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Post by Skabbhatt on Mar 28, 2004 13:23:05 GMT -5
Being impatient I decided to post the skill I have translate to this point. Also so people can get a hint on the detail... Please note that this is a real pain in the ass to translate, so if you see any errors please make them known. +++ Manoeuvre: [Sprint, Long Distance, Combat Movement, Zero Gravitation] This skill has to do with movement and manoeuvre. Sprint, Long Distance and Combat Movement is different ways to move and is used to calculate the different movements. Zero Gravitation is used, as you might have guessed, in zero gravity. Ground Vehicle: [Car, Terrain Vehicle, Tracked Vehicle, Heavy Vehicle, Hovercraft] This skill covers the use and the daily maintenance of ground vehicles. In normal cases it’s enough to have a value in the basevalue and in an appropriate specialization to drive the vehicle. However a dice throw is required when trying more difficult manoeuvres with the vehicle. The Car specialization is used on the road, Terrain Vehicle when a fairly terrain capable car is used in terrain. Heavy Vehicle covers wheel equipped lorries, excavators, armoured cars and such. Tracked Vehicle covers caterpillars, tanks and similar. Hovercraft covers air cushion vehicles. Mathematics: [Analysis, Discrete Mathematics, Geometry, Probability, Chaos Mathematics] Elementary mathematics is covered by the basevalue. All persons is assume to be able to count fairly good even without the skill, as long they don’t have the disadvantage Mathematically uneducated. All higher mathematics is covered by the specializations. Analysis is about analysis of mathematical functions and what you can do with them, such as integral calculus, differential calculus, transformations theory and so on. Discrete Mathematics is used with a small subset of all numbers – so you aren’t interested in all numbers, just some – and it covers among other things number theory. Discrete Mathematics is often used in programming. Geometry is the science of space and surfaces. Probability also deals with statistics and methods to analyse statistical data. Chaos Mathematics, finally, is specialization that among other things covers fractals. This skill is fundamental for other skills such as Computer Science, Chemistry and Physics. Medicine: [Trauma, Pharmacology, Toxicology, Morbid Pathology, Surgery, Dendrology] This skill covers medical science according known modern criteria. The specialization Trauma is used for treatment of injuries. Pharmacology is about pharmaceutical while Toxicology is about poisonous substances. Morbid Pathology is used by the medical examiner to determine what killed a person with the help of tests of tissue and autopsy. Surgery is about treating disease and injuries with surgical operations. Dendrology is about teethes. Please note that First Aid do not fall under Medicine but fall under Survival, because with first aid you learn how to take care of injuries until professionals can arrive, not how you deal with them. Mechanics: [Electronic, Combustion Engine, Sabotage, Precision Mechanics, Hydraulics, Jet Engine, Nuclear Reactor, Fusion Reactor] Maintenance, use and some reparation of mechanical machinery, with the exception of sabotage that is about making things stop working. Precision Mechanics also covers locksmithing and lock picking mechanical locks. Metal-work: [Welding, Lathe, Soldering, Gluing] All types of work with metals except forging and casting, which mostly consist of craftsmanship. Lathe also covers milling metals. Welding, Soldering and Gluing is three different methods to join two or more metal pieces together. Welding melts the pieces together. Soldering unite them with a binding metal. Gluing unite them with a binding chemical. Especially Gluing is interesting because it also give the possibility to affix non-metals to metals. Meteorological Geography: [Climatology, Forecast, specific planet, specific climate] Meteorology is the science of the weather. Climatology is about how the climate is affected by different factors. Forecast is the art of predicting how the local weather is going to develop. Every specific planet and climate is also a specialization. Militaria: [Weapon Knowledge, Insignia, Military History] Militaria is the knowledge about military and weapons. Weapon Knowledge does not only covers which weapons are which but also weapons development, from the first clubs to the latest lasweapons. Insignia covers different insignia and signs that is used and was used by military forces through history. Military History covers wars through history, for an example famous battles and crusades. Music: [Compose, Sing, specific instrument, specific style] The skill Music does not only decide how good one is at performing music, but also how good one is on the theory behind. Every instrument is a specialization. 9 finished 21 to go...
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Post by Kage2020 on Mar 28, 2004 14:42:24 GMT -5
Being impatient I decided to post the skill I have translate to this point. Also so people can get a hint on the detail... May I ask the specific reason for posting a system skill list? Kage
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Post by Skabbhatt on Mar 28, 2004 14:59:37 GMT -5
Well, because... - You let people know what you are doing.
- You let them discuss the skills, and take part in the creation.
- You create a base of operation so to say, Shoulder and I get an overview of it.
