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Hrud
Mar 20, 2004 13:34:34 GMT -5
Post by zholud on Mar 20, 2004 13:34:34 GMT -5
Ok...so scouts and mercenaries as a maximum...maybe some Hrud migrations in the fluff...some IG commander stopped a migration and killed a whole bunch of Hrud one time... Only if you add another story where Hruds killed or forced to withdrawal an Imperial Force. I’d hoped that Skikkukkut would be around, as his nick suggests he likes Skaven… and despite they are different from Hrud, they were the base for them. die-die, men-thing! ;D
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Hrud
Mar 22, 2004 10:10:36 GMT -5
Post by Sikkukkut on Mar 22, 2004 10:10:36 GMT -5
Well the Hrud as mentioned in the existing background tend to be furtive, shadowy presences who don't seem to openly clash with the Imperium (or other races) very much. (This is borne out by the description in the Inquisitor book.) I actually like that as a basic "high concept": rather than shuffling them into the role that nearly every other minor alien gets landed with - trader or mercenary - I like the idea of an introverted, reclusive race who are wholly occupied with private and complicated affairs of their own, and who have no interest in dealing with any other race except when they have to defend themselves. And Zholud, although I am indeed fond of Skaven the creature form whom I took my handle was not a rat but an alien warlord, and a nasty one at that
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Hrud
Mar 22, 2004 10:14:56 GMT -5
Post by CELS on Mar 22, 2004 10:14:56 GMT -5
I like that 'high concept', Sikkukkut. Not all races strive for domination such as humans or tau, or war, such as orks. Of course, what these complicated affairs are is up for grabs. There's only so much you can do in the galaxy without running into humans or orks, and then you've done it...
I'd also like to see a stealthy race without cloaking fields, if possible.
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Hrud
Mar 22, 2004 10:20:16 GMT -5
Post by malika on Mar 22, 2004 10:20:16 GMT -5
There was a concept for them on Portent, them being mostly subterranian while some lonely scout come to the surface, very stealthy...cloaks (robed...not some weird technology) and even wear guardsmen shoeprints underneath their feet/boots, so that their enemies could not track them down.
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Hrud
Mar 22, 2004 10:31:41 GMT -5
Post by CELS on Mar 22, 2004 10:31:41 GMT -5
That would be cool! A race with mostly subterranean colonies (except for their world of origin), almost impossible to see from orbit, both visually and with more advanced scanning methods. They could have special materials that would conceal radiowaves and other signatures.. or could simple lead do this?
The ships would be as fast as the Eldar ships, I imagine. No cloaking fields though. Please. Maybe special materials that make it difficult for some targetting systems to get a lock, except for ones locking visually or those locking on heat (torpedoes?)
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Hrud
Mar 22, 2004 10:36:59 GMT -5
Post by malika on Mar 22, 2004 10:36:59 GMT -5
Maybe special paint...made from the weird materials deep in the planet's surface make it impossible for sensoers to penetrate the hull to detect weapons systems...
Maybe they colonize abandoned orempty worlds...go underground while the surface remains a wasteland...or they just turn the surface into a wasteland, making it impossible for their enemies to survive there...
Im getting kinda World War 1 gaskmask ideas for these Hrud...small numbers of scouts on the surface.
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Hrud
Apr 1, 2004 6:06:55 GMT -5
Post by malika on Apr 1, 2004 6:06:55 GMT -5
Well...I think in Kill Team the Hrud were mercenaries...
We could have some Hrud working for the Unibians, in return for their services (being scouts to travel ahead of the caravan) they get some raw materials or skavaged stuff...
Or maybe they try to avoid the Unibians, because the Hrudian fur might be popular to wear as a fur coat. And because of that the Unibians have employed Kasachidur hunters to hunt for Hruds and bring back their fur...
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Hrud
Apr 2, 2004 16:18:21 GMT -5
Post by Kage2020 on Apr 2, 2004 16:18:21 GMT -5
<spam> I know this is pushing out the boundaries again (not) but perhaps we can begin to think of the Hrud as something other than just an expression of how they are represented in the limited 'fluff'? I'm not saying abandon it but just since they are called 'mercenaries' in Kill Team doesn't mean that the entire race is composed of mercenaries! Perhaps? (Oh, not quite sure on the Unibians at the moment...) Kage
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Hrud
Apr 3, 2004 4:24:26 GMT -5
Post by malika on Apr 3, 2004 4:24:26 GMT -5
How do you mean not so sure on the Unibians? As working together with the hrud, or their whole presence what so ever?
