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Post by Zidagar Dinoman on Feb 3, 2004 10:20:11 GMT -5
Salinas's World (for lack of a better title)
5,28,20 - Flare Star (red M-type) 5,29,19 - M-V - B969833-6 S 803 Im 1E(24) Very large world (9), standard atmosphere (6), wet world (90%), Hundreds of millions citizens (8), Self-perpetuating oligarchy (3), Low law, machine guns prohibited (3), Tech level 6, Protocellular life (1), extremely rich resource base (E), exporting cybernetics (24)
Factory world. Land is very expensive on this world, so poor people live at sea, some in small boats, others in floating cities or drifting ghost ships. Law level is moderate in cities, and almost unchecked at sea. Still, the poor seafaring people are never allowed to become powerful enough to actually present a threat to the Imperial cities or trade convoys, which are both heavily armed.
Most of the landmass on this world consists of large island groups with small individual islands, and as a result the planet’s Imperial Guard regiments are experts at amphibious warfare and often trained as drop troops. Other than providing the Imperium with skilled Imperial Guard regiments, this world is a highly productive factory world, building countless Imperial Guard tanks and vehicles, as well as Navy aircraft and a multitude of non-military equipment.
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With the exception of Drop Troops (a niche with the Altarrans fill), I think that this world is really cool. Off the top of my head, I'm thinking the IG regiments from this world would be Mechanised in chimeras, have lots of Lemans Russes, and cyber-enhancements. They could also have grenadiers kind of like Marine Force Recon. Air support in the form of Vultures, but not as extensive the Altarrans.
What about underwater cities? The inhabitants could mine ore and extract sustinence from the sea. Submersibles and Minisubs could be the primary means of transportation. Spaceports could actaully float on the surface and have huge elevators to reach the city miles below.
More ideas?
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Post by CELS on Feb 3, 2004 10:50:35 GMT -5
I don't think we should limit drop troops to the Altarran rangers. It would actually be pretty cool to have drop troops from two different worlds in Anargo, because it might result in some tasty animosity And then you would have some daredevil stunts to prove which regiment is better, and troopers waiting to see who can fall farthest without activating the grav-chute ;D But back to Salina!! Since the ocean anarchy-thing is being used on Neshenda now, we'll just drop that from this world. Now, the world has only 10% land, but it's a very, very big world, so there's no need for lots and lots of underwater cities. Some would be cool though, perhaps with great mining installations and also fishing submarines (catching deep sea fish and whales?) I like the idea of those huge elevators... Floating space ports? Hmmm, I think it would be cheaper to just put these on islands, and have super-tankers transport resoruces from the underwater-cities' elevators. Btw, is the Chimera an amhibious vehicle? If not, I guess they'd just be deployed with special transport boats.
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Post by Zidagar Dinoman on Feb 3, 2004 11:08:00 GMT -5
The Chimera is amphibious, and GW has stated in it's beach assault rules on the UK site that the Leman Russ can be converted to be amphibious. I concur that we should leave the whole anarchy thing to Neshenda. Also, I guess a few drop troops wouldn't hurt, either. Lets make the Salinans more of a combined arms force: Tanks, Infantry, Artillery, and Air Support at the Battallion level rather than regimental or Division. I'm thinking 3 companies of Mech infantry (with Cyber-enhanced targetters and such), an armored support company with Sentinels, Sally Scouts, Leman Russes and Artillery. Throw in a Vulture Squadron and a company of Stormies in Valkryies for Special Ops capacity and we got the starts of an army! Three of these batallions in a regiment, etc.
To contrast them with the Altarrans and Neshendans, they should be pretty high tech, militarily and socially.
I'd actaully like to do this world more than Neshenda, if you want to swap.
-Dinoman
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Post by CELS on Feb 3, 2004 11:16:31 GMT -5
Yeah, sure, I'd be interested in taking Neshenda! I'll head over there now.
Of course, I might force through the idea that there is a rumour on Salina, that the Proteus Tech Guard secretly recruit from this world (shhh). Just to add a bit of intrigues...
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Post by Kage2020 on Feb 4, 2004 4:48:22 GMT -5
I had originally thought that you had attached a planetary system to a Flare Star, which wouldn't have been appropriate at this point. Suffice to say, however, that it will be interesting to see what effect on the mythology that star is going to have when it is only @7 light years away... I also see that there is a general favouring of water-worlds... Kage
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Post by CELS on Feb 8, 2004 12:15:23 GMT -5
I had originally thought that you had attached a planetary system to a Flare Star, which wouldn't have been appropriate at this point. Suffice to say, however, that it will be interesting to see what effect on the mythology that star is going to have when it is only @7 light years away... Why, how would that look like? And what's a flare star? I also see that there is a general favouring of water-worlds... Really? I know of two... maybe it has something to do with the fact that waterworlds have good atmospheres...
