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Post by CELS on Jan 27, 2004 8:55:17 GMT -5
1) The munititorium (sp) provides almost all logistics and support personel. Staff officers are provided by the regiments themselves, typcially from the most experienced regiments. Codex: Imperial Guard (the new one) and the Gaunt's Ghosts books provides this info. Good point, but I assumed we were talking about PDF forces too... Are 10% of the Altarrans recruited into the Imperial Guard, and then you have PDF on top of that? 2) Typcially, a IG regiment fights for about 10 years or until it is destroyed. After 10 years, it can be retired or stationed on a newly conquered world to call their own. Altarra, because of its low population (see why I needed it in the millions?) is a favorite site to retire these regiments. Not only does it provide a suitable reward for the troops, but their experience and soldeir genetic material gets recycled into a society whose main export is, you guessed it: TROOPERS! Aye, it's a good idea, no doubt about it ;D 3) In First and Only, little baby Guant is visited by his Uncle (an officer in the IG), and he is accustomed to seeing his father every once and a while. Therefore, I assume that it is not to move about the Warhammer 40k Galaxy. So it is probably not to hard to get some veterans from Altarran Regiments stationed on nearby worlds back to Altarra for OCS or the Academy in the Capital subsector. Of course, if the regiment is stationed on the other side of the galaxy, I doubt they would ever see home again. Abnett's novels should always be taken with a pinch of salt it seems, but I suppose that if these Altarran Imperial Guard regiments were stationed on some fortress worlds year after year, it would be possible to visit their homeworld now and again. At least the most senior officers might. Fair enough... if everyone is happy with the idea, I'm happy too
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Post by Kage2020 on Jan 27, 2004 9:09:54 GMT -5
I'm uncomfortable with this figure that Guard fight for 10 years and get to retire. Maybe it's an old standpoint from the common concept that Guard served for life, but I see service as being much longer... maybe not quite literally 'life' (excepting death, of course) since the imagery of doddering old Guardsman doesn't appeal, but a period of long service. The question as to whether these Guard then return to their Founding world is a whole new question and relies upon a more developed communication network than the canonical universe might suggest. (This is fine in the Anargo sector since that piece of silly 'fluff' has been ousted...) Kage
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Post by Zidagar Dinoman on Jan 27, 2004 9:34:17 GMT -5
No problem. However, Lord Solar Macharius's men almost rebelled after only 7 years. How long can we expect men to fight day in and day out? They aren't Space Marines! Perhaps only 10 or so years of active combat, then garrison duty on some backwater planet for another 10.
Why not have most veteran IG stationed in the Proteus Sub-sector (maybe even the sector), both native and non-native, retire to Altarra?
-Dinoman
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Post by CELS on Jan 27, 2004 16:34:51 GMT -5
I agree- Guardsmen would not be able to fight for two or three decades, even if they did live as long. As Zidagar pointed out, Macharius' men were broken after seven years of crusading, and we're talking about the finest Warmaster since the Great Crusade. If anyone could have led Imperial Guardsmen through decades of war, it would have been him.
The suggestion of assigning veterans of 10 years to garrison duty sounds pretty clever to me. Not guarding any planet though, since that's what the PDF is for, but fortressworlds, newly colonized worlds, research worlds, outposts, etc.
From Gaunt's Ghosts, it seems that the youngest Guardsmen in the IG are about twenty years old. This makes a lot of sense, considering that they are normally trained soldiers before they are made Guardsmen. This would make them up to 40 years old when they retire, which seems to match pretty well with the 'retired, veteran Guardsman' characters that appear in BL novels and as characters for the Inquisitor game.
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Post by Zidagar Dinoman on Jan 27, 2004 18:03:54 GMT -5
Progress Report: Here is my work as of 6:00pm today. The map is complete and I am working on naming the continents and landforms. Culture and such will follow. A few questions:
1) Can we have space stations? I'd like a few, if only to facilitate the training of soldiers (boarding operations anyone?) and to provide some orbital defense capabilities. I'm not talking a Ramilies class Starfort, but a BFG bluebook space station or two would be nice. 2) Do we need to develop the other worlds in the system more than I have? I'm thinking about adding a small training facility on one of those Gas Giant moons to train my troops in 0-G operation. 3) As far as defense vessels and system ships, what limits are there?
Here we go!
9,27,23 - M-V - A566744-8 N 614 Im A20 A class Starport, Medium world (5), standard atmosphere (6), wet world (60%), tens of millions of citizens (7), representative democracy (4), Moderate law: light assault weapons permitted (4), tech level 8, no military bases, 1 asteroid belt, 4 gas giants, Imperial Allegiance, non-space faring aliens (A), low resource value (2), no export (except soldiers!)
