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Post by Kage2020 on Dec 24, 2003 7:16:06 GMT -5
For those of you who are interested in RPG in the 40k universe and, specifically, in the Anargo sector please make yourself known! It is my hopes that we create RPG statistics, adventure and campaign seeds, etc., in the background of the Anargo sector and this is the place to discuss it! You'll also note that I have started "The Factory" board for discussion on 'gear-heading', the creation of vehicles, etc., for the 40k universe... I think the RPG side of things is also going to aid significantly with creating the history of the Anargo sector as well as dealing with motivations for many 'wargame' battles, and vice versa so even if you are a wargamer then you could find this side of things interesting. Just to let you know that I use GURPS to model the 40k universe and will be making posts based around that. However, if you have another preference then don't be shy in posting it... Since I'm playing around with the eldar at the moment I'll come up with RPG-based information for them and get it posted here asap... Your comments are welcome. Kage
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Post by CELS on Dec 25, 2003 10:34:31 GMT -5
I'm no RPGer, but I did try online RPing in 40k once. Me and a friend were writing a story where some pirates were attacking the ship of a rogue trader (see below), so we RPed the boarding action and then wrote the story based on this afterwards. That was kinda fun. If anyone will be doing any online RPing, I might be interested
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Post by Kage2020 on Dec 26, 2003 19:30:07 GMT -5
Do you actually feel, therefore, that you would be able to contribute to this side of things. In your own mind, that is. I feel that the RPG side of things is a natural byproduct of the universe rather than an imposition... Kage
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Post by CELS on Dec 27, 2003 16:35:17 GMT -5
I'm not sure I understand what you're asking now, but... if someone got an online RPG thing going on in the Anargo sector, and I were to join in on that, then I would absolutely be willing to contribute. Aside from that, I don't do any RPGing myself (as in "the real world"), so I wouldn't really be interested in discussing offline RPG-related stuff... since I don't do that. I don't do any online RPing at the moment either, but there you go
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Post by Kage2020 on Dec 27, 2003 20:45:56 GMT -5
Well, that answers the question... If it was running then you might play it, but you're not interested in actively being involved in getting it up and running...? Kage
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Post by CELS on Dec 28, 2003 6:10:04 GMT -5
Well, when you put it like that you make me sound lazy But yeah, I'm just going to hang back for a while (in this respect), to see if interest in this area increases.
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Post by Kage2020 on Dec 28, 2003 8:04:28 GMT -5
Fair enough... Hopefully some more RPG'ers will check in soon... otherwise one aspect of the ASP will fail! Then it would just be highly detailed information for the wargame, which wouldn't be as relevant! ;D Kage
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Post by LordWarlock on Feb 4, 2004 12:36:58 GMT -5
Well...
I suppose I've earned the right to call myself a Veteran Online RPGer from the Inquisitor Conclave over at GW (the "real" RPs, not the "go-kill-big-bad-Daemon" RPs some of the young 'uns set up).
In my experience, a good ORP needs two things: details and dedicated, realistic players.
*Looks around*
I'm in Heaven ;D
Anyways, I'll be happy to help set up some adventures, and of course take part if anything evolves.
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Post by Minister on Feb 4, 2004 16:39:17 GMT -5
Details details... Don't bother me with details!
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Post by Kage2020 on Feb 4, 2004 19:59:43 GMT -5
In my experience, a good ORP needs two things: details and dedicated, realistic players. *Looks around* Excellent. One of the driving, though not defining, features of the ASP was the RPG side of things. Other than the broad Guide and the creation system for making worlds, the RPG side of things is not at present doing any driving. Everything revolves around the wargame, at least in terms of major plot arcs... So, any RPG input will be more than welcome! ;D Kage
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Post by Skabbhatt on Feb 11, 2004 18:59:35 GMT -5
RPGer reporting in, sir! I consider me, if not a good RPGer, a "mature" one. Not really intrested in dungeon-crawl. Systemwise, I really don't know. Easiest would be freeform. Other then that "Gränsvärldar" is nice, it's a Swedish system but it's translated to English. Free download here: www.foxtail.nu/rim.html
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Post by Kage2020 on Feb 11, 2004 19:48:57 GMT -5
The ASP doesn't have a specific RPG system in mind. I personally design everything using GURPS since that is the system that I favour. Thanks for the pointer, BTW. I'll check it out. Kage
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Post by Skabbhatt on Feb 15, 2004 12:20:17 GMT -5
I know, only a giving suggestion. ( a good one IMO ;D)
In a similar notion, I have not had the opportunity to try GURPS. How is it? Ruleheavy?
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Post by Kage2020 on Feb 15, 2004 19:56:42 GMT -5
Yes, it can be. But I prefer it to the supposedly more narrative systems like WoD since you have the flexibility to introduce the rules or not, depending on your preference. I find it comforting to know that if I want to do something then I know that there is some officlal and unofficial support out there. Want to include psionics, use GURPS Psionics. Magic? GURPS Magic? Want genetic engineering to show up, then consider GURPS Biotech. Killer robots? GURPS Robots. A standard fantasy setting? GURPS Fantasy... or then you've got GURPS Conan or any number of other settings. Sci-fi? Well, you've got GURPS Traveller, GURPS Transhuman Space, the more generic GURPS Space and so on... Want to build a consistent vehicle? Try GURPS Vehicles or the easier, but integrated rules, present in such things as GURPS Mecha or even GURPS Traveller again... People have said that it is 'bland', but I've felt that you get from the rules what you want to do with the setting what you can make of it... If you pop along to the website: You can follow the links to download a 'free' and highly abridged version of the rules - the so called GURPS Lite - for both generic settings and the Transhuman Space one... I've been RP'ing for enough time that I've experimented with numerous game systems, including both rules heavy and rules light (including freeform) systems. I've subsequently found that I prefer the structure of a rules system, whether I chose to use it or not. Every freeform that I have ever seen has been dubious at best. In reference to the 40k universe this only perpetuates the numerous glitches that are rife throughout that universe. Kage
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Post by v0lsung on Mar 4, 2004 13:38:13 GMT -5
Hey KAge2020 and others, I'm checking in and motivated! I've been working on a D20 40k RPG for a while now, though to be honest I can see the advantages of using GURPS as well. Doesn't matter to me much UNLESS you happen to have a lot of material you would be willing to share (I have GURPS and have played in the past...in fact I bought the first edition way back in 85 or whenever that was). I am a die-hard Ork player in 40k (and RT), and to be honest I think the best orks were the RT ones...just to add that to the discussion...nuff said. Just let me know what I can do for the project - whether it's 40k, Necromunda, or an RPG - and I'll rise to the call. Good day, V0lsung / Ben
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