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Post by Kage2020 on Feb 8, 2004 15:52:55 GMT -5
Why, how would that look like? And what's a flare star? Basically it throws of major 'flares' (as in sun flares) at various intervals... Maybe not as visible as I originally suggested, but there we go. Kage
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Post by Zidagar Dinoman on Jun 14, 2004 11:27:51 GMT -5
Back from Flordia.
I was wondering if I still am in charge of developing this world. If so, I'll hop right on it!
-Dinoman
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Post by Kage2020 on Jun 14, 2004 11:42:51 GMT -5
Keep on going... but remember that everyone seems to be developed water worlds, so it would be useful to see what the others have done.... try and come up with a different angle, etc. Generally speaking, however, if you start a world then it is yours to finish unless you've not posted since, well, the project transferred from Portent... Kage
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Post by Zidagar Dinoman on Jun 14, 2004 15:35:54 GMT -5
I was planning on just having one large continent, with all the factories and such on it. No undersea cities or marauding pirate vessels for Salinas World. Just good, honest Imperial worker tolling away producing all manner of goods, from tanks to farm machinery to who knows what.
I should have some more info up inside of a few days.
Thanks, -Dinoman
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Post by CELS on Jun 16, 2004 22:25:05 GMT -5
The world is still yours, Zidagar. I seem to have scared people by snatching heretic's old planet Looking forward to reading about this planet though. You might want to check out Nagoma in the Dorvastor sub, which is also a wet world with only one continent. Just so we don't end up with too similar worlds
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Post by malika on Jun 17, 2004 0:27:41 GMT -5
Lots of water...I think you should maybe have some navy force too...as PDF or Adeptus Arbites kinda like a coast guard? So basicly the continent will be defended by it's own defence systems and army), but something to prevent the enemy from reaching the continent from the sea there would be a PDF fleet, relatively small ships and fast to take out water and air targets, I dont really see large cruisers or battleships defending the planet, they would be too slow and easy targets. Only one continent? no some extra small islands? Adeptus Arbites: a small coastal guard fleet would kind of fit (especially if there would be some small island in addition to the large continent), chasing criminals on sea. On the planet: what about machines which clean the water of salt. You know, cook the water, so the salt stays...and then somehow capture the vaporized water. This water could be used on the planet itself, but maybe also as an export product to planets who have less water. EDIT: no more one-liner huh
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Post by Zidagar Dinoman on Jun 17, 2004 10:22:10 GMT -5
First of all, some notes: 1) Salinas is the offical name now. Salinas's World created too many spelling problems. 2) I have taken a few ideas from Altarra and transfered them to Salinas. Mostly the Citizen/Civilian thing and the hereditary governor. I felt that the Altarran should be more for the equality/democratic/welfare state/survilaist ideologies, while the Salians more of the social classes/autocratic/free market/mass production types. Check out the Altarra thread for more info.
Here we go! STANDARD REPRESENTATION Planet name: Salinas World class: Civilized world (sub-class: Mining/Factory World) Population: 858,900,000 Tech level: 6 (Cars, Airplanes, Radios) Tithe Grade: Not Sure Yet Aestimare: Not Sure Yet Orbital distance: .2 AU Equatorial diameter: 13,760 km Gravity: 1.034 Standard Orbital period: 46.717 days Length of day: 23.445 hours Atmosphere: Standard Surface atmospheric pressure: 0.8 Surface temperature: Average 7° C Hydrosphere: 87% Life forms: Native Plankton species, nonnative trees and grasses Moons: One, size 1, rocky surface Planet description A very large world by any ones standards, Salinas is covered mostly in water and ice caps. The only sizable landmass besides volcanic islands and archipelagos is home to the majority of the Salinans. Two large mountain ranges cut the continent into thirds. The western most section is the most heavily populated, home to five major cities of tens of millions each. A large desert is east of this mountain range in the middle section of the continent. Five more settled regions are here, but are significantly smaller than the western section. The far eastern region has only two large cities. All population centers are located near the mountains to facilitate mining operations, and close to the sea to provide a water source and transportation options. The various archipelagos and islands scattered about Salinas are mostly resort locations, established to provide Citizens with a chance to escape city life.
Government Salinas is headed by a hereditary Planetary Governor, descended from the days when the would was first settled. Under the head of state are various appointed positions like Minister of the PDF, Minister of Mining, Minister of Production, etc., that run the bureaucracies of Salinas. The Minister of Justice enforces the Governor’s law.
