Post by CELS on Jun 24, 2004 4:42:25 GMT -5
"Orks use teeth as currency..." <sigh> Was kind of hoping that there was a way around this, erm, absurdity. But then again I can see a basis for them, so I'll shut up... Just has peculiar, erm, ramifications.
But then zholud said he'd help in devising ork economy as a result of teeth being used as currency...
The Deathskulls sound very Greek in their approach to scavenging, out of interest...
Really? Had no idea, and this was thus unintentional by me, at least.
"Ork society can be described as more feaudalistic than imperial in organisation." I would question this statement since the Imperium is feudal... though I guess the Imperial Commander=satrap analogy does allow some lattitude for this statement. Hmmn... not sure.
Untill someone is sure, I will leave this unchanged.
I'm not sure whether the logic of developing an infrastructure makes sense given the rest of the description of Ork 'society'. E.g. they're a warrior society who band together to fight and, indeed, it is the power and ability of the 'warlord' that makes them do this. But they're also attracted to "roads 'n' stuff"...?
They're attracted to the big cities where the good mekboys make the good weapons. For a mekboy to make good weapons, he needs a lot of customers, a lot of resources, and some employees. For a city to function, you need infrastructure, and to get as much resources as possible from the farms and the mines, you need roads.
Haven't you played simcity? If you want citizens to move in, you need infrastructure
Ork religion... I would be intrigued to see an attempt at ork creation myths perpetuated by Weirdboyz, or something.
Hmmm, interesting idea! I'll give it a go, but it would be by Brimstone clan shamans / priests rather than Weirdboyz. Weirdboyz aren't really any more religious than any other orks.
Orks and Waarghs. Again we have the gestalt phenomenon... do other races tap the same reserve and, if not, why not? Also not sure whether the analogy between Imperial crusades and Waarghs holds, but there we go.
Word around the campfire is that the Eldar have an aura that creates a similar phenomenon
Why don't other races tap the same reserve? Well, orks all have psychic abilities. That's why they produce psychic feedback and why they are affectable by it. Interestingly, this might mean that untrained human psykers might be affected as well.
And I know, there's this whole political / religious aspect of human crusades, which don't really have much influence on ork Waaaghs (not "Waarghs", Kage ), but other than that, they're pretty similar.
I also find the generic access to psychic powers weak (ork consensual effect on reality), but I guess that must operate on some form of threshold, i.e. a number of orks need to be banded together before the phenomenon can be observed.
Definitely.
"Despite all this, there are times when orks seem capable of navigating the warp just as well as even Imperial Navigators, with frightening speeds that rival even that of the Eldar!" This statement worries me given what you've said above in the Weirdboyz section. Furthermore, it is highly unlikely that they could rival the speeds of the Webway except in those points where the route is circuitous. But, erm, guess that's the point... It's just that this statement seems to be the standard means for GW to say "Erm, well, anything that you want really. It doesn't really matter when it comes down to it" that I find ultimately worrying.
LoL! I knew you'd react to this, chuckling sadly to myself as I wrote it
The point is, Waaaghs! are frightening happenings. It's not
"Heheh, those xenos monkey orks are preparing a Waaagh! I guess we'd better finish our regicide tournament and then start warning people."
rather, it's very much
"Emperors ba.... Where did those come from?"
But, it would be extremely rare for ork warp travel to get this fast, even with large Waaagh!s, so I'll rephrase this bit.
Well, it's the best summary of the orks that I've read, that's clear.
Thanks again for that compliment. Very nice to hear that, even when one considers how few ork summaries there are out there ;D
Secondly, other than the reproduction side of things it doesn't really tell us anything new. I know that was probably not your goal, rather just a summary of what we know out there which doesn't go down the route of the "'Fluff' Bible", but I hanker for new approaches and new information... The reasons that the Weirdboyz are different, the nature of Gork and Mork, etc. But maybe some of that is a bit esoteric.
Well, I pretty much hit two birds with one rock, in my opinion. It was intended to tell us something new, most importantly the stuff about reproduction, but also intended to explain and expand on GW's concepts, such as Oddboyz (I'll give you a quid if you can find anyone on Portent who knows what a Sumboy is), ork psychology, ork intelligence compartmentalisation (gotta love that word. I'll be using it for 'hang-man') and ork clans.
Second, of course, it was supposed to contain a lot of official fluff on the orks for people who started playing in 3rd edition, and don't know all that much. With the apparent disappearance of the Fluff Bible, new ork players no longer have a comprehensive document on the orks, that I am aware of.