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Post by RascalLeader on Sept 25, 2004 20:20:15 GMT -5
I have an idea for a new race, which you can proberly tell is NOT offical yet-since I have only just come up with the concept.
Lurkers are an Alien Race that are none humaniod, they are more akin to a cross between a jellyfish, turtle and a plant and do not conform to any normal 'identifaction' because of this.
Because of the plant like biology they live in very extreme enviroments, very near to the sun and in highly deadly atmpshere presures/compositions.
They are a fairly old race however they tend to migrate from planet to planet so very little contact has ever been made with them so far. Instead of usall warp based star travel they use portals made by using a cross between wormhole and transporter technology to travel about.
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Post by Kage2020 on Sept 27, 2004 18:25:23 GMT -5
I'm going to have to ask for a bit more information at before, well, asking you to develop this idea further. At the moment it's a weird biology thing combined with high science...
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Post by RascalLeader on Sept 28, 2004 18:58:44 GMT -5
Don't Worry More information will be comming in the next few days; I have been a bit Busy to type up the rest of the idea.
Untill its finished here is a quick overview:
* Biologic/Mechanic combind Technology that unlike most races is not oververt, since most of it is hidden from prying eyes. * Ingaged in a Guerrilla war will the Imperium, sending out groups of Infitrators into the deepest cites to blow up stuff. * Smart; Turn the Enermies against themselves * Very Phycologically different from most other races in the Galaxy, because of Pysiology (trust me on this).
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Post by CELS on Sept 29, 2004 7:02:08 GMT -5
Sounds really, really interesting. This idea seems to have lots of potential, since the race is quite different from other races in 40k!
The only thing I'm worried about, is how a turtle, jellyfish, plant can develop and understand high technology.
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Post by RascalLeader on Sept 30, 2004 20:03:09 GMT -5
The only thing I'm worried about, is how a turtle, jellyfish, plant can develop and understand high technology. Thats very specieist I have always found it fasinating that all alien species in Sci-fi are all remarkably Human like; such things would never happen. They are still carbon base sapients, with their own asortment of limbs for tool using, even if they have more and are in a different configuration. It just mean the things they create will not be astetically the same as anything humans would make. Its taking me a bit longer then I thought to right everything out; as the idea evoves I find myself filltering back and forth between, biology, Psychology, history and technology. While it has taken shape, an I think I have come up with some unique concepts, at the rate I am going it may take a week or so to put something more about them up. I don't seem to have much time in the day to write it all up, However if I get one really good day it all might be on its way on sunday.
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Post by Kage2020 on Oct 2, 2004 18:13:44 GMT -5
Two examples spring to mind... Atlanteans... didn't they originally develop from marine invertebrates? As to 'plants' understanding high technology... Erm, orks?
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Post by RascalLeader on Oct 2, 2004 19:25:32 GMT -5
Hell! I just realised that! I had compelty forgot that they develop like plants . While they are definatly not Orks, I am going to have to alter their development cycle. What a Pain; and I had just finished the Phy/Psy-ologies! Mind you it won't be that hard to alter it, instead of leaching minerals from the ground through shoots in the egg they are going to have to livebirth like everyone else!
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Post by TheGlyphstone on Oct 3, 2004 5:19:49 GMT -5
Not exactly - well, anymore. Now they're evolved from fish, a bit like mudskippers that sprouted legs.
A Jellyfish army sounds neat, dunno how they would fight though. My Atlanteans have enough problems with a weak spinal cord for just standing upright, how are invertebrates supposed to even move abovewater?