Introduction:
Deep in the Proteus Sub-sector lies the blue and white pearl that is Altarra. The first planet in a system consisting of a class M0 star called Heleonis, an asteroid belt, and four gas giants. The inhabitants of Altarra are resourceful and independent, expected characteristics of a people who live mainly on their own agriculture and what can be produced by native workshops. Altarra trades few goods with the other worlds of the Anargo sector. Its only imports are war materials and only export is highly trained, dedicated soldiers. With a population of 62 million, it is a favorite retirement spot for retired Imperial Guardsmen. Altarra’s government, run entirely by veterans, encourages this. The experience and genetic material gained from immigrants serves only to increase the fighting skill of its warriors.
The Heleonis System:
Five planets and an asteroid belt orbit comprise the system. Heleonis itself is a fairly typical class M0 star with a stellar mass of .489 and a luminosity of .45. The first planet in the system is Altarra, which orbits at .2 AU and is the only object capable of supporting life. Altarra has no moons. Between .39 and .41 AUs is a mixed composition asteroid belt. Roughly 20% of these planetoids are made up nickel/iron compounds and another 20% are carbonaceous in nature, but the vast majority (60%) are worthless rocks. Although most asteroids range smaller than 100m in diameter, some approach 10km. No signs of mining have been found in the belt, probably because there are better resources in nearby systems. The second planet in the system, known simply as Heleonis II, is a small gas giant orbiting at .7 AU with a pair of small satellites. Helonis III, located at 1.0 AU, is a large gas giant with 4 satellites, one larger than Altarra. Heleonis IV orbits at 1.6 AU and has three small satellites. Of no special interest is Heleonis V, which orbits at 2.8 AU and has five small moons and two large ones.
Altarra
Fairly typical of life supporting planets, Heleonis I (or Altarra as it is known to Imperial scribes) has a molten core and a diameter of 5,100 km. Atmospheric conditions are perfect for human habitation, with a sea level pressure of 1 atm. and a standard nitrogen/oxygen mixture. Altarra’s density is 1.08 and mass weighs in at .2584 Imperial Standard. These conditions produce a gravity of .6615 standard. The world revolves around Heleonis once every 28.4245 local days (46.7176 days standard), and rotates once every 39.4450 hours. Temperatures range from 58° to 28° C (136.4° to 82.4° F) at the equator to 10° to -42° C (50° to -43.6° F) at the poles, allowing for settlement over most of the planet’s mid latitudes.
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Post by CELS on Jan 27, 2004 19:19:41 GMT -5
Progress Report: Here is my work as of 6:00pm today. The map is complete and I am working on naming the continents and landforms. *sigh* You know, I was just going to bed, but since you've obviously spent some time doing this... here goes. When can we see the map btw? ;D 1) Can we have space stations? I'd like a few, if only to facilitate the training of soldiers (boarding operations anyone?) and to provide some orbital defense capabilities. I'm not talking a Ramilies class Starfort, but a BFG bluebook space station or two would be nice. I'm not sure if they'd need a huge space station simply to train boarding operations, but I guess this would be alright. Not with the defensive capabilities of the military supply stations of the BFG though, since orbital weapons platforms would defend the planet much better (covering the planet from all angles and such) So my answer would be yes, but stay clear of huge lance batteries and nova cannons. 2) Do we need to develop the other worlds in the system more than I have? I'm thinking about adding a small training facility on one of those Gas Giant moons to train my troops in 0-G operation. We do not have to develop the unpopulated worlds, no. If you want a small training facility on that moon, I think you're going to have to work out a few numbers for the GG in order to determine the characteristics of the moon. 3) As far as defense vessels and system ships, what limits are there? Heheh, it seems our members are always concerned with the absolute limits... I don't think we have set any particular limits. Make a realistic suggestion, and we'll have a look. Nice background on Altarra!! You might want to clarify why exactly this is a favoured world for retiring Guardsmen, and if it's so great, why immigrants from other overpopulated worlds aren't present. Are the veterans drawn to the world because of cheap land? Are only veteran Guardsmen allowed to buy land? What? All the other stuff looks great, though it should be mentioned that I only gave it a quick look, since my eyelids aren't cooperating PS- Any new thoughts on the aliens?
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Post by Zidagar Dinoman on Jan 29, 2004 19:29:45 GMT -5
9,27,23 - M-V - A566744-8 N 614 Im A20 A class Starport, Medium world (5), standard atmosphere (6), wet world (60%), tens of millions of citizens (7), representative democracy (4), Moderate law: light assault weapons permitted (4), tech level 8, no military bases, 1 asteroid belt, 4 gas giants, Imperial Allegiance, non-space faring aliens (A), low resource value (2), no export (except soldiers!)
