bad move. So that's what all this fuss is about. M5 V works just fine, I got a base temperature of -74 degrees. That should make it possible to survive for some time in the "warmer" regions of the planet without an enclosed suit. And I don't think its too cold for the sledge-sail-thingys either. Almost, but not guite.
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Post by HighInquisitor on Jul 23, 2004 8:29:19 GMT -5
Right, I've got some questions, more will surely follow later...
First of all, gravity. My world has gravity of 3.52 g. I don't know if this is a problem, since I suck at anything mathematical, and that includes physics. I figure that this means that one kg weights 3,52 kg:s on this planet. Or am I completely wrong (I wouldn't be surprised) So, what does this mean. Are the people of Elina, shorter? Bulkier? How does this effect their physiology and daily life?
Second question: world class. I just hate the GW world designation system. This is a mining world, but wouldn't this be considered a death world too? So, what's the world class of Elina?
I'm done with the Temperature worksheet now. Starting to fill out the Standard Representation next. By the way, is the temperature sheet part of the Standard Representation or is it just for me to consult while designing the world?
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Post by CELS on Jul 23, 2004 9:13:34 GMT -5
1) Yeah, it would be cool if the ruler of the world is an ascendant of an Imperial Noble who got to lead the colonization of the world. Instead of actively governing this planet though, I imagine that this noble just sold the lands to big interstellar corporations who started mining. Thus, he could afford a huge and fancy palace and all the luxuries he wanted, and wouldn't have to worry about supplying his citizens with food, electricity or anything else, since it would be up to the corporations to survive I imagine that the settlers of this world would be hired by the first Commander and / or by the corporations who first arrived. Right, I've got some questions, more will surely follow later... Keep them coming! Quite right. It also means that a person that weighs 80 kgs on Earth, will effectively be 281.6 kgs on Elina. As you can imagine, this would make it impossible for humans to move around on this world. Not even ogryns can carry four times their weight, I think. People from high gravity worlds would tend to be shorter and bulkier, like squats. But 3.52 g is waaay too much so you either have to get the Heaven & Earth program to throw you some new random numbers, or use the guide to figure out the gravity yourself, by tweaking the planet's core and such. I'm no scientist, but I have difficulties seeing humans surviving on worlds with more than 1.5 - 2 g, unless they use contra-grav technology. Now, most ships seem to have artificial technology from grav-plates, so it is conceivable that the same can be done with installations on high grav (or low grav) worlds, but it would be expensive. Very expensive. A world is designated after its most defining quality. Thus, a hive world that is also a death world is designated as a hive world, because that is far more important. A death world that has barely been colonised and only has a few thousand citizens, is designated as a death world. A mining world that also has agri-culture is designated as a mining world, if mining is its main commodity. The population is also important in defining the world class. This is definitely a mining world though. The latter, at the moment. IMO, it should be a part of the SR, but tables are a pain on this forum, so I suggest we wait with that till we have our website
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Post by HighInquisitor on Jul 23, 2004 9:47:11 GMT -5
Problem solved! The gravity is now 0.54 g. Thanks for the answers!
EDIT: Oh my. One line post. Not anymore though, sorry.
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Post by CELS on Jul 23, 2004 9:51:31 GMT -5
Problem solved! The gravity is now 0.54 g. Thanks for the answers! Of course, such a low gravity will have some interesting effects on movement, and will cause some undesirable effects on physiology, such as loss of muscles and more brittle bones, but also greater height. But it's all very interesting, so by all means keep it! Should prove a nice change to all the worlds with 1 g. How did you solve it, out of interest? Glad to hear it
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Post by HighInquisitor on Jul 23, 2004 10:10:20 GMT -5
I changed the core type and chose an appropriate dice roll.
Yeah, it should prove to be interesting. Most of the mine workers have to do some very hard physical work, so as result their muscles wouldn't be too small, but not very big either. I can see the nobles wanting to be as non-muscular as possible, to make everybody notice that they are too important to do physical work. So maybe being slim and tall is important for the nobles and a matter of standing. Fragile bones mean more fatal mining injuries too. *evil laughter*
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Post by HighInquisitor on Jul 24, 2004 11:05:09 GMT -5
I decided to take a small brake from working on this world, and starter working on one of the corporations that own land on Elina. So, if you are interested, please check out my thread about the Kharga Corporation in the Imperium forum.
And rest assured, the small brake is already over. I am confident that I can work on both Elina and Kharga. And since Elina is never going to be completed without the corporations, this should also be beneficial to Elina. And by the way, I intend to have Kharga own the smallest and least influental region in Elina, so no favouritism to... er.. myself.. is to be expected.
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Post by CELS on Jul 24, 2004 23:22:37 GMT -5
No problem. Eventhough it doesn't do much for the Elina SR, at least it's pushing in the right direction, as it's something that should be done eventually anyways
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Post by HighInquisitor on Aug 15, 2004 6:36:21 GMT -5
I have another question. How long ago was this world colonized? The original concept says it's very young, but do you have something specific in mind, or can I just make it up for myself. Is it okay if it was colonized in, say mid M37?
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