Religion Nothing special
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Post by Zidagar Dinoman on Jun 17, 2004 10:22:55 GMT -5
Society and law Salinas is a workers’ world. Mining and Factory work are the main industries, and as such Salinans are a hardy and practical people. There are three social classes on Salinas. The lowest on the latter, and by far the most numerous, are the Civilians. Civilians work to mine ores from underneath the ground, toil in the arms factories to produce tanks and guns, and an infinite number of other menial public and private jobs that a society requires to exist. Living conditions for Civilians are actually rather good compared to say, the lower classes on a hive world. Civilian families usually live in apartments or houses. The middle class is the Citizens. These are discharged PDF, Guard, or Navy veterans who are appointed to important managerial or buearacratic offices by the Governor. They wear a distinctive ring to show their position and importance. Civilians can become Citizens by serving in the military. The highest class is comprised of the Governor and his family. Typically assigned to head up ministries or city leaders, their will is subject only to the Governor’s veto. The law on Salinas is relatively loose, with the Governor interested more in meeting the Tithe requirement than how Salinans are conducting themselves. Civilians are allowed to keep firearms are have many personal freedoms, including the accumulation of wealth and property. Crimes and civil suits are resolved by the Justice ministry, with an execution in the case of high crimes (treason, rape, murder, etc.) or a fine in the case of lower crimes (theft, perjury, etc.) Citizens are even more loosely watched. Most civil matters are resolved with a highly elaborate duel, a traditional method in which a challenged picks the weapons to be used. Of course, the Governor’s family is immune to any local laws. Technology The technological base on Salinas is fairly low for a world so close to a Forgeworld. Few hand held electronically devices can be found in the possession of Civilians, although electric lighting and appliances fill most homes. Land transport is mainly accomplished by trains, ferrying workers from their homes to the work site. The technology used by workers is not usually understood, and tech-priests stationed on Salinas by the Adeptus Mechanicus maintain the high tech machinery used to mine ore and produce war material.
Trade and tithes
Nearly 80% of Salinas’s material output is transferred to freighters in orbit, which in turn take it to the Proteus Forgeworld for production purposes. As it is, the remaining twenty percent is more than adequate to produce all the weapons, vehicles, and machinery for the Salinas PDF and Imperial Guard. Salinas is an factory world with close ties to the Proteus Forgeworld. Its Imperial Guard regiments utilize the many weapons systems produced by the factories, and Adeptus Mechanicus Enginseers accompany Phalanxes into battle to maintain the Emperor’s war machines. The facilities on Salinas produce all manner of machinery, from agricultural equipment to battle tanks. Of special is that Salinas produces the equipment used by Imperial Guard stormtoopers, namely Hellguns and pistols, Carapace Armor, Targetters. The factories on Salinas are highly regarded for their excellent craftsmanship. In fact, many officers in regiments all over the Anargo Sector wear carapace armor made on Salinas. The preponderance of this specialized equipment allows the Salinas infantry, called Hoplites, to be as well armed and armored as Storm Troopers. A great deal of animosity exists between the Salinas Phalanxes and the Altarran Rifles. Both armies view themselves as the elite regiments of the Anargo Sector, but posses very different methodologies and use incompatible tactics. While the Altarrans prefer to attack from the air or infiltrate near to the enemy, the Salinans believe armored infantry and vehicles should use pure brute force to demolish the enemy. The Phalanxes also use combined arms tactics, with each regiment equipped with armored, mechanised, and artillery companies, something the all-infantry tactics of the Altarrans despise. The bad blood also stems from the incidents during the Salinas Civil War, where Altarran and Salinans turned their guns on each other. The Phalanxes are recruited from the population at large. Most of those inducted into the Phalanxes are put into tank or vehicle crews. Only the best recruits are taken as Hoplites, which form the single infantry part of a regiment. The Hoplite companies are mechanised formations whose soldiers are trained and armed as well as Storm Troopers. Hoplites support tank companies, or act as forward observers for artillery batteries. They also excel at amphibious landings, where their chimeras can move them onto the shore. Snipers also make an appearance in Hoplite companies, although they usually wear flak armor. A Salinas regiment is known as a Phalanx and is comprised of 5 Hoplite companies, 5 Armored companies, 3 Artillery companies, and 2 Armored Reconnaissance companies. The majority of the war machines are made locally, with only a few highly specialized types (namely Vanquishers) being imported.
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Post by Zidagar Dinoman on Jun 17, 2004 10:24:00 GMT -5
Psychology Self concerned.