Introduction:
Deep in the Proteus Sub-sector lies the blue and white pearl that is Altarra. The first planet in a system consisting of a class M0 star called Heleonis, an asteroid belt, and four gas giants. The inhabitants of Altarra are resourceful and independent, expected characteristics of a people who live mainly on their own agriculture and what can be produced by native workshops. Altarra trades few goods with the other worlds of the Anargo sector. Its only imports are war materials and only export is highly trained, dedicated soldiers. With a population of 62 million, it is a favorite retirement spot for retired Imperial Guardsmen. Altarra’s government, run entirely by veterans, encourages this. The experience and genetic material gained from immigrants serves only to increase the fighting skill of its warriors.
The Heleonis System:
Five planets and an asteroid belt orbit comprise the system. Heleonis itself is a fairly typical class M0 star with a stellar mass of .489 and a luminosity of .45. The first planet in the system is Altarra, which orbits at .2 AU and is the only object capable of supporting life. Altarra has no moons. Between .39 and .41 AUs is a mixed composition asteroid belt. Roughly 20% of these planetoids are made up nickel/iron compounds and another 20% are carbonaceous in nature, but the vast majority (60%) are worthless rocks. Although most asteroids range smaller than 100m in diameter, some approach 10 km. No signs of mining have been found in the belt, probably because there are better resources in nearby systems. The second planet in the system, known simply as Heleonis II, is a small gas giant orbiting at .7 AU with a pair of small satellites. Heleonis III, located at 1.0 AU, is a large gas giant with 4 satellites, one larger than Altarra. Heleonis IV orbits at 1.6 AU and has three small satellites. Of no special interest is Heleonis V, which orbits at 2.8 AU and has five small moons and two large ones.
Altarra
Fairly typical of life supporting planets, Heleonis I (or Altarra as it is known to Imperial scribes) has a molten core and a diameter of 5,100 km. Atmospheric conditions are perfect for human habitation, with a sea level pressure of 1 atm. and a standard nitrogen/oxygen mixture. Altarra’s density is 1.08 and mass weighs in at .2584 Imperial Standard. These conditions produce a gravity of .6615 standard. The world revolves around Heleonis once every 28.4245 local days (46.7176 days standard), and rotates once every 39.4450 hours. Temperatures range from 58° to 28° C (136.4° to 82.4° F) at the equator to 10° to -42° C (50° to -43.6° F) at the poles, allowing for settlement over most of the planet’s mid latitudes.
Native Life: The main vegetation on Altarra are grasses. Vast prairies span large portions of the continents, from the equator to near the poles. At mid latitudes, broad leaf deciduous trees and forests can be found. Mountainous and polar biomes feature needle-leaf evergreens and scrub grasses.
Culture Altarra is a world renound for the skill of it's fighting men and women. At the end of the Horus Heresy, war veterans were sent the the far corners of the Imperial to re-cement Imperial control of over worlds conquered during the Great Crusade. Heleonis was just one such planet. The first colonists, some 500,000 of them, founded eight cities on the southern continent of Marktor. At first, life was hard. Temperatures at the equator could reach 58° C (136°F) during the summer combined with the short growing season made it difficult to grow normal crops. Fish from the coastal cities and native fauna, combined with imported foodstuffs made up the Altarrans diets. However, at mid latitudes, the year-round temperatures allow for widespread farming and cultivation. Trade between the largely maritime northern cities and agricultural southern ones created a truly self sufficient society. Initially, each city governed its own affairs and exchanged information only infrequently. It soon became apparent that a central authority to govern trade and the exchange of information was needed. Each city sent five representatives to Altarra City, the largest and most successful colony. There, they drafted the document which became the basis for Altarran society for the next eleven thousand years. Here is the preamble and the first nine provisions:
Under the Imperial Charter granted to us by the High Lords of Terra, and the Anargo Sector command, we the Citizens of the world known as Altarra, hereby establish our Republic as we see fit. It’s rules and regulations shall be the Supreme Authority for this world Altarra and the system Heleonis which gave it life, subject only to the mandates of our most Holy Emperor or His Representatives. May He bless this Constitution and our World until the end of Time
Provision 1: Being necessary for the survival of the Altarran Republic, only inhabitants who have achieved the title of “Citizen” shall be permitted to exercise the franchise or hold government office. A “Citizen” is herby defined as a honorably discharged or retired veteran of the Emperor’s Armed Services or a Planetary Defense Force. Any person on Altarra not fitting this description and not currently a member of the previous institutions shall herby be referred to as a “Civilian.”