- Some of the skills will bring up issues, such as language.
- The skills will be the cornerstones of the "Eduction packages" something that will contribute to the discussion of eduction in the Imperium. (Yes I have read the tread.)
If you don't want it here I'll remove it, Shoulder and I can work through MSN.
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Post by Kage2020 on Mar 28, 2004 15:26:35 GMT -5
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Post by Skabbhatt on Mar 29, 2004 15:56:56 GMT -5
Good, I just had to "ask". +++ Physical Geography: [Geology, Climatology, Biogeography, Cartography, specific planet] Physical Geography is about the regolith but also the forces that affects the regolith and the different processes that lead the development. Geology is about the bed-rock, Climatology covers the climate and what controls it. Biogeography covers the vegetable and animal kingdom and how it has changed and affected the planer. Navigation: [Sea Navigation, Orientation, Air Navigation] Navigation is the art of knowing where you are and how you get to your destination. Sea Navigation covers all navigation at sea without any aid but nautical chart and position aid such as satellite and stars, Orientation covers all forms of taking you to the goal with a map and compass. Air Navigation is mainly about driving an aircraft with the help of radio beacons. Close Combat Skills (various skills) It exists a huge number of Close Combat Skills, all consist of one basevalue and a number of specializations. ”Fist Fighting” stand as a model for all forms of untrained fighting and can be used untrained. The rest one must have some sort of training to use. The different specializations are explained more closely in Rimworlds chapter about Combat. Some examples of Close Combat Skills are listed below. Fist Fighting: [Fighting, Grab], SCA-fighting: [Sword, Shield, Staff, Pole Arms, Spear], Classical fencing: [Rapier, Combination Manoeuvre], Boxing: [Fighting, Combination Manoeuvre, Stunning Blow], Wrestling: [Grab, Break Grab], Judo: [Grab, Painful Grab, Break Grab], Karate: [Fighting, Increase Damage, Tonfa, Sai, Nunchaku, Staff], Aikido: [Grab, Stunning Blow, Painful Grab, Disarm], Jiu-jitsu: [Grab, Fighting, Stunning Blow, Painful Grab, Disarm], Kendo: [Katana, Combination Manoeuvre], Typical Commando training: [Knife, Fighting, Increase Damage, Disarm], Riotpolice training: [Club, Tonfa, Shield] Parascience: [Parapsychology, Occult, Cryptozoology] This skill covers things that normal science cannot explain. Parapsychology treats phenomena like telepathy, clairvoyance and precognition and also a fair deal of secret experiment with mind control. Occult covers magic and occult sects. Cryptozoology cover things like Nessie, yeti, Sasquatch and similar legendary beings. A must have for every conspiracy theorist. Psychology: [Parapsychology, Psychiatry, Psychoanalysis, Psychopharmacology] Psychology covers the soul and its processes. Again Parapsychology is about the ”occult” and improvable phenomena like telepathy and clairvoyance, but from a more scientific perspective. The specialization also exists under the skill Parascience. Psychiatry is about the different mental illness and their treatment. Psychoanalysis is the theory about the subconscious needs significance for ones actions and thoughts. Psychopharmacology covers the medicines that is used in psychiatric treatment and how the affect the subject. Ride: [specific discipline, specific animal] This skill covers the art of controlling an riding animal. Every type of riding animal (horse, camel et cetera) is it own specialization, just as every discipline like Gallop, Speed and Endurance, Dressage and similar. Spacecraft: [EVA, Atmospheric Entry, Space Combat Manoeuvre, Space Rendezvous, Astrogation]The skill is use for the handling of spacecrafts and the things that is associated with that. EVA is a abbreviation for ”Extra-Vehicular Activities” or activities outside the spacecraft and is use, for an example, for space walks. Atmospheric Entry is use for entry of an atmosphere and air braking, a technique use for braking at the end of a very fast voyage. Space Combat Manoeuvre is used for space combat and shall preferably never be used as it ends in unwanted exit trajectory and high fuel consumption. Space Rendezvous is use when one wants to put the spacecraft close and in parallel orbit with an object. Astrogation is used to calculate orbits and trajectory in space, for an example from on planter to another. Social Science: [Political Science, Statistics, Sociology] Social Science is a wide subject that covers the society and the relation between individuals, citizen, companies, organizations and governments. Political Science is the study of politics where one read political theories, international politics, public administration theory and so on. In Statistics one learn to draw conclusions from polls and such, it’s used in all areas of society. Sociology is the study of how the society’ structure look and is build. Swim: [Sprint, Long Distance, Diving] Swim is used to take you from point A to point B in water. Sprint is used for high speed on short distances, Long Distance is use for, well, long distances. Diving covers diving without aid and diving with breathing apparatus and other equipment. Every form of equipment is covered by its own dubble specializations, for an example air tank, helox-equipment or liquid based breathing apparatus. Skiing: [Cross-country, Downhill] The art of using skis on snow. The skill is mostly use for pure pleasure, but is some cases as a sport and maybe even for transport of troops. Acting: [Theatre, Movie, Improvised Theatre, Rhetoric] The skill is use to play a role, the different specializations is about how accustomed one are to the medium in question. Rhetoric is an exemption; it’s the art of expressing one self in speech and is a suitable skill for politicians and lawyers. +++ Now; Parascience: [Parapsychology, Occult, Cryptozoology] This skill covers things that normal science cannot explain. Parapsychology treats phenomena like telepathy, clairvoyance and precognition and also a fair deal of secret experiment with mind control. Occult covers magic and occult sects. Cryptozoology cover things like Nessie, yeti, Sasquatch and similar legendary beings. A must have for every conspiracy theorist. I basically know it's not "Parascience" but what is it? Now have "Parascience" a place in the world of 40k? I would say yes, the skill covers explanations, even if they are wrong. Due the ignorance fostered by the Imperium people do not now the whole truth, so enter "Parascience". Will probably be recruitment grounds for Chaos... so the Inquisition and the Ministorum would want to keep an eye on it.
