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Post by Lordof on Jun 1, 2004 3:27:22 GMT -5
Well Orks do like a lot of noise and big bangs.
So most of their weapons seem to be based off that idea unless they are going for some malicous fun. (Such as the Shokk attack gun and the Squig Catapult, although i do think the squigs would be rather noisy)
And besides Eldar are rather poncy from the Orks perspective so i think at most the Orks may take malicous glee in making a super oversized Shuriken catapult and firing sharpened discs at people.
I don't quite understand what the Orks Zzap gun is actually doing but it seemed more to be the way GW got rid of the Traktor gun and the Shokk Attack gun.
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Post by CELS on Jun 1, 2004 4:15:50 GMT -5
Ork heavy weapons from Codex Orks (2nd Edition) - Lascannon - Multi-melta - Heavy Plasma gun (aka Plasma cannon) - Shokk attack gun Orks do appreciate the power of weapons that don't go DAKKADAKKA, and I'm quite sure that they've copied a lot of technology from the Eldar. Codex Orks (3rd Ed) says that Zzap guns are "energy cannons" As for noisy squigs? They're basically carnivore insects in clay pots. The only noise they're going to make is Bzzzz, and I doubt that does much for an Ork. Now, I'm not saying that the Orks like a lot of noise and big bangs. Of course they do. But that doesn't mean they disregard all weaponry that doesn't go Dakkadakka and spit out a ridiculous amount of casings. Anyone saying otherwise is reducing the orks to the bunch of comical clowns that we're trying to steer away from in the ASP.
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Post by malika on Jun 1, 2004 5:48:05 GMT -5
I dont think you can take the weapons the orks had in the second edition, I mean stuff like heavy Bolters and Las Cannons too serious as 3rd edition weapons.
I mean back then the Eldar had Lascannons and Heavy Plasma Guns too, it's all still abit of a Rogue Trader relic I think, that all the races have each other's weapons
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Post by Kage2020 on Jun 1, 2004 5:57:44 GMT -5
I mean back then the Eldar had Lascannons and Heavy Plasma Guns too, it's all still abit of a Rogue Trader relic I think, that all the races have each other's weapons One could similarly argue the fact that every race has to have 'unique weapons' is an artefact of the "Rule of the Cool" that perpetuates current GW material... While I'm keen on keeping the distinct flavour of the different races, we need not invent too many new things just to enforce that. If it looks and smells like a corpse that has been charred by a plasma pistol, then chances are that a plasma pistol did it... (Okay, this is a horrendous and tongue-in-cheek example, but I hope the point is brought across!) Kage
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Post by malika on Jun 1, 2004 6:07:21 GMT -5
Well maybe from a wargame perspective give it the smae rules, maybe it works the same, just it looks different and has a different name.
Kinda like what WarCraft does
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Post by CELS on Jun 1, 2004 6:08:36 GMT -5
The Eldar might not have 'lascannons', but they sure have a lot of weapons that work on the same principle, but are more advanced. According to Codex Eldar (3rd Ed), the bright lance fires "highly charged energy bolts" that are "much more accurate than those of an Imperial issue lascannon". Scatter lasers are constructed "much like our own multi-lasers but in a far more energy efficient manner." The starcannon is "a highly advanced plasma weapon". The fusion gun is a "melta-weapon, most commonly carried by the Fire Dragon Aspect warriors." The firepike is a "sophisticated melta weapon, with a distinctive long barrel which can project the deadly melta beam a considerable distance".
So no, each race does not have 'unique weapons'. But they're not identical either.
I would argue that Ork weapons are similar in principle to Imperial weapons, much like Imperial weapons are similar to Eldar ones, except the Ork weapons are even more primitive.
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Post by Kage2020 on Jun 1, 2004 10:11:47 GMT -5
Erm, yes, that was kind of the point that I was trying to make! Kage
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Post by CELS on Jun 1, 2004 13:56:16 GMT -5
I know, but I was backing it up with fluff instead of some dubious tongue-in-cheek example
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Post by Lordof on Jun 2, 2004 2:46:12 GMT -5
And what i was saying and not in one line posts (God you guys whinged at me about that) was that Orks may take an idea but they won't Use Eldar Tech or Necron tech due to it being being to unorky in their minds
So they may use the principle behind the weapon but in a much more Orky fashion (Eg more dangerous and devestating)
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Post by CELS on Jun 2, 2004 3:41:49 GMT -5
Ok, feel free to say that, Lordof. But I don't agree with it, and I won't write such a thing in my Ork article And as Kage has said many times, one line posts are alright from time to time. When you only contribute with one line posts, that's when it can get 'irritating'
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Post by zholud on Jun 2, 2004 4:46:35 GMT -5
Why Orks like loud weapons? I decided that we should try to step off the discussion whether Ork tech is different in principles or outcomes to why they do like ‘orky soundz’. My idea is the following – created to combat Necrons, who can be destroyed only by disintegration, but lacking supply of high tech weapons they actively used demolition charges and the more devastating (and loud!) was the explosion, the more Orks survived in region and gave offspring… survival of the loudest You may think out better explanation of course.
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Post by CELS on Jun 2, 2004 4:56:54 GMT -5
LoL! Interesting and original. But then, Eldar weapons such as Star Cannons, Brightlances, Fusion Pikes and Fusion Guns would be quite useful against Necrons, rather than bolter-type weapons (and these are supposedly un-orky). One would think that the orks would like weapons that make thick, bright beams of energy instead.... Survival of the... brightest? But it's very nice if we can explain things in Ork and Eldar nature with evolution, since they're so old races.
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Post by zholud on Jun 2, 2004 5:36:57 GMT -5
LoL! Interesting and original. But then, Eldar weapons such as Star Cannons, Brightlances, Fusion Pikes and Fusion Guns would be quite useful against Necrons, I’d say that the Eldar tech is too high tech for Orks because Eldar have quality change for wraithbone usage. And Necron tech may be energy-expensive. For Necrons, who have possibility to teleport, teleportation on energy to fuel their weapons is not hard to do. Unlike Orks who should be independent from any kind of base.
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Post by CELS on Jun 2, 2004 5:55:49 GMT -5
None of the weapons I mentioned use wraithbone technology, to my knowledge.
And I still maintain that the Orks might be able to replicate Necron technology if they were given some time to tinker with it. Unfortunately, it is teleported away. Orks have been known to make teleporters though.
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Post by malika on Jun 2, 2004 6:12:05 GMT -5
Why Orks like loud weapons? I decided that we should try to step off the discussion whether Ork tech is different in principles or outcomes to why they do like ‘orky soundz’. My idea is the following – created to combat Necrons, who can be destroyed only by disintegration, but lacking supply of high tech weapons they actively used demolition charges and the more devastating (and loud!) was the explosion, the more Orks survived in region and gave offspring… survival of the loudest You may think out better explanation of course. yes they were created to fight the Necrons, but so were the Jokaero, maybe the Jokaero made the weapons for the Orks, and they fought the Necrons with these weapons? But now after millions of years these weapons are lost, destroyed, sucked into the warp, etc.
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