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Post by rsljudd on Oct 3, 2004 5:39:35 GMT -5
if i may surgest ,as the real ones do ,with tentecales/stingers and things? as for moving they could use their sacs as parachute type things for moving overland ,like spores let the breeze take them?? just a thought
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Post by RascalLeader on Oct 3, 2004 17:16:14 GMT -5
You just have to think out of the box. Their is hundreds of reasons it could work. At the moment I am looking at super dence muscle in a low gravity enviroment, however that might make things very difficult when they come to attack their enemies. Sorry, although they bare some resemblence to jellyfish I moved away from being to much like sea creatures because of the Atlanteans. existance already. However it sound like a good idea for another race (if things aren’t getting to crowded). May I draw your attentsion to the sea creature on p116 of the 3rd Edition 40K rule book? I also remember reading something about Sea Creatures from Altanist 4(5?) in the rule book. Any Connection Glyphstone ? Update - Kirs'k - The Lurkers : After last nights small set back I have written out almost all of Lurker Psychology, Physiology, Technology and History. All it needs now is just a bit of polish. A few more days now I promise! (I am a perfectionist sometimes)
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Post by TheGlyphstone on Oct 4, 2004 18:58:35 GMT -5
I also remember reading something about Sea Creatures from Altanist 4(5?) in the rule book. Any Connection Glyphstone ? :-XNope. Well, not directly. I've never heard of Altanist 4, but there was a sketch of a jellyfish-looking thing in the "Other Races" box in the 3rd Ed. rulebook. [ D'oh. Just noticed that you mentioned those exact creatures. ] That inspired the addition of cyber/genetically enchanced "Combat Squids". This indescribably STUPID idea has since been replaced with "Battle Crabs" (tentative name), which while only slightly less stupid, are a bit cooler AND have no problem moving on land.
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Post by RascalLeader on Oct 6, 2004 20:18:48 GMT -5
I admit it I made a mistake . I looked it up afterward (top of page 101) and it states Altanist 5 is a human colony world where the poeple live on boats. I got it mixed up with the next passage about another group to tenticled sea creatures that they incountered. Still I found that octopus creature in the other race section very interesting. I even once sent an idea for that race off to GW (thats why I remembered it). Battle Crabs, i like that, sounds fearsome. Do they have to walk sideways? ;D
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Post by TheGlyphstone on Oct 7, 2004 5:31:38 GMT -5
Battle Crabs, i like that, sounds fearsome. Do they have to walk sideways? ;D No reason not to. ;D
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Post by Destecado on Oct 7, 2004 13:34:01 GMT -5
Why do they have to walk at all. What if they instead have internal bladders that allow them to float over the surface. rather than being lighter than air and floating away like a balloon, they can regulate their boyancy so that they float just a couple of feet off the ground.
They would move around by pushing off with their tenticles. This allows for easy of locomotion without having to make the tenticles as thick as legs.
these bladders might be an outgrowth of the system by which they would propel themselves under water. changing boyancy would allow them to change their depth. They could perhaps also quickly expell the gas or water (when in the ocean) to create a jet of water that allow them to move rapidly. This could be used for attacking prey or to escape predators.
The bladders may actually be their stomacks or the chambers leading to their stomacks. What the do is such in large questities of water. the small nutrients in the water accumulate on fine hairs that line the inside of the bladder. These hairlike appendages undulate back and forth, pushing the accumulated nutireints or small animals towards the Lurkers stomach to be digsted.
The water is then expelled and and new water is drawn in. The tenticles are used for propulsion (bot above and below water) and to snag larger prey such as fish. If fish or other prey is not available, the tenticles might be used to disturb the sea bottom causing nutrients in the silt to be released and sucked in by the lurker.
As for weapondry, their weapons probably won't have triggers...whitout opposable thumbs and actual digits what would be the point. Maybe the weapons are built into cuffs or sheaths that surround a tenticle. The trigger mechanism might be changes in nerve impulses within the tenticle.
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Post by RascalLeader on Oct 8, 2004 19:46:31 GMT -5
While this would make them all the more strange, I dislike having sentaint 'Floaters'. The reason being is that their body mass would have be incredibly light for it to work, that or they would have to have balloon sacs the size of horses to gain enoght lift. Its okay for animals since they don't have to lug around heavier brains. I am also thinking that a big floated tenticled thing would not do all that well in a fight. You could not armour them up and if they got hit they would burst and be out for the rest of the fight. I finally decicded that they were going to have snake like movement with their legs, slithering about. Your very right; since they don't have opposable thumbs they don't have 'standard' triggers. They fire their weapons by cocking back leavers (think crossbows). This should be explained sometime soon.. Oh, and they have some weapons built into 'base' of their tenticales that fire through squeezing muscles. Since they have six arms this is alot of shots they can throw at an enermy. Incomming Transmittion...................
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