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Post by Kage2020 on Apr 1, 2004 5:04:48 GMT -5
Parascience would strike me as a 'hidden' skill, something that you need to have expended an 'unusual background'/window of opportunity to acquire. Even then it would most likely be restricted in some of its more developed approaches to the Inquisition, the adeptus astra telepathica, the adeptus mechanicus and some... other... Imperial organisations. Just depends on how you wish to view the adpetus terra. Kage
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Post by Shoulder on Apr 4, 2004 8:35:29 GMT -5
my first five;
Anthropology:[Archaeology, Cultural anthropology, Xenoantrophology] This skill concerns the human (and xenos) behaviour and how it evolved.
Archery:[Specific type of bow] Although archery is seldom - if ever - used on the battlefield, but enthusiasts still have it as their hobby, or even use it for hunting or sports. The bow as a weapon, both for hunting and actual war, has the advantage of being silent and deadly a weapon.
Biology:[Ecology, Microbiology, Molecular biology, Evulotion theory, Zoology, Xenobiology] Science concerning life, in all its forms, is known as biology. Microbiology concerns lifa at a cellular level, molecular biology concerns life at a genetic level, and xenobiology concerns alien lifeforms.
Dance:[Specific style]Dance comprise all forms of dance, from disco to wienerwaltz och ballet dancing. Each specific style is a specialisation of its own.
Economy:[Business economics, National economics, Business law, Logistics] This skill has to do with economizing ones rescourses. Amongst the specialisations, business law and logistics are quite interesting. Business law concerns which economic activity is legal, and and which is not. Logistics concerns the flow of materiel and commodities. the latter is important to any manufacture- or transportation company, and vital to all armed forces.
Fishing:[Net, Rod, Trawl, Harpoon] This skill comprise theory and practice of fishing - how fish migrate and what places are good fishing spots, the best type of bait, and how to treat the fish and your tools.
sorry that I'm working in slow-mo, but I recently rebooted my computer, and my skillfile was lost...