About the Hrud, they might not all be mercenaries, but some might be, a small group who kinda deserted from society.
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Hrud
Apr 13, 2004 5:02:37 GMT -5
Post by Sojourner on Apr 13, 2004 5:02:37 GMT -5
I'd like to think of the Hrud as fairly gribbly, degenerate creatures.
Perhaps the race as a whole is experiencing genetic degredation and require massive drug and reconstructional therapy to keep themselves alive. This would explain their apparent mastery of medical technology; it's essential for the continuation of their race.
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Hrud
Apr 13, 2004 7:31:53 GMT -5
Post by Kage2020 on Apr 13, 2004 7:31:53 GMT -5
Ah, Star Trek! It's actually quite an intriguing idea. Give them a reason for wearing all those silly robes and singing "We're off to se..." No, wait. That's other munchkins. Sorry, always make that mistake. Kage
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Hrud
Apr 13, 2004 9:16:30 GMT -5
Post by Sojourner on Apr 13, 2004 9:16:30 GMT -5
Also, although this is slightly weirder, it might be interesting if they have some sort of spiritual relationship with radiation...probably the cause of the genetic degredation, in fact.
Humans do weird things like that, so can aliens. I'm not suggesting that they don't know the risks of course, just think it's worth it.
Hey, logic and faith don't mix...
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Hrud
Apr 13, 2004 11:31:45 GMT -5
Post by Kage2020 on Apr 13, 2004 11:31:45 GMT -5
That would, of course, buy into the whole "Skaven in space" imagery. Whether that's the correct approach to take or not is up for grabs. But oh dear, they're now going down the route of the Saruthi! ;D (Yay!) Given that the Hurd's presence in the sector is more than likely going to be "minimal", it might be interesting to do a quick 'sketch' of them rather than going into horrendous detail (i.e. akin to the Eldar Sourcebook and the Ork Sourcebook of CELS)... Kage
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Hrud
Apr 29, 2004 7:15:01 GMT -5
Post by malika on Apr 29, 2004 7:15:01 GMT -5
I dont know if this is to be considered as the thing you people call "spam" but I was on dakkadakka a minute ago, and found this Hrud army. The army was created by user there named "Hammer" his work looks really kick ass. Here is the link: www.pbase.com/migsula/hrudI know it's war game oriented since they are 40k models and all that, so the RPG aspect would not be covered by that, but that is something we could work on later
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Hrud
Apr 29, 2004 7:26:08 GMT -5
Post by malika on Apr 29, 2004 7:26:08 GMT -5
Here's a bit of fluff Hammer wrote for the Hrud for those who are interested in such thing (with links to pics if you need to reminder of what model he is referring to...) H R U D W A R P S C I E N T I S T The Warp Scientists are the overseers of the Hrud Scientist caste and the driving force behind the Great Scheme, the push to take the Hrud race to the next step on the evolutionary ladder. The Warp Scientists have acquired a great wealth of knowledge about the Warp and its nature through centuries of study, as they search for ways to harness its power. Their studies and tests on the effect of the Warp upon living subjects does not end with the slave-creatures they have created. The Scientists own bloated bodies are barely recognisable as those of a Hrud, but each of these seemingly weak, obese shells contains a razor-sharp mind capable of a level of thought and comprehension far beyond of that of any ordinary Hrud, or Human! The Warp Scientist overseers are constantly on the move, often joining Hrud naval strike forces, as they obsessively seek more information about the surrounding galaxy and its mysteries. www.pbase.com/image/28409511 H R U D E L I TE W A R R I O R The Elite Warriors are the prototype for the New Hrud, a race that the Warp Scientists are striving to create. Although seen as disappointments and failures in the eyes of the Scientists, the bio-engineered Warriors still possess a fearsome reputation within the Hrud clans. The Warriors are stronger, faster, and bigger than any normal Hrud and have a mental capacity that rivals even that of the Warp Scientists themselves. Powered by the hellish warp energy stored within their bodies, the Elite warriors seem all but unstoppable in combat. Their mere presence seems to steel the ordinary Hrud to greater achievements. Dark will be the day when the Warp Scientists finally succeed in their goal of creating the New Hrud, for even the fearsome Elite Warriors will be but pale shadows compared to these creatures, nightmares from the warped minds of the Scientists born into reality! www.pbase.com/image/28409551 H R UD W A R P H U N T E R S The Hrud scientist caste’s thirst for knowledge knows no bounds. Their agents scour the galaxy, chasing anything deemed worthy of study. The most effective agents in their arsenal are the warphunters. Selected at a very young