Provision 2: This document applies equally to both Citizens and Civilians. Active military personnel are subject to their respective service’s Imperial Law. The Republic may not prevent nor punish a Citizen or Civilian from carrying weapons, speaking his mind, peaceably assembling with others, engaging in fair and competitive business.
Provision 3: Each city founded on Altarra shall be governed in this fashion. A Local Senate, consisting of one hundred Citizens shall have the authority to create and destroy laws by a simple majority. Administrative tasks are delegated to a Local Governor, a highly capable Citizen to which exact powers are delegated by the Local Senate. A Jury of seven members shall decide the guilt or innocence of law breakers by simple majority vote. Authority is given the Jury to assign only one of two punishments: Death for murder, rape, treason, and heresy, and Flogging for lesser crimes. A Local Jury may defer a decision to the Planetary Jury.
Provision 4: Authority over planetary affairs is hereby delegated to the Planetary Senate, consisting of one Senator from each City. Its laws are binding for all Local Governments, and enforced by the Planetary Governor with exact powers delegated by the Planetary Senate. The Planetary Jury is made up of seven Citizens who hear only cases delegated to them by Local Juries.
Provision 5: Elections for Senators and Governors are to be every six standard years, with no more than 1/3 of each office elected every two standard years.
Provision 6: Children between the age of 5 and twenty shall attend free instruction classes to prepare them for life. Exact curriculum shall be determined by the Local Senates, but should include education in the following areas: Academic Pursuits, Outdoors Skills, and Physical Fitness. Subjects must include but are not limited to Imperial and Altarran History, law, vehicle operation, sexual education, mathematics, science, religion, fine arts, literature, grammar, economics, communications skills, hiking, biking, climbing, para-gliding, grav-shute operation, sailing, canoeing, horsemanship, land and water navigation, survival, tracking, distance running, swimming, fielddisk, netserve, and gravball. The position of teacher is reserved for Citizens.
Provision 7: Immigrants to Altarra shall be given all rights and privileges of Citizens or Civilians depending on their status. Discrimination on the basis of sex, color, social status, age, or other terms is forbidden by the Republic. The only judgment of a person shall be by merits and experience. Provision 8: A Planetary Defense Force, being necessary for the defense of the Republic, is hereby created and place under to control of the Planetary Governor. Upon the age of twenty, a Civilian may join the Planetary Defense Force and serve a period of no less than five years before honorable discharge. The ground forces of the Altarran Defense force shall be trained in all matters of warfare, adaptable and capable no matter where to call of duty takes them.
Provision 9: Promethium and other Environmentally detrimental fuels, substances, and machinery are hereby restricted to official government use. Private Citizens and Civilians in possession of controlled materials are subject to seizure and flogging.
---Other provisions coming---
(end of part 1)
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Post by Zidagar Dinoman on Jan 29, 2004 19:32:13 GMT -5
Fewer than three percent of Altarrans are Citizens. The vast majority live out their entire lives as Civilians. An Altarran child enters basic education at the age of five and has until his or her twentieth birthday to complete the curriculum. Some progress through faster than others as most teachers take a self-directed approach to learning. In fact, fewer than two percent of children complete all the requirements of basic education. Those that do normally join the Altarran Rangers. The hope is that children will develop self reliance and independence if allowed to decide what to learn and focus on. After basic education, an Altarran might work in a variety of occupations. The Altarran economy is based on cottage industries, so a Civilian might apprentice under a master to learn a trade like shoemaking, baking, or candlestick making. He might purchase a sailing vessel and try his hand at fishing. Of course, if he wishes to become a Citizen, he must join the Altarran military. The basic economic unit of Altarra society is the family. Most couples meet during basic education and are married soon afterwards. Active military personnel are forbidden from marrying and starting a family. Even officers, veterans of at least one campaign, rarely take a spouse until they retire.
Religion Although Altarrans have a deep devotion the Emperor, they only gather to worship him at festival times held eight times each standard year. The majority of Altarrans view the Emperor as a figure who remains aloof from his subject, intervening only at times of crisis through his Saints. Imperial ministers serve as advisors and confidants to the people, hearing their stuggles and preaching a sense of hope. They also conduct marriage ceremonies.
Technology Due to the legal restrictions on promethium and other fossil fuels, energy requirements are filled by a combination of solar panels, hydroelectric generators, and nuclear reactors. Transportation of goods between cities is provided by electric trains, but most people prefer horses for personal transport. Sailing vessels dominate the sea ways. On other world, they are seen as primitive, but the low gravity and shallow seas of Altarra permit their widespread use.