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Post by Skabbhatt on Apr 4, 2004 9:35:07 GMT -5
Agreed, much like conspiracy theorist of today. The diffrence being... well there is a definitive chance of the theories being dangerously correct. He, would interact nicely with doomsday cults... Man, I've played to much Deus Ex. Nice to see ya tranlating Shoulder. And I'm finished with my thirthy skills. +++ Sport (various skills) It exist many different sports skills. Some of them already have their own skill, like Gymnastics, Skiing and some a few martial arts. Others are included in other skills, for an example running which is included in Manoeuvre and swimming which is included in Swim. For the rest it might be needed to have a special skill and it’s then a sports skill. Some sport might need a combination of different skills, such as baseball which need one skill for hitting the ball, one for the tactics and another one for throwing. Language proficiencies (various skills) The basevalue for language is the same as language families, while the specializations is the specific language within the language family. The language family simulates general understanding for the language, its structure and its words, while the language simulates specific understanding for the language and its pronunciation and its quirks. You get Education divided by two in both basevalue and specialization for language family and language to simulate your native language. Written languages count as its own basevalue and are use with those languages the specializations describe. Normally one use, for an example, Afro-Asiatic: Arabic to speak Arabian, but Written Arabian: Arabic to read or write. The specialization Arabic is in this case the same specialization even if two basevalues are used. Written Language: (count as basevalues) Arabian, Hebrew, Cyrillic, Roman, Hiragana, Katakana, Kanji, Chinese, Korean Afro-Asiatic: [Arabic, Hebrew], Austro-asiatic: [Cambodian, Vietnamese], Basque: [Basque], Uralic: [Finnish, Estonian, Lappish], Germanic: [Afrikaans, Danish, Dutch, English, Flemish, German, Icelandic, Norwegian, Swedish, Yiddish], Greek: [Greek], Indo-iranian: [Kurdish, Persian], Celtic: [Breton, Irish Gaelic, Scottish Gaelic, Welsh (Cymric)], Niger-congo: [Swahili, Zulu], Latin: [Catalan, French, Galician, Italian, Latin, Portuguese, Provencal, Romanian, Spanish], Sino-tibetan: [Burmese, Cantonese, Kam-Sui, Mandarin, Newari, Sherpa, Thai, Tibetan], Slavic: [Bulgarian, Czech, Georgian, Latvian, Macedonian, Polish, Russian, Serbo-Croatian, Slovak, Slovene, Ukrainian], Altaic: [Azerbaijan, Kazakh, Turkish, Uzbek, Japanese, Korean] Gothic: [Low Gothic, High Gothic] Lingua Technis: [Lingua Technis] Blasting technique: [Controlled Explosion, Plant Booby Trap, Disarming, Improvised Explosives] The skill covers the art of dealing with explosives. Normal destruction does not require a specialization, only enough explosives. Controlled Explosion is used when you want as exact result as possible, for example during mining or road construction, and avoid any other destruction then the intended. Plant Booby Trap is about placing an explosive with the purpose of harming people. Disarming is a difficult art that is about making sure an explosive those not explode. If one can one those not try, because disarming is very dangerous, and instead detonate the explosive in a way it doesn’t inflict harm. Improvised Explosives is about creating an explosive from the means at disposal. Tracking: [specific terrain] To follow a set of traces in the terrain, and also know what you are tracking. Every type of terrain is its own specialization. Wilderness Survival: [specific terrain] To be able to move in nature and know how to do shelters, snow caves, igloos and such. The skill covers living in nature on nature’s demand fairly tolerably. Immediate survival is covered by another skill. Tactic: [Strategy, Space Combat Tactic, Ground Combat Tactic, Sea Combat Tactic, Air Combat Tactic, specific doctrine] The skill covers both the art of war in theory and practice. Strategy is the art of war on a grand scale; where one take care of logistics, maintenance, intelligence, medical treatment and such. All forms of tactic is its own specialization covering the immediate needs on the battlefield. Heavy Weapons: [Artillery, Grenade Launcher, Recoilless Weapon, Guided Missile] The handling of heavy weapons and above all indirect weapons. Recoilless Weapons is the only ones that are pointed directly at the target. Typical weapons of that type are anti-tank grenade launcher and recoilless antitank rifle. Guided Missile can be programmed to attack a place, a laser dot or a visual target profile. Artillery and Grenade Launcher can be used indirect against the target, mainly one fire at a place where one hopes ones enemy is. The can also phase manoeuvre it after laser dots or visual target profile, but it demands much better targeting then a Guided Missile. Seacraft: [Sailing-boat, Motor-boat, Surface Vessel, Submarine] The skill covers the handling of vessel that moves on or under the water. Xenology: [Xenoanthropology, Xenolinguistics, Xenoastrography, Xenobiology] The science of xenos. Xenoanthropologists study to behaviour of xenos. Xenolinguists study xenos languages. Xenoastrographist maps out where the xenos are. Xenobiologists study the biological life of xenos. Survival: [Combat Experience, First Aid, specific environment] Survival is about surviving in the nature, to find water, shelter, food and making a fire. Some basics of orientation are included. Every environment is its own specialization. Combat Experience is a specialization that covers experience of combat. Persuade: [Bribe, Lie, Seduce, Diplomacy, Rhetoric] The skill is about persuade someone with rational arguments or arguments based on feelings. Rhetoric is the art of expressing oneself in speech and is a suitable skill for politicians and lawyers. +++ Now, about Language proficiencies, how do you place High Gothic and Low Gothic? I placed High and Low Gothic under Gothic but it's not really right. Low Gothic is not one language but a name for the millions of dialects/languages of the common people, only thing I can think of that binds them together is the notion that they are somewhat based upon High Gothic. Low Gothic: [specific language] and Latin: [High Gothic]maybe? Or High Gothic: [High Gothic, specific language] Or Low Gothic does not exist in linguisitic sense? He, maybe High Gothic is Esperanto? ;D
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Post by Minister on Apr 5, 2004 16:10:00 GMT -5
As far as I remember it, the root language is High Gothic, from which standard Low Gothic is derived (much less complicated). Low gothic then has mllions of dialects and sub-languages branching off, although High Gothic remains pure (it is mostly used by the nobility, diplomats etc.)
