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Post by Kage2020 on Jan 27, 2004 21:12:23 GMT -5
Given the other threads on the Project, most of which revolve around the concept of a wargame, I wondered if anyone had any particular ideas for an RPG campaign for the ASP? Kage
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Post by heretic on Jan 29, 2004 10:26:33 GMT -5
I think there can be a lot of intrest in RPing as the planetary head of a system, I'm sure a lot of inter-sector politics would continually come to play.
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Post by Kage2020 on Jan 29, 2004 16:11:13 GMT -5
Ah, a high-level campaign as they are sometimes called. I was actually working on some general guidelines for this type of campaign. Based (read: stolen) from the Shadowrun 2e corporate sourcebook, though with obvious modification. Might be worth digging this out again. Given what you know of the sector - just the general gist of it - are there any obvious 'campaign arcs' that can be exploited. Most particularly, how might they relate to the wargame side of things? Indeed, the concept of the truly cross-game type campaign is rather intriguing... Kage
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Post by heretic on Feb 2, 2004 16:56:39 GMT -5
There are bound to be conflicts between the Navy and AM, as well as tithing matter between, say, the Shrine Worlds and Capital Sector. At my old site we started something like this, called Libra Wars. It's still going at www.warpstorm.com although I'm not sure what direction it's going in, as I sold the site last year.
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Post by Kage2020 on Feb 4, 2004 19:54:16 GMT -5
Well, it's just that at present we have a potential campaign arc that is concentrated solely around the wargame side of things (i.e. the Castellan subsector and the Ork Waarghs), but it would be interesting to see something from the RPG side of things. Another 'arc' as it were. Would this be a good point to initiate a trade war? Perhaps draw in the interests of extra-Anargo sector nobilitas imperialis? A point at which we can bring in the wider concepts, for surely RPG is the best mode by which this can be achieved? Kage
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Post by heretic on Feb 6, 2004 14:45:31 GMT -5
IT could be possible, however the presence of outsiders ar this time would be difficult given the number of people we have, and the status of thier sectors. I'm still working on mine, hopefully to be done shortly, just finishing mapping some things out. Once I get a government in place, we can discuss things IC which might help solve small issues instead of normal day-to-day posting. Perhaps it could eventually escalate to war should some not agree on points.
just food for thought.
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Post by Kage2020 on Feb 8, 2004 18:33:17 GMT -5
Not entirely clear on what you're suggesting, heretic... Kage
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Post by Skabbhatt on Feb 11, 2004 19:08:53 GMT -5
From what I have seen that things just don't have enough details yet for RPG.
In stead of just argi-world X supplies that and that hiveworld you need to know how it supplies, what routes? Any dangers along the way? Who is doing it? And shady stuff going on? How's the security around it? What if the stuff got infected with a virus? Et cetera.
Simple enought do yourself, but then we get a lot of diffrent sectors.
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Post by Kage2020 on Feb 11, 2004 19:54:05 GMT -5
That's true, but that will also come with time. The purpose of this thread was to broadly outline a potential 'RPG campaign arc' which could then be used to determine or influence some of the creation. Thus the Castellan subsector and the ork idea patterns much of the creation of those worlds. What I had hoped is that we could do the same, but with an influence that comes from the RPG side of things... For example, it would be pretty simple for me to up the ante of the eldar by having more 'patterned artefacts' that would integrate it in with the Metarune concept. This could be a focus of an RPG campaign... I'm not going to do that, out of interest, but it's just a very quick and example. Kage
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Post by Skabbhatt on Feb 12, 2004 14:21:29 GMT -5
Aah see what you mean. So basically we need conflicts, and I don't mean armed conflicts. We need things not running smooth. A few ideas. - The crime syndicates being developed...
- Maybe bringing human pirates in the light?
- The idea that the "other" sub sector is being/will be slowly settled bring up Wild West in my head.
The idea of a trade war is nice, but then we shall deal with the economics of the sector and, indeed, how it is done in the Imperium. Another topic maybe? And I firmly think that the world builders must build in conflict, as an example you could take the question I asked about agriworld X.