The Altarran Rangers The Altarran Rangers are armed almost exclusively by the nearby Factory world of Occasus. Altarra supplies soldiers in exchange for weapons and manufactured goods. Adeptus Mechanicus ships import everything from lasrifles and autocannons, to flak armor, consumer products, and Air Assault vehicles like the Valkyrie and Vulture. Only the uniforms issued in dress, urban, desert, forest, and ice are created by Altarran manufactures. An Altarran Ranger Regiment consists of twelve companies: Nine companies are light infantry mounted in Valkyrie Air Assault Vehicles, while three companies are equipped with Vulture Gunships. Each company consists of three infantry platoons and a command squad. Platoon Organization if seen below: (not sure how to post pictures yet. I platoon has 45 guys)
The regiment is commanded by a Colonel and two Majors. Each of these officers also commands a company and a battalion. A newly raised Altarran Ranger Regiment will have 1,260 dismountable Infantry, 144 Valkyrie Airborne Assault Carriers, 48 Vulture Gunships, and 672 vehicle crew members, as well as three Adeptus Mechanicus Enginseer Teams, three Medical Teams, and plenty of Adeptus Munititorium support and maintenance staff. Rangers prefer to deploy via Valkyries during the early evening, landing several miles away from an objective. They then creep towards their target using the stealth skills perfected during training on Altarra, surrounding an enemy force and infiltrating their lines. Their preferred time to strike is right before dawn, when enemy troops are typically least prepared for an attack. After the objective has been captured, the Rangers will hold it until relieved. The Valkyries armaments for this mission are typically a pair of drop tanks. The Vulture flight escorting the company will usually carry at a pair od drop tanks and a secondary armament (lascannons or autocannons.) A second, lesser preferred tactic is the Hot Landing. Ranger commanders loathe this options, because it exposes their valuable Air Assault vehicles to fire. In this operation pattern, a Ranger Company supported by a flight of Vultures roars in over the target, strafing enemy fortifications and making a general mess of things. Once the resistance has been weakened, the Valkyries deploy the Rangers from a low hover position to mop up. Aircraft taking part in a Hot Zone mission are armed to the teeth. Half of the aircraft carry anti personnel weaponry (multiple rocket launchers, autocannons and multilasers), while the other half carry antitank weapons (lascannons, Hellstrike missiles, and missile launchers). The third, and least often utilized is the Grav-chute deployment. Commanders dislike this even more than the Hot Zone mission, because the ground troops arrive piecemeal and typically have no support other than a handful of Vultures. Occasionally, Imperial commanders attach an Altarran battalion (three Infantry companies and a Vulture company) to an armored regiment to provide long range reconnaissance. Used in this manner, an Altarran regiment can support three armored regiments and make it’s presence felt over a large battlefront. Tactically, the Altarrans prefer versatile weapons like the Grenade Launcher and Autocannon to supplement their lasrifles, but an infantry platoon also has flamers, meltaguns, plasma guns, las cannons, and missile launcher in their arsenals. Snipers also have a place in the Altarran platoon, making precision shots that can turn the tide of battle. Because all Altarrans are taught marksmanship in their schooling, and their skills are honed in military training, Rangers are excellent shots. Hand-to-hand combat skills are not negated in training and several styles of martial arts and bayonet drill must be mastered by any Altarran recruit.
Altarran Navy The Altarran Navy is has the vital task of defending the world from pirates. Two space stations orbit the world, each with a position over one of the poles. A network of twenty orbital satellites mounting lance and weapons batteries circle Altarra in two rings, each at 30° N/S latitude. A fleet of Eight defense monitors, the 6 vessels of Sword class Escort Squadron Severus, and the Dauntless class Light Cruisers Sixtus and Romulus patrol the Heleonis system.
Ground Defenses Currently, there are one hundred ninety two Ranger Regiments currently on Altarra. These are organized in Divisions of three regiments each, with the most experienced Colonel promoted to General. Each city has at least one division stationed at it, while the six largest cities support two divisions, and Altarra City is defend by three divisions, bringing the ground defense forces plus support personnel to a total of 400,000 men, with another 200,000 serve in the Altarran Navy. All cities have at least one small spaceport, a wing of atmospheric fighters and bombers, and a defense torpedo and lance silos. All cities are defended by walls, mostly only a story or two high and topped with gun turrets and parapets. The largest six cities have somewhat higher walls enough to mount Earthshaker and Hydra emplacements. Altarra City has the strongest fortifications on the planet, mounting two levels of Earthshaker batteries topped by Hydra emplacements. Banks of Void shields protect these larger cities.