Language and dialect A description of the world's dialect of Low Gothic and other native languages, if any. Planetary defense force Three and a half million men and women, as both sexes are permitted into the military. Of these, one and a half million are part of the PDF Surface Fleet. Responsible for defending Salinas’s ocean and many islands, they crew tens of thousands of vessels, all patrolling the sea lanes. Another one and a half million police the many cities and proto-hives on the main continent. The final half million comprise the 365 Phalanx regiments that defend Salinas from invasion.
History Salinas was founded in the 32nd millennium when huge mineral deposits were discovered underneath its mountain ranges. For the last 9000 years, the miners have dug ever deeper and wider into the crust. The labyrinth of tunnels now extends under at least of the planet’s surface, below the oceans. Extraction points can be found on many of the world’s islands, from where huge bulk freighters take the ore to the mainland for processing, export, and production. The main event in Salinas history was a rebellion in the 40th millennium. Alpha Legion insurgents struck at the Imperium by convincing the younger of the Governor’s sons to kill his father and brother and take command. The ensuing civil war pitted the younger brother’s forces (mainly estranged factory workers seeing a chance to improve their station) against the dispersed Phalanxes. Although not a cohesive force, the Phalanxes managed to hold on to small pockets until the Guard could arrive. Of the 21 regiments sent to reinforce the Salinas, eight where from the newly settled world of Altarra. As one of their first military actions, the Altarrans were eager to prove themselves. Nine regiments were form Salinas itself, Tithed regiments furious at the rebellion. Imperial Reinforcements arrived on the island of Zhanx. Plans were made for a huge amphibious invasion (the Salinans specialty) of the mainland, but the Loyalists did not possess enough transports to move their heavy equipment across the ocean. To counter this, the 8th Altarran was assigned to work with the 2181st Tactical Wing to capture any enemy ore freighters plying the seas. Flights of Valkyries carrying platoons of Altarrans and escorted by Vultures would attack vessels, deploying the soldiers to capture them, and bring them back to Zhanx. The rebel leader, furious at the loss of so many freighters, cursed the “Sky Pirates from Altarra” and placed a bounty on their heads. With the invasion fleet secure, the Imperials selected the region of ________, home to 19 million people, as their first target to liberate. The initial wave consisted of three Salinas Divisions (regiments each) launching beach assaults against the heavily entrenched defenders. Twelve hours before the Phalanxes hit the shore, the Altarrans would grav-shute behind enemy lines to take out enemy artillery and capture roads and bridges. After two days of the heaviest fighting ever seen by the Phalanxes, they finally broke though to the Altarran regiments, crushing the rebels between them. More Later!!!!
Date of preparation: ? World UWP: 5,29,19 - M-V - B969833-6 S 803 Im 1E(24) Diameter: 13,760 km Density: .92 (Molten Core) Mass: 1.3099 Standard Masses Gravity: 1.034 Primary Mass (Star): .489 (M0) Orbit number (Planet): 0 Orbital period (Planet): 46.717 Rotation period: 23.445 hours Axial Tilt: 14° Orbital Eccentricity: .010 Seismic Stress Factor: .445 Asteroid Belt Zones: T0 Primary Mass (Planet): 1.3099 Atmospheric composition: Standard Nitrogen/Oxygen Surface pressure: .8 Stellar luminosity: .45 Orbit factor: 836.435 Energy absorption: .620 Greenhouse effect: (1.1 un-terraformed) 1.2, from millineia of pollution. Base temperature: (-38°C un terraformed) 7°C Orbital eccentricity modifier: ±0.3°C Latitude temperature effects: ±7°C per hex row Axial tilt effects: .75 row 1, 1.00 otherwise Daytime plus: +6 Nighttime minus: -11 Native life: Native plankton species Atmospheric terraforming: none Greenhouse effect terraforming: +10% Albedo terraforming: none Temperature terraforming: none Hydrographic percent: 87% Hydrosphere composition: water Number of tectonic plates: 2 Hydrosphere terraforming: none Terrain terraforming: none Number of major continents: 1 Number of minor continents: 0 Number of large islands: 6 Number of small islands: Number of archipelagoes: 9 Notable volcanoes: 5 Weather control: none Natural resources: Ores, Radioactives, Crystals, Compounds Processed resources: Metals, Non-metals Manufactured goods: Parts, Durables, Consuambles, Weapons Information: Recordings, Documents, Total population: 858,900,000 Local customs: Primary cities: Name(s) and population Secondary cities: Name(s) and population Tertiary cities: Name(s) and population Progressiveness: Reactionary/Stagnant Aggressiveness: Compeditive/Militant Extensiveness: Harmonious/Xenophobic Representative authority: Ruler World government description: Self-perpetuating Oligarchy Other authority:
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