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Post by Kage2020 on Feb 15, 2004 9:40:10 GMT -5
Aah see what you mean. So basically we need conflicts, and I don't mean armed conflicts. We need things not running smooth. I doubt that anything runs truly smoothly in the Imperium. This is one of the few concepts that Systems Theory in application to social systems has some use: you push at one thing, then the overall shape shifts to compensate. Homeostasis, gotta love it. The crime syndicates being developed... Yep, that's a definite possibility since that is something that is going to broach on a wide number of 'features' in the Anargo sector, i.e. the trade syndicates, 'guilds', non- and para-legal interstellar shipping, and so on. Agruably it could also bring into play some of the concepts of the 'centre of the sector', another thing that we're going to have to discuss in the long term... Maybe bringing human pirates in the light? That is something that I see being involved with the politics and economy of the Anargo sector, since I've always seen that this is osmething that requires some not-inconsiderable support by people with real money and real clout... The idea that the "other" sub sector is being/will be slowly settled bring up Wild West in my head. For some reason, in my mind the 'other subsector' has now been displaced by the 'cursed subsector'. The idea of a trade war is nice, but then we shall deal with the economics of the sector and, indeed, how it is done in the Imperium. Another topic maybe? The more topics the merrier, although it does become hard trying to respond to everything... <sigh> I believe that some of the topics are already being discussed in the "Imperium" board. And I firmly think that the world builders must build in conflict, as an example you could take the question I asked about agriworld X. The tendency is to make this an overt military conflict, however, since the majority of people come from a wargame background. One of the [pi]other[/i] things that I was going to be doing was going through the various worlds and creating plot hooks, conflicts and integration of conflicts, to create an historical tapestry rather than just individual worlds... Another purpose of this thread, in some regard. Kage
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Post by Skabbhatt on Feb 15, 2004 12:30:41 GMT -5
I doubt that anything runs truly smoothly in the Imperium. We just have to bring it out.That is something that I see being involved with the politics and economy of the Anargo sector, since I've always seen that this is osmething that requires some not-inconsiderable support by people with real money and real clout... Strangly, everything is involved with politics and economy... But yep I realise that piracy would be an expencive buisness to start up, ship are expensive. And inter-stellar capable ones... I believe that some of the topics are already being discussed in the "Imperium" board. I saw that after I posted. One of the other things that I was going to be doing was going through the various worlds and creating plot hooks, conflicts and integration of conflicts, to create an historical tapestry rather than just individual worlds... That seem like the work of a dictator, with an cadre of "advisors".
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Post by Kage2020 on Feb 15, 2004 19:59:48 GMT -5
Strangly, everything is involved with politics and economy... <grin> Strange how that is often forgotten when someone pulls out the standard catch-phrase "In the dark future there is only war..." Kage
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Post by Kage2020 on Jun 10, 2004 13:12:33 GMT -5
I'm going to bring this back with the following premise: At the same time that the first wargame campaign is being run (Castellan subsector), I'm also hoping that we can find people who are willing to run an offline RPG... With that in mind, does anyone have concepts for this? Are we talking about a limited adventure sequence? <Kage has horrendous image of actually meeting up with UK ASP members to participate in f2 campaign > Or something more developed than that? The problem with RPGs is that they tend to involve fewer people in a more developed way... Put another way they tend to take longer... So, again: Thoughts? Kage
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Post by schoon on Jan 28, 2005 23:08:34 GMT -5
OK, after perusing this topic, there are a few subjects to kick around... 1) Campaign conceptsI generally agree that one needn't develop any overarching campaign concept for the entire sector (though you can, and that's fun too). However, there does need to be plenty of opportunity. Not necessarily "tension" or "things going wrong" (though that may be part of it), but rather the chance for people to affect the outcome of things larger than themselves. This can generally be achieved by having situations at various scales exist in dynamic equilibrium, where a push one way of the other may have larger consequences. It might just affect one hab-zone of a hive, or an entire subsector, but it allows the players to feel that their success or failure has far-reaching effects. These balances can be as large or as small as needed. A hive gang that the Arbites have been unable to shut down. A Guard regiment that's been stalemated for weeks against rebels. A long-standing feud between the Imperial Navy and armed merchants of a noble family. They're things that hang in a balance that are just waiting for an external force to tip the right (or wrong) way. 2) Playing over distanceThere are a few ways of doing this, but I'd suggest going the instant messenger route. My reasons being: - PBEM games tend to get stalled as one or more (usually key) player(s) gets slammed by real life and are unable to contribute in a timely manner
- You can schedule a block of time (on an evening or weekend) just like a "real" game group
- Players can interact FAR more effectively and fluidly than in other options
That said, the other option would be to have several small groups that of people that actuallt live close to one another.
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