Coming Soon: History of Altarran Wars -War against the natives, called the Troxie (actaully based on a dream I had the other night)! -The Alpha Legion uprising! -Figthing off Dark Eldar raiders!
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Post by CELS on Jan 30, 2004 5:12:17 GMT -5
Groovy ;D I really liked this, Dinoman. The physical stuff and the provisions all looks good to me, but I'm sure Kage and perhaps some of the other more politically orientated members will have a comment or two. Here are my questions on what you wrote; 1- If veteran Guardsmen from all over the sector, and maybe even from other sectors, sometimes come to Altarra when they retire, one would think there would be more than 3% citizens, no? 2- How does one differentiate between Citizens and Civilians in daily life? Do Citizens have a medallion or something? 3- Did the Altarrans manage to decrease the temperature at the equator through some kind of weather controll, with the help of the AM? Or is it still a pain to harvest crops in these regions? 4- If you've created a temperature sheet, do you know how much of this planet will be covered with snow and tundra, and how much with deserts or drylands? 5- Why do so few children complete basic education? Is it expensive? 6- Why such a mild level of religion? One would think that the descendants of veteran warriors would be very religious indeed, since these tend to be highly superstitious and "in a foxhole, everyone has a God" (or whatever the saying is). 7- Not really a question, but; the orbital defences sound very heavy indeed. I shall await the advice of our Secretary of Naval affairs, but I would be inclined to reduce them a bit, myself. 8- Why such low-tech energy sources? If the AM has some sort of presence on the planet, which I'm sure it would have, since there's a forgeworld in the same subsector, I imagine that there would be some high-tech energy sources like plasma generator plants. The Altarrans would not understand this technology, nor be able to replicate it, but that wouldn't matter much, because it would be run by Proteus Tech-priests. 9- Are the Altarran rangers the PDF of the planet? They seem very well-equipped, considering the resources and technology of the planet. Lascannons? Plasma weapons? All those Valkyrie transports... I would write more, but I have a bus to catch!!
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Post by zholud on Jan 30, 2004 6:58:41 GMT -5
The following post gives my comments on the world. I hope it would be helpful. A “Citizen” is herby defined as a honorably discharged or retired veteran of the Emperor’s Armed Services or a Planetary Defense Force This passage doesn’t specify the period of active duty. Is it possible to en-roll in morning and retire before the dinner? Is the period or number of campaigns is essential. Just clarify. Provision 1:... Any person on Altarra not fitting this description and not currently a member of the previous institutions shall herby be referred to as a “Civilian.” I understand the idea, but what is about people who aren’t working directly under jurisdiction of ‘army’, be it suppliers, logistic stuff, hospitallers and similar? The position of teacher is reserved for Citizens. I understand such limitation for ‘army’ training, but what about economics, history, etc. I do not think that the best specialists here would be grunts/officers who spent the years on seemingly different business and who weren’t interested in such subject more than in army enrolling, if at the end they appeared there. Even grammar, why would it be taught by grizzly sergeant?! Civilian might apprentice under a master to learn a trade like shoemaking, baking, or candlestick making So quite medieval trades. In same time look up at your high-tech energy resources. It seems strange that two coincide, don’t you think? Either ‘such is tradition’ or add modern stuff to it. Also, are there any non-military universities? Or knowledge is spread from master to apprentice only? Altarra supplies soldiers in exchange for weapons and manufactured goods. Adeptus Mechanicus ships import everything from lasrifles and autocannons Does it mean multi-sided trade, or Altarra exports solders to Forge world?!? If the latter how exactly it is carried. I can propose you 4 planets link, namely: Meksum needs solders supplies machinery to mining colony X (not yet determined) Mining colony X (not yet determined) needs machinery supplies ores to Occasus Occasus needs ores supplies arms and armour to Altarra Altarra needs arms and armour supplies solders to Meksum. What do you think? It should be part of PDF, not Navy I suppose. After all Imperial Navy is separate institution from Guard and PDF, with own rules, commandments, etc. more so, with own jurisdiction, see e.g. Crossfirebringing the ground defense forces plus support personnel to a total of 400,000 men, with another 200,000 serve in the Altarran Navy. This gives us 600,000 is what I call PDF and maybe as much in IG I assume. This is 2 percent of total population quite within the modern limits of armies with universal military service (there it is ~ 1.3%). Despite that your whole population studies in school primary military subjects and this is not wise economically, as the rest most likely never use: vehicle operation, hiking, biking, climbing, para-gliding, grav-shute operation, sailing, canoeing, horsemanship, land and water navigation, survival, tracking. If more than 2 % in military why only 3% citizens? What is life span and active duty span? As a side note, Russian Empire actually used 20 year military service for grunts in 19th century (this is on impossibility to have more than 5 year duty).