Then there's the Techna Linguis of the Mechanicus, which is a whole 'nother ball game.
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Post by Kage2020 on Apr 5, 2004 18:16:00 GMT -5
Which is why High Gothic is always associated with latin, even though it is not meant to be a direct translation (though I use it as such)... But, yes. High Imperial Gothic becomes directly analogous to Latin, with Low Imperial Gothic as the English equivalent... with some of the same uses as found in history! With regards to 'Lingua Technis', I would definitely make it a harder language to learn than the other types, if that feature is included in the game... Kage
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Post by v0lsung on Apr 14, 2004 8:21:10 GMT -5
Slightly OT: From an historical standpoint, High Gothic could be compared to (Medieval) Latin, and Low Gothic would be Medieval (i.e., "Old") French. In fact in Charlamagne's time the tongue that would eventually become French was considered vulgar Latin - errr, or at least historians today consider it such . I find it VERY hard to believe that a single Low Gothic is in common use if the "every planet is a castle" theory is incorporated into the AS. Fiercely divergent dialects would be sprouting up regularly in 10,000 years if regular contact was not maintained with an "official" presence, and that presence would have to be so ridiculously conservative in its approach to language that an entire Adeptus Linguae (or whatever...err perhaps "Adeptus Linguae Pugilae" or something) would need to be constructed!!!! Interestingly enough, dialects tend to be more conservative than their parent tongues. Or at least that's what I remember being taught in Linguistics. Am I starting a new thread? -Volsung. P.s. I FINALLY have my GURPS back. Let's get cooking...
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Post by Kage2020 on Apr 14, 2004 15:35:49 GMT -5
From an historical standpoint, High Gothic could be compared to (Medieval) Latin, and Low Gothic would be Medieval (i.e., "Old") French. French, English, Italian... whatever. The significance in the elite use of language can be seen when books (etc.) were published in the 'common' language... I find it VERY hard to believe that a single Low Gothic is in common use if the "every planet is a castle" theory is incorporated into the AS. Given that I have the ultimate say on this aspect of things, then the answer is self-evidently... NO! The ASP will not be using the "every world is a castle" theory. I find it untenable. Creating the tension between integration and cultural diversity in the 'fluff' is, however, more difficult. Hence some of the threads in the Imperium board... Kage
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Post by Skabbhatt on Apr 15, 2004 8:56:34 GMT -5
Given that I have the ultimate say on this aspect of things, then the answer is self-evidently... NO! The ASP will not be using the "every world is a castle" theory. I find it untenable. I perfectly agree with this, and I think it's a cool theory but very limiting in both wargaming and roleplaying sense. We have to watch out for the "every sector is a castle"... But still, the language difference would be huge, but with a somewhat common grammar. Some worlds have their population educated in High Gothic, some just don't give a damn. Some worlds might even have a totally alien language. Basicaly I don't think Low Gothic is a language, nor a group of languages. It's a word used for all languages not High Gothic but still based upon it. Of course all this is totally overriding the notion of Tech... Gothic: [High Gothic, specific language]
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Post by Kage2020 on Apr 15, 2004 9:31:12 GMT -5
"...Ever sector is a castle..." Whie we shall not be taking a defined approach to the surrounding sectors, we will ascribe paragraph-level descriptions to those sectors if they are 'significant'. The majority of them are more than likely going to be fairly standard so, at this point, might not deserve overt mention. But there we go. Still seems that that a divisive approach to the language would be simpler: High Imperial Gothic [form variation] Low Imperial Gothic [dialect variation] Form variation would be akin to possible variation by term-specific useage in the adeptus terra, etc. Kage
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Post by v0lsung on Apr 15, 2004 12:18:39 GMT -5
Kage, While I've read your opinions on "Castled" worlds before, and I tend to agree with the general sentiment, I would tend to think that worlds/sectors in 40k (this vision or the official one) are certainly more "castle-like" than that of Star Wars or even Traveller (depending on the GM). I prefer a 1st Ed. Rogue Trader approach (you'll notice I tend to fall back to RT often, so forgive me), with just a little more travel performed by non-military/state individuals. This seems to be the common interpretation around here, but correct me if I'm wrong. That being stated, and assuming you agree with me, then strong/divergent dialects will be somewhat common, correct?
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