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Post by schoon on Dec 8, 2004 18:31:44 GMT -5
While I realise that Daniel Saier has already done a version of d20-40k, I find that I disagree with some of his "translations" from one system to the other. However, my players know and are comfortable with the d20 system, thus making it my first choice for adapting 40k to roleplaying. What follows is how I see each of the 40k statistics translating into d20 in order of impact and importance: - WS
- Strength
- Base Attack Bonus
- Feats
- BS
- Dexterity
- Base Attack Bonus
- Feats
- S
- T
- Constitution
- Defense Bonus
- Feats
- W
- I
- A
- Level / Experience
- Weapons
- Ld
- Charisma
- Wisdom
- Intelligence
- Feats
Comments? Suggestions? Things I overlooked?
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Post by Kage2020 on Dec 9, 2004 16:44:38 GMT -5
Well, d20 isn't really my system to GM so my knowledge of it is fairly limited but, heck, I like to try and comment on things when I can. My first impression is that it seems to me that you're making a direct conversion? You're wanting the system to conform to the wargame rather than converting over and seeing what the ramifications are? 40k statistics translating into d20 in order of impact and importance: Impact and importane? Is that a reference to the preferred style of your RPG group, i.e. a greater concentration on combat? Suggestions? Things I overlooked? Well, from my knowledge of the system the equivalences seem about right. The real question is what you do with them!
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Post by schoon on Dec 15, 2004 14:13:07 GMT -5
I'm slightly confused by the term "direct conversion" but I'll try to explain better what I'm up to.
In creating the basic races for a 40K setting (such as Elves and Dwarves for the fantasy d20), I'm looking for to translate a 40K stat-line into a"Racial Template" such as Eldar get +2 Dex & +2 Int during character creation, or - to put things into GURPS terms +2 DX & +2 IQ
As for "impact and importance" I mean - using BS as an example - the 40K statistic relates most directly to the d20 statistic Dexterity, but it also effects the Base Attack Bonus, etc.
Hopefully that clears some things up...
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Post by Kage2020 on Dec 15, 2004 16:30:29 GMT -5
I'm slightly confused by the term "direct conversion" but I'll try to explain better what I'm up to. Just for clarity, a direct conversion would be where you take the wargame statistics and transport them into an RPG system. You would 'convert' a bolter rather than looking for a bolter equivalent, for example. It's a minor difference, but makes the system conform to the assumptions of 40k - not normally the best assumptions - rather then allowing them to interact. Direct conversion is the 'normal way' of translating the 40k universe but runs into numerous problems, i.e. the grainy nature of the stat line in the first place... which then leads to assumption! (But everyone does that anyway!) Hopefully that clears some things up... Oh don't get me wrong. It was blindingly obvious what you were doing but the overall way in which you were going to approach things were unclear given the fact that you were 'laying out' associations that were fairly clear anyway. Erm, I'm not saying that right. <sigh>
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Post by Minister on Jan 7, 2005 20:32:41 GMT -5
Upon reflection, I have decided that D&D Orcs are rubbish. Having come to that conclusion I redesigned them for the next D&D campaign I run. Not much of a help, but I wanted to post it somewhere.
Wounds and Toughness both include a smidge of what hit dice the character has, by the way.
ORCS AS CHARACTERS Orc Traits (Ex): Orcs possess the following racial traits. —+2 Strength, +4 Constitution, –2 Dexterity, –2 Intelligence, –2 Wisdom, –2 Charisma. —An orc’s base land speed is 30 feet. —Low light vision. —+2 racial bonuses on Intimidate and Handle Animal checks. —Scent ability. —Oversized Weapons: an orc may wield weapons designed for a creature of up to one size category larger without penalty. —Automatic Languages: Orc. Bonus Languages: Common, Dwarven, Giant, Gnoll, Goblin, Undercommon. —Favored Class: Barbarian.
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