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Post by Zidagar Dinoman on Jan 30, 2004 8:14:19 GMT -5
Here are my answers to your questions, CELS; 1- If veteran Guardsmen from all over the sector, and maybe even from other sectors, sometimes come to Altarra when they retire, one would think there would be more than 3% citizens, no? Only about 3% of Altarrans become citizens. I'd say anther 5-6% of the population are first generation immigrants, so the total number of citizens is about 8-9%. 2- How does one differentiate between Citizens and Civilians in daily life? Do Citizens have a medallion or something? Citizens are awarded a special ring when they are discharged or retire. 3- Did the Altarrans manage to decrease the temperature at the equator through some kind of weather controll, with the help of the AM? Or is it still a pain to harvest crops in these regions? Not sure. It could go either way. 4- If you've created a temperature sheet, do you know how much of this planet will be covered with snow and tundra, and how much with deserts or drylands? There are 21 desert hexes (1 size 10 deserts and 1 small size 1 desert), 10 rainforest hexes, and 5 tundra hexes. There is no freeze line, as the high temp never drops below 0°C. I should have a map up tonight. I'm heading home and we have a scanner there. 5- Why do so few children complete basic education? Is it expensive? There are lots of electives and such, and most people just don't finish them all. The more students progress, the more likely they are to have initiative and drive in life. Teaching self-motivation from an early age makes more self reliant soldiers. It is free, but there is an opportunity cost (lost wages). 6- Why such a mild level of religion? One would think that the descendants of veteran warriors would be very religious indeed, since these tend to be highly superstitious and "in a foxhole, everyone has a God" (or whatever the saying is). Because that is what I rolled . Really, I suppose I could increase the level of religion. Once a week sound good? 7- Not really a question, but; the orbital defences sound very heavy indeed. I shall await the advice of our Secretary of Naval affairs, but I would be inclined to reduce them a bit, myself. No problem. I figured they were a little high myself. 8- Why such low-tech energy sources? If the AM has some sort of presence on the planet, which I'm sure it would have, since there's a forgeworld in the same subsector, I imagine that there would be some high-tech energy sources like plasma generator plants. The Altarrans would not understand this technology, nor be able to replicate it, but that wouldn't matter much, because it would be run by Proteus Tech-priests. COOL! Fusion generator plants would be great. 9- Are the Altarran rangers the PDF of the planet? They seem very well-equipped, considering the resources and technology. Only 1 regiment in a PDF division is Air Mobile. One regiment is horse mounted, and the third is in charge of the city walls and defenses.
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Post by Zidagar Dinoman on Jan 30, 2004 8:24:31 GMT -5
The following post gives my comments on the world. I hope it would be helpful. >This passage doesn’t specify the period of active duty. Is it possible to en-roll in morning and retire before the dinner? Is the period or number of campaigns is essential. Just clarify. Really, it depends on how many losses the regiment suffers. In case of the PDF, most soldiers are released after 10 years. For IG regiments stationed off world it can be longer or shorter. >I understand the idea, but what is about people who aren’t working directly under jurisdiction of ‘army’, be it suppliers, logistic stuff, hospitallers and similar? Again, those positions are filled by the Adeptus Munitorium. >I understand such limitation for ‘army’ training, but what about economics, history, etc. I do not think that the best specialists here would be grunts/officers who spent the years on seemingly different business and who weren’t interested in such subject more than in army enrolling, if at the end they appeared there. Even grammar, why would it be taught by grizzly sergeant?! Teachers often spend several years apprenticed to a practicing teacher to brush up on topics. >So quite medieval trades. In same time look up at your high-tech energy resources. It seems strange that two coincide, don’t you think? Either ‘such is tradition’ or add modern stuff to it. Also, are there any non-military universities? Or knowledge is spread from master to apprentice only? I really invision a master-apprentice relationship. Yes it seems odd, but I think it is just one of those quirks that makes 40k so much fun. >Does it mean multi-sided trade, or Altarra exports solders to Forge world?!? If the latter how exactly it is carried. I can propose you 4 planets link, namely: Meksum needs solders supplies machinery to mining colony X (not yet determined) Mining colony X (not yet determined) needs machinery supplies ores to Occasus Occasus needs ores supplies arms and armour to Altarra Altarra needs arms and armour supplies solders to Meksum. What do you think? I'd love to include other worlds in the trade. Just tell me where they are and what they supply and I'm game. >It should be part of PDF, not Navy I suppose. After all Imperial Navy is separate institution from Guard and PDF, with own rules, commandments, etc. more so, with own jurisdiction, see e.g. CrossfireNo problem. >This gives us 600,000 is what I call PDF and maybe as much in IG I assume. This is 2 percent of total population quite within the modern limits of armies with universal military service (there it is ~ 1.3%). Despite that your whole population studies in school primary military subjects and this is not wise economically, as the rest most likely never use: vehicle operation, hiking, biking, climbing, para-gliding, grav-shute operation, sailing, canoeing, horsemanship, land and water navigation, survival, tracking. If more than 2 % in military why only 3% citizens? What is life span and active duty span? As stated before, not all students finish all the subjects. Everyone is required to attend basic education, but not required to complete it. Thus, students who do catch on and enjoy all those military skills are that much more prepared for military service. For the other notes see the post above.