age from the Warder temple pupils, the warphunters undergo a severe program of modifications in the scientist’s bio and warptech laboratories. Their brains are modified to be better suited to the scientist’s purpose; the senses are heightened to super acute levels, the memory capacity and intelligence are increased and the fear centre of the brain is subdued, in order to create superior operatives. They are then trained in the Warder temples to become masters of stealth and subterfuge. The Warphunter teams are the most trusted agents of the Scientist caste, equally adept at covert missions deep behind enemy lines or in supporting roles when a Warp Scientist overseer goes on a mission of his own. www.pbase.com/image/28409523 H R U D S T A L K E R S The stalker teams are specialist reconnaissance troops trained to act the eyes and ears of the Hrud Naval strike forces when deployed on hostile worlds. Although not as adept as the elite warphunters, stalkers are still masters of silent warfare, ambush and stealth. They are equipped with form-fitting sneak suits, which dampen the body heat signature and scent tracks of the wearer. The surface of the suit also blends into the surrounding environment with a chameleon like ability. They are armed with silenced precision rifles that are deadly in the hands of these expert marksmen. The Stalkers prefer to work in small sniper teams of three when deployed ahead of the main body of a strike force. An enemy trying to engage the Hrud force has to push through cunning ambushes, sniper fire and traps set by these wraithlike stalkers, long before they can engage the rest of the Hrud units. www.pbase.com/image/28409534 H R U D W A R D E R A D E P T The Warder Adepts are the very best warriors the Hrud military tradition has produced. These warrior monks are the militant arm of the religious caste and are tasked in upkeeping of the Warder Temples of the Order. In the temples the Adepts train various troop types in the arts of stealth and combat. As a part of the training the Adepts often follow the Hrud warriors to the field of battle, leading small groups of Warders or naval Special Forces in their missions. The Adepts are fanatically loyal to their scientist and religious caste masters and are in turn revered by the warrior caste members. www.pbase.com/image/28409517 H R U D W A R D E R S To protect the Scientist Overseer, a special bodyguard has been assigned to follow him on his far-reaching journeys. The members of the bodyguard are drawn from the order of the Warders, special warriors trained and maintained by the religious caste. Only the strongest, most promising youths are chosen from the litters and trained in the Warder temples by the Adepts. The Warder training ranges from close quarter combat fighting techniques to infiltration and stealth. They are then equipped with the very best armour and equipment available. The warder armour is laced with special warp conducting fibres that draw energy from the chest implanted warp-stone and lead it around the whole armour. This makes the armour lightweight and easy to wear but surprisingly durable in combat. The armour is equipped with a shoulder mounted arc thrower that is also powered by the warp-stone embedded in the suit. The weapon delivers nasty but short ranged shock arcs that are fired at the opponent just before engaging him with the sharp ritual blades the warders carry. The warders are highly trained and steadfast warriors with only one mission in life; to ensure the survival of the Scientist Overseer they are assigned to protect. www.pbase.com/image/28409518 H R U D S T R I K E R S The Strike Force Marines, or Strikers as they are known too, form the main body of combat troops of the Strike Force. The Naval Strike Forces are the most common Hrud unit operating outside the hidden base-worlds. The Hruds preferred method of combat consists of lightning fast strikes against key targets rather than being bogged down in a costly ground combat. As the Hruds are usually not interested in capturing ground permanently, this approach of fast strikes suits them perfectly. As in space, where the preferred weapons are the small and agile Stealthships, in the ground the preferred force consists of small body of Strikers supported by various Special forces units like Stalkers and Warders. The Strikers weapon of choice is the rather short-ranged Impeller gun. The guns high rate of fire and compact design is perfect for the ship to ship boarding actions where it was originally designed, but the range has proven rather dissatisfying in the ground combat where the lines of fire are so much longer. But so far the Hrud Admiralty has refused to provide a new weapon for the NSF marines. To help the situation, the Striker squads operating on ground are equipped with a hover platform carrying a powerful warp-fire caster. This has proven to be adequate compensation for the lowered efficiency of the Striker squads in ground so far. www.pbase.com/image/28409539
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