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Post by zholud on Jan 30, 2004 13:58:38 GMT -5
Firstly I wish to ask you to use quotes next time, so others do not cite previous stuff. Of course, if it is possible (i.e. maybe you post off-line etc.) Really, it depends on how many losses the regiment suffers. In case of the PDF, most soldiers are released after 10 years. For IG regiments stationed off world it can be longer or shorter. with live expectancy over 10 years at the moment of retirement and you have 3% in PDF only the number of citizens in higher... Again, those positions are filled by the Adeptus Munitorium. This doesn’t clarify whether they are counted as being military or not. Munitorium is equivalent to the ministry/dept of defence in many countries, they have both so clarify. Teachers often spend several years apprenticed to a practicing teacher to brush up on topics. I point to the fact that quite often the military at active service unable to read enough to be good layer/historian/economist so there are better candidates on this post among civilians. And better candidates means better quality of education. Is this clear? ;D I really invision a master-apprentice relationship. Yes it seems odd, but I think it is just one of those quirks that makes 40k so much fun. I have nothing against it, just add newer trades as well IMHO. I'd love to include other worlds in the trade. Just tell me where they are and what they supply and I'm game. Occusus in your sub-sector, Meksum in own sub-sector, Mining world –top be determined, assume close to Occusus.
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Post by CELS on Jan 30, 2004 19:47:22 GMT -5
Only about 3% of Altarrans become citizens. I'd say anther 5-6% of the population are first generation immigrants, so the total number of citizens is about 8-9%. That makes more sense. And descendants of immigrant citizens (the sons of retired Guardsmen) are civilian untill they retire from either Guard or PDF, right? Citizens are awarded a special ring when they are discharged or retire. What makes it special? Would there be any daily life differences between citizens and civilians that would tempt civilians to impersonate citizens? Are the laws identical for the two 'classes', with the only difference being voting and getting elected? There are lots of electives and such, and most people just don't finish them all. The more students progress, the more likely they are to have initiative and drive in life. Teaching self-motivation from an early age makes more self reliant soldiers. It is free, but there is an opportunity cost (lost wages). Electives? Are these like different subjects or classes? Because that is what I rolled . Really, I suppose I could increase the level of religion. Once a week sound good? Yes, that sounds appropriate. When you start writing a more detailed description of the Altarran culture, I suggest that you write a little something about how Altarrans are especially superstitious or religious because of all the veteran Guardsmen. We don't always follow what we roll. If it just doesn't make sense, we find a way to work around it. Pretty easy in this case. Only 1 regiment in a PDF division is Air Mobile. One regiment is horse mounted, and the third is in charge of the city walls and defenses. Oh yeah, I forgot about that! I'm really looking forward to reading about the mounted regiment, since I'm going to start one myself, on another world in Anargo. Anyway, I still suggest that you lower the level of the planet's equipment. I really don't see why they should have such advanced equipment. Meltaguns, plasmaguns and lascannons are out, autocannons and missile launchers are in. Lasguns are fairly low tech, so I won't object to those, even if autoguns would be pretty cool. I would also be careful with giving the rangers any advanced tech, like auspex', scanners, targeters, etc. About the teachers all being Citizens... You have my blessing, but... this means a whole lot of citizens will have to be teachers. I can imagine that not all veteran soldiers would make excellent teachers, since they'd just be a bunch of hard-asses. Of course, if it was their duty, it might be different. Btw, are there any sex differences on Altarra? Are women recruited into the Guard and PDF?
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Post by Kage2020 on Jan 30, 2004 20:10:31 GMT -5
Just to stop CELS PMing me, I've seen this thread and will respond to it when I've got a tad more time and, perhaps... well, more time. ZD. Thank you. Lots of information to